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Revision: 1.43
Committed: Thu Apr 29 06:36:08 2010 UTC (14 years, 1 month ago) by elmex
Branch: MAIN
Changes since 1.42: +21 -21 lines
Log Message:
added documentation for password command.

File Contents

# User Rev Content
1 root 1.24 =head1 Deliantra Command ListingX<command>
2 root 1.1
3     =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8     =head2 afk
9    
10     Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13    
14     =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
30 root 1.1
31 root 1.31 the C<applymode> controls what happens when you are equipping something that would
32 root 1.1 require something else to be unequipped.
33    
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60     B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62     unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67     equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69    
70 root 1.3 See L<apply|command/apply>.
71 root 1.1
72     =head2 body
73    
74 root 1.37 Shows how much (and what) you are wielding on certain body parts.
75    
76     For example as fireborn, you have 4 fingers to put rings on. If you have
77     3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78     full and one free.
79    
80     Both items as well as skills and other more esoteric objects can use those
81     body parts.
82 root 1.1
83 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
84 root 1.1
85 root 1.31 The C<bowmode> controls how you will fire arrows and bolts.
86 root 1.1
87     The options are:
88    
89     =over 4
90    
91     =item B<normal>
92    
93     As you would expect.
94    
95     =item B<threewide>
96    
97     Fires three arrows in parallel.
98    
99     =item B<spreadshot>
100    
101     Fires three arrows which spread out over distance.
102    
103     =item B<fire>I<direction>
104    
105     Locks in the direction the missiles will fire, specify by compass position:
106     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
107    
108     =item B<bestarrow>
109    
110     Selects and fires the probable best arrow from your inventory.
111    
112     =back
113    
114     =head2 brace
115    
116     When you enter the B<brace> command to brace your character, your
117     character will no longer move. It can still attack adjoining
118     spaces. Bracing can be useful to hold a location.
119    
120 root 1.31 When you are braced, you lose your Dex bonus and incur a 2 point
121     ac penalty beyond that (if you have a negative Dex bonus, you may in
122 root 1.1 fact come out ahead. You also only get 20% of the normal experience
123 root 1.31 for killing creatures, and incur a 4 point WC (to hit) penalty.
124 root 1.1
125     =head2 chat
126    
127     chat <message>
128    
129 root 1.29 Sends a message to all players on the server. This is the normal way to
130     chat with others.
131 root 1.1
132     =head2 cast
133    
134 root 1.31 You use the cast command to set your range-action-slot to the spell you
135 root 1.1 want. Example:
136    
137     cast burning hands
138    
139 root 1.31 sets your I<range> slot to B<spell: burning hands>.
140 root 1.1
141     If you don't know the spell, shows which spells you do know.
142    
143     It is helpful to bind string like B<cast burning hands> to keys.
144    
145 root 1.31 See C<help range> for more information on range weapons.
146 root 1.1
147 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
148 root 1.1
149     drop [number] name
150    
151     B<name> is the name of the item(s) to drop. It may match multiple items.
152 elmex 1.43 The name is matched against the start of the objects in your inventory.
153     The name matching is case insensitive.
154 root 1.1
155     There are a few special name values:
156    
157     =over 4
158    
159 root 1.31 =item B<all>: matches any item.
160 root 1.1
161 root 1.31 =item B<unpaid>: matches unpaid items.
162 root 1.1
163 root 1.31 =item B<cursed>: drops items known to be cursed or damned.
164 root 1.1
165 root 1.31 =item B<unlocked>: drops items not locked in your inventory.
166 root 1.1
167     =back
168    
169     B<number> is optional. This acts as the number of the object to drop. The
170     objects number must be at least the number for it to be dropped. For
171     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
172     will be dropped. A collection of 5 scrolls will not be dropped.
173    
174     See also B<dropall> and mouse button control within client for dropping
175     objects.
176    
177 root 1.20
178     =head2 cointoss
179    
180     Tosses a coin and reports the outcome to you and other players on the same
181     map, much like the say command does.
