1 | =head1 Crossfire+ Command ListingX<command> |
1 | =head1 Crossfire TRT Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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252 | =head2 gsay |
252 | =head2 gsay |
253 | |
253 | |
254 | If you are in a party (party join or party form), you will be able to message |
254 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
255 | only your party. Even people standing right next to you can't hear it. |
256 | |
256 | |
257 | =head2 golem |
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258 | |
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259 | ERROR: not a command, but another help topic => move to a different file maybe? |
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260 | |
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261 | Golems are creatures that the player has some control over. Note that many |
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262 | summoned creatures are considered golems, even if they are not called |
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263 | golems. |
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264 | |
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265 | If you have a golem in control your spell type will be listed as golem, |
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266 | with the creature name in parantheses. |
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267 | |
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268 | To control your golem, just press the fire key in the direction you want |
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269 | your golem to move. Your golem will then start moving in that direction, |
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270 | and keep moving in that direction until you change its direction. |
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271 | |
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272 | Note that once you leave the map that the golem is on, the golem will |
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273 | disappear. Also, once you select another spell to cast, or change your |
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274 | range type, your golem will disappear. |
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275 | |
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276 | =head2 help |
257 | =head2 help |
277 | |
258 | |
278 | Gives you online help for the command or help topic specified. |
259 | Gives you online help for the command or help topic specified. |
279 | |
260 | |
280 | =head2 hiscore |
261 | =head2 hiscore |
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342 | One can never transport from nor to an unholy place. That means, one can |
323 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
324 | not be saved out of jail using invite. |
344 | |
325 | |
345 | =head2 invoke |
326 | =head2 invoke |
346 | |
327 | |
347 | The invoke command is used |
328 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
329 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
330 | weapon. |
350 | a parameter to the spell. Invoke |
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351 | will not set the range weapon. |
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352 | |
331 | |
353 | Examples: |
332 | Examples: |
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333 | |
354 | 'invoke restoration |
334 | invoke restoration |
355 | 'invoke magic rune of large fireball |
335 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
336 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
337 | invoke create food of waybread |
358 | |
338 | |
359 | It is very helpful to bind healing |
339 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
340 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
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341 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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342 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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343 | such as '1'. |
361 | |
344 | |
362 | 'bind invoke medium healing |
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363 | c |
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364 | |
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365 | the c key now casts medium healing |
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366 | instantly |
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367 | |
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368 | =head2 keys |
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369 | |
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370 | ERROR: not a command, but another help topic => move to a different file maybe? |
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371 | ERROR: its wrong anyways |
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372 | |
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373 | These are the basic movement |
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374 | keys: |
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375 | yku |
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376 | h l |
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377 | bjn |
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378 | |
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379 | Running is done by holding |
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380 | control and move. Running |
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381 | is recommended. |
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382 | |
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383 | Firing the range weapon (help range) |
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384 | is done by holding shift and |
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385 | move. |
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386 | |
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387 | 'help mouse for help on what the |
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388 | mouse buttons do. |
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389 | |
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390 | 'help melee for advice on how to |
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391 | fight |
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392 | |
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393 | 'help traps for help with finding |
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394 | and disarming traps |
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395 | |
345 | |
396 | =head2 killpets |
346 | =head2 killpets |
397 | |
347 | |
398 | killpets [name] |
348 | killpets [name] |
399 | |
349 | |
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443 | The rest is information the mapper may or may not provide. Often, this is |
393 | The rest is information the mapper may or may not provide. Often, this is |
444 | the mapper's name, email and map creation date as this example shows. |
394 | the mapper's name, email and map creation date as this example shows. |
445 | |
395 | |
446 | =head2 maps |
396 | =head2 maps |
447 | |
397 | |
448 | Shows a list of maps that are currently being visited or have been visited. |
398 | [crossfire+] |
449 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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450 | |
399 | |
451 | Path: The last part of the map path |
400 | maps <mapname> |
452 | Pl: Players on the map. |
401 | |
453 | PlM: Players on the map recounted (should be the same as Pl). |
402 | Shows a list of maps matching the regex <mapname> that are currently being |
454 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
403 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
455 | 3) currently loading or 4) currently saving. |
404 | |
456 | TO: Timeout, when the map is swapped to disk. |
405 | =over 4 |
457 | Dif: Map difficulty. |
406 | |
458 | Reset: Real server time when the map is going to reset. |
407 | =item Pl: the number of players on that map currently. |
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408 | |
