1 | =begin comment |
|
|
2 | |
|
|
3 | *** |
|
|
4 | *** WARNING: |
|
|
5 | *** This file resides in both CFPlus/pod/ and server/pod/ |
|
|
6 | *** Only ever edit the version in CFPlus/pod/ and run |
|
|
7 | *** ./copy_pod inside server/pod/ to update that copy. |
|
|
8 | *** |
|
|
9 | |
|
|
10 | =end |
|
|
11 | |
|
|
12 | =head1 Crossfire+ Command ListingX<command> |
1 | =head1 Crossfire TRT Command ListingX<command> |
13 | |
2 | |
14 | =head2 accept-invitation |
3 | =head2 accept-invitation |
15 | |
4 | |
16 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
17 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
… | |
… | |
186 | will be dropped. A collection of 5 scrolls will not be dropped. |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
187 | |
176 | |
188 | See also B<dropall> and mouse button control within client for dropping |
177 | See also B<dropall> and mouse button control within client for dropping |
189 | objects. |
178 | objects. |
190 | |
179 | |
|
|
180 | |
|
|
181 | =head2 cointoss |
|
|
182 | |
|
|
183 | Tosses a coin and reports the outcome to you and other players on the same |
|
|
184 | map, much like the say command does. |
|
|
185 | |
|
|
186 | |
|
|
187 | =head2 orcknuckle |
|
|
188 | |
|
|
189 | Throws your orcknuckle set and reports the outcome to you and other |
|
|
190 | players on the same map, much like the say command does. Your first |
|
|
191 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
|
|
192 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
|
|
193 | I<orc>. |
|
|
194 | |
|
|
195 | |
191 | =head2 dropall |
196 | =head2 dropall |
192 | |
197 | |
193 | dropall [type] |
198 | dropall [type] |
194 | |
199 | |
195 | B<dropall> drops all items in your inventory to the ground, excepting |
200 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
263 | =head2 gsay |
268 | =head2 gsay |
264 | |
269 | |
265 | If you are in a party (party join or party form), you will be able to message |
270 | If you are in a party (party join or party form), you will be able to message |
266 | only your party. Even people standing right next to you can't hear it. |
271 | only your party. Even people standing right next to you can't hear it. |
267 | |
272 | |
268 | =head2 golem |
|
|
269 | |
|
|
270 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
271 | |
|
|
272 | Golems are creatures that the player has some control over. Note that many |
|
|
273 | summoned creatures are considered golems, even if they are not called |
|
|
274 | golems. |
|
|
275 | |
|
|
276 | If you have a golem in control your spell type will be listed as golem, |
|
|
277 | with the creature name in parantheses. |
|
|
278 | |
|
|
279 | To control your golem, just press the fire key in the direction you want |
|
|
280 | your golem to move. Your golem will then start moving in that direction, |
|
|
281 | and keep moving in that direction until you change its direction. |
|
|
282 | |
|
|
283 | Note that once you leave the map that the golem is on, the golem will |
|
|
284 | disappear. Also, once you select another spell to cast, or change your |
|
|
285 | range type, your golem will disappear. |
|
|
286 | |
|
|
287 | =head2 help |
273 | =head2 help |
288 | |
274 | |
289 | Gives you online help for the command or help topic specified. |
275 | Gives you online help for the command or help topic specified. |
|
|
276 | |
|
|
277 | =head2 hintmode (show|mark|hide) |
|
|
278 | |
|
|
279 | hintmode show|mark|hide |
|
|
280 | |
|
|
281 | Sets the I<hint mode> to the given value: Throughout the game you can find |
|
|
282 | hints that sometimes help you to solve a puzzle or manage a situation |
|
|
283 | better than without. You can change the display of these hints with this |
|
|
284 | command: |
|
|
285 | |
|
|
286 | =over 4 |
|
|
287 | |
|
|
288 | =item show |
|
|
289 | |
|
|
290 | Show the hints (the default mode). |
|
|
291 | |
|
|
292 | =item mark |
|
|
293 | |
|
|
294 | Do not show the hints themselves, but notify you when a hint would have |
|
|
295 | been available. |
|
|
296 | |
|
|
297 | =item hide |
|
|
298 | |
|
|
299 | Hide all hints: You will not be able to tell wether there is a hint |
|
|
300 | available or not. |
|
|
301 | |
|
|
302 | =back |
290 | |
303 | |
291 | =head2 hiscore |
304 | =head2 hiscore |
292 | |
305 | |
293 | Shows a list of the highest level players in the game. |
306 | Shows a list of the highest level players in the game. |
294 | |
307 | |
… | |
… | |