182    
183    
184     =head2 orcknuckle
185    
186     Throws your orcknuckle set and reports the outcome to you and other
187     players on the same map, much like the say command does. Your first
188     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189     I<princess>, I<dragon>, while the fourth can additionally roll up to
190     I<orc>.
191    
192    
193 root 1.1 =head2 dropall
194    
195     dropall [type]
196    
197     B<dropall> drops all items in your inventory to the ground, excepting
198     locked items. The type parameter will also control what is dropped:
199    
200     =over 4
201    
202     =item nothing specified
203    
204     Drops all objects except food, money, keys, and containers.
205    
206     =item B<weapons>
207    
208     Drops weapons, bows, and arrows.
209    
210     =item B<armor> (armour)
211 root 1.4
212 root 1.1 Drops armor, shield, and helmets.
213    
214     =item B<misc>
215    
216     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
217     bracers, scrolls, wands, rods, and potions.
218    
219     =back
220    
221     See also 'drop' and mouse button control for dropping objects.
222    
223     =head2 examine
224    
225     Without arguments, this will give some information on the item below you,
226     with arguments it will give information on a matching item in your inventory.
227     For example:
228    
229     examine rucksack
230    
231     This will show you something like:
232    
233     That is rucksack
234     Its weight limit is 647.1 kg.
235     It is made of: cloth.
236     It weighs 0.100 kg.
237    
238     =head2 follow
239    
240     This enables the follow mode (cf+ only).
241    
242     The player issuing the follow
243     command is required to stand
244     on a space right next to the
245     player that is to be followed.
246    
247     To start following a player,
248     use:
249    
250     follow <playername>
251    
252     To stop following, use:
253    
254     follow
255    
256     Without arguments.
257    
258     =head2 get
259    
260     get [item]
261    
262     This will pick up an item from the floor with the name [item]. If there is
263     more than one unique item with that name, they are all picked up.
264    
265     =head2 gsay
266    
267     If you are in a party (party join or party form), you will be able to message
268     only your party. Even people standing right next to you can't hear it.
269    
270     =head2 help
271    
272     Gives you online help for the command or help topic specified.
273    
274 root 1.18 =head2 hintmode (show|mark|hide)
275 root 1.17
276     hintmode show|mark|hide
277    
278     Sets the I<hint mode> to the given value: Throughout the game you can find
279     hints that sometimes help you to solve a puzzle or manage a situation
280     better than without. You can change the display of these hints with this
281     command:
282    
283     =over 4
284    
285     =item show
286    
287     Show the hints (the default mode).
288    
289     =item mark
290    
291     Do not show the hints themselves, but notify you when a hint would have
292     been available.
293    
294     =item hide
295    
296 root 1.31 Hide all hints: You will not be able to tell whether there is a hint
297 root 1.17 available or not.
298    
299     =back
300    
301 root 1.1 =head2 hiscore
302    
303     Shows a list of the highest level players in the game.
304    
305     =head2 ignore
306    
307 root 1.5 ignore list
308    
309     Lists all players that you currently ignore.
310    
311 root 1.1 ignore <player> <tell|shout|all> [timeout]
312    
313     This command ignores the specified messages (B<tell> ignores tells,
314 root 1.31 B<shout> ignores chat and shout and B<all> ignores everything from the given
315 root 1.1 user).
316    
317 root 1.31 The optional timeout (specified in hours) specifies when the ignore entry
318     expires. The default is 24 (one day). The reason why all ignore entries
319     expire after a day by default is that most troublemakers stop soon after
320     they are being ignored.
321 root 1.1
322     To revoke an ignore, use the B<unignore> command.
323    
324     =head2 inventory
325    
326     Lists all items in your inventory along with their locked/applied/wielded
327     status. Example:
328    
329     inventory
330    
331     Inventory:
332 root 1.31 - arrow 0.1
333     - Knife * 2
334     - long sword (wielded) 15
335 root 1.1
336     This shows that you have one arrow which weighs 0.1kg and one Knife which you
337     protected from dropping by locking it as well as a long sword which you are
338     currently using to attack.
339    
340     =head2 invite
341    
342     This command invites another player to where you are currently located.
343     There are four levels of inviting that can be earned by doing quests.
344     Quest descriptions can be found in a house in scorn.
345    
346     =over 4
347    
348     =item Level 1 can invite only into private rooms such as apartments.
349    
350     =item Level 2 can invite into private rooms and unique maps such as guilds.
351    
352     =item Level 3 can invite to anywhere in the world if there are no monsters on
353     the map.
354    
355     =item Level 4 can invite any player to any map with or without monsters. This is
356     a very dangerous skill and should be used wisely.
357    
358     =back
359    
360     In any of these levels, the invited player is required to acknowledge and
361     allow the transport.
