1 | =head1 Crossfire+ Command ListingX<command> |
1 | =head1 Deliantra Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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175 | will be dropped. A collection of 5 scrolls will not be dropped. |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
176 | |
177 | See also B<dropall> and mouse button control within client for dropping |
177 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
178 | objects. |
179 | |
179 | |
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180 | |
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181 | =head2 cointoss |
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182 | |
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183 | Tosses a coin and reports the outcome to you and other players on the same |
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184 | map, much like the say command does. |
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185 | |
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186 | |
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187 | =head2 orcknuckle |
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188 | |
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189 | Throws your orcknuckle set and reports the outcome to you and other |
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190 | players on the same map, much like the say command does. Your first |
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191 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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192 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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193 | I<orc>. |
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194 | |
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195 | |
180 | =head2 dropall |
196 | =head2 dropall |
181 | |
197 | |
182 | dropall [type] |
198 | dropall [type] |
183 | |
199 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
200 | B<dropall> drops all items in your inventory to the ground, excepting |
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252 | =head2 gsay |
268 | =head2 gsay |
253 | |
269 | |
254 | If you are in a party (party join or party form), you will be able to message |
270 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
271 | only your party. Even people standing right next to you can't hear it. |
256 | |
272 | |
257 | =head2 golem |
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258 | |
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259 | ERROR: not a command, but another help topic => move to a different file maybe? |
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260 | |
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261 | Golems are creatures that the player has some control over. Note that many |
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262 | summoned creatures are considered golems, even if they are not called |
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263 | golems. |
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264 | |
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265 | If you have a golem in control your spell type will be listed as golem, |
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266 | with the creature name in parantheses. |
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267 | |
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268 | To control your golem, just press the fire key in the direction you want |
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269 | your golem to move. Your golem will then start moving in that direction, |
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270 | and keep moving in that direction until you change its direction. |
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271 | |
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272 | Note that once you leave the map that the golem is on, the golem will |
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273 | disappear. Also, once you select another spell to cast, or change your |
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274 | range type, your golem will disappear. |
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275 | |
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276 | =head2 help |
273 | =head2 help |
277 | |
274 | |
278 | Gives you online help for the command or help topic specified. |
275 | Gives you online help for the command or help topic specified. |
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276 | |
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277 | =head2 hintmode (show|mark|hide) |
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278 | |
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279 | hintmode show|mark|hide |
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280 | |
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281 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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282 | hints that sometimes help you to solve a puzzle or manage a situation |
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283 | better than without. You can change the display of these hints with this |
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284 | command: |
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285 | |
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286 | =over 4 |
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287 | |
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288 | =item show |
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289 | |
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290 | Show the hints (the default mode). |
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291 | |
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292 | =item mark |
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293 | |
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294 | Do not show the hints themselves, but notify you when a hint would have |
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295 | been available. |
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296 | |
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297 | =item hide |
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298 | |
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299 | Hide all hints: You will not be able to tell wether there is a hint |
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300 | available or not. |
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301 | |
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302 | =back |
279 | |
303 | |
280 | =head2 hiscore |
304 | =head2 hiscore |
281 | |
305 | |
282 | Shows a list of the highest level players in the game. |
306 | Shows a list of the highest level players in the game. |
283 | |
307 | |
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342 | One can never transport from nor to an unholy place. That means, one can |
366 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
367 | not be saved out of jail using invite. |
344 | |
368 | |
345 | =head2 invoke |
369 | =head2 invoke |
346 | |
370 | |
347 | The invoke command is used |
371 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
372 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
373 | weapon. |
350 | a parameter to the spell. Invoke |
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351 | will not set the range weapon. |
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352 | |