353 | One can never transport from nor to an unholy place. That means, one can |
366 | One can never transport from nor to an unholy place. That means, one can |
354 | not be saved out of jail using invite. |
367 | not be saved out of jail using invite. |
355 | |
368 | |
356 | =head2 invoke |
369 | =head2 invoke |
357 | |
370 | |
358 | The invoke command is used |
371 | The invoke command is used to cast a spell immediately, or when it is |
359 | to cast a spell immediately, |
372 | necessary to give a parameter to the spell. Invoke will not set the range |
360 | or when it is necessary to give |
373 | weapon. |
361 | a parameter to the spell. Invoke |
|
|
362 | will not set the range weapon. |
|
|
363 | |
374 | |
364 | Examples: |
375 | Examples: |
|
|
376 | |
365 | 'invoke restoration |
377 | invoke restoration |
366 | 'invoke magic rune of large fireball |
378 | invoke magic rune of large fireball |
367 | 'invoke reincarnation of Iamdead |
379 | invoke reincarnation of Iamdead |
368 | 'invoke create food of waybread |
380 | invoke create food of waybread |
369 | |
381 | |
370 | It is very helpful to bind healing |
382 | It is very helpful to bind healing spells to keys, for example go to your |
371 | spells to keys like this: |
383 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
|
|
384 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
|
|
385 | recommended to bind a healing spell or potion to an easily-accessible-key, |
|
|
386 | such as '1'. |
372 | |
387 | |
373 | 'bind invoke medium healing |
|
|
374 | c |
|
|
375 | |
388 | |
376 | the c key now casts medium healing |
|
|
377 | instantly |
|
|
378 | |
|
|
379 | =head2 keys |
|
|
380 | |
|
|
381 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
382 | ERROR: its wrong anyways |
|
|
383 | |
|
|
384 | These are the basic movement |
|
|
385 | keys: |
|
|
386 | yku |
|
|
387 | h l |
|
|
388 | bjn |
|
|
389 | |
|
|
390 | Running is done by holding |
|
|
391 | control and move. Running |
|
|
392 | is recommended. |
|
|
393 | |
|
|
394 | Firing the range weapon (help range) |
|
|
395 | is done by holding shift and |
|
|
396 | move. |
|
|
397 | |
|
|
398 | 'help mouse for help on what the |
|
|
399 | mouse buttons do. |
|
|
400 | |
|
|
401 | 'help melee for advice on how to |
|
|
402 | fight |
|
|
403 | |
|
|
404 | 'help traps for help with finding |
|
|
405 | and disarming traps |
|
|
406 | |
|
|
407 | =head2 killpets [name] |
389 | =head2 killpets |
|
|
390 | |
|
|
391 | killpets [name] |
408 | |
392 | |
409 | The killpets command is a quick and convenient way |
393 | The killpets command is a quick and convenient way |
410 | to get rid of all your pets when they are no longer |
394 | to get rid of all your pets when they are no longer |
411 | useful or are getting in the way. Any equipment |
395 | useful or are getting in the way. Any equipment |
412 | they had will be left behind, but you will get no |
396 | they had will be left behind, but you will get no |
… | |
… | |
418 | but not bees. If a number is specified, the pet |
402 | but not bees. If a number is specified, the pet |
419 | corresponding to that number is killed. |
403 | corresponding to that number is killed. |
420 | |
404 | |
421 | =head2 listen |
405 | =head2 listen |
422 | |
406 | |
|
|
407 | listen <listen-level> |
|
|
408 | |
423 | Listen, sets the level of messages you will hear. |
409 | Listen sets the level of messages you will hear. |
424 | Priorities are defined as follows: |
410 | Priorities are defined as follows: |
425 | |
411 | |
426 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
412 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
427 | 1 - Only messages that have to do with yourself. |
413 | 1 - Only messages that have to do with yourself. |
428 | 2 - Emergency calls from other users |
414 | 2 - Emergency calls from other users |
… | |
… | |
450 | The rest is information the mapper may or may not provide. Often, this is |
436 | The rest is information the mapper may or may not provide. Often, this is |
451 | the mapper's name, email and map creation date as this example shows. |
437 | the mapper's name, email and map creation date as this example shows. |
452 | |
438 | |
453 | =head2 maps |
439 | =head2 maps |
454 | |
440 | |
455 | Shows a list of maps that are currently being visited or have been visited. |
441 | [crossfire+] |
456 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
|
|
457 | |
442 | |
458 | Path: The last part of the map path |
443 | maps <mapname> |
459 | Pl: Players on the map. |