362    
363     One can never transport from nor to an unholy place. That means, one can
364     not be saved out of jail using invite.
365    
366     =head2 invoke
367    
368 root 1.15 The invoke command is used to cast a spell immediately, or when it is
369     necessary to give a parameter to the spell. Invoke will not set the range
370     weapon.
371 root 1.1
372     Examples:
373    
374 root 1.15 invoke restoration
375     invoke magic rune of large fireball
376     invoke reincarnation of Iamdead
377     invoke create food of waybread
378    
379     It is very helpful to bind healing spells to keys, for example go to your
380 root 1.31 I<playerbook>, tab I<spells>, the press the right mouse button on the
381 root 1.15 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382     recommended to bind a healing spell or potion to an easily-accessible-key,
383     such as '1'.
384 root 1.1
385    
386 root 1.9 =head2 killpets
387    
388     killpets [name]
389 root 1.1
390     The killpets command is a quick and convenient way
391     to get rid of all your pets when they are no longer
392     useful or are getting in the way. Any equipment
393     they had will be left behind, but you will get no
394     experience for their death. However, it kills them
395     instantaneously.
396    
397     If a name is specified then only pets with that
398 root 1.31 name will be killed, e.g. killpets bat will kill bats
399 root 1.1 but not bees. If a number is specified, the pet
400     corresponding to that number is killed.
401    
402 elmex 1.41 =head2 lock
403    
404     lock [object]
405    
406     The lock command is a quick and convenient way to
407     lock items in your inventory.
408    
409     If a object name is specified then only the
410     objects that match that name are locked.
411 elmex 1.43 e.g. lock materials will lock any materials
412 elmex 1.41 in your inventory and not touch anything else.
413    
414     lock by itself will lock everything in your
415     inventory.
416    
417 root 1.1 =head2 mapinfo
418    
419     Shows some information about the map like this:
420    
421     world_105_115 (/world/world_105_115) in scorn
422     Creator: Gnat the Gnu
423     Email: gnu@foo.bar
424     Date: Sun Dec 16 20:53:13 2001
425    
426     world_105_115: The map name
427     /world/world_105_115: The relative map path
428     scorn: Region the map is in
429    
430     The rest is information the mapper may or may not provide. Often, this is
431     the mapper's name, email and map creation date as this example shows.
432    
433     =head2 maps
434    
435 root 1.12 maps <mapname>
436    
437     Shows a list of maps matching the regex <mapname> that are currently being
438     known to the server. The different fields are Pl, I, Svd, Reset and Path:
439    
440     =over 4
441    
442     =item Pl: the number of players on that map currently.
443    
444     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
445    
446     The server keeps maps in memory only for a short time (by default about
447     40 seconds). After that time, it saves them to disk. As the server loads
448     most maps in the background it is possible that you can see a map that is
449 pippijn 1.33 currently being loaded, but that's rare, as loading a map is fast.
450 root 1.12
451 elmex 1.43 =item Svd: the amount of seconds since the map was last saved (++ means >99).
452 root 1.12
453     The server by default tries to save each map at least every 20 seconds if
454     it changed, so in case of a disastrous crash (one where the server cannot
455     emergency save), at most 20 seconds of gameplay are lost.
456    
457     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
458    
459     Most maps will not reset as long as players are on it, and usually the
460 root 1.19 reset counter only starts going down when all players left the map. Some
461     maps will never reset in the common sense, these are usually marked with a
462 root 1.30 very high number (such as C<1e+99>).
463 root 1.12
464     =item Path: the name that uniquely identifies the map, can be used for goto etc.
465    
466     =back
467 root 1.1
468    
469     =head2 mark
470    
471     B<mark> is used to mark items for items that apply other items. Examples of
472     these are flint & steel marked for apply torches, a weapon marked for
473     improve weapon scrolls.
474    
475     B<mark> without options shows your currently marked item.
476    
477     Usage examples:
478    
479     mark sword +3
480     mark three torches
481     mark sword
482    
483     B<mark> will look for best match first, and then look for matches based
484     on shortened name, object name, archetype name. It prints the match it
485     finds.
