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Revision: 1.9
Committed: Mon Dec 11 02:43:21 2006 UTC (17 years, 6 months ago) by root
Branch: MAIN
Changes since 1.8: +11 -2 lines
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# User Rev Content
1 root 1.6 =begin comment
2    
3     ***
4     *** WARNING:
5     *** This file resides in both CFPlus/pod/ and server/pod/
6     *** Only ever edit the version in CFPlus/pod/ and run
7     *** ./copy_pod inside server/pod/ to update that copy.
8     ***
9    
10     =end
11    
12 root 1.3 =head1 Crossfire+ Command ListingX<command>
13 root 1.1
14     =head2 accept-invitation
15    
16     Accepts an invitation previously issued by another player using the invite
17     command. This will transfer you to the location you were invited to.
18    
19     =head2 afk
20    
21     Puts you into AFK (Away From Keyboard) mode. This can be used when you
22     are away for some time but not long enough to log off. It will not save
23     you from starvation and will merely list you as AFK in the user list.
24    
25     =head2 apply
26    
27     Apply applies an object.
28    
29     If no options are given, it applies an object you are standing on.
30    
31     If an object name is given, it will apply/unapply that object (toggle)
32    
33     Extra options to apply:
34    
35     -a Always applies the object
36     -u Always unapplies the object.
37    
38     These two options disable the toggling feature.
39    
40 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
41 root 1.1
42     Applymode controls what happens when you are equipping something that would
43     require something else to be unequipped.
44    
45     The options are:
46    
47     =over 4
48    
49     =item B<nochoice>
50    
51     In this case, if there is no choice for the item(s) being removed in order
52     to equip your new item. An example of this is a wand - there can only be
53     one other item needed to be unequipped for the new item to be equipped.
54     Note that in the case of two handed objects, like bows, it can result in
55     two (or more) items being unequipped to equip your new item.
56    
57     =item B<never>
58    
59     In this case, it will never unequip something for you. It will instead
60     tell you want you need to unequip - this can be a list of many objects.
61    
62     =item B<always>
63    
64     This will unequip whatever is needed to equip your new item.
65    
66     =back
67    
68     An example of how the above works:
69    
70     If your character currently has two rings, and tries to equip a third, the
71     B<nochoice> mode will print the two rings you currently have equipped. The
72     B<always> mode will unequip one of the rings in your inventory. The ring
73     unequipped is fairly indeterminate - it depends on how the server has
74     ordered your inventory (which is not the same as the order your window
75     displays).
76    
77     If your character is currently wearing a suit of armor, and you try to
78     equip another suit, both B<nochoice> and B<always> will cause the new suit
79     to get equipped.
80    
81 root 1.3 See L<apply|command/apply>.
82 root 1.1
83     =head2 body
84    
85     Shows how much you are wielding on certain bodyparts. For example as
86     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
87     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
88    
89 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90 root 1.1
91     Bowmode controls how you will fire arrows and bolts.
92    
93     The options are:
94    
95     =over 4
96    
97     =item B<normal>
98    
99     As you would expect.
100    
101     =item B<threewide>
102    
103     Fires three arrows in parallel.
104    
105     =item B<spreadshot>
106    
107     Fires three arrows which spread out over distance.
108    
109     =item B<fire>I<direction>
110    
111     Locks in the direction the missiles will fire, specify by compass position:
112     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
113    
114     =item B<bestarrow>
115    
116     Selects and fires the probable best arrow from your inventory.
117    
118     =back
119    
120     =head2 brace
121    
122     When you enter the B<brace> command to brace your character, your
123     character will no longer move. It can still attack adjoining
124     spaces. Bracing can be useful to hold a location.
125    
126     When you are braced, you lose your dex bonus and incur a 2 point
127     ac penalty beyond that (if you have a negative dex bonus, you may in
128     fact come out ahead. You also only get 20% of the normal experience
129     for killing creatures, and incure a 4 point wc (to hit) penalty.
130    
131     =head2 chat
132    
133     chat <message>
134    
135 root 1.3 Sends a message to all players on the server that have
136     L<listen|command/listen> level B<10> or higher.
137 root 1.1
138     =head2 cast
139    
140     You use the cast command to set your range-weapon to the spell you
141     want. Example:
142    
143     cast burning hands
144    
145     sets your I<range> weapon to B<spell: burning hands>.
