1 | =head1 Crossfire TRT Command ListingX<command> |
1 | =head1 Deliantra Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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175 | will be dropped. A collection of 5 scrolls will not be dropped. |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
176 | |
177 | See also B<dropall> and mouse button control within client for dropping |
177 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
178 | objects. |
179 | |
179 | |
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180 | |
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181 | =head2 cointoss |
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182 | |
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183 | Tosses a coin and reports the outcome to you and other players on the same |
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184 | map, much like the say command does. |
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185 | |
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186 | |
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187 | =head2 orcknuckle |
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188 | |
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189 | Throws your orcknuckle set and reports the outcome to you and other |
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190 | players on the same map, much like the say command does. Your first |
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191 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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192 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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193 | I<orc>. |
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194 | |
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195 | |
180 | =head2 dropall |
196 | =head2 dropall |
181 | |
197 | |
182 | dropall [type] |
198 | dropall [type] |
183 | |
199 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
200 | B<dropall> drops all items in your inventory to the ground, excepting |
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420 | The rest is information the mapper may or may not provide. Often, this is |
436 | The rest is information the mapper may or may not provide. Often, this is |
421 | the mapper's name, email and map creation date as this example shows. |
437 | the mapper's name, email and map creation date as this example shows. |
422 | |
438 | |
423 | =head2 maps |
439 | =head2 maps |
424 | |
440 | |
425 | [crossfire+] |
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426 | |
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427 | maps <mapname> |
441 | maps <mapname> |
428 | |
442 | |
429 | Shows a list of maps matching the regex <mapname> that are currently being |
443 | Shows a list of maps matching the regex <mapname> that are currently being |
430 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
444 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
431 | |
445 | |
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447 | emergency save), at most 20 seconds of gameplay are lost. |
461 | emergency save), at most 20 seconds of gameplay are lost. |
448 | |
462 | |
449 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
463 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
450 | |
464 | |
451 | Most maps will not reset as long as players are on it, and usually the |
465 | Most maps will not reset as long as players are on it, and usually the |
452 | reset counter only starts going down when all players left the map. |
466 | reset counter only starts going down when all players left the map. Some |
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467 | maps will never reset in the common sense, these are usually marked with a |
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468 | very high number (sucha s C<1e+99>). |
453 | |
469 | |
454 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
470 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
455 | |
471 | |
456 | =back |
472 | =back |
457 | |
473 | |
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492 | buffer has its own time value, and will be flushed independantly. The |
508 | buffer has its own time value, and will be flushed independantly. The |
493 | default value is usually less than a second. |
509 | default value is usually less than a second. |
494 | |
510 | |
495 | See also L<output-sync>. |
511 | See also L<output-sync>. |
496 | |
512 | |
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513 | =head2 output-rate |
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514 | |
497 | =head2 output-rate [bytes per second] |
515 | output-rate [bytes per second] |
498 | |
516 | |
499 | Show the current setting of the output-rate, or set it to the provided |
517 | Show the current setting of the output-rate, or set it to the provided |
500 | value. The server will try not to send (much) more than this many bytes |
518 | value. The server will try very hard not to send more than this many bytes |
501 | per second to your client. If the rate is exceeded, the server tries to |
519 | per second to your client. If the rate is exceeded, the server tries to |
502 | hold back less important information (such as new images), to increase |
520 | hold back less important information (such as new images) to increase |
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521 | responsiveness. |
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522 | |
503 | responsiveness. The server-side default is usually quite high, around |
523 | The server-side default is usually quite high, around 100000. If the |
504 | 100000, so if you have a slow link and want to be able to control your |
524 | server is running on a Linux kernel, it will adjust to the actual |
505 | character even when downloading faces, set this to a lower value, such as |
525 | bandwidth available, and output-rate only sets an upper bound. That is, |
506 | 7000 (for ISDN). |
526 | the server will automatically set an optimal send rate and adjusting your |
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527 | output-rate is not required. |
507 | |
528 | |
508 | =head2 output-sync |
529 | =head2 output-sync |
509 | |
530 | |
510 | output-sync [seconds] |
531 | output-sync [seconds] |
511 | |
532 | |
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628 | Goldcoins have a value density of 66, |
649 | Goldcoins have a value density of 66, |
629 | |
650 | |
630 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
651 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
631 | Artifacts are also picked up. |
652 | Artifacts are also picked up. |
632 | |
653 | |
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654 | |
633 | =head2 prepare |
655 | =head2 prepare |