444 | |
460 | PlM: Players on the map recounted (should be the same as Pl). |
445 | Shows a list of maps matching the regex <mapname> that are currently being |
461 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
446 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
462 | 3) currently loading or 4) currently saving. |
447 | |
463 | TO: Timeout, when the map is swapped to disk. |
448 | =over 4 |
464 | Dif: Map difficulty. |
449 | |
465 | Reset: Real server time when the map is going to reset. |
450 | =item Pl: the number of players on that map currently. |
|
|
451 | |
|
|
452 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
|
|
453 | |
|
|
454 | The server keeps maps in memory only for a short time (by default about |
|
|
455 | 40 seconds). After that time, it saves them to disk. As the server loads |
|
|
456 | most maps in the background it is possible that you can see a map that is |
|
|
457 | currently being loaded, but thats rare, as loading a map is fast. |
|
|
458 | |
|
|
459 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
|
|
460 | |
|
|
461 | The server by default tries to save each map at least every 20 seconds if |
|
|
462 | it changed, so in case of a disastrous crash (one where the server cannot |
|
|
463 | emergency save), at most 20 seconds of gameplay are lost. |
|
|
464 | |
|
|
465 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
|
|
466 | |
|
|
467 | Most maps will not reset as long as players are on it, and usually the |
|
|
468 | reset counter only starts going down when all players left the map. Some |
|
|
469 | maps will never reset in the common sense, these are usually marked with a |
|
|
470 | very high number (sucha s C<1e+99>). |
|
|
471 | |
|
|
472 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
|
|
473 | |
|
|
474 | =back |
|
|
475 | |
466 | |
476 | |
467 | =head2 mark |
477 | =head2 mark |
468 | |
478 | |
469 | B<mark> is used to mark items for items that apply other items. Examples of |
479 | B<mark> is used to mark items for items that apply other items. Examples of |
470 | these are flint & steel marked for apply torches, a weapon marked for |
480 | these are flint & steel marked for apply torches, a weapon marked for |
… | |
… | |
484 | |
494 | |
485 | =head2 motd |
495 | =head2 motd |
486 | |
496 | |
487 | Shows the message of the day. It takes no arguments. |
497 | Shows the message of the day. It takes no arguments. |
488 | |
498 | |
489 | =head2 melee |
|
|
490 | |
|
|
491 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
492 | |
|
|
493 | You fight to kill monsters. You can either use magic or weapons. |
|
|
494 | |
|
|
495 | To use weapons, simply wield a weapon (and armour!) and move into the |
|
|
496 | monster you want to attack. |
|
|
497 | |
|
|
498 | To use magic or bows, read |
|
|
499 | 'help spells |
|
|
500 | and |
|
|
501 | 'help range |
|
|
502 | and |
|
|
503 | 'help cast |
|
|
504 | and |
|
|
505 | 'help invoke |
|
|
506 | |
|
|
507 | =head2 mode |
|
|
508 | |
|
|
509 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
510 | |
|
|
511 | The mode commands are as follows: |
|
|
512 | |
|
|
513 | Applymode, adjusts how items are applied |
|
|
514 | Bowmode, adjusts the way bows work |
|
|
515 | Peaceful, sets how you react to other players |
|
|
516 | Petmode, adjusts how your pets behave |
|
|
517 | |
|
|
518 | =head2 mouse |
|
|
519 | |
|
|
520 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
521 | |
|
|
522 | The mouse isn't a great way to move your character. It'll work, but you'll |
|
|
523 | be handicapped unless you use the keyboard for this. However, the mouse |
|
|
524 | has the following inventory uses: |
|
|
525 | |
|
|
526 | Middle button on item: apply |
|
|
527 | or equip |
|
|
528 | |
|
|
529 | Right button: drop or pickup |
|
|
530 | item on ground |
|
|
531 | |
|
|
532 | Left button: info on item |
|
|
533 | |
|
|
534 | =head2 move |
|
|
535 | |
|
|
536 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
537 | ERROR: same as "keys"? |
|
|
538 | |
|
|
539 | These are the basic movement |
|
|
540 | keys: |
|
|
541 | yku |
|
|
542 | h l |
|
|
543 | bjn |
|
|
544 | |
|
|
545 | Running is done by holding |
|
|
546 | control and move. Running |
|
|
547 | is recommended. |
|
|
548 | |
|
|
549 | Firing the range weapon (help range) |
|
|
550 | is done by holding shift and |
|
|
551 | move. |
|
|
552 | |
|
|
553 | 'help mouse for help on what the |
|
|
554 | mouse buttons do. |
|
|
555 | |
|
|
556 | 'help melee for advice on how to |