486    
487 root 1.38 =head2 me
488    
489     me <message>
490    
491     Sends a message to all players on the server, similar to chat, but instead
492     of using C<name chats: message>, the form C<* name message> is used, which
493     is useful to describe yourself, such as:
494    
495     me feels lonely
496     =>
497     * schmorp feels lonely
498    
499    
500 root 1.1 =head2 motd
501    
502     Shows the message of the day. It takes no arguments.
503    
504     =head2 output-count
505    
506 root 1.14 output-count [lines]
507 root 1.1
508     output-count sets after how many messages of the same type, they are
509     then printed out. If the value was 10, then after killing ten orcs, the
510     message '10 times you kill orc' would be printed out. The default value is
511     1 - this means that all messages get printed out as they are requested -
512     buffering is disabled in this regard.
513    
514 root 1.14 output-sync controls how often information is sent to the screen. Each
515 root 1.31 buffer has its own time value, and will be flushed independently. The
516 root 1.14 default value is usually less than a second.
517    
518 root 1.1 See also L<output-sync>.
519    
520 root 1.23 =head2 output-rate
521    
522     output-rate [bytes per second]
523 root 1.13
524     Show the current setting of the output-rate, or set it to the provided
525 root 1.23 value. The server will try very hard not to send more than this many bytes
526 root 1.13 per second to your client. If the rate is exceeded, the server tries to
527 root 1.23 hold back less important information (such as new images) to increase
528     responsiveness.
529    
530     The server-side default is usually quite high, around 100000. If the
531     server is running on a Linux kernel, it will adjust to the actual
532     bandwidth available, and output-rate only sets an upper bound. That is,
533     the server will automatically set an optimal send rate and adjusting your
534     output-rate is not required.
535 root 1.13
536 root 1.1 =head2 output-sync
537    
538 root 1.14 output-sync [seconds]
539    
540 root 1.1 output-sync controls how often information is sent to the screen. Each
541 root 1.31 buffer has its own time value, and will be flushed independently. The
542 root 1.14 default value is usually less than a second.
543 root 1.1
544     output-count sets after how many messages of the same type, they are
545     then printed out. If the value was 10, then after killing ten orcs, the
546     message '10 times you kill orc' would be printed out. The default value is
547     1 - this means that all messages get printed out as they are requested -
548     buffering is disabled in this regard.
549    
550     See also L<output-count>.
551    
552 elmex 1.43 =head2 password
553    
554     password <new password>
555    
556     Sets a new password for your account. You will have to resent the command
557     within one minute to confirm the password change. Please make sure to
558     remember your password!
559    
560 root 1.1 =head2 party
561    
562     party join partyname
563     Puts you in a party, prompts you for a passwd if there is
564     one
565    
566     party form partyname
567     Forms a party and puts you as leader, 32 character max.
568     At the moment, being party leader does nothing. May be used in
569     the future.
570    
571     party list
572     Lists currently formed parties and their 'leader'
573    
574     party passwd <password>
575     Changes the passwd for the party you are in, 8 character max.
576    
577     party who
578     lists the members of the party you are in
579    
580     party say <msg>
581     sends messsage to party members
582    
583     party leave
584     takes you out of current party
585    
586     =head2 peaceful
587    
588 root 1.27 TODO: rework for deliantra, intended future behaviour is to toggle
589 root 1.1 peaceful mode with regards to npc and monsters only, not with regards to
590     players (which will be controlled by priests).
591    
592     The B<peaceful> command will switch you between peaceful and hostile attack
593     modes.
594    
595     When peaceful is on you will not automatically attack other player when
596     bumping into them and will do reduced damage against other players if
597     you do attack them (friendly fire). Having peaceful mode on only lowers
598     damage against other players, it has no effect on damage done to monsters
599     or other NPCs, so it is generally advisable to remain in peaceful mode
600     unless you are looking for trouble. It is still entirely possible to kill
601     other players when in peaceful mode so you should still be careful when
602     interacting with other players. Hostile mode (peaceful off) will enable
603     melee combat when bumping into other players and does normal damage for
604     other attacks as well.
605    
606     Damage done by area effect attacks like cone spells, explosive
607     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
608     are not modified by peaceful/hostile mode.
609    
610 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
611 root 1.1
612     B<petmode> controls how your pets (charmed monsters) will behave.
613    
614     The options are:
615    
616     =over 4
617    
618     =item B<normal>
619    
620 root 1.36 Monsters behave normally, i.e. according to their own character.