146    
147     If you don't know the spell, shows which spells you do know.
148    
149     It is helpful to bind string like B<cast burning hands> to keys.
150    
151     See B<range> for more information on range weapons.
152    
153 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154 root 1.1
155     drop [number] name
156    
157     B<name> is the name of the item(s) to drop. It may match multiple items.
158     The name is matched against the start of the objects in your inventory.
159     The name matching is case insensitive.
160    
161     There are a few special name values:
162    
163     =over 4
164    
165     =item B<all>
166    
167     matches any item.
168    
169     =item B<unpaid>
170    
171     matches unpaid items
172    
173     =item B<cursed>
174    
175     drops items known to be cursed or damned.
176    
177     =item B<unlocked>
178    
179     drops items not locked in your inventory
180    
181     =back
182    
183     B<number> is optional. This acts as the number of the object to drop. The
184     objects number must be at least the number for it to be dropped. For
185     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
186     will be dropped. A collection of 5 scrolls will not be dropped.
187    
188     See also B<dropall> and mouse button control within client for dropping
189     objects.
190    
191     =head2 dropall
192    
193     dropall [type]
194    
195     B<dropall> drops all items in your inventory to the ground, excepting
196     locked items. The type parameter will also control what is dropped:
197    
198     =over 4
199    
200     =item nothing specified
201    
202     Drops all objects except food, money, keys, and containers.
203    
204     =item B<weapons>
205    
206     Drops weapons, bows, and arrows.
207    
208     =item B<armor> (armour)
209 root 1.4
210 root 1.1 Drops armor, shield, and helmets.
211    
212     =item B<misc>
213    
214     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
215     bracers, scrolls, wands, rods, and potions.
216    
217     =back
218    
219     See also 'drop' and mouse button control for dropping objects.
220    
221     =head2 examine
222    
223     Without arguments, this will give some information on the item below you,
224     with arguments it will give information on a matching item in your inventory.
225     For example:
226    
227     examine rucksack
228    
229     This will show you something like:
230    
231     That is rucksack
232     Its weight limit is 647.1 kg.
233     It is made of: cloth.
234     It weighs 0.100 kg.
235    
236     =head2 follow
237    
238     This enables the follow mode (cf+ only).
239    
240     The player issuing the follow
241     command is required to stand
242     on a space right next to the
243     player that is to be followed.
244    
245     To start following a player,
246     use:
247    
248     follow <playername>
249    
250     To stop following, use:
251    
252     follow
253    
254     Without arguments.
255    
256     =head2 get
257    
258     get [item]
259    
260     This will pick up an item from the floor with the name [item]. If there is
261     more than one unique item with that name, they are all picked up.
262    
263     =head2 gsay
264    
265     If you are in a party (party join or party form), you will be able to message
266     only your party. Even people standing right next to you can't hear it.
267    
268     =head2 golem
269    
270     ERROR: not a command, but another help topic => move to a different file maybe?
271    
272     Golems are creatures that the player has some control over. Note that many
273     summoned creatures are considered golems, even if they are not called
274     golems.
275    
276     If you have a golem in control your spell type will be listed as golem,
277     with the creature name in parantheses.
278    
279     To control your golem, just press the fire key in the direction you want
280     your golem to move. Your golem will then start moving in that direction,
281     and keep moving in that direction until you change its direction.
282    
283     Note that once you leave the map that the golem is on, the golem will
284     disappear. Also, once you select another spell to cast, or change your
285     range type, your golem will disappear.
286    
287     =head2 help
288    
289     Gives you online help for the command or help topic specified.
290    
291     =head2 hiscore
292    
293     Shows a list of the highest level players in the game.
294    
295     =head2 ignore
296    
297 root 1.5 ignore list
298    
299     Lists all players that you currently ignore.
300    
301 root 1.1 ignore <player> <tell|shout|all> [timeout]
302    
303     This command ignores the specified messages (B<tell> ignores tells,
304     B<shout> ignores chat and shout and all ignores everything from the given
305     user).
306    
307     The optional timeout (specified in hours) specifies then the ignore entry
308     expires. The default is 24 (one day). The reason why all ignores expire
309     after a day by default is that most troublemakers stop soon after they are
310     being ignored.