|
|
557 | fight |
|
|
558 | |
|
|
559 | 'help traps for help with finding |
|
|
560 | and disarming traps |
|
|
561 | |
|
|
562 | =head2 output-count |
499 | =head2 output-count |
563 | |
500 | |
564 | output-sync controls how often information is sent to the screen. Each |
501 | output-count [lines] |
565 | buffer has its own time value, and will be flushed independantly. The |
|
|
566 | default value is 16 ticks (about 2 seconds). |
|
|
567 | |
502 | |
568 | output-count sets after how many messages of the same type, they are |
503 | output-count sets after how many messages of the same type, they are |
569 | then printed out. If the value was 10, then after killing ten orcs, the |
504 | then printed out. If the value was 10, then after killing ten orcs, the |
570 | message '10 times you kill orc' would be printed out. The default value is |
505 | message '10 times you kill orc' would be printed out. The default value is |
571 | 1 - this means that all messages get printed out as they are requested - |
506 | 1 - this means that all messages get printed out as they are requested - |
572 | buffering is disabled in this regard. |
507 | buffering is disabled in this regard. |
573 | |
508 | |
574 | See also L<output-sync>. |
|
|
575 | |
|
|
576 | =head2 output-sync |
|
|
577 | |
|
|
578 | output-sync controls how often information is sent to the screen. Each |
509 | output-sync controls how often information is sent to the screen. Each |
579 | buffer has its own time value, and will be flushed independantly. The |
510 | buffer has its own time value, and will be flushed independantly. The |
580 | default value is 16 ticks (about 2 seconds). |
511 | default value is usually less than a second. |
|
|
512 | |
|
|
513 | See also L<output-sync>. |
|
|
514 | |
|
|
515 | =head2 output-rate [bytes per second] |
|
|
516 | |
|
|
517 | Show the current setting of the output-rate, or set it to the provided |
|
|
518 | value. The server will try not to send (much) more than this many bytes |
|
|
519 | per second to your client. If the rate is exceeded, the server tries to |
|
|
520 | hold back less important information (such as new images), to increase |
|
|
521 | responsiveness. The server-side default is usually quite high, around |
|
|
522 | 100000, so if you have a slow link and want to be able to control your |
|
|
523 | character even when downloading faces, set this to a lower value, such as |
|
|
524 | 7000 (for ISDN). |
|
|
525 | |
|
|
526 | =head2 output-sync |
|
|
527 | |
|
|
528 | output-sync [seconds] |
|
|
529 | |
|
|
530 | output-sync controls how often information is sent to the screen. Each |
|
|
531 | buffer has its own time value, and will be flushed independantly. The |
|
|
532 | default value is usually less than a second. |
581 | |
533 | |
582 | output-count sets after how many messages of the same type, they are |
534 | output-count sets after how many messages of the same type, they are |
583 | then printed out. If the value was 10, then after killing ten orcs, the |
535 | then printed out. If the value was 10, then after killing ten orcs, the |
584 | message '10 times you kill orc' would be printed out. The default value is |
536 | message '10 times you kill orc' would be printed out. The default value is |
585 | 1 - this means that all messages get printed out as they are requested - |
537 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
753 | |
705 | |
754 | If either of the names contain spaces, you have to use the C<">-form, |
706 | If either of the names contain spaces, you have to use the C<">-form, |
755 | otherwise you can just write the name as-is. If you omit the old name, the |
707 | otherwise you can just write the name as-is. If you omit the old name, the |
756 | marked item will be used instead. |
708 | marked item will be used instead. |
757 | |
709 | |
758 | If the new name is empty (i.e. C<"">), then the custom name will be |
710 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
759 | removed from the item. |
711 | will be restored. |
760 | |
712 | |
761 | Note: maximum allowed name length is 127 characters. |
713 | Note: maximum allowed name length is 127 characters. |
762 | |
714 | |
763 | =head2 reply |
|
|
764 | |
|
|
765 | reply <message> |
|
|
766 | |
|
|
767 | Similar to tell, but instead of having to supply a username, it replies |
|
|
768 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
769 | somebody else tells you something while you type and you do not realise |
|
|
