1 | =begin comment |
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2 | |
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3 | *** |
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4 | *** WARNING: |
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5 | *** This file resides in both CFPlus/pod/ and server/pod/ |
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6 | *** Only ever edit the version in CFPlus/pod/ and run |
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7 | *** ./copy_pod inside server/pod/ to update that copy. |
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8 | *** |
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9 | |
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10 | =end |
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11 | |
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12 | =head1 Crossfire+ Command ListingX<command> |
1 | =head1 Crossfire TRT Command ListingX<command> |
13 | |
2 | |
14 | =head2 accept-invitation |
3 | =head2 accept-invitation |
15 | |
4 | |
16 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
17 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
… | |
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263 | =head2 gsay |
252 | =head2 gsay |
264 | |
253 | |
265 | If you are in a party (party join or party form), you will be able to message |
254 | If you are in a party (party join or party form), you will be able to message |
266 | only your party. Even people standing right next to you can't hear it. |
255 | only your party. Even people standing right next to you can't hear it. |
267 | |
256 | |
268 | =head2 golem |
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269 | |
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270 | ERROR: not a command, but another help topic => move to a different file maybe? |
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271 | |
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272 | Golems are creatures that the player has some control over. Note that many |
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273 | summoned creatures are considered golems, even if they are not called |
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274 | golems. |
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275 | |
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276 | If you have a golem in control your spell type will be listed as golem, |
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277 | with the creature name in parantheses. |
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278 | |
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279 | To control your golem, just press the fire key in the direction you want |
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280 | your golem to move. Your golem will then start moving in that direction, |
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281 | and keep moving in that direction until you change its direction. |
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282 | |
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283 | Note that once you leave the map that the golem is on, the golem will |
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284 | disappear. Also, once you select another spell to cast, or change your |
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285 | range type, your golem will disappear. |
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286 | |
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287 | =head2 help |
257 | =head2 help |
288 | |
258 | |
289 | Gives you online help for the command or help topic specified. |
259 | Gives you online help for the command or help topic specified. |
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260 | |
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261 | =head2 hintmode (show|mark|hide) |
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262 | |
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263 | hintmode show|mark|hide |
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264 | |
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265 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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266 | hints that sometimes help you to solve a puzzle or manage a situation |
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267 | better than without. You can change the display of these hints with this |
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268 | command: |
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269 | |
