… | |
… | |
252 | =head2 gsay |
252 | =head2 gsay |
253 | |
253 | |
254 | If you are in a party (party join or party form), you will be able to message |
254 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
255 | only your party. Even people standing right next to you can't hear it. |
256 | |
256 | |
257 | =head2 golem |
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258 | |
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259 | ERROR: not a command, but another help topic => move to a different file maybe? |
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260 | |
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261 | Golems are creatures that the player has some control over. Note that many |
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262 | summoned creatures are considered golems, even if they are not called |
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263 | golems. |
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264 | |
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265 | If you have a golem in control your spell type will be listed as golem, |
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266 | with the creature name in parantheses. |
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267 | |
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268 | To control your golem, just press the fire key in the direction you want |
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269 | your golem to move. Your golem will then start moving in that direction, |
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270 | and keep moving in that direction until you change its direction. |
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271 | |
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272 | Note that once you leave the map that the golem is on, the golem will |
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273 | disappear. Also, once you select another spell to cast, or change your |
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274 | range type, your golem will disappear. |
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275 | |
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276 | =head2 help |
257 | =head2 help |
277 | |
258 | |
278 | Gives you online help for the command or help topic specified. |
259 | Gives you online help for the command or help topic specified. |
279 | |
260 | |
280 | =head2 hiscore |
261 | =head2 hiscore |
… | |
… | |
342 | One can never transport from nor to an unholy place. That means, one can |
323 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
324 | not be saved out of jail using invite. |
344 | |
325 | |
345 | =head2 invoke |
326 | =head2 invoke |
346 | |
327 | |
347 | The invoke command is used |
328 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
329 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
330 | weapon. |
350 | a parameter to the spell. Invoke |
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351 | will not set the range weapon. |
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352 | |
331 | |
353 | Examples: |
332 | Examples: |
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333 | |
354 | 'invoke restoration |
334 | invoke restoration |
355 | 'invoke magic rune of large fireball |
335 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
336 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
337 | invoke create food of waybread |
358 | |
338 | |
359 | It is very helpful to bind healing |
339 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
340 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
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341 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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342 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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343 | such as '1'. |
361 | |
344 | |
362 | 'bind invoke medium healing |
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363 | c |
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364 | |
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365 | the c key now casts medium healing |
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366 | instantly |
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367 | |
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368 | =head2 keys |
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369 | |
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370 | ERROR: not a command, but another help topic => move to a different file maybe? |
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371 | ERROR: its wrong anyways |
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372 | |
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373 | These are the basic movement |
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374 | keys: |
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375 | yku |
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376 | h l |
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377 | bjn |
|
|
378 | |
|
|
379 | Running is done by holding |
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|
380 | control and move. Running |
|
|
381 | is recommended. |
|
|
382 | |
|
|
383 | Firing the range weapon (help range) |
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|
384 | is done by holding shift and |
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385 | move. |
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386 | |
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387 | 'help mouse for help on what the |
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|
388 | mouse buttons do. |
|
|
389 | |
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|
390 | 'help melee for advice on how to |
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|
391 | fight |
|
|
392 | |
|
|
393 | 'help traps for help with finding |
|
|
394 | and disarming traps |
|
|
395 | |
345 | |
396 | =head2 killpets |
346 | =head2 killpets |
397 | |
347 | |
398 | killpets [name] |
348 | killpets [name] |
399 | |
349 | |
… | |
… | |
499 | |
449 | |
500 | =head2 motd |
450 | =head2 motd |
501 | |
451 | |
502 | Shows the message of the day. It takes no arguments. |
452 | Shows the message of the day. It takes no arguments. |
503 | |
453 | |
504 | =head2 melee |
|
|
505 | |
|
|
506 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
507 | |
|
|
508 | You fight to kill monsters. You can either use magic or weapons. |
|
|
509 | |
|
|
510 | To use weapons, simply wield a weapon (and armour!) and move into the |
|
|
511 | monster you want to attack. |
|
|
512 | |
|
|
513 | To use magic or bows, read |
|
|
514 | 'help spells |
|
|
515 | and |
|
|
516 | 'help range |
|
|
517 | and |
|
|
518 | 'help cast |
|
|
519 | and |
|
|
520 | 'help invoke |
|
|
521 | |
|
|
522 | =head2 mode |
|
|
523 | |