311    
312     To revoke an ignore, use the B<unignore> command.
313    
314     =head2 inventory
315    
316     Lists all items in your inventory along with their locked/applied/wielded
317     status. Example:
318    
319     inventory
320    
321     Inventory:
322     - arrow 0.1
323     - Knife * 2
324     - long sword (wielded) 15
325    
326     This shows that you have one arrow which weighs 0.1kg and one Knife which you
327     protected from dropping by locking it as well as a long sword which you are
328     currently using to attack.
329    
330     =head2 invite
331    
332     This command invites another player to where you are currently located.
333     There are four levels of inviting that can be earned by doing quests.
334     Quest descriptions can be found in a house in scorn.
335    
336     =over 4
337    
338     =item Level 1 can invite only into private rooms such as apartments.
339    
340     =item Level 2 can invite into private rooms and unique maps such as guilds.
341    
342     =item Level 3 can invite to anywhere in the world if there are no monsters on
343     the map.
344    
345     =item Level 4 can invite any player to any map with or without monsters. This is
346     a very dangerous skill and should be used wisely.
347    
348     =back
349    
350     In any of these levels, the invited player is required to acknowledge and
351     allow the transport.
352    
353     One can never transport from nor to an unholy place. That means, one can
354     not be saved out of jail using invite.
355    
356     =head2 invoke
357    
358     The invoke command is used
359     to cast a spell immediately,
360     or when it is necessary to give
361     a parameter to the spell. Invoke
362     will not set the range weapon.
363    
364     Examples:
365     'invoke restoration
366     'invoke magic rune of large fireball
367     'invoke reincarnation of Iamdead
368     'invoke create food of waybread
369    
370     It is very helpful to bind healing
371     spells to keys like this:
372    
373     'bind invoke medium healing
374     c
375    
376     the c key now casts medium healing
377     instantly
378    
379     =head2 keys
380    
381     ERROR: not a command, but another help topic => move to a different file maybe?
382     ERROR: its wrong anyways
383    
384     These are the basic movement
385     keys:
386     yku
387     h l
388     bjn
389    
390     Running is done by holding
391     control and move. Running
392     is recommended.
393    
394     Firing the range weapon (help range)
395     is done by holding shift and
396     move.
397    
398     'help mouse for help on what the
399     mouse buttons do.
400    
401     'help melee for advice on how to
402     fight
403    
404     'help traps for help with finding
405     and disarming traps
406    
407 root 1.9 =head2 killpets
408    
409     killpets [name]
410 root 1.1
411     The killpets command is a quick and convenient way
412     to get rid of all your pets when they are no longer
413     useful or are getting in the way. Any equipment
414     they had will be left behind, but you will get no
415     experience for their death. However, it kills them
416     instantaneously.
417    
418     If a name is specified then only pets with that
419     name will be killed, eg killpets bat will kill bats
420     but not bees. If a number is specified, the pet
421     corresponding to that number is killed.
422    
423     =head2 listen
424    
425 root 1.9 listen <listen-level>
426    
427     Listen sets the level of messages you will hear.
428 root 1.1 Priorities are defined as follows:
429    
430     0 - Nothing, not even "You punch kobold." or "You say: hi".
431     1 - Only messages that have to do with yourself.
432     2 - Emergency calls from other users
433     10 - General chatter with the 'chat' command.
434     11 - See what players kill what monster with what attack/spell. Very
435     verbose - only for the fanatics.
436    
437     =head2 logs
438    
439     TODO
440    
441     =head2 mapinfo
442    
443     Shows some information about the map like this:
444    
445     world_105_115 (/world/world_105_115) in scorn
446     Creator: Gnat the Gnu
447     Email: gnu@foo.bar
448     Date: Sun Dec 16 20:53:13 2001
449    
450     world_105_115: The map name
451     /world/world_105_115: The relative map path
452     scorn: Region the map is in
453    
454     The rest is information the mapper may or may not provide. Often, this is
455     the mapper's name, email and map creation date as this example shows.
456    
457     =head2 maps
458    
459     Shows a list of maps that are currently being visited or have been visited.
460     The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
461    
462     Path: The last part of the map path
463     Pl: Players on the map.
464     PlM: Players on the map recounted (should be the same as Pl).
465     IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
466     3) currently loading or 4) currently saving.
467     TO: Timeout, when the map is swapped to disk.
468     Dif: Map difficulty.
469     Reset: Real server time when the map is going to reset.
470    
471     =head2 mark
472    
473     B<mark> is used to mark items for items that apply other items. Examples of
474     these are flint & steel marked for apply torches, a weapon marked for
475     improve weapon scrolls.