621 root 1.1
622     =item B<sad> (search and destroy)
623    
624     Pets will roam and seek out things to attack.
625    
626     =item B<defend>
627    
628     Pets will try to stay close and defend you.
629    
630     =item B<arena>
631    
632     Like B<normal>, except that pets will attack other players in the arena.
633    
634     =back
635    
636     =head2 pickup
637    
638 root 1.34 pickup +mode
639     pickup -mode
640     pickup density
641    
642     B<pickup> changes whether you pick up items when you step on them. To
643     pickup an item manually, use the ',' key.
644    
645     The B<Pickup> tab in the playerbook is usually a better way to modify your
646     autopickup settings than using this command.
647    
648     Mode can be one of:
649    
650     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
651     "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
652     "key", "missile", "allweapon", "magical", "potion", "spellbook",
653     "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
654     "flesh"
655    
656 root 1.35 If a number (C<density>, must be 0..15) is specified, then items of at
657     least the specified value density are picked up. Value density is given as
658 root 1.34 gold/weight in kilograms.
659 root 1.1
660     The value in gold is what the item is worth if you sold it in the shop.
661    
662     =head2 prepare
663    
664     The same as cast. Usage:
665    
666     prepare <spell>
667    
668    
669     =head2 quit
670    
671     Deletes your character from the server. If you want to quit the session
672     without deleting your character, you must use a I<Bed to Reality>. Find a
673     bed (probably in a building close to where you entered the game), get on
674     top of it, and apply it using B<Tab> ro the B<apply> command.
675    
676 root 1.22
677 root 1.1 =head2 range
678    
679     Your range weapon can be one of several weapons, a spell you cast, a
680     bow-and-arrow, a rod, or a wand, to name a few.
681    
682     Your range weapon is fired when you press SHIFT-direction, and will be
683     fired in that direction.
684    
685 root 1.22
686 root 1.3 =head2 ready_skill
687    
688     ready_skill <name of skill>
689    
690     Readies the given L<skill|pod/skill_help> by putting it in your L<range
691     slot|glossary/range slot>. Some skills are used automatically when
692     readied, some need to be actively used by "firing" them.
693    
694     If you just want to invoke a skill once, leaving your range slot
695     untouched, use L<use_skill> instead.
696    
697 root 1.22
698 root 1.1 =head2 rename
699    
700 root 1.7 Changes/removes the custom name of given item (or the marked one).
701 root 1.1
702 root 1.7 rename oldname to newname
703     rename "old item name" to "new item name"
704 root 1.1
705 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
706     otherwise you can just write the name as-is. If you omit the old name, the
707     marked item will be used instead.
708 root 1.1
709 root 1.31 If the new name is empty (i.e. C<"">), then the original (before the
710     rename) name will be restored.
711 root 1.1
712     Note: maximum allowed name length is 127 characters.
713    
714    
715     =head2 resistances
716    
717     This shows you the resistances you have to specific attack types.
718     If you have for example "cold +20", it means you get 20% damage done
719     by cold attacks. If you have "ghost hit -50", you will get 50% more
720     damage by ghost hits.
721    
722     If you are a dragon, you will also get your natural skin resistances
723     appened to the list. These will never lower, only rise.
724    
725     =head2 rotateshoottype
726    
727     Switches between spell, skill and weapon. Example:
728    
729     cast burning hands
730     ready_skill disarm traps
731     apply wand of medium fireball
732    
733     rotateshoottype # Switches to the spell (burning hands)
734     rotateshoottype # Switches to the wand (of medium fireball)
735     rotateshoottype # Switches to the skill (disarm traps)
736     rotateshoottype # Disables the range slot (won't use anything)
737     rotateshoottype # Switches back to the spell.. and so on
738    
739     =head2 say
740    
741     Will tell all players on the same map as yourself a message.
742    
743     =head2 save
744    
745     Updates players status to disk. This can be useful for making backup
746     copies if you fear the server is about to crash.
747    
748     The server saves your character automatically in certain intervals,
749     and also on clean shutdowns, so there is little practical use for this
750     command.
751    
752     WARNING - if you want to leave the game without destroying your player,
753     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
754     it. Doing B<save> and then B<quit>ing will still delete your character.
755    
756     =head2 search-items
757    
758     search-items <word>
759    
760 root 1.34 Automatically picks up all items with <word> in their name. C<search-items
761 elmex 1.43 rod> will pick up all rods and heavy rods. C<search-items of Fire> will
762 root 1.34 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
763     will pick up all items with magic+1, and so on, and so on.
