1 | =head1 Crossfire+ Command ListingX<command> |
1 | =head1 Crossfire TRT Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
… | |
… | |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
176 | |
177 | See also B<dropall> and mouse button control within client for dropping |
177 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
178 | objects. |
179 | |
179 | |
|
|
180 | |
|
|
181 | =head2 cointoss |
|
|
182 | |
|
|
183 | Tosses a coin and reports the outcome to you and other players on the same |
|
|
184 | map, much like the say command does. |
|
|
185 | |
|
|
186 | |
|
|
187 | =head2 orcknuckle |
|
|
188 | |
|
|
189 | Throws your orcknuckle set and reports the outcome to you and other |
|
|
190 | players on the same map, much like the say command does. Your first |
|
|
191 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
|
|
192 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
|
|
193 | I<orc>. |
|
|
194 | |
|
|
195 | |
180 | =head2 dropall |
196 | =head2 dropall |
181 | |
197 | |
182 | dropall [type] |
198 | dropall [type] |
183 | |
199 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
200 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
252 | =head2 gsay |
268 | =head2 gsay |
253 | |
269 | |
254 | If you are in a party (party join or party form), you will be able to message |
270 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
271 | only your party. Even people standing right next to you can't hear it. |
256 | |
272 | |
257 | =head2 golem |
|
|
258 | |
|
|
259 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
260 | |
|
|
261 | Golems are creatures that the player has some control over. Note that many |
|
|
262 | summoned creatures are considered golems, even if they are not called |
|
|
263 | golems. |
|
|
264 | |
|
|
265 | If you have a golem in control your spell type will be listed as golem, |
|
|
266 | with the creature name in parantheses. |
|
|
267 | |
|
|
268 | To control your golem, just press the fire key in the direction you want |
|
|
269 | your golem to move. Your golem will then start moving in that direction, |
|
|
270 | and keep moving in that direction until you change its direction. |
|
|
271 | |
|
|
272 | Note that once you leave the map that the golem is on, the golem will |
|
|
273 | disappear. Also, once you select another spell to cast, or change your |
|
|
274 | range type, your golem will disappear. |
|
|
275 | |
|
|
276 | =head2 help |
273 | =head2 help |
277 | |
274 | |
278 | Gives you online help for the command or help topic specified. |
275 | Gives you online help for the command or help topic specified. |
|
|
276 | |
|
|
277 | =head2 hintmode (show|mark|hide) |
|
|
278 | |
|
|
279 | hintmode show|mark|hide |
|
|
280 | |
|
|
281 | Sets the I<hint mode> to the given value: Throughout the game you can find |
|
|
282 | hints that sometimes help you to solve a puzzle or manage a situation |
|
|
283 | better than without. You can change the display of these hints with this |
|
|
284 | command: |
|
|
285 | |
|
|
286 | =over 4 |
|
|
287 | |
|
|
288 | =item show |
|
|
289 | |
|
|
290 | Show the hints (the default mode). |
|
|
291 | |
|
|
292 | =item mark |
|
|
293 | |
|
|
294 | Do not show the hints themselves, but notify you when a hint would have |
|
|
295 | been available. |
|
|
296 | |
|
|
297 | =item hide |
|
|
298 | |
|
|
299 | Hide all hints: You will not be able to tell wether there is a hint |
|
|
300 | available or not. |
|
|
301 | |
|
|
302 | =back |
279 | |
303 | |
280 | =head2 hiscore |
304 | =head2 hiscore |
281 | |
305 | |
282 | Shows a list of the highest level players in the game. |
306 | Shows a list of the highest level players in the game. |
283 | |
307 | |
… | |
… | |
342 | One can never transport from nor to an unholy place. That means, one can |
366 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
367 | not be saved out of jail using invite. |
344 | |
368 | |
345 | =head2 invoke |
369 | =head2 invoke |
346 | |
370 | |
347 | The invoke command is used |
371 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
372 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
373 | weapon. |
350 | a parameter to the spell. Invoke |
|
|
351 | will not set the range weapon. |
|
|
352 | |
374 | |
353 | Examples: |
375 | Examples: |
|
|
376 | |
354 | 'invoke restoration |
377 | invoke restoration |