476    
477     B<mark> without options shows your currently marked item.
478    
479     Usage examples:
480    
481     mark sword +3
482     mark three torches
483     mark sword
484    
485     B<mark> will look for best match first, and then look for matches based
486     on shortened name, object name, archetype name. It prints the match it
487     finds.
488    
489     =head2 motd
490    
491     Shows the message of the day. It takes no arguments.
492    
493     =head2 melee
494    
495     ERROR: not a command, but another help topic => move to a different file maybe?
496    
497     You fight to kill monsters. You can either use magic or weapons.
498    
499     To use weapons, simply wield a weapon (and armour!) and move into the
500     monster you want to attack.
501    
502     To use magic or bows, read
503     'help spells
504     and
505     'help range
506     and
507     'help cast
508     and
509     'help invoke
510    
511     =head2 mode
512    
513     ERROR: not a command, but another help topic => move to a different file maybe?
514    
515     The mode commands are as follows:
516    
517     Applymode, adjusts how items are applied
518     Bowmode, adjusts the way bows work
519     Peaceful, sets how you react to other players
520     Petmode, adjusts how your pets behave
521    
522     =head2 mouse
523    
524     ERROR: not a command, but another help topic => move to a different file maybe?
525    
526     The mouse isn't a great way to move your character. It'll work, but you'll
527     be handicapped unless you use the keyboard for this. However, the mouse
528     has the following inventory uses:
529    
530     Middle button on item: apply
531     or equip
532    
533     Right button: drop or pickup
534     item on ground
535    
536     Left button: info on item
537    
538     =head2 move
539    
540     ERROR: not a command, but another help topic => move to a different file maybe?
541     ERROR: same as "keys"?
542    
543     These are the basic movement
544     keys:
545     yku
546     h l
547     bjn
548    
549     Running is done by holding
550     control and move. Running
551     is recommended.
552    
553     Firing the range weapon (help range)
554     is done by holding shift and
555     move.
556    
557     'help mouse for help on what the
558     mouse buttons do.
559    
560     'help melee for advice on how to
561     fight
562    
563     'help traps for help with finding
564     and disarming traps
565    
566     =head2 output-count
567    
568     output-sync controls how often information is sent to the screen. Each
569     buffer has its own time value, and will be flushed independantly. The
570     default value is 16 ticks (about 2 seconds).
571    
572     output-count sets after how many messages of the same type, they are
573     then printed out. If the value was 10, then after killing ten orcs, the
574     message '10 times you kill orc' would be printed out. The default value is
575     1 - this means that all messages get printed out as they are requested -
576     buffering is disabled in this regard.
577    
578     See also L<output-sync>.
579    
580     =head2 output-sync
581    
582     output-sync controls how often information is sent to the screen. Each
583     buffer has its own time value, and will be flushed independantly. The
584     default value is 16 ticks (about 2 seconds).
585    
586     output-count sets after how many messages of the same type, they are
587     then printed out. If the value was 10, then after killing ten orcs, the
588     message '10 times you kill orc' would be printed out. The default value is
589     1 - this means that all messages get printed out as they are requested -
590     buffering is disabled in this regard.
591    
592     See also L<output-count>.
593    
594     =head2 party
595    
596     party join partyname
597     Puts you in a party, prompts you for a passwd if there is
598     one
599    
600     party form partyname
601     Forms a party and puts you as leader, 32 character max.
602     At the moment, being party leader does nothing. May be used in
603     the future.
604    
605     party list
606     Lists currently formed parties and their 'leader'
607    
608     party passwd <password>
609     Changes the passwd for the party you are in, 8 character max.
610    
611     party who
612     lists the members of the party you are in
613    
614     party say <msg>
615     sends messsage to party members
616    
617     party leave
618     takes you out of current party
619    
620     =head2 peaceful
621    
622     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
623     peaceful mode with regards to npc and monsters only, not with regards to
624     players (which will be controlled by priests).
625    
626     The B<peaceful> command will switch you between peaceful and hostile attack
627     modes.
628    
629     When peaceful is on you will not automatically attack other player when
630     bumping into them and will do reduced damage against other players if
631     you do attack them (friendly fire). Having peaceful mode on only lowers
632     damage against other players, it has no effect on damage done to monsters
633     or other NPCs, so it is generally advisable to remain in peaceful mode
634     unless you are looking for trouble. It is still entirely possible to kill
635     other players when in peaceful mode so you should still be careful when
636     interacting with other players. Hostile mode (peaceful off) will enable
637     melee combat when bumping into other players and does normal damage for
638     other attacks as well.