374 | |
353 | Examples: |
375 | Examples: |
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376 | |
354 | 'invoke restoration |
377 | invoke restoration |
355 | 'invoke magic rune of large fireball |
378 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
379 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
380 | invoke create food of waybread |
358 | |
381 | |
359 | It is very helpful to bind healing |
382 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
383 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
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384 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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385 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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386 | such as '1'. |
361 | |
387 | |
362 | 'bind invoke medium healing |
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363 | c |
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364 | |
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365 | the c key now casts medium healing |
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366 | instantly |
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367 | |
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368 | =head2 keys |
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369 | |
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370 | ERROR: not a command, but another help topic => move to a different file maybe? |
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371 | ERROR: its wrong anyways |
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372 | |
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373 | These are the basic movement |
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374 | keys: |
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375 | yku |
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376 | h l |
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377 | bjn |
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378 | |
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379 | Running is done by holding |
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380 | control and move. Running |
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381 | is recommended. |
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382 | |
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383 | Firing the range weapon (help range) |
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384 | is done by holding shift and |
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385 | move. |
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386 | |
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387 | 'help mouse for help on what the |
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388 | mouse buttons do. |
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389 | |
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390 | 'help melee for advice on how to |
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391 | fight |
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392 | |
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393 | 'help traps for help with finding |
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394 | and disarming traps |
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395 | |
388 | |
396 | =head2 killpets |
389 | =head2 killpets |
397 | |
390 | |
398 | killpets [name] |
391 | killpets [name] |
399 | |
392 | |
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443 | The rest is information the mapper may or may not provide. Often, this is |
436 | The rest is information the mapper may or may not provide. Often, this is |
444 | the mapper's name, email and map creation date as this example shows. |
437 | the mapper's name, email and map creation date as this example shows. |
445 | |
438 | |
446 | =head2 maps |
439 | =head2 maps |
447 | |
440 | |
448 | Shows a list of maps that are currently being visited or have been visited. |
441 | maps <mapname> |
449 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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450 | |
442 | |
451 | Path: The last part of the map path |
443 | Shows a list of maps matching the regex <mapname> that are currently being |
452 | Pl: Players on the map. |
444 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
453 | PlM: Players on the map recounted (should be the same as Pl). |
445 | |
454 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
446 | =over 4 |
455 | 3) currently loading or 4) currently saving. |
447 | |
456 | TO: Timeout, when the map is swapped to disk. |
448 | =item Pl: the number of players on that map currently. |
457 | Dif: Map difficulty. |
449 | |
458 | Reset: Real server time when the map is going to reset. |
450 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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451 | |
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452 | The server keeps maps in memory only for a short time (by default about |
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453 | 40 seconds). After that time, it saves them to disk. As the server loads |
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454 | most maps in the background it is possible that you can see a map that is |
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455 | currently being loaded, but thats rare, as loading a map is fast. |
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456 | |
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457 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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458 | |
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459 | The server by default tries to save each map at least every 20 seconds if |
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460 | it changed, so in case of a disastrous crash (one where the server cannot |
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461 | emergency save), at most 20 seconds of gameplay are lost. |
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462 | |
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463 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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464 | |
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465 | Most maps will not reset as long as players are on it, and usually the |
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466 | reset counter only starts going down when all players left the map. Some |
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467 | maps will never reset in the common sense, these are usually marked with a |
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468 | very high number (sucha s C<1e+99>). |
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469 | |
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470 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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471 | |
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472 | =back |
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473 | |
459 | |
474 | |
460 | =head2 mark |
475 | =head2 mark |
461 | |
476 | |
462 | B<mark> is used to mark items for items that apply other items. Examples of |
477 | B<mark> is used to mark items for items that apply other items. Examples of |
463 | these are flint & steel marked for apply torches, a weapon marked for |
