1 | =head1 Crossfire TRT Command ListingX<command> |
1 | =head1 Deliantra Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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436 | The rest is information the mapper may or may not provide. Often, this is |
436 | The rest is information the mapper may or may not provide. Often, this is |
437 | the mapper's name, email and map creation date as this example shows. |
437 | the mapper's name, email and map creation date as this example shows. |
438 | |
438 | |
439 | =head2 maps |
439 | =head2 maps |
440 | |
440 | |
441 | [crossfire+] |
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442 | |
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443 | maps <mapname> |
441 | maps <mapname> |
444 | |
442 | |
445 | Shows a list of maps matching the regex <mapname> that are currently being |
443 | Shows a list of maps matching the regex <mapname> that are currently being |
446 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
444 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
447 | |
445 | |
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510 | buffer has its own time value, and will be flushed independantly. The |
508 | buffer has its own time value, and will be flushed independantly. The |
511 | default value is usually less than a second. |
509 | default value is usually less than a second. |
512 | |
510 | |
513 | See also L<output-sync>. |
511 | See also L<output-sync>. |
514 | |
512 | |
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513 | =head2 output-rate |
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514 | |
515 | =head2 output-rate [bytes per second] |
515 | output-rate [bytes per second] |
516 | |
516 | |
517 | Show the current setting of the output-rate, or set it to the provided |
517 | Show the current setting of the output-rate, or set it to the provided |
518 | value. The server will try not to send (much) more than this many bytes |
518 | value. The server will try very hard not to send more than this many bytes |
519 | per second to your client. If the rate is exceeded, the server tries to |
519 | per second to your client. If the rate is exceeded, the server tries to |
520 | hold back less important information (such as new images), to increase |
520 | hold back less important information (such as new images) to increase |
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521 | responsiveness. |
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522 | |
521 | responsiveness. The server-side default is usually quite high, around |
523 | The server-side default is usually quite high, around 100000. If the |
522 | 100000, so if you have a slow link and want to be able to control your |
524 | server is running on a Linux kernel, it will adjust to the actual |
523 | character even when downloading faces, set this to a lower value, such as |
525 | bandwidth available, and output-rate only sets an upper bound. That is, |
524 | 7000 (for ISDN). |
526 | the server will automatically set an optimal send rate and adjusting your |
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527 | output-rate is not required. |
525 | |
528 | |
526 | =head2 output-sync |
529 | =head2 output-sync |
527 | |
530 | |
528 | output-sync [seconds] |
531 | output-sync [seconds] |
529 | |
532 | |
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565 | party leave |
568 | party leave |
566 | takes you out of current party |
569 | takes you out of current party |
567 | |
570 | |
568 | =head2 peaceful |
571 | =head2 peaceful |
569 | |
572 | |
570 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
573 | TODO: rework for deliantra, intended future behaviour is to toggle |
571 | peaceful mode with regards to npc and monsters only, not with regards to |
574 | peaceful mode with regards to npc and monsters only, not with regards to |
572 | players (which will be controlled by priests). |
575 | players (which will be controlled by priests). |
573 | |
576 | |
574 | The B<peaceful> command will switch you between peaceful and hostile attack |
577 | The B<peaceful> command will switch you between peaceful and hostile attack |
575 | modes. |
578 | modes. |
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646 | Goldcoins have a value density of 66, |
649 | Goldcoins have a value density of 66, |
647 | |
650 | |
648 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
651 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
649 | Artifacts are also picked up. |
652 | Artifacts are also picked up. |
650 | |
653 | |
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654 | |
651 | =head2 prepare |
655 | =head2 prepare |
652 | |
656 | |
653 | The same as cast. Usage: |
657 | The same as cast. Usage: |
654 | |
658 | |
655 | prepare <spell> |
659 | prepare <spell> |
656 | |
660 | |
657 | =head2 X<quests>quests (|finished|.*) |
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658 | |
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659 | The quests command lists the quests you are doing or have completed. |
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660 | |
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661 | Parameters are: |
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662 | |
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663 | =over 4 |
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664 | |
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665 | =item no arguments: displays current quests. |
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666 | |
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667 | =item B<finished>: displays finished quests; |
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668 | |