634 | |
656 | |
635 | The same as cast. Usage: |
657 | The same as cast. Usage: |
636 | |
658 | |
637 | prepare <spell> |
659 | prepare <spell> |
638 | |
660 | |
639 | =head2 X<quests>quests (|finished|.*) |
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640 | |
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641 | The quests command lists the quests you are doing or have completed. |
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642 | |
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643 | Parameters are: |
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644 | |
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645 | =over 4 |
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646 | |
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647 | =item no arguments: displays current quests. |
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648 | |
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649 | =item B<finished>: displays finished quests; |
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650 | |
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651 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
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652 | |
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653 | =back |
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654 | |
661 | |
655 | =head2 quit |
662 | =head2 quit |
656 | |
663 | |
657 | Deletes your character from the server. If you want to quit the session |
664 | Deletes your character from the server. If you want to quit the session |
658 | without deleting your character, you must use a I<Bed to Reality>. Find a |
665 | without deleting your character, you must use a I<Bed to Reality>. Find a |
659 | bed (probably in a building close to where you entered the game), get on |
666 | bed (probably in a building close to where you entered the game), get on |
660 | top of it, and apply it using B<Tab> ro the B<apply> command. |
667 | top of it, and apply it using B<Tab> ro the B<apply> command. |
661 | |
668 | |
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669 | |
662 | =head2 range |
670 | =head2 range |
663 | |
671 | |
664 | Your range weapon can be one of several weapons, a spell you cast, a |
672 | Your range weapon can be one of several weapons, a spell you cast, a |
665 | bow-and-arrow, a rod, or a wand, to name a few. |
673 | bow-and-arrow, a rod, or a wand, to name a few. |
666 | |
674 | |
667 | Your range weapon is fired when you press SHIFT-direction, and will be |
675 | Your range weapon is fired when you press SHIFT-direction, and will be |
668 | fired in that direction. |
676 | fired in that direction. |
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677 | |
669 | |
678 | |
670 | =head2 ready_skill |
679 | =head2 ready_skill |
671 | |
680 | |
672 | ready_skill <name of skill> |
681 | ready_skill <name of skill> |
673 | |
682 | |
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676 | readied, some need to be actively used by "firing" them. |
685 | readied, some need to be actively used by "firing" them. |
677 | |
686 | |
678 | If you just want to invoke a skill once, leaving your range slot |
687 | If you just want to invoke a skill once, leaving your range slot |
679 | untouched, use L<use_skill> instead. |
688 | untouched, use L<use_skill> instead. |
680 | |
689 | |
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690 | |
681 | =head2 rename |
691 | =head2 rename |
682 | |
692 | |
683 | Changes/removes the custom name of given item (or the marked one). |
693 | Changes/removes the custom name of given item (or the marked one). |
684 | |
694 | |
685 | rename oldname to newname |
695 | rename oldname to newname |
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692 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
702 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
693 | will be restored. |
703 | will be restored. |
694 | |
704 | |
695 | Note: maximum allowed name length is 127 characters. |
705 | Note: maximum allowed name length is 127 characters. |
696 | |
706 | |
697 | =head2 reply |
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698 | |
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699 | reply <message> |
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700 | |
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701 | Similar to tell, but instead of having to supply a username, it replies |
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702 | to the last player that sent you a tell. This is a bit racy (e.g. when |
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703 | somebody else tells you something while you type and you do not realise |
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704 | that), so be careful not to supply confidential information in the |
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705 | message. |
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706 | |
707 | |
707 | =head2 resistances |
708 | =head2 resistances |
708 | |
709 | |
709 | This shows you the resistances you have to specific attack types. |
710 | This shows you the resistances you have to specific attack types. |
710 | If you have for example "cold +20", it means you get 20% damage done |
711 | If you have for example "cold +20", it means you get 20% damage done |
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884 | thrown away. God-given items can not be thrown. You need the skill throwing |
885 | thrown away. God-given items can not be thrown. You need the skill throwing |
885 | for this to work. |
886 | for this to work. |
886 | |
887 | |
887 | =head2 time |
888 | =head2 time |
888 | |
889 | |
889 | Shows the Crossfire in-game time, not the server time. It looks like this: |
890 | Shows the Deliantra in-game time, not the server time. It looks like this: |
890 | |
891 | |
891 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
892 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
892 | The 2nd Day of the Month of the Frost Giant, Year 63 |
893 | The 2nd Day of the Month of the Frost Giant, Year 63 |
893 | Time of Year: The Season of New Year |
894 | Time of Year: The Season of New Year |
894 | |
895 | |
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978 | |
979 | |
979 | |
980 | |
980 | =head1 Authors |
981 | =head1 Authors |
981 | |
982 | |
982 | Parts of this document were originally taken from the crossfire server |
983 | Parts of this document were originally taken from the crossfire server |
983 | help files with unknwon authors. |
984 | help files with unknown authors. |
984 | |
985 | |
985 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
986 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
986 | Steenhoven and Marc A. Lehmann. |
987 | Steenhoven and Marc A. Lehmann. |
987 | |
988 | |