478 | these are flint & steel marked for apply torches, a weapon marked for |
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477 | |
492 | |
478 | =head2 motd |
493 | =head2 motd |
479 | |
494 | |
480 | Shows the message of the day. It takes no arguments. |
495 | Shows the message of the day. It takes no arguments. |
481 | |
496 | |
482 | =head2 melee |
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483 | |
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484 | ERROR: not a command, but another help topic => move to a different file maybe? |
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485 | |
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486 | You fight to kill monsters. You can either use magic or weapons. |
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487 | |
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488 | To use weapons, simply wield a weapon (and armour!) and move into the |
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489 | monster you want to attack. |
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490 | |
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491 | To use magic or bows, read |
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492 | 'help spells |
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493 | and |
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494 | 'help range |
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495 | and |
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496 | 'help cast |
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497 | and |
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498 | 'help invoke |
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499 | |
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500 | =head2 mode |
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501 | |
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502 | ERROR: not a command, but another help topic => move to a different file maybe? |
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503 | |
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504 | The mode commands are as follows: |
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505 | |
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506 | Applymode, adjusts how items are applied |
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507 | Bowmode, adjusts the way bows work |
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508 | Peaceful, sets how you react to other players |
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509 | Petmode, adjusts how your pets behave |
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510 | |
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511 | =head2 mouse |
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512 | |
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513 | ERROR: not a command, but another help topic => move to a different file maybe? |
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514 | |
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515 | The mouse isn't a great way to move your character. It'll work, but you'll |
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516 | be handicapped unless you use the keyboard for this. However, the mouse |
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517 | has the following inventory uses: |
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518 | |
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519 | Middle button on item: apply |
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520 | or equip |
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521 | |
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522 | Right button: drop or pickup |
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523 | item on ground |
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524 | |
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525 | Left button: info on item |
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526 | |
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527 | =head2 move |
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528 | |
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529 | ERROR: not a command, but another help topic => move to a different file maybe? |
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530 | ERROR: same as "keys"? |
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531 | |
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532 | These are the basic movement |
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533 | keys: |
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534 | yku |
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535 | h l |
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536 | bjn |
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537 | |
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538 | Running is done by holding |
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539 | control and move. Running |
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540 | is recommended. |
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541 | |
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542 | Firing the range weapon (help range) |
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543 | is done by holding shift and |
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544 | move. |
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545 | |
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546 | 'help mouse for help on what the |
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547 | mouse buttons do. |
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548 | |
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549 | 'help melee for advice on how to |
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550 | fight |
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551 | |
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552 | 'help traps for help with finding |
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553 | and disarming traps |
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554 | |
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555 | =head2 output-count |
497 | =head2 output-count |
556 | |
498 | |
557 | output-sync controls how often information is sent to the screen. Each |
499 | output-count [lines] |
558 | buffer has its own time value, and will be flushed independantly. The |
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559 | default value is 16 ticks (about 2 seconds). |
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560 | |
500 | |
561 | output-count sets after how many messages of the same type, they are |
501 | output-count sets after how many messages of the same type, they are |
562 | then printed out. If the value was 10, then after killing ten orcs, the |
502 | then printed out. If the value was 10, then after killing ten orcs, the |
563 | message '10 times you kill orc' would be printed out. The default value is |
503 | message '10 times you kill orc' would be printed out. The default value is |
564 | 1 - this means that all messages get printed out as they are requested - |
504 | 1 - this means that all messages get printed out as they are requested - |
565 | buffering is disabled in this regard. |
505 | buffering is disabled in this regard. |
566 | |
506 | |
567 | See also L<output-sync>. |
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568 | |
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569 | =head2 output-sync |