355 | 'invoke magic rune of large fireball |
378 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
379 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
380 | invoke create food of waybread |
358 | |
381 | |
359 | It is very helpful to bind healing |
382 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
383 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
|
|
384 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
|
|
385 | recommended to bind a healing spell or potion to an easily-accessible-key, |
|
|
386 | such as '1'. |
361 | |
387 | |
362 | 'bind invoke medium healing |
|
|
363 | c |
|
|
364 | |
|
|
365 | the c key now casts medium healing |
|
|
366 | instantly |
|
|
367 | |
|
|
368 | =head2 keys |
|
|
369 | |
|
|
370 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
371 | ERROR: its wrong anyways |
|
|
372 | |
|
|
373 | These are the basic movement |
|
|
374 | keys: |
|
|
375 | yku |
|
|
376 | h l |
|
|
377 | bjn |
|
|
378 | |
|
|
379 | Running is done by holding |
|
|
380 | control and move. Running |
|
|
381 | is recommended. |
|
|
382 | |
|
|
383 | Firing the range weapon (help range) |
|
|
384 | is done by holding shift and |
|
|
385 | move. |
|
|
386 | |
|
|
387 | 'help mouse for help on what the |
|
|
388 | mouse buttons do. |
|
|
389 | |
|
|
390 | 'help melee for advice on how to |
|
|
391 | fight |
|
|
392 | |
|
|
393 | 'help traps for help with finding |
|
|
394 | and disarming traps |
|
|
395 | |
388 | |
396 | =head2 killpets |
389 | =head2 killpets |
397 | |
390 | |
398 | killpets [name] |
391 | killpets [name] |
399 | |
392 | |
… | |
… | |
470 | emergency save), at most 20 seconds of gameplay are lost. |
463 | emergency save), at most 20 seconds of gameplay are lost. |
471 | |
464 | |
472 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
465 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
473 | |
466 | |
474 | Most maps will not reset as long as players are on it, and usually the |
467 | Most maps will not reset as long as players are on it, and usually the |
475 | reset counter only starts going down when all players left the map. |
468 | reset counter only starts going down when all players left the map. Some |
|
|
469 | maps will never reset in the common sense, these are usually marked with a |
|
|
470 | very high number (sucha s C<1e+99>). |
476 | |
471 | |
477 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
472 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
478 | |
473 | |
479 | =back |
474 | =back |
480 | |
475 | |
… | |
… | |
499 | |
494 | |
500 | =head2 motd |
495 | =head2 motd |
501 | |
496 | |
502 | Shows the message of the day. It takes no arguments. |
497 | Shows the message of the day. It takes no arguments. |
503 | |
498 | |
504 | =head2 melee |
|
|
505 | |
|
|
506 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
507 | |
|
|
508 | You fight to kill monsters. You can either use magic or weapons. |
|
|
509 | |
|
|
510 | To use weapons, simply wield a weapon (and armour!) and move into the |
|
|
511 | monster you want to attack. |
|
|
512 | |
|
|
513 | To use magic or bows, read |
|
|
514 | 'help spells |
|
|
515 | and |
|
|
516 | 'help range |
|
|
517 | and |
|
|
518 | 'help cast |
|
|
519 | and |
|
|
520 | 'help invoke |
|
|
521 | |
|
|
522 | =head2 mode |
|
|
523 | |
|
|
524 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
525 | |
|
|
526 | The mode commands are as follows: |
|
|
527 | |
|
|
528 | Applymode, adjusts how items are applied |
|
|
529 | Bowmode, adjusts the way bows work |
|
|
530 | Peaceful, sets how you react to other players |
|
|
531 | Petmode, adjusts how your pets behave |
|
|
532 | |
|
|
533 | =head2 mouse |
|
|
534 | |
|
|
535 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
536 | |
|
|
537 | The mouse isn't a great way to move your character. It'll work, but you'll |
|
|
538 | be handicapped unless you use the keyboard for this. However, the mouse |
|
|
539 | has the following inventory uses: |
|
|
540 | |
|
|
541 | Middle button on item: apply |
|
|
542 | or equip |
|
|
543 | |
|
|
544 | Right button: drop or pickup |
|
|
545 | item on ground |
|
|
546 | |
|
|
547 | Left button: info on item |
|
|
548 | |
|
|
549 | =head2 move |
|
|
550 | |
|
|
551 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
552 | ERROR: same as "keys"? |
|
|
553 | |
|
|