|
|
524 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
525 | |
|
|
526 | The mode commands are as follows: |
|
|
527 | |
|
|
528 | Applymode, adjusts how items are applied |
|
|
529 | Bowmode, adjusts the way bows work |
|
|
530 | Peaceful, sets how you react to other players |
|
|
531 | Petmode, adjusts how your pets behave |
|
|
532 | |
|
|
533 | =head2 mouse |
|
|
534 | |
|
|
535 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
536 | |
|
|
537 | The mouse isn't a great way to move your character. It'll work, but you'll |
|
|
538 | be handicapped unless you use the keyboard for this. However, the mouse |
|
|
539 | has the following inventory uses: |
|
|
540 | |
|
|
541 | Middle button on item: apply |
|
|
542 | or equip |
|
|
543 | |
|
|
544 | Right button: drop or pickup |
|
|
545 | item on ground |
|
|
546 | |
|
|
547 | Left button: info on item |
|
|
548 | |
|
|
549 | =head2 move |
|
|
550 | |
|
|
551 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
552 | ERROR: same as "keys"? |
|
|
553 | |
|
|
554 | These are the basic movement |
|
|
555 | keys: |
|
|
556 | yku |
|
|
557 | h l |
|
|
558 | bjn |
|
|
559 | |
|
|
560 | Running is done by holding |
|
|
561 | control and move. Running |
|
|
562 | is recommended. |
|
|
563 | |
|
|
564 | Firing the range weapon (help range) |
|
|
565 | is done by holding shift and |
|
|
566 | move. |
|
|
567 | |
|
|
568 | 'help mouse for help on what the |
|
|
569 | mouse buttons do. |
|
|
570 | |
|
|
571 | 'help melee for advice on how to |
|
|
572 | fight |
|
|
573 | |
|
|
574 | 'help traps for help with finding |
|
|
575 | and disarming traps |
|
|
576 | |
|
|
577 | =head2 output-count |
454 | =head2 output-count |
578 | |
455 | |
579 | output-sync controls how often information is sent to the screen. Each |
456 | output-count [lines] |
580 | buffer has its own time value, and will be flushed independantly. The |
|
|
581 | default value is 16 ticks (about 2 seconds). |
|
|
582 | |
457 | |
583 | output-count sets after how many messages of the same type, they are |
458 | output-count sets after how many messages of the same type, they are |
584 | then printed out. If the value was 10, then after killing ten orcs, the |
459 | then printed out. If the value was 10, then after killing ten orcs, the |
585 | message '10 times you kill orc' would be printed out. The default value is |
460 | message '10 times you kill orc' would be printed out. The default value is |
586 | 1 - this means that all messages get printed out as they are requested - |
461 | 1 - this means that all messages get printed out as they are requested - |
587 | buffering is disabled in this regard. |
462 | buffering is disabled in this regard. |
588 | |
463 | |
589 | See also L<output-sync>. |
|
|
590 | |
|
|
591 | =head2 output-sync |
|
|
592 | |
|
|
593 | output-sync controls how often information is sent to the screen. Each |
464 | output-sync controls how often information is sent to the screen. Each |
594 | buffer has its own time value, and will be flushed independantly. The |
465 | buffer has its own time value, and will be flushed independantly. The |
595 | default value is 16 ticks (about 2 seconds). |
466 | default value is usually less than a second. |
|
|
467 | |
|
|
468 | See also L<output-sync>. |
|
|
469 | |
|
|
470 | =head2 output-rate [bytes per second] |
|
|
471 | |
|
|
472 | Show the current setting of the output-rate, or set it to the provided |
|
|
473 | value. The server will try not to send (much) more than this many bytes |
|
|
474 | per second to your client. If the rate is exceeded, the server tries to |
|
|
475 | hold back less important information (such as new images), to increase |
|
|
476 | responsiveness. The server-side default is usually quite high, around |
|
|
477 | 100000, so if you have a slow link and want to be able to control your |
|
|
478 | character even when downloading faces, set this to a lower value, such as |
|
|
479 | 7000 (for ISDN). |
|
|
480 | |
|
|
481 | =head2 output-sync |
|
|
482 | |
|
|
483 | output-sync [seconds] |
|
|
484 | |
|
|
485 | output-sync controls how often information is sent to the screen. Each |
|
|
486 | buffer has its own time value, and will be flushed independantly. The |
|
|
487 | default value is usually less than a second. |
596 | |
488 | |
597 | output-count sets after how many messages of the same type, they are |
489 | output-count sets after how many messages of the same type, they are |
598 | then printed out. If the value was 10, then after killing ten orcs, the |
490 | then printed out. If the value was 10, then after killing ten orcs, the |
599 | message '10 times you kill orc' would be printed out. The default value is |
491 | message '10 times you kill orc' would be printed out. The default value is |
600 | 1 - this means that all messages get printed out as they are requested - |
492 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
972 | title <new title> |
864 | title <new title> |
973 | title clear # Sets your title back to your race. |
865 | title clear # Sets your title back to your race. |
974 | |
866 | |
975 | Dragons cannot set their title because it changes during the game. |
867 | Dragons cannot set their title because it changes during the game. |
976 | |
868 | |
977 | =head2 traps |
|
|
978 | |
|
|
979 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
980 | |
|
|
981 | I recommend the following |
|
|
982 | keybindings |
|
|
983 | 'bind search |
|
|
984 | s |
|
|
985 | 'bind disarm |
|
|
986 | d |
|
|
987 | Then you can use the 's' and |
|
|
988 | 'd' keys for searching for and |
|
|
989 | disarming traps. |
|
|
990 | |
|
|
991 | Traps appear at random in doors and in chests. Search those before you |
|
|
992 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
993 | |
|
|
994 | =head2 unignore |
869 | =head2 unignore |
995 | |
870 | |
996 | unignore <login> |
871 | unignore <login> |
997 | |
872 | |
998 | Cancels all ignores set for the specified login. See B<ignore>. |
873 | Cancels all ignores set for the specified login. See B<ignore>. |
… | |
… | |
1059 | |
934 | |
1060 | The wimpy level is the amount of health points (hp) that may be left before you |
935 | The wimpy level is the amount of health points (hp) that may be left before you |
1061 | automatically run away. This may be useful in hand-to-hand combats but should |
936 | automatically run away. This may be useful in hand-to-hand combats but should |
1062 | not be used when the opponent attacks with spells. |
937 | not be used when the opponent attacks with spells. |
1063 | |
938 | |
|
|
939 | |
1064 | =head1 Authors |
940 | =head1 Authors |
1065 | |
941 | |
1066 | Parts of this document were originally taken from the crossfire server |
942 | Parts of this document were originally taken from the crossfire server |
1067 | help files with unknwon authors. |
943 | help files with unknwon authors. |
1068 | |
944 | |