770 | that), so be careful not to supply confidential information in the |
|
|
771 | message. |
|
|
772 | |
715 | |
773 | =head2 resistances |
716 | =head2 resistances |
774 | |
717 | |
775 | This shows you the resistances you have to specific attack types. |
718 | This shows you the resistances you have to specific attack types. |
776 | If you have for example "cold +20", it means you get 20% damage done |
719 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
879 | Toggles between sound enabled and disabled. This has no relevance to the |
822 | Toggles between sound enabled and disabled. This has no relevance to the |
880 | sound settings of the client, it only governs wether the server will send |
823 | sound settings of the client, it only governs wether the server will send |
881 | sound effect command to the client and is enabled if the client supports |
824 | sound effect command to the client and is enabled if the client supports |
882 | sound (i.e. always for cfplus). |
825 | sound (i.e. always for cfplus). |
883 | |
826 | |
|
|
827 | =head2 sourcecode |
|
|
828 | |
|
|
829 | This command displays the means to download the sourcecode (server code, |
|
|
830 | maps and archetypes) used to implement this version of the game. |
|
|
831 | |
|
|
832 | Every player has the right to download and modify the source code of the |
|
|
833 | server, as required by both the GNU General Public License and the GNU |
|
|
834 | Affero General Public license. |
|
|
835 | |
|
|
836 | If you modify your version of the server, you will have to provide a means |
|
|
837 | to download the modified sources (and resources) via this command. If you |
|
|
838 | run an unmodified version of the server, the default will do. |
|
|
839 | |
884 | =head2 statistics |
840 | =head2 statistics |
885 | |
841 | |
886 | B<statistics> shows various useful information about your character. |
842 | B<statistics> shows various useful information about your character. |
887 | None of the information it shows is stuff that is not contained in the |
843 | None of the information it shows is stuff that is not contained in the |
888 | documentation. |
844 | documentation. |
… | |
… | |
957 | title <new title> |
913 | title <new title> |
958 | title clear # Sets your title back to your race. |
914 | title clear # Sets your title back to your race. |
959 | |
915 | |
960 | Dragons cannot set their title because it changes during the game. |
916 | Dragons cannot set their title because it changes during the game. |
961 | |
917 | |
962 | =head2 traps |
|
|
963 | |
|
|
964 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
965 | |
|
|
966 | I recommend the following |
|
|
967 | keybindings |
|
|
968 | 'bind search |
|
|
969 | s |
|
|
970 | 'bind disarm |
|
|
971 | d |
|
|
972 | Then you can use the 's' and |
|
|
973 | 'd' keys for searching for and |
|
|
974 | disarming traps. |
|
|
975 | |
|
|
976 | Traps appear at random in doors and in chests. Search those before you |
|
|
977 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
978 | |
|
|
979 | =head2 unignore |
918 | =head2 unignore |
980 | |
919 | |
981 | unignore <login> |
920 | unignore <login> |
982 | |
921 | |
983 | Cancels all ignores set for the specified login. See B<ignore>. |
922 | Cancels all ignores set for the specified login. See B<ignore>. |
|
|
923 | |
|
|
924 | =head2 uptime |
|
|
925 | |
|
|
926 | Tells you something about the time the server was started and how long ago |
|
|
927 | that was. |
984 | |
928 | |
985 | =head2 use_skill |
929 | =head2 use_skill |
986 | |
930 | |
987 | use_skill <name of skill> |
931 | use_skill <name of skill> |
988 | |
932 | |
… | |
… | |
1039 | |
983 | |
1040 | The wimpy level is the amount of health points (hp) that may be left before you |
984 | The wimpy level is the amount of health points (hp) that may be left before you |
1041 | automatically run away. This may be useful in hand-to-hand combats but should |
985 | automatically run away. This may be useful in hand-to-hand combats but should |
1042 | not be used when the opponent attacks with spells. |
986 | not be used when the opponent attacks with spells. |
1043 | |
987 | |
|
|
988 | |
1044 | =head1 Authors |
989 | =head1 Authors |
1045 | |
990 | |
1046 | Parts of this document were originally taken from the crossfire server |
991 | Parts of this document were originally taken from the crossfire server |
1047 | help files with unknwon authors. |
992 | help files with unknwon authors. |
1048 | |
993 | |