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443 | The rest is information the mapper may or may not provide. Often, this is |
443 | The rest is information the mapper may or may not provide. Often, this is |
444 | the mapper's name, email and map creation date as this example shows. |
444 | the mapper's name, email and map creation date as this example shows. |
445 | |
445 | |
446 | =head2 maps |
446 | =head2 maps |
447 | |
447 | |
448 | Shows a list of maps that are currently being visited or have been visited. |
448 | [crossfire+] |
449 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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450 | |
449 | |
451 | Path: The last part of the map path |
450 | maps <mapname> |
452 | Pl: Players on the map. |
451 | |
453 | PlM: Players on the map recounted (should be the same as Pl). |
452 | Shows a list of maps matching the regex <mapname> that are currently being |
454 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
453 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
455 | 3) currently loading or 4) currently saving. |
454 | |
456 | TO: Timeout, when the map is swapped to disk. |
455 | =over 4 |
457 | Dif: Map difficulty. |
456 | |
458 | Reset: Real server time when the map is going to reset. |
457 | =item Pl: the number of players on that map currently. |
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458 | |
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459 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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460 | |
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461 | The server keeps maps in memory only for a short time (by default about |
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462 | 40 seconds). After that time, it saves them to disk. As the server loads |
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463 | most maps in the background it is possible that you can see a map that is |
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464 | currently being loaded, but thats rare, as loading a map is fast. |
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465 | |
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466 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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467 | |
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468 | The server by default tries to save each map at least every 20 seconds if |
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469 | it changed, so in case of a disastrous crash (one where the server cannot |
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470 | emergency save), at most 20 seconds of gameplay are lost. |
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471 | |
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472 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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473 | |
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474 | Most maps will not reset as long as players are on it, and usually the |
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475 | reset counter only starts going down when all players left the map. |
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476 | |
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477 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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478 | |
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479 | =back |
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480 | |
459 | |
481 | |
460 | =head2 mark |
482 | =head2 mark |
461 | |
483 | |
462 | B<mark> is used to mark items for items that apply other items. Examples of |
484 | B<mark> is used to mark items for items that apply other items. Examples of |
463 | these are flint & steel marked for apply torches, a weapon marked for |
485 | these are flint & steel marked for apply torches, a weapon marked for |
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746 | |
768 | |
747 | If either of the names contain spaces, you have to use the C<">-form, |
769 | If either of the names contain spaces, you have to use the C<">-form, |
748 | otherwise you can just write the name as-is. If you omit the old name, the |
770 | otherwise you can just write the name as-is. If you omit the old name, the |
749 | marked item will be used instead. |
771 | marked item will be used instead. |
750 | |
772 | |
751 | If the new name is empty (i.e. C<"">), then the custom name will be |
773 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
752 | removed from the item. |
774 | will be restored. |
753 | |
775 | |
754 | Note: maximum allowed name length is 127 characters. |
776 | Note: maximum allowed name length is 127 characters. |
755 | |
777 | |
756 | =head2 reply |
778 | =head2 reply |
757 | |
779 | |