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409 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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410 | |
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411 | The server keeps maps in memory only for a short time (by default about |
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412 | 40 seconds). After that time, it saves them to disk. As the server loads |
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413 | most maps in the background it is possible that you can see a map that is |
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414 | currently being loaded, but thats rare, as loading a map is fast. |
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415 | |
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416 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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417 | |
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418 | The server by default tries to save each map at least every 20 seconds if |
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419 | it changed, so in case of a disastrous crash (one where the server cannot |
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420 | emergency save), at most 20 seconds of gameplay are lost. |
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421 | |
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422 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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423 | |
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424 | Most maps will not reset as long as players are on it, and usually the |
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425 | reset counter only starts going down when all players left the map. |
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426 | |
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427 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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428 | |
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429 | =back |
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430 | |
459 | |
431 | |
460 | =head2 mark |
432 | =head2 mark |
461 | |
433 | |
462 | B<mark> is used to mark items for items that apply other items. Examples of |
434 | B<mark> is used to mark items for items that apply other items. Examples of |
463 | these are flint & steel marked for apply torches, a weapon marked for |
435 | these are flint & steel marked for apply torches, a weapon marked for |
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477 | |
449 | |
478 | =head2 motd |
450 | =head2 motd |
479 | |
451 | |
480 | Shows the message of the day. It takes no arguments. |
452 | Shows the message of the day. It takes no arguments. |
481 | |
453 | |
482 | =head2 melee |
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483 | |
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484 | ERROR: not a command, but another help topic => move to a different file maybe? |
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485 | |
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486 | You fight to kill monsters. You can either use magic or weapons. |
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487 | |
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488 | To use weapons, simply wield a weapon (and armour!) and move into the |
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489 | monster you want to attack. |
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490 | |
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491 | To use magic or bows, read |
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492 | 'help spells |
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493 | and |
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494 | 'help range |
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495 | and |
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496 | 'help cast |
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497 | and |
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498 | 'help invoke |
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499 | |
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500 | =head2 mode |
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501 | |
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502 | ERROR: not a command, but another help topic => move to a different file maybe? |
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503 | |
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504 | The mode commands are as follows: |
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505 | |
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506 | Applymode, adjusts how items are applied |
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507 | Bowmode, adjusts the way bows work |
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508 | Peaceful, sets how you react to other players |
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509 | Petmode, adjusts how your pets behave |
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510 | |
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511 | =head2 mouse |
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512 | |
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513 | ERROR: not a command, but another help topic => move to a different file maybe? |
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514 | |
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515 | The mouse isn't a great way to move your character. It'll work, but you'll |
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516 | be handicapped unless you use the keyboard for this. However, the mouse |
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517 | has the following inventory uses: |
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518 | |
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519 | Middle button on item: apply |
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520 | or equip |
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521 | |
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522 | Right button: drop or pickup |
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523 | item on ground |
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524 | |
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525 | Left button: info on item |
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526 | |
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527 | =head2 move |
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528 | |
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529 | ERROR: not a command, but another help topic => move to a different file maybe? |
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530 | ERROR: same as "keys"? |
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531 | |
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532 | These are the basic movement |
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533 | keys: |
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534 | yku |
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535 | h l |
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536 | bjn |
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537 | |
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538 | Running is done by holding |
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539 | control and move. Running |
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540 | is recommended. |
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541 | |
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542 | Firing the range weapon (help range) |
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543 | is done by holding shift and |
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544 | move. |
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545 | |
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546 | 'help mouse for help on what the |
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547 | mouse buttons do. |