554 | These are the basic movement |
|
|
555 | keys: |
|
|
556 | yku |
|
|
557 | h l |
|
|
558 | bjn |
|
|
559 | |
|
|
560 | Running is done by holding |
|
|
561 | control and move. Running |
|
|
562 | is recommended. |
|
|
563 | |
|
|
564 | Firing the range weapon (help range) |
|
|
565 | is done by holding shift and |
|
|
566 | move. |
|
|
567 | |
|
|
568 | 'help mouse for help on what the |
|
|
569 | mouse buttons do. |
|
|
570 | |
|
|
571 | 'help melee for advice on how to |
|
|
572 | fight |
|
|
573 | |
|
|
574 | 'help traps for help with finding |
|
|
575 | and disarming traps |
|
|
576 | |
|
|
577 | =head2 output-count |
499 | =head2 output-count |
578 | |
500 | |
579 | output-sync controls how often information is sent to the screen. Each |
501 | output-count [lines] |
580 | buffer has its own time value, and will be flushed independantly. The |
|
|
581 | default value is 16 ticks (about 2 seconds). |
|
|
582 | |
502 | |
583 | output-count sets after how many messages of the same type, they are |
503 | output-count sets after how many messages of the same type, they are |
584 | then printed out. If the value was 10, then after killing ten orcs, the |
504 | then printed out. If the value was 10, then after killing ten orcs, the |
585 | message '10 times you kill orc' would be printed out. The default value is |
505 | message '10 times you kill orc' would be printed out. The default value is |
586 | 1 - this means that all messages get printed out as they are requested - |
506 | 1 - this means that all messages get printed out as they are requested - |
587 | buffering is disabled in this regard. |
507 | buffering is disabled in this regard. |
588 | |
508 | |
589 | See also L<output-sync>. |
|
|
590 | |
|
|
591 | =head2 output-sync |
|
|
592 | |
|
|
593 | output-sync controls how often information is sent to the screen. Each |
509 | output-sync controls how often information is sent to the screen. Each |
594 | buffer has its own time value, and will be flushed independantly. The |
510 | buffer has its own time value, and will be flushed independantly. The |
595 | default value is 16 ticks (about 2 seconds). |
511 | default value is usually less than a second. |
|
|
512 | |
|
|
513 | See also L<output-sync>. |
|
|
514 | |
|
|
515 | =head2 output-rate [bytes per second] |
|
|
516 | |
|
|
517 | Show the current setting of the output-rate, or set it to the provided |
|
|
518 | value. The server will try not to send (much) more than this many bytes |
|
|
519 | per second to your client. If the rate is exceeded, the server tries to |
|
|
520 | hold back less important information (such as new images), to increase |
|
|
521 | responsiveness. The server-side default is usually quite high, around |
|
|
522 | 100000, so if you have a slow link and want to be able to control your |
|
|
523 | character even when downloading faces, set this to a lower value, such as |
|
|
524 | 7000 (for ISDN). |
|
|
525 | |
|
|
526 | =head2 output-sync |
|
|
527 | |
|
|
528 | output-sync [seconds] |
|
|
529 | |
|
|
530 | output-sync controls how often information is sent to the screen. Each |
|
|
531 | buffer has its own time value, and will be flushed independantly. The |
|
|
532 | default value is usually less than a second. |
596 | |
533 | |
597 | output-count sets after how many messages of the same type, they are |
534 | output-count sets after how many messages of the same type, they are |
598 | then printed out. If the value was 10, then after killing ten orcs, the |
535 | then printed out. If the value was 10, then after killing ten orcs, the |
599 | message '10 times you kill orc' would be printed out. The default value is |
536 | message '10 times you kill orc' would be printed out. The default value is |
600 | 1 - this means that all messages get printed out as they are requested - |
537 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
773 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
710 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
774 | will be restored. |
711 | will be restored. |
775 | |
712 | |
776 | Note: maximum allowed name length is 127 characters. |
713 | Note: maximum allowed name length is 127 characters. |
777 | |
714 | |
778 | =head2 reply |
|
|
779 | |
|
|
780 | reply <message> |
|
|
781 | |
|
|
782 | Similar to tell, but instead of having to supply a username, it replies |
