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175 | will be dropped. A collection of 5 scrolls will not be dropped. |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
176 | |
177 | See also B<dropall> and mouse button control within client for dropping |
177 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
178 | objects. |
179 | |
179 | |
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180 | |
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181 | =head2 cointoss |
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182 | |
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183 | Tosses a coin and reports the outcome to you and other players on the same |
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184 | map, much like the say command does. |
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185 | |
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186 | |
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187 | =head2 orcknuckle |
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188 | |
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189 | Throws your orcknuckle set and reports the outcome to you and other |
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190 | players on the same map, much like the say command does. Your first |
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191 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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192 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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193 | I<orc>. |
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194 | |
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195 | |
180 | =head2 dropall |
196 | =head2 dropall |
181 | |
197 | |
182 | dropall [type] |
198 | dropall [type] |
183 | |
199 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
200 | B<dropall> drops all items in your inventory to the ground, excepting |
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447 | emergency save), at most 20 seconds of gameplay are lost. |
463 | emergency save), at most 20 seconds of gameplay are lost. |
448 | |
464 | |
449 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
465 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
450 | |
466 | |
451 | Most maps will not reset as long as players are on it, and usually the |
467 | Most maps will not reset as long as players are on it, and usually the |
452 | reset counter only starts going down when all players left the map. |
468 | reset counter only starts going down when all players left the map. Some |
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469 | maps will never reset in the common sense, these are usually marked with a |
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470 | very high number (sucha s C<1e+99>). |
453 | |
471 | |
454 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
472 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
455 | |
473 | |
456 | =back |
474 | =back |
457 | |
475 | |
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492 | buffer has its own time value, and will be flushed independantly. The |
510 | buffer has its own time value, and will be flushed independantly. The |
493 | default value is usually less than a second. |
511 | default value is usually less than a second. |
494 | |
512 | |
495 | See also L<output-sync>. |
513 | See also L<output-sync>. |
496 | |
514 | |
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515 | =head2 output-rate |
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516 | |
497 | =head2 output-rate [bytes per second] |
517 | output-rate [bytes per second] |
498 | |
518 | |
499 | Show the current setting of the output-rate, or set it to the provided |
519 | Show the current setting of the output-rate, or set it to the provided |
500 | value. The server will try not to send (much) more than this many bytes |
520 | value. The server will try very hard not to send more than this many bytes |
501 | per second to your client. If the rate is exceeded, the server tries to |
521 | per second to your client. If the rate is exceeded, the server tries to |
502 | hold back less important information (such as new images), to increase |
522 | hold back less important information (such as new images) to increase |
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523 | responsiveness. |
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524 | |
503 | responsiveness. The server-side default is usually quite high, around |
525 | The server-side default is usually quite high, around 100000. If the |
504 | 100000, so if you have a slow link and want to be able to control your |
526 | server is running on a Linux kernel, it will adjust to the actual |
505 | character even when downloading faces, set this to a lower value, such as |
527 | bandwidth available, and output-rate only sets an upper bound. That is, |
506 | 7000 (for ISDN). |
528 | the server will automatically set an optimal send rate and adjusting your |
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529 | output-rate is not required. |
507 | |
530 | |
508 | =head2 output-sync |
531 | =head2 output-sync |
509 | |
532 | |
510 | output-sync [seconds] |
533 | output-sync [seconds] |
511 | |
534 | |
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628 | Goldcoins have a value density of 66, |
651 | Goldcoins have a value density of 66, |
629 | |
652 | |
630 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
653 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
631 | Artifacts are also picked up. |
654 | Artifacts are also picked up. |
632 | |
655 | |
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656 | |
633 | =head2 prepare |
657 | =head2 prepare |
634 | |
658 | |
635 | The same as cast. Usage: |
659 | The same as cast. Usage: |
636 | |
660 | |
637 | prepare <spell> |
661 | prepare <spell> |
638 | |
662 | |
639 | =head2 X<quests>quests (|finished|.*) |
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640 | |
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641 | The quests command lists the quests you are doing or have completed. |
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642 | |
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643 | Parameters are: |
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644 | |
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645 | =over 4 |
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646 | |
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647 | =item no arguments: displays current quests. |
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648 | |
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649 | =item B<finished>: displays finished quests; |
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650 | |
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651 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
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652 | |
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653 | =back |
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654 | |
663 | |
655 | =head2 quit |
664 | =head2 quit |
656 | |
665 | |
657 | Deletes your character from the server. If you want to quit the session |
666 | Deletes your character from the server. If you want to quit the session |
658 | without deleting your character, you must use a I<Bed to Reality>. Find a |
667 | without deleting your character, you must use a I<Bed to Reality>. Find a |
659 | bed (probably in a building close to where you entered the game), get on |
668 | bed (probably in a building close to where you entered the game), get on |
660 | top of it, and apply it using B<Tab> ro the B<apply> command. |
669 | top of it, and apply it using B<Tab> ro the B<apply> command. |
661 | |
670 | |
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671 | |
662 | =head2 range |
672 | =head2 range |
663 | |
673 | |
664 | Your range weapon can be one of several weapons, a spell you cast, a |
674 | Your range weapon can be one of several weapons, a spell you cast, a |
665 | bow-and-arrow, a rod, or a wand, to name a few. |
675 | bow-and-arrow, a rod, or a wand, to name a few. |
666 | |
676 | |
667 | Your range weapon is fired when you press SHIFT-direction, and will be |
677 | Your range weapon is fired when you press SHIFT-direction, and will be |
668 | fired in that direction. |
678 | fired in that direction. |
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679 | |
669 | |
680 | |
670 | =head2 ready_skill |
681 | =head2 ready_skill |
671 | |
682 | |
672 | ready_skill <name of skill> |
683 | ready_skill <name of skill> |
673 | |
684 | |
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676 | readied, some need to be actively used by "firing" them. |
687 | readied, some need to be actively used by "firing" them. |
677 | |
688 | |
678 | If you just want to invoke a skill once, leaving your range slot |
689 | If you just want to invoke a skill once, leaving your range slot |
679 | untouched, use L<use_skill> instead. |
690 | untouched, use L<use_skill> instead. |
680 | |
691 | |
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692 | |
681 | =head2 rename |
693 | =head2 rename |
682 | |
694 | |
683 | Changes/removes the custom name of given item (or the marked one). |
695 | Changes/removes the custom name of given item (or the marked one). |
684 | |
696 | |
685 | rename oldname to newname |
697 | rename oldname to newname |
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… | |
692 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
704 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
693 | will be restored. |
705 | will be restored. |
694 | |
706 | |
695 | Note: maximum allowed name length is 127 characters. |
707 | Note: maximum allowed name length is 127 characters. |
696 | |
708 | |
697 | =head2 reply |
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698 | |
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699 | reply <message> |
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700 | |
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701 | Similar to tell, but instead of having to supply a username, it replies |
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702 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
703 | somebody else tells you something while you type and you do not realise |
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704 | that), so be careful not to supply confidential information in the |
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705 | message. |
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706 | |
709 | |
707 | =head2 resistances |
710 | =head2 resistances |
708 | |
711 | |
709 | This shows you the resistances you have to specific attack types. |
712 | This shows you the resistances you have to specific attack types. |
710 | If you have for example "cold +20", it means you get 20% damage done |
713 | If you have for example "cold +20", it means you get 20% damage done |