639    
640     Damage done by area effect attacks like cone spells, explosive
641     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
642     are not modified by peaceful/hostile mode.
643    
644 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
645 root 1.1
646     B<petmode> controls how your pets (charmed monsters) will behave.
647    
648     The options are:
649    
650     =over 4
651    
652     =item B<normal>
653    
654     As you would expect.
655    
656     =item B<sad> (search and destroy)
657    
658     Pets will roam and seek out things to attack.
659    
660     =item B<defend>
661    
662     Pets will try to stay close and defend you.
663    
664     =item B<arena>
665    
666     Like B<normal>, except that pets will attack other players in the arena.
667    
668     =back
669    
670     =head2 pickup
671    
672     B<pickup> changes how you pick up items when you step on them. to pickup
673     an item manually, use the ',' key.
674    
675     Mode 0: Don't pick up items.
676    
677     Mode 1: Pick up one item
678    
679     Mode 2: Pickup up one item and stop
680    
681     Mode 3: Stop before picking up items
682    
683     Mode 4: Pick up all items
684    
685     Mode 5: Pick up all items and stop
686    
687     Mode 6: Pick up all magical items
688    
689     Mode 7: Pick up all coins and gems
690    
691     Modes above 7: Pickup items with
692     a value density greater than the pickup mode.
693    
694     Value density is value in gold/weight in kilograms.
695    
696     The value in gold is what the item is worth if you sold it in the shop.
697    
698     Goldcoins have a value density of 66,
699    
700     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
701     Artifacts are also picked up.
702    
703     =head2 prepare
704    
705     The same as cast. Usage:
706    
707     prepare <spell>
708    
709 root 1.2 =head2 X<quests>quests (|finished|.*)
710 root 1.1
711     The quests command lists the quests you are doing or have completed.
712    
713     Parameters are:
714    
715     =over 4
716    
717     =item no arguments: displays current quests.
718    
719     =item B<finished>: displays finished quests;
720    
721     =item anything else: displays details for quests (finished or not) with name containing the given string.
722    
723     =back
724    
725     =head2 quit
726    
727     Deletes your character from the server. If you want to quit the session
728     without deleting your character, you must use a I<Bed to Reality>. Find a
729     bed (probably in a building close to where you entered the game), get on
730     top of it, and apply it using B<Tab> ro the B<apply> command.
731    
732     =head2 range
733    
734     Your range weapon can be one of several weapons, a spell you cast, a
735     bow-and-arrow, a rod, or a wand, to name a few.
736    
737     Your range weapon is fired when you press SHIFT-direction, and will be
738     fired in that direction.
739    
740 root 1.3 =head2 ready_skill
741    
742     ready_skill <name of skill>
743    
744     Readies the given L<skill|pod/skill_help> by putting it in your L<range
745     slot|glossary/range slot>. Some skills are used automatically when
746     readied, some need to be actively used by "firing" them.
747    
748     If you just want to invoke a skill once, leaving your range slot
749     untouched, use L<use_skill> instead.
750    
751 root 1.1 =head2 rename
752    
753 root 1.7 Changes/removes the custom name of given item (or the marked one).
754 root 1.1
755 root 1.7 rename oldname to newname
756     rename "old item name" to "new item name"
757 root 1.1
758 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
759     otherwise you can just write the name as-is. If you omit the old name, the
760     marked item will be used instead.
761 root 1.1
762 root 1.7 If the new name is empty (i.e. C<"">), then the custom name will be
763     removed from the item.
764 root 1.1
765     Note: maximum allowed name length is 127 characters.
766    
767     =head2 reply
768    
769     reply <message>
770    
771     Similar to tell, but instead of having to supply a username, it replies
772     to the last player that sent you a tell. This is a bit racy (e.g. when
773     somebody else tells you something while you type and you do not realise
774     that), so be careful not to supply confidential information in the
775     message.
776    
777     =head2 resistances
778    
779     This shows you the resistances you have to specific attack types.
780     If you have for example "cold +20", it means you get 20% damage done
781     by cold attacks. If you have "ghost hit -50", you will get 50% more
782     damage by ghost hits.