|
|
783 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
784 | somebody else tells you something while you type and you do not realise |
|
|
785 | that), so be careful not to supply confidential information in the |
|
|
786 | message. |
|
|
787 | |
715 | |
788 | =head2 resistances |
716 | =head2 resistances |
789 | |
717 | |
790 | This shows you the resistances you have to specific attack types. |
718 | This shows you the resistances you have to specific attack types. |
791 | If you have for example "cold +20", it means you get 20% damage done |
719 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
894 | Toggles between sound enabled and disabled. This has no relevance to the |
822 | Toggles between sound enabled and disabled. This has no relevance to the |
895 | sound settings of the client, it only governs wether the server will send |
823 | sound settings of the client, it only governs wether the server will send |
896 | sound effect command to the client and is enabled if the client supports |
824 | sound effect command to the client and is enabled if the client supports |
897 | sound (i.e. always for cfplus). |
825 | sound (i.e. always for cfplus). |
898 | |
826 | |
|
|
827 | =head2 sourcecode |
|
|
828 | |
|
|
829 | This command displays the means to download the sourcecode (server code, |
|
|
830 | maps and archetypes) used to implement this version of the game. |
|
|
831 | |
|
|
832 | Every player has the right to download and modify the source code of the |
|
|
833 | server, as required by both the GNU General Public License and the GNU |
|
|
834 | Affero General Public license. |
|
|
835 | |
|
|
836 | If you modify your version of the server, you will have to provide a means |
|
|
837 | to download the modified sources (and resources) via this command. If you |
|
|
838 | run an unmodified version of the server, the default will do. |
|
|
839 | |
899 | =head2 statistics |
840 | =head2 statistics |
900 | |
841 | |
901 | B<statistics> shows various useful information about your character. |
842 | B<statistics> shows various useful information about your character. |
902 | None of the information it shows is stuff that is not contained in the |
843 | None of the information it shows is stuff that is not contained in the |
903 | documentation. |
844 | documentation. |
… | |
… | |
972 | title <new title> |
913 | title <new title> |
973 | title clear # Sets your title back to your race. |
914 | title clear # Sets your title back to your race. |
974 | |
915 | |
975 | Dragons cannot set their title because it changes during the game. |
916 | Dragons cannot set their title because it changes during the game. |
976 | |
917 | |
977 | =head2 traps |
|
|
978 | |
|
|
979 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
980 | |
|
|
981 | I recommend the following |
|
|
982 | keybindings |
|
|
983 | 'bind search |
|
|
984 | s |
|
|
985 | 'bind disarm |
|
|
986 | d |
|
|
987 | Then you can use the 's' and |
|
|
988 | 'd' keys for searching for and |
|
|
989 | disarming traps. |
|
|
990 | |
|
|
991 | Traps appear at random in doors and in chests. Search those before you |
|
|
992 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
993 | |
|
|
994 | =head2 unignore |
918 | =head2 unignore |
995 | |
919 | |
996 | unignore <login> |
920 | unignore <login> |
997 | |
921 | |
998 | Cancels all ignores set for the specified login. See B<ignore>. |
922 | Cancels all ignores set for the specified login. See B<ignore>. |
… | |
… | |
1059 | |
983 | |
1060 | The wimpy level is the amount of health points (hp) that may be left before you |
984 | The wimpy level is the amount of health points (hp) that may be left before you |
1061 | automatically run away. This may be useful in hand-to-hand combats but should |
985 | automatically run away. This may be useful in hand-to-hand combats but should |
1062 | not be used when the opponent attacks with spells. |
986 | not be used when the opponent attacks with spells. |
1063 | |
987 | |
|
|
988 | |
1064 | =head1 Authors |
989 | =head1 Authors |
1065 | |
990 | |
1066 | Parts of this document were originally taken from the crossfire server |
991 | Parts of this document were originally taken from the crossfire server |
1067 | help files with unknwon authors. |
992 | help files with unknwon authors. |
1068 | |
993 | |