1 | =begin comment |
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2 | |
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3 | *** |
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4 | *** WARNING: |
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5 | *** This file resides in both CFPlus/pod/ and server/pod/ |
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6 | *** Only ever edit the version in CFPlus/pod/ and run |
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7 | *** ./copy_pod inside server/pod/ to update that copy. |
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8 | *** |
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9 | |
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10 | =end |
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11 | |
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12 | =head1 Crossfire+ Command ListingX<command> |
1 | =head1 Crossfire+ Command ListingX<command> |
13 | |
2 | |
14 | =head2 accept-invitation |
3 | =head2 accept-invitation |
15 | |
4 | |
16 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
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404 | 'help traps for help with finding |
393 | 'help traps for help with finding |
405 | and disarming traps |
394 | and disarming traps |
406 | |
395 | |
407 | =head2 killpets |
396 | =head2 killpets |
408 | |
397 | |
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398 | killpets [name] |
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399 | |
409 | The killpets command is a quick and convenient way |
400 | The killpets command is a quick and convenient way |
410 | to get rid of all your pets when they are no longer |
401 | to get rid of all your pets when they are no longer |
411 | useful or are getting in the way. Any equipment |
402 | useful or are getting in the way. Any equipment |
412 | they had will be left behind, but you will get no |
403 | they had will be left behind, but you will get no |
413 | experience for their death. However, it kills them |
404 | experience for their death. However, it kills them |
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418 | but not bees. If a number is specified, the pet |
409 | but not bees. If a number is specified, the pet |
419 | corresponding to that number is killed. |
410 | corresponding to that number is killed. |
420 | |
411 | |
421 | =head2 listen |
412 | =head2 listen |
422 | |
413 | |
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414 | listen <listen-level> |
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415 | |
423 | Listen, sets the level of messages you will hear. |
416 | Listen sets the level of messages you will hear. |
424 | Priorities are defined as follows: |
417 | Priorities are defined as follows: |
425 | |
418 | |
426 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
419 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
427 | 1 - Only messages that have to do with yourself. |
420 | 1 - Only messages that have to do with yourself. |
428 | 2 - Emergency calls from other users |
421 | 2 - Emergency calls from other users |
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450 | The rest is information the mapper may or may not provide. Often, this is |
443 | The rest is information the mapper may or may not provide. Often, this is |
451 | the mapper's name, email and map creation date as this example shows. |
444 | the mapper's name, email and map creation date as this example shows. |
452 | |
445 | |
453 | =head2 maps |
446 | =head2 maps |
454 | |
447 | |
455 | Shows a list of maps that are currently being visited or have been visited. |
448 | [crossfire+] |
456 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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457 | |
449 | |
458 | Path: The last part of the map path |
450 | maps <mapname> |
459 | Pl: Players on the map. |
451 | |
460 | PlM: Players on the map recounted (should be the same as Pl). |
452 | Shows a list of maps matching the regex <mapname> that are currently being |
461 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
453 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
462 | 3) currently loading or 4) currently saving. |
454 | |
463 | TO: Timeout, when the map is swapped to disk. |
455 | =over 4 |
464 | Dif: Map difficulty. |
456 | |
465 | Reset: Real server time when the map is going to reset. |
457 | =item Pl: the number of players on that map currently. |
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458 | |
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459 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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460 | |
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461 | The server keeps maps in memory only for a short time (by default about |
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462 | 40 seconds). After that time, it saves them to disk. As the server loads |
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463 | most maps in the background it is possible that you can see a map that is |
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464 | currently being loaded, but thats rare, as loading a map is fast. |
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465 | |
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466 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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467 | |
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468 | The server by default tries to save each map at least every 20 seconds if |
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469 | it changed, so in case of a disastrous crash (one where the server cannot |
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470 | emergency save), at most 20 seconds of gameplay are lost. |
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471 | |
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472 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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473 | |
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474 | Most maps will not reset as long as players are on it, and usually the |
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475 | reset counter only starts going down when all players left the map. |
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476 | |
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477 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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478 | |
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479 | =back |
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480 | |
466 | |
481 | |
467 | =head2 mark |
482 | =head2 mark |
468 | |
483 | |
469 | B<mark> is used to mark items for items that apply other items. Examples of |
484 | B<mark> is used to mark items for items that apply other items. Examples of |
470 | these are flint & steel marked for apply torches, a weapon marked for |
485 | these are flint & steel marked for apply torches, a weapon marked for |
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559 | 'help traps for help with finding |
574 | 'help traps for help with finding |
560 | and disarming traps |