783    
784     If you are a dragon, you will also get your natural skin resistances
785     appened to the list. These will never lower, only rise.
786    
787     =head2 rotateshoottype
788    
789     Switches between spell, skill and weapon. Example:
790    
791     cast burning hands
792     ready_skill disarm traps
793     apply wand of medium fireball
794    
795     rotateshoottype # Switches to the spell (burning hands)
796     rotateshoottype # Switches to the wand (of medium fireball)
797     rotateshoottype # Switches to the skill (disarm traps)
798     rotateshoottype # Disables the range slot (won't use anything)
799     rotateshoottype # Switches back to the spell.. and so on
800    
801     =head2 say
802    
803     Will tell all players on the same map as yourself a message.
804    
805     =head2 save
806    
807     Updates players status to disk. This can be useful for making backup
808     copies if you fear the server is about to crash.
809    
810     The server saves your character automatically in certain intervals,
811     and also on clean shutdowns, so there is little practical use for this
812     command.
813    
814     WARNING - if you want to leave the game without destroying your player,
815     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
816     it. Doing B<save> and then B<quit>ing will still delete your character.
817    
818     =head2 search-items
819    
820     search-items <word>
821    
822     Automatically picks up all items with <word> in their name. search-items rod
823     will pick up all rods and heavy rods. search-items of Fire will pick up all
824     bolts, arrows, swords, etc. of Fire.
825    
826     =head2 seen
827    
828     seen <login>
829    
830     Tells you when the player named <login> was last seen on the server (cf+
831     only).
832    
833     =head2 shout
834    
835     shout <message>
836    
837 root 1.3 Sends a message to all players on the server that have
838     L<listen|command/listen> level B<10> or higher. It is mainly useful for
839     emergency messages ("I am trapped on xxx, can somebody help me?") and
840     should not be used for general chat. Use L<chat|command/chat> instead.
841 root 1.1
842     =head2 showpets
843    
844     showpets <number>
845    
846     Shows a numbered list of the pets owned by the player. If a number is
847     specified, instead shows a detailed printout about that pet.
848    
849     =head2 skills
850    
851     Lists all skills you have along with the experience you have in those skills.
852     Example:
853    
854     skills
855    
856     literacy................................lvl: 4 (xp:9944/16000/25%)
857     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
858    
859     This shows you that you have two skills, literacy and one handed weapons. You
860     are level 4 in both skills and in literacy, you have 9944 experience points.
861     You need to reach 16000 to gain another level. The 25% at the end show you what
862     percentage of your experience is permanent, which means you cannot lose it if
863     you die.
864    
865     =head2 sort_inventory
866    
867     If sort_inventory is set, items will be inserted into your inventory
868     in order by type than alphabetical. This, all scrolls will be grouped
869     together, but in alphabetical order. Same for all weapons. This only
870     applies to new items you pick up - items that you are already holding will
871     not be sorted.
872    
873     If sort_inventory is not set (default), items will be inserted via type,
874     subtype and magic. This, all axes will be grouped together in magic order,
875     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
876     ones just get inserted last.
877    
878     If you have a lot of stuff that is not in alphabetical order but you would
879     like it to be, the best method is to drop all of it and then pick it up.
880    
881     =head2 sound
882    
883     Toggles between sound enabled and disabled. This has no relevance to the
884     sound settings of the client, it only governs wether the server will send
885     sound effect command to the client and is enabled if the client supports
886     sound (i.e. always for cfplus).
887    
888     =head2 statistics
889    
890     B<statistics> shows various useful information about your character.
891     None of the information it shows is stuff that is not contained in the
892     documentation.
893    
894     As of now, it shows how much experience you need for your next level. It
895     also shows natural, real, and maximum statistic values.
896    
897     Your natural stat is the stat without any items/spells applied.
898    
899     Real is what the current value is (same as in the stat window.)
900    
901     Maximum is the maximum value for your natural stat.
902    
903     =head2 suicide
904    
905     Kills yourself. No, really.
906    
907     This command might not look useful at first, but sometimes you can get
908     yourself into a corner you can't escape anymore, either due to a map
909     bug or your own stupidity. Killing oneself can be difficult and time
910     consuming, thats why this command is provided. It is fast, painless,
911     effective, humane.
912    
913     =head2 take
914    
915     The take commands take object(s) on the space the player is standing on,
916     and inserts them into the players inventory.