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548 | |
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549 | 'help melee for advice on how to |
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550 | fight |
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551 | |
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552 | 'help traps for help with finding |
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553 | and disarming traps |
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554 | |
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555 | =head2 output-count |
454 | =head2 output-count |
556 | |
455 | |
557 | output-sync controls how often information is sent to the screen. Each |
456 | output-count [lines] |
558 | buffer has its own time value, and will be flushed independantly. The |
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559 | default value is 16 ticks (about 2 seconds). |
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560 | |
457 | |
561 | output-count sets after how many messages of the same type, they are |
458 | output-count sets after how many messages of the same type, they are |
562 | then printed out. If the value was 10, then after killing ten orcs, the |
459 | then printed out. If the value was 10, then after killing ten orcs, the |
563 | message '10 times you kill orc' would be printed out. The default value is |
460 | message '10 times you kill orc' would be printed out. The default value is |
564 | 1 - this means that all messages get printed out as they are requested - |
461 | 1 - this means that all messages get printed out as they are requested - |
565 | buffering is disabled in this regard. |
462 | buffering is disabled in this regard. |
566 | |
463 | |
567 | See also L<output-sync>. |
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568 | |
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569 | =head2 output-sync |
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570 | |
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571 | output-sync controls how often information is sent to the screen. Each |
464 | output-sync controls how often information is sent to the screen. Each |
572 | buffer has its own time value, and will be flushed independantly. The |
465 | buffer has its own time value, and will be flushed independantly. The |
573 | default value is 16 ticks (about 2 seconds). |
466 | default value is usually less than a second. |
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467 | |
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468 | See also L<output-sync>. |
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469 | |
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470 | =head2 output-rate [bytes per second] |
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471 | |
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472 | Show the current setting of the output-rate, or set it to the provided |
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473 | value. The server will try not to send (much) more than this many bytes |
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474 | per second to your client. If the rate is exceeded, the server tries to |
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475 | hold back less important information (such as new images), to increase |
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476 | responsiveness. The server-side default is usually quite high, around |
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477 | 100000, so if you have a slow link and want to be able to control your |
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478 | character even when downloading faces, set this to a lower value, such as |
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479 | 7000 (for ISDN). |
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480 | |
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481 | =head2 output-sync |
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482 | |
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483 | output-sync [seconds] |
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484 | |
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485 | output-sync controls how often information is sent to the screen. Each |
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486 | buffer has its own time value, and will be flushed independantly. The |
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487 | default value is usually less than a second. |
574 | |
488 | |
575 | output-count sets after how many messages of the same type, they are |
489 | output-count sets after how many messages of the same type, they are |
576 | then printed out. If the value was 10, then after killing ten orcs, the |
490 | then printed out. If the value was 10, then after killing ten orcs, the |
577 | message '10 times you kill orc' would be printed out. The default value is |
491 | message '10 times you kill orc' would be printed out. The default value is |
578 | 1 - this means that all messages get printed out as they are requested - |
492 | 1 - this means that all messages get printed out as they are requested - |
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950 | title <new title> |
864 | title <new title> |
951 | title clear # Sets your title back to your race. |
865 | title clear # Sets your title back to your race. |
952 | |
866 | |
953 | Dragons cannot set their title because it changes during the game. |
867 | Dragons cannot set their title because it changes during the game. |
954 | |
868 | |
955 | =head2 traps |
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956 | |
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957 | ERROR: not a command, but another help topic => move to a different file maybe? |
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958 | |
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959 | I recommend the following |
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960 | keybindings |
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961 | 'bind search |
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962 | s |
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963 | 'bind disarm |
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964 | d |
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965 | Then you can use the 's' and |
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966 | 'd' keys for searching for and |
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967 | disarming traps. |
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968 | |
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969 | Traps appear at random in doors and in chests. Search those before you |
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970 | open them up. Search by going near where you suspect a trap, and type 's' |
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971 | |
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972 | =head2 unignore |
869 | =head2 unignore |
973 | |
870 | |
974 | unignore <login> |
871 | unignore <login> |
975 | |
872 | |
976 | Cancels all ignores set for the specified login. See B<ignore>. |
873 | Cancels all ignores set for the specified login. See B<ignore>. |
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1037 | |
934 | |
1038 | The wimpy level is the amount of health points (hp) that may be left before you |
935 | The wimpy level is the amount of health points (hp) that may be left before you |
1039 | automatically run away. This may be useful in hand-to-hand combats but should |
936 | automatically run away. This may be useful in hand-to-hand combats but should |
1040 | not be used when the opponent attacks with spells. |
937 | not be used when the opponent attacks with spells. |
1041 | |
938 | |
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939 | |
1042 | =head1 Authors |
940 | =head1 Authors |
1043 | |
941 | |
1044 | Parts of this document were originally taken from the crossfire server |
942 | Parts of this document were originally taken from the crossfire server |
1045 | help files with unknwon authors. |
943 | help files with unknwon authors. |
1046 | |
944 | |