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570 | |
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571 | output-sync controls how often information is sent to the screen. Each |
507 | output-sync controls how often information is sent to the screen. Each |
572 | buffer has its own time value, and will be flushed independantly. The |
508 | buffer has its own time value, and will be flushed independantly. The |
573 | default value is 16 ticks (about 2 seconds). |
509 | default value is usually less than a second. |
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510 | |
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511 | See also L<output-sync>. |
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512 | |
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513 | =head2 output-rate |
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514 | |
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515 | output-rate [bytes per second] |
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516 | |
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517 | Show the current setting of the output-rate, or set it to the provided |
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518 | value. The server will try very hard not to send more than this many bytes |
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519 | per second to your client. If the rate is exceeded, the server tries to |
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520 | hold back less important information (such as new images) to increase |
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521 | responsiveness. |
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522 | |
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523 | The server-side default is usually quite high, around 100000. If the |
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524 | server is running on a Linux kernel, it will adjust to the actual |
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525 | bandwidth available, and output-rate only sets an upper bound. That is, |
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526 | the server will automatically set an optimal send rate and adjusting your |
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527 | output-rate is not required. |
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528 | |
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529 | =head2 output-sync |
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530 | |
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531 | output-sync [seconds] |
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532 | |
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533 | output-sync controls how often information is sent to the screen. Each |
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534 | buffer has its own time value, and will be flushed independantly. The |
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535 | default value is usually less than a second. |
574 | |
536 | |
575 | output-count sets after how many messages of the same type, they are |
537 | output-count sets after how many messages of the same type, they are |
576 | then printed out. If the value was 10, then after killing ten orcs, the |
538 | then printed out. If the value was 10, then after killing ten orcs, the |
577 | message '10 times you kill orc' would be printed out. The default value is |
539 | message '10 times you kill orc' would be printed out. The default value is |
578 | 1 - this means that all messages get printed out as they are requested - |
540 | 1 - this means that all messages get printed out as they are requested - |
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606 | party leave |
568 | party leave |
607 | takes you out of current party |
569 | takes you out of current party |
608 | |
570 | |
609 | =head2 peaceful |
571 | =head2 peaceful |
610 | |
572 | |
611 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
573 | TODO: rework for deliantra, intended future behaviour is to toggle |
612 | peaceful mode with regards to npc and monsters only, not with regards to |
574 | peaceful mode with regards to npc and monsters only, not with regards to |
613 | players (which will be controlled by priests). |
575 | players (which will be controlled by priests). |
614 | |
576 | |
615 | The B<peaceful> command will switch you between peaceful and hostile attack |
577 | The B<peaceful> command will switch you between peaceful and hostile attack |
616 | modes. |
578 | modes. |
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687 | Goldcoins have a value density of 66, |
649 | Goldcoins have a value density of 66, |
688 | |
650 | |
689 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
651 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
690 | Artifacts are also picked up. |
652 | Artifacts are also picked up. |
691 | |
653 | |
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654 | |
692 | =head2 prepare |
655 | =head2 prepare |
693 | |
656 | |
694 | The same as cast. Usage: |
657 | The same as cast. Usage: |
695 | |
658 | |
696 | prepare <spell> |
659 | prepare <spell> |
697 | |
660 | |
698 | =head2 X<quests>quests (|finished|.*) |
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699 | |
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700 | The quests command lists the quests you are doing or have completed. |
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701 | |
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702 | Parameters are: |
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703 | |
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704 | =over 4 |
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705 | |
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706 | =item no arguments: displays current quests. |
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707 | |
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708 | =item B<finished>: displays finished quests; |
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709 | |
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710 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
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711 | |
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712 | =back |
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713 | |
661 | |
714 | =head2 quit |
662 | =head2 quit |
715 | |
663 | |
716 | Deletes your character from the server. If you want to quit the session |
664 | Deletes your character from the server. If you want to quit the session |
717 | without deleting your character, you must use a I<Bed to Reality>. Find a |
665 | without deleting your character, you must use a I<Bed to Reality>. Find a |
718 | bed (probably in a building close to where you entered the game), get on |
666 | bed (probably in a building close to where you entered the game), get on |
719 | top of it, and apply it using B<Tab> ro the B<apply> command. |
667 | top of it, and apply it using B<Tab> ro the B<apply> command. |
720 | |
668 | |
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669 | |
721 | =head2 range |
670 | =head2 range |
722 | |
671 | |
723 | Your range weapon can be one of several weapons, a spell you cast, a |
672 | Your range weapon can be one of several weapons, a spell you cast, a |
724 | bow-and-arrow, a rod, or a wand, to name a few. |
673 | bow-and-arrow, a rod, or a wand, to name a few. |
725 | |
674 | |
726 | Your range weapon is fired when you press SHIFT-direction, and will be |