764    
765     While this mode is active, you will be slower and the normal autopickup is
766     disabled. To disable search mode again, execute C<search-items> without
767     any arguments.
768 root 1.1
769     =head2 seen
770    
771     seen <login>
772    
773     Tells you when the player named <login> was last seen on the server (cf+
774     only).
775    
776     =head2 shout
777    
778     shout <message>
779    
780 root 1.29 Sends a message to all players on the server. It is mainly useful for
781 root 1.3 emergency messages ("I am trapped on xxx, can somebody help me?") and
782     should not be used for general chat. Use L<chat|command/chat> instead.
783 root 1.1
784     =head2 showpets
785    
786     showpets <number>
787    
788     Shows a numbered list of the pets owned by the player. If a number is
789     specified, instead shows a detailed printout about that pet.
790    
791     =head2 skills
792    
793     Lists all skills you have along with the experience you have in those skills.
794     Example:
795    
796     skills
797    
798     literacy................................lvl: 4 (xp:9944/16000/25%)
799     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
800    
801     This shows you that you have two skills, literacy and one handed weapons. You
802     are level 4 in both skills and in literacy, you have 9944 experience points.
803     You need to reach 16000 to gain another level. The 25% at the end show you what
804     percentage of your experience is permanent, which means you cannot lose it if
805     you die.
806    
807     =head2 sort_inventory
808    
809     If sort_inventory is set, items will be inserted into your inventory
810     in order by type than alphabetical. This, all scrolls will be grouped
811     together, but in alphabetical order. Same for all weapons. This only
812     applies to new items you pick up - items that you are already holding will
813     not be sorted.
814    
815     If sort_inventory is not set (default), items will be inserted via type,
816     subtype and magic. This, all axes will be grouped together in magic order,
817 root 1.31 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
818 root 1.1 ones just get inserted last.
819    
820     If you have a lot of stuff that is not in alphabetical order but you would
821     like it to be, the best method is to drop all of it and then pick it up.
822    
823 root 1.29 =head2 sound
824    
825     Toggles between sound enabled and disabled. This has no relevance to the
826 root 1.31 sound settings of the client, it only governs whether the server will send
827 root 1.29 sound effect command to the client and is enabled if the client supports
828 root 1.31 sound (i.e. always for the deliantra client).
829 root 1.29
830 root 1.17 =head2 sourcecode
831    
832 root 1.31 This command displays the means to download the source code (server code,
833 root 1.17 maps and archetypes) used to implement this version of the game.
834    
835     Every player has the right to download and modify the source code of the
836     server, as required by both the GNU General Public License and the GNU
837     Affero General Public license.
838    
839     If you modify your version of the server, you will have to provide a means
840     to download the modified sources (and resources) via this command. If you
841     run an unmodified version of the server, the default will do.
842    
843 root 1.1 =head2 statistics
844    
845     B<statistics> shows various useful information about your character.
846     None of the information it shows is stuff that is not contained in the
847     documentation.
848    
849     As of now, it shows how much experience you need for your next level. It
850     also shows natural, real, and maximum statistic values.
851    
852     Your natural stat is the stat without any items/spells applied.
853    
854     Real is what the current value is (same as in the stat window.)
855    
856     Maximum is the maximum value for your natural stat.
857    
858     =head2 suicide
859    
860     Kills yourself. No, really.
861    
862     This command might not look useful at first, but sometimes you can get
863     yourself into a corner you can't escape anymore, either due to a map
864     bug or your own stupidity. Killing oneself can be difficult and time
865 pippijn 1.33 consuming, that's why this command is provided. It is fast, painless,
866 root 1.1 effective, humane.
867    
868     =head2 take
869    
870     The take commands take object(s) on the space the player is standing on,
871     and inserts them into the players inventory.
872    
873     If no parameter is given, take will get the top object that can be taken
874     and put it in the players inventory. If no object can be taken, that will
875     be stated.
876    
877     A parameter can be given to take. In this case, all object that have names
878     that match the parameter will be picked up. Thus, if there is a 'sword of
879     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
880     pick all of them up.
881    
882     By default, take is bound to the comma key, with no parameters. To change
883     this, look at the bind command.
884    
885     =head2 tell
886    
887     tell <playername> <message>...
