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256 | |
256 | |
257 | =head2 help |
257 | =head2 help |
258 | |
258 | |
259 | Gives you online help for the command or help topic specified. |
259 | Gives you online help for the command or help topic specified. |
260 | |
260 | |
261 | =head2 hintmode [show|mark|hide] |
261 | =head2 hintmode (show|mark|hide) |
262 | |
262 | |
263 | hintmode show|mark|hide |
263 | hintmode show|mark|hide |
264 | |
264 | |
265 | Sets the I<hint mode> to the given value: Throughout the game you can find |
265 | Sets the I<hint mode> to the given value: Throughout the game you can find |
266 | hints that sometimes help you to solve a puzzle or manage a situation |
266 | hints that sometimes help you to solve a puzzle or manage a situation |
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447 | emergency save), at most 20 seconds of gameplay are lost. |
447 | emergency save), at most 20 seconds of gameplay are lost. |
448 | |
448 | |
449 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
449 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
450 | |
450 | |
451 | Most maps will not reset as long as players are on it, and usually the |
451 | Most maps will not reset as long as players are on it, and usually the |
452 | reset counter only starts going down when all players left the map. |
452 | reset counter only starts going down when all players left the map. Some |
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453 | maps will never reset in the common sense, these are usually marked with a |
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454 | very high number (sucha s C<1e+99>). |
453 | |
455 | |
454 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
456 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
455 | |
457 | |
456 | =back |
458 | =back |
457 | |
459 | |