575 | and disarming traps |
561 | |
576 | |
562 | =head2 output-count |
577 | =head2 output-count |
563 | |
578 | |
564 | output-sync controls how often information is sent to the screen. Each |
579 | output-count [lines] |
565 | buffer has its own time value, and will be flushed independantly. The |
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566 | default value is 16 ticks (about 2 seconds). |
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567 | |
580 | |
568 | output-count sets after how many messages of the same type, they are |
581 | output-count sets after how many messages of the same type, they are |
569 | then printed out. If the value was 10, then after killing ten orcs, the |
582 | then printed out. If the value was 10, then after killing ten orcs, the |
570 | message '10 times you kill orc' would be printed out. The default value is |
583 | message '10 times you kill orc' would be printed out. The default value is |
571 | 1 - this means that all messages get printed out as they are requested - |
584 | 1 - this means that all messages get printed out as they are requested - |
572 | buffering is disabled in this regard. |
585 | buffering is disabled in this regard. |
573 | |
586 | |
574 | See also L<output-sync>. |
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575 | |
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576 | =head2 output-sync |
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577 | |
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578 | output-sync controls how often information is sent to the screen. Each |
587 | output-sync controls how often information is sent to the screen. Each |
579 | buffer has its own time value, and will be flushed independantly. The |
588 | buffer has its own time value, and will be flushed independantly. The |
580 | default value is 16 ticks (about 2 seconds). |
589 | default value is usually less than a second. |
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590 | |
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591 | See also L<output-sync>. |
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592 | |
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593 | =head2 output-rate [bytes per second] |
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594 | |
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595 | Show the current setting of the output-rate, or set it to the provided |
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596 | value. The server will try not to send (much) more than this many bytes |
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597 | per second to your client. If the rate is exceeded, the server tries to |
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598 | hold back less important information (such as new images), to increase |
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599 | responsiveness. The server-side default is usually quite high, around |
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600 | 100000, so if you have a slow link and want to be able to control your |
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601 | character even when downloading faces, set this to a lower value, such as |
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602 | 7000 (for ISDN). |
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603 | |
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604 | =head2 output-sync |
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605 | |
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606 | output-sync [seconds] |
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607 | |
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608 | output-sync controls how often information is sent to the screen. Each |
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609 | buffer has its own time value, and will be flushed independantly. The |
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610 | default value is usually less than a second. |
581 | |
611 | |
582 | output-count sets after how many messages of the same type, they are |
612 | output-count sets after how many messages of the same type, they are |
583 | then printed out. If the value was 10, then after killing ten orcs, the |
613 | then printed out. If the value was 10, then after killing ten orcs, the |
584 | message '10 times you kill orc' would be printed out. The default value is |
614 | message '10 times you kill orc' would be printed out. The default value is |
585 | 1 - this means that all messages get printed out as they are requested - |
615 | 1 - this means that all messages get printed out as they are requested - |
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744 | If you just want to invoke a skill once, leaving your range slot |
774 | If you just want to invoke a skill once, leaving your range slot |
745 | untouched, use L<use_skill> instead. |
775 | untouched, use L<use_skill> instead. |
746 | |
776 | |
747 | =head2 rename |
777 | =head2 rename |
748 | |
778 | |
749 | Changes the custom name of an item. |
779 | Changes/removes the custom name of given item (or the marked one). |
750 | |
780 | |
751 | rename <item name> to <new name> |
781 | rename oldname to newname |
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782 | rename "old item name" to "new item name" |
752 | |
783 | |
753 | (Note: the angle brackets (<>) are mandatory and part of the syntax) |
784 | If either of the names contain spaces, you have to use the C<">-form, |
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785 | otherwise you can just write the name as-is. If you omit the old name, the |
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786 | marked item will be used instead. |
754 | |
787 | |
755 | If '<item name>' is omitted, defaults to marked item. |
788 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
756 | |
789 | will be restored. |
757 | If 'to <new name>' is omitted, clears the custom name. |
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758 | |
790 | |
759 | Note: maximum allowed name length is 127 characters. |
791 | Note: maximum allowed name length is 127 characters. |
760 | |
792 | |
761 | =head2 reply |
793 | =head2 reply |
762 | |
794 | |
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978 | |
1010 | |
979 | unignore <login> |
1011 | unignore <login> |
980 | |
1012 | |
981 | Cancels all ignores set for the specified login. See B<ignore>. |
1013 | Cancels all ignores set for the specified login. See B<ignore>. |
982 | |
1014 | |
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1015 | =head2 uptime |
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1016 | |
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1017 | Tells you something about the time the server was started and how long ago |
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1018 | that was. |
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1019 | |
983 | =head2 use_skill |
1020 | =head2 use_skill |
984 | |
1021 | |
985 | use_skill <name of skill> |
1022 | use_skill <name of skill> |
986 | |
1023 | |
987 | Uses the given L<skill|pod/skill_help> immediately, once. See also |
1024 | Uses the given L<skill|pod/skill_help> immediately, once. See also |