888    
889     Sends a private message to the given player I<only>.
890    
891     =head2 throw
892    
893     Throws an unlocked item in your inventory, be it applied or not, into the
894     direction you are looking. If you mark an item in your inventory, this item
895     is thrown first. If there is more than one copy of an item, only one of it is
896     thrown away. God-given items can not be thrown. You need the skill throwing
897     for this to work.
898    
899     =head2 time
900    
901 root 1.24 Shows the Deliantra in-game time, not the server time. It looks like this:
902 root 1.1
903 root 1.32 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
904     the 2nd Day of the Month of the Frost Giant, Year 63.
905     Time of Year: The Season of New Year.
906    
907 elmex 1.43 An hour of game time passes in 3 minutes of real time. The time and
908     calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
909     five weeks per month, and 17 months per year. The year is additionally
910     split into four seasons of 4 months each, except the season of the
911     Blizzard, which is 5 months long.
912 root 1.1
913 root 1.32 The number "zero" is unknown, which is why the minutes go from 1 to 60.
914    
915     Seasons and the time of the day affect the overall outdoor daylight.
916 root 1.1
917     =head2 title
918    
919 root 1.31 title <new title>
920     title clear # Sets your title back to your race.
921    
922 root 1.1 Players can change their title. For example you called yourself Gandalf and
923     your race is elf, you can use the title command to change your name from
924 root 1.31 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
925 root 1.1
926     Dragons cannot set their title because it changes during the game.
927    
928     =head2 unignore
929    
930     unignore <login>
931    
932     Cancels all ignores set for the specified login. See B<ignore>.
933    
934 elmex 1.41 =head2 unlock
935    
936     unlock [object]
937    
938 elmex 1.43 The unlock command is a quick and convenient way
939     to unlock items in your inventory.
940 elmex 1.41
941     If a object name is specified then only the
942     objects that match that name are unlocked.
943    
944 elmex 1.43 e.g. unlock materials will unlock any materials
945 elmex 1.41 in your inventory and not touch anything else.
946    
947     unlock by itself will unlock everything in your
948     inventory.
949    
950 root 1.9 =head2 uptime
951    
952     Tells you something about the time the server was started and how long ago
953     that was.
954    
955 root 1.3 =head2 use_skill
956    
957     use_skill <name of skill>
958    
959     Uses the given L<skill|pod/skill_help> immediately, once. See also
960     L<ready_skill>.
961    
962     =head2 usekeys (inventory|keyrings|containers)
963 root 1.1
964     The B<usekeys> option determines the behaviour of using keys.
965    
966     Values are:
967    
968 root 1.31 =over 4
969 root 1.1
970 root 1.31 =item B<inventory>: Only keys in the top level inventory are used (default)
971 root 1.1
972 root 1.31 =item B<keyrings>: Only keys in active key rings are used.
973    
974     =item B<containers>: Only keys in active containers are used.
975    
976     =back
977 root 1.1
978 root 1.31 Note that key rings are just a specialized container, so the containers
979     will also find keys in key rings.
980 root 1.1
981     Only active containers are used - keys will not jump out of closed
982     containers, but hints will be given if you have keys in such containers.
983    
984     =head2 version
985    
986     Shows what version of the software the server is running on and what people
987     have contributed what to the game.
988    
989     =head2 weather
990    
991     Gives you information about the current weather of outside areas, if the
992     server has weather support (which is unlikely, as it is very broken).
993    
994     =head2 whereabouts
995    
996     The whereabouts command gives a summary about the
997     regions in which players are currently staying.
998    
999     =head2 whereami
1000    
1001     Tells you some historical information on the region you are currently in.
1002    
1003     =head2 who
1004    
1005     Shows what players are playing in the world and where they are. It may also
1006 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
1007 root 1.1
1008     B<who> optionally takes an argument that limits the players shown to
1009     the specified region, e.g. B<who brest> will show all players playing
1010     somewhere in Brest.
1011    
1012     =head2 wimpy
1013    
1014     The wimpy level is the amount of health points (hp) that may be left before you
1015     automatically run away. This may be useful in hand-to-hand combats but should
1016     not be used when the opponent attacks with spells.
1017    
1018 root 1.15
1019 root 1.1 =head1 Authors
1020    
1021     Parts of this document were originally taken from the crossfire server
1022 root 1.26 help files with unknown authors.
1023 root 1.1
1024 elmex 1.25 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1025 root 1.1 Steenhoven and Marc A. Lehmann.
1026