917    
918     If no parameter is given, take will get the top object that can be taken
919     and put it in the players inventory. If no object can be taken, that will
920     be stated.
921    
922     A parameter can be given to take. In this case, all object that have names
923     that match the parameter will be picked up. Thus, if there is a 'sword of
924     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
925     pick all of them up.
926    
927     By default, take is bound to the comma key, with no parameters. To change
928     this, look at the bind command.
929    
930     =head2 tell
931    
932     tell <playername> <message>...
933    
934     Sends a private message to the given player I<only>.
935    
936     =head2 throw
937    
938     Throws an unlocked item in your inventory, be it applied or not, into the
939     direction you are looking. If you mark an item in your inventory, this item
940     is thrown first. If there is more than one copy of an item, only one of it is
941     thrown away. God-given items can not be thrown. You need the skill throwing
942     for this to work.
943    
944     =head2 time
945    
946     Shows the Crossfire in-game time, not the server time. It looks like this:
947    
948     It is 52 minutes past 8 o'clock am, on the Day of the Bull
949     The 2nd Day of the Month of the Frost Giant, Year 63
950     Time of Year: The Season of New Year
951    
952     It is partially just for fun but it affects the darkness outside and the
953     weather if weather is enabled in the server.
954    
955     =head2 title
956    
957     Players can change their title. For example you called yourself Gandalf and
958     your race is elf, you can use the title command to change your name from
959     "Gandalf the elf" to "Gandalf the white". Usage:
960    
961     title <new title>
962     title clear # Sets your title back to your race.
963    
964     Dragons cannot set their title because it changes during the game.
965    
966     =head2 traps
967    
968     ERROR: not a command, but another help topic => move to a different file maybe?
969    
970     I recommend the following
971     keybindings
972     'bind search
973     s
974     'bind disarm
975     d
976     Then you can use the 's' and
977     'd' keys for searching for and
978     disarming traps.
979    
980     Traps appear at random in doors and in chests. Search those before you
981     open them up. Search by going near where you suspect a trap, and type 's'
982    
983     =head2 unignore
984    
985     unignore <login>
986    
987     Cancels all ignores set for the specified login. See B<ignore>.
988    
989 root 1.9 =head2 uptime
990    
991     Tells you something about the time the server was started and how long ago
992     that was.
993    
994 root 1.3 =head2 use_skill
995    
996     use_skill <name of skill>
997    
998     Uses the given L<skill|pod/skill_help> immediately, once. See also
999     L<ready_skill>.
1000    
1001     =head2 usekeys (inventory|keyrings|containers)
1002 root 1.1
1003     The B<usekeys> option determines the behaviour of using keys.
1004    
1005     Values are:
1006    
1007     inventory: Only keys in the top level inventory are used (default)
1008    
1009     keyrings: Only keys in active keyrings are used.
1010    
1011     containers: Only keys in active containers are used.
1012    
1013     Note that keyrings are just a specialized container, so the containers
1014     will also find keys in keyrings.
1015    
1016     Only active containers are used - keys will not jump out of closed
1017     containers, but hints will be given if you have keys in such containers.
1018    
1019     =head2 version
1020    
1021     Shows what version of the software the server is running on and what people
1022     have contributed what to the game.
1023    
1024     =head2 weather
1025    
1026     Gives you information about the current weather of outside areas, if the
1027     server has weather support (which is unlikely, as it is very broken).
1028    
1029     =head2 whereabouts
1030    
1031     The whereabouts command gives a summary about the
1032     regions in which players are currently staying.
1033    
1034     =head2 whereami
1035    
1036     Tells you some historical information on the region you are currently in.
1037    
1038     =head2 who
1039    
1040     Shows what players are playing in the world and where they are. It may also
1041 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
1042 root 1.1
1043     B<who> optionally takes an argument that limits the players shown to
1044     the specified region, e.g. B<who brest> will show all players playing
1045     somewhere in Brest.
1046    
1047     =head2 wimpy
1048    
1049     The wimpy level is the amount of health points (hp) that may be left before you
1050     automatically run away. This may be useful in hand-to-hand combats but should
1051     not be used when the opponent attacks with spells.
1052    
1053     =head1 Authors
1054    
1055     Parts of this document were originally taken from the crossfire server
1056     help files with unknwon authors.
1057    
1058     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1059     Steenhoven and Marc A. Lehmann.
1060