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669 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
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670 | |
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671 | =back |
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672 | |
661 | |
673 | =head2 quit |
662 | =head2 quit |
674 | |
663 | |
675 | Deletes your character from the server. If you want to quit the session |
664 | Deletes your character from the server. If you want to quit the session |
676 | without deleting your character, you must use a I<Bed to Reality>. Find a |
665 | without deleting your character, you must use a I<Bed to Reality>. Find a |
677 | bed (probably in a building close to where you entered the game), get on |
666 | bed (probably in a building close to where you entered the game), get on |
678 | top of it, and apply it using B<Tab> ro the B<apply> command. |
667 | top of it, and apply it using B<Tab> ro the B<apply> command. |
679 | |
668 | |
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669 | |
680 | =head2 range |
670 | =head2 range |
681 | |
671 | |
682 | Your range weapon can be one of several weapons, a spell you cast, a |
672 | Your range weapon can be one of several weapons, a spell you cast, a |
683 | bow-and-arrow, a rod, or a wand, to name a few. |
673 | bow-and-arrow, a rod, or a wand, to name a few. |
684 | |
674 | |
685 | Your range weapon is fired when you press SHIFT-direction, and will be |
675 | Your range weapon is fired when you press SHIFT-direction, and will be |
686 | fired in that direction. |
676 | fired in that direction. |
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677 | |
687 | |
678 | |
688 | =head2 ready_skill |
679 | =head2 ready_skill |
689 | |
680 | |
690 | ready_skill <name of skill> |
681 | ready_skill <name of skill> |
691 | |
682 | |
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694 | readied, some need to be actively used by "firing" them. |
685 | readied, some need to be actively used by "firing" them. |
695 | |
686 | |
696 | If you just want to invoke a skill once, leaving your range slot |
687 | If you just want to invoke a skill once, leaving your range slot |
697 | untouched, use L<use_skill> instead. |
688 | untouched, use L<use_skill> instead. |
698 | |
689 | |
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690 | |
699 | =head2 rename |
691 | =head2 rename |
700 | |
692 | |
701 | Changes/removes the custom name of given item (or the marked one). |
693 | Changes/removes the custom name of given item (or the marked one). |
702 | |
694 | |
703 | rename oldname to newname |
695 | rename oldname to newname |
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710 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
702 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
711 | will be restored. |
703 | will be restored. |
712 | |
704 | |
713 | Note: maximum allowed name length is 127 characters. |
705 | Note: maximum allowed name length is 127 characters. |
714 | |
706 | |
715 | =head2 reply |
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716 | |
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717 | reply <message> |
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718 | |
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719 | Similar to tell, but instead of having to supply a username, it replies |
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720 | to the last player that sent you a tell. This is a bit racy (e.g. when |
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721 | somebody else tells you something while you type and you do not realise |
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722 | that), so be careful not to supply confidential information in the |
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723 | message. |
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724 | |
707 | |
725 | =head2 resistances |
708 | =head2 resistances |
726 | |
709 | |
727 | This shows you the resistances you have to specific attack types. |
710 | This shows you the resistances you have to specific attack types. |
728 | If you have for example "cold +20", it means you get 20% damage done |
711 | If you have for example "cold +20", it means you get 20% damage done |
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902 | thrown away. God-given items can not be thrown. You need the skill throwing |
885 | thrown away. God-given items can not be thrown. You need the skill throwing |
903 | for this to work. |
886 | for this to work. |
904 | |
887 | |
905 | =head2 time |
888 | =head2 time |
906 | |
889 | |
907 | Shows the Crossfire in-game time, not the server time. It looks like this: |
890 | Shows the Deliantra in-game time, not the server time. It looks like this: |
908 | |
891 | |
909 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
892 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
910 | The 2nd Day of the Month of the Frost Giant, Year 63 |
893 | The 2nd Day of the Month of the Frost Giant, Year 63 |
911 | Time of Year: The Season of New Year |
894 | Time of Year: The Season of New Year |
912 | |
895 | |
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996 | |
979 | |
997 | |
980 | |
998 | =head1 Authors |
981 | =head1 Authors |
999 | |
982 | |
1000 | Parts of this document were originally taken from the crossfire server |
983 | Parts of this document were originally taken from the crossfire server |
1001 | help files with unknwon authors. |
984 | help files with unknown authors. |
1002 | |
985 | |
1003 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
986 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1004 | Steenhoven and Marc A. Lehmann. |
987 | Steenhoven and Marc A. Lehmann. |
1005 | |
988 | |