1 | =begin comment |
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2 | |
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3 | *** |
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4 | *** WARNING: |
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5 | *** This file resides in both CFPlus/pod/ and server/pod/ |
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6 | *** Only ever edit the version in CFPlus/pod/ and run |
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7 | *** ./copy_pod inside server/pod/ to update that copy. |
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8 | *** |
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9 | |
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10 | =end |
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11 | |
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12 | =head1 Crossfire+ Command ListingX<command> |
1 | =head1 Crossfire+ Command ListingX<command> |
13 | |
2 | |
14 | =head2 accept-invitation |
3 | =head2 accept-invitation |
15 | |
4 | |
16 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
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454 | The rest is information the mapper may or may not provide. Often, this is |
443 | The rest is information the mapper may or may not provide. Often, this is |
455 | the mapper's name, email and map creation date as this example shows. |
444 | the mapper's name, email and map creation date as this example shows. |
456 | |
445 | |
457 | =head2 maps |
446 | =head2 maps |
458 | |
447 | |
459 | Shows a list of maps that are currently being visited or have been visited. |
448 | [crossfire+] |
460 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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461 | |
449 | |
462 | Path: The last part of the map path |
450 | maps <mapname> |
463 | Pl: Players on the map. |
451 | |
464 | PlM: Players on the map recounted (should be the same as Pl). |
452 | Shows a list of maps matching the regex <mapname> that are currently being |
465 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
453 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
466 | 3) currently loading or 4) currently saving. |
454 | |
467 | TO: Timeout, when the map is swapped to disk. |
455 | =over 4 |
468 | Dif: Map difficulty. |
456 | |
469 | Reset: Real server time when the map is going to reset. |
457 | =item Pl: the number of players on that map currently. |
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458 | |
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459 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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460 | |
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461 | The server keeps maps in memory only for a short time (by default about |
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462 | 40 seconds). After that time, it saves them to disk. As the server loads |
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463 | most maps in the background it is possible that you can see a map that is |
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464 | currently being loaded, but thats rare, as loading a map is fast. |
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465 | |
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466 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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467 | |
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468 | The server by default tries to save each map at least every 20 seconds if |
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469 | it changed, so in case of a disastrous crash (one where the server cannot |
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470 | emergency save), at most 20 seconds of gameplay are lost. |
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471 | |
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472 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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473 | |
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474 | Most maps will not reset as long as players are on it, and usually the |
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475 | reset counter only starts going down when all players left the map. |
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476 | |
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477 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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478 | |
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479 | =back |
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480 | |
470 | |
481 | |
471 | =head2 mark |
482 | =head2 mark |
472 | |
483 | |
473 | B<mark> is used to mark items for items that apply other items. Examples of |
484 | B<mark> is used to mark items for items that apply other items. Examples of |
474 | these are flint & steel marked for apply torches, a weapon marked for |
485 | these are flint & steel marked for apply torches, a weapon marked for |
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574 | message '10 times you kill orc' would be printed out. The default value is |
585 | message '10 times you kill orc' would be printed out. The default value is |
575 | 1 - this means that all messages get printed out as they are requested - |
586 | 1 - this means that all messages get printed out as they are requested - |
576 | buffering is disabled in this regard. |
587 | buffering is disabled in this regard. |
577 | |
588 | |
578 | See also L<output-sync>. |
589 | See also L<output-sync>. |
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590 | |
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591 | =head2 output-rate [bytes per second] |
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592 | |
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593 | Show the current setting of the output-rate, or set it to the provided |
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594 | value. The server will try not to send (much) more than this many bytes |
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595 | per second to your client. If the rate is exceeded, the server tries to |
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596 | hold back less important information (such as new images), to increase |
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597 | responsiveness. The server-side default is usually quite high, around |
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598 | 100000, so if you have a slow link and want to be able to control your |
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599 | character even when downloading faces, set this to a lower value, such as |
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600 | 7000 (for ISDN). |
579 | |
601 | |
580 | =head2 output-sync |
602 | =head2 output-sync |
581 | |
603 | |
582 | output-sync controls how often information is sent to the screen. Each |
604 | output-sync controls how often information is sent to the screen. Each |
583 | buffer has its own time value, and will be flushed independantly. The |
605 | buffer has its own time value, and will be flushed independantly. The |
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757 | |
779 | |
758 | If either of the names contain spaces, you have to use the C<">-form, |
780 | If either of the names contain spaces, you have to use the C<">-form, |
759 | otherwise you can just write the name as-is. If you omit the old name, the |
781 | otherwise you can just write the name as-is. If you omit the old name, the |
760 | marked item will be used instead. |
782 | marked item will be used instead. |
761 | |
783 | |
762 | If the new name is empty (i.e. C<"">), then the custom name will be |
784 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
763 | removed from the item. |
785 | will be restored. |
764 | |
786 | |
765 | Note: maximum allowed name length is 127 characters. |
787 | Note: maximum allowed name length is 127 characters. |
766 | |
788 | |
767 | =head2 reply |
789 | =head2 reply |
768 | |
790 | |