675 | Your range weapon is fired when you press SHIFT-direction, and will be |
727 | fired in that direction. |
676 | fired in that direction. |
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677 | |
728 | |
678 | |
729 | =head2 ready_skill |
679 | =head2 ready_skill |
730 | |
680 | |
731 | ready_skill <name of skill> |
681 | ready_skill <name of skill> |
732 | |
682 | |
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735 | readied, some need to be actively used by "firing" them. |
685 | readied, some need to be actively used by "firing" them. |
736 | |
686 | |
737 | If you just want to invoke a skill once, leaving your range slot |
687 | If you just want to invoke a skill once, leaving your range slot |
738 | untouched, use L<use_skill> instead. |
688 | untouched, use L<use_skill> instead. |
739 | |
689 | |
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690 | |
740 | =head2 rename |
691 | =head2 rename |
741 | |
692 | |
742 | Changes/removes the custom name of given item (or the marked one). |
693 | Changes/removes the custom name of given item (or the marked one). |
743 | |
694 | |
744 | rename oldname to newname |
695 | rename oldname to newname |
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751 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
702 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
752 | will be restored. |
703 | will be restored. |
753 | |
704 | |
754 | Note: maximum allowed name length is 127 characters. |
705 | Note: maximum allowed name length is 127 characters. |
755 | |
706 | |
756 | =head2 reply |
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757 | |
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758 | reply <message> |
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759 | |
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760 | Similar to tell, but instead of having to supply a username, it replies |
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761 | to the last player that sent you a tell. This is a bit racy (e.g. when |
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762 | somebody else tells you something while you type and you do not realise |
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763 | that), so be careful not to supply confidential information in the |
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764 | message. |
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765 | |
707 | |
766 | =head2 resistances |
708 | =head2 resistances |
767 | |
709 | |
768 | This shows you the resistances you have to specific attack types. |
710 | This shows you the resistances you have to specific attack types. |
769 | If you have for example "cold +20", it means you get 20% damage done |
711 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
872 | Toggles between sound enabled and disabled. This has no relevance to the |
814 | Toggles between sound enabled and disabled. This has no relevance to the |
873 | sound settings of the client, it only governs wether the server will send |
815 | sound settings of the client, it only governs wether the server will send |
874 | sound effect command to the client and is enabled if the client supports |
816 | sound effect command to the client and is enabled if the client supports |
875 | sound (i.e. always for cfplus). |
817 | sound (i.e. always for cfplus). |
876 | |
818 | |
|
|
819 | =head2 sourcecode |
|
|
820 | |
|
|
821 | This command displays the means to download the sourcecode (server code, |
|
|
822 | maps and archetypes) used to implement this version of the game. |
|
|
823 | |
|
|
824 | Every player has the right to download and modify the source code of the |
|
|
825 | server, as required by both the GNU General Public License and the GNU |
|
|
826 | Affero General Public license. |
|
|
827 | |
|
|
828 | If you modify your version of the server, you will have to provide a means |
|
|
829 | to download the modified sources (and resources) via this command. If you |
|
|
830 | run an unmodified version of the server, the default will do. |
|
|
831 | |
877 | =head2 statistics |
832 | =head2 statistics |
878 | |
833 | |
879 | B<statistics> shows various useful information about your character. |
834 | B<statistics> shows various useful information about your character. |
880 | None of the information it shows is stuff that is not contained in the |
835 | None of the information it shows is stuff that is not contained in the |
881 | documentation. |
836 | documentation. |
… | |
… | |
930 | thrown away. God-given items can not be thrown. You need the skill throwing |
885 | thrown away. God-given items can not be thrown. You need the skill throwing |
931 | for this to work. |
886 | for this to work. |
932 | |
887 | |
933 | =head2 time |
888 | =head2 time |
934 | |
889 | |
935 | Shows the Crossfire in-game time, not the server time. It looks like this: |
890 | Shows the Deliantra in-game time, not the server time. It looks like this: |
936 | |
891 | |
937 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
892 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
938 | The 2nd Day of the Month of the Frost Giant, Year 63 |
893 | The 2nd Day of the Month of the Frost Giant, Year 63 |
939 | Time of Year: The Season of New Year |
894 | Time of Year: The Season of New Year |
940 | |
895 | |
… | |
… | |
950 | title <new title> |
905 | title <new title> |
951 | title clear # Sets your title back to your race. |
906 | title clear # Sets your title back to your race. |
952 | |
907 | |
953 | Dragons cannot set their title because it changes during the game. |
908 | Dragons cannot set their title because it changes during the game. |
954 | |
909 | |
955 | =head2 traps |
|
|
956 | |
|
|
957 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
958 | |
|
|
959 | I recommend the following |
|
|
960 | keybindings |
|
|
961 | 'bind search |
|
|
962 | s |
|
|
963 | 'bind disarm |
|
|
964 | d |
|
|
965 | Then you can use the 's' and |
|
|
966 | 'd' keys for searching for and |
|
|
967 | disarming traps. |
|
|
968 | |
|
|
969 | Traps appear at random in doors and in chests. Search those before you |
|
|
970 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
971 | |
|
|
972 | =head2 unignore |
910 | =head2 unignore |
973 | |
911 | |
974 | unignore <login> |
912 | unignore <login> |
975 | |
913 | |
976 | Cancels all ignores set for the specified login. See B<ignore>. |
914 | Cancels all ignores set for the specified login. See B<ignore>. |
… | |
… | |
1037 | |
975 | |
1038 | The wimpy level is the amount of health points (hp) that may be left before you |
976 | The wimpy level is the amount of health points (hp) that may be left before you |
1039 | automatically run away. This may be useful in hand-to-hand combats but should |
977 | automatically run away. This may be useful in hand-to-hand combats but should |
1040 | not be used when the opponent attacks with spells. |
978 | not be used when the opponent attacks with spells. |
1041 | |
979 | |
|
|
980 | |
1042 | =head1 Authors |
981 | =head1 Authors |
1043 | |
982 | |
1044 | Parts of this document were originally taken from the crossfire server |
983 | Parts of this document were originally taken from the crossfire server |
1045 | help files with unknwon authors. |
984 | help files with unknown authors. |
1046 | |
985 | |
1047 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
986 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1048 | Steenhoven and Marc A. Lehmann. |
987 | Steenhoven and Marc A. Lehmann. |
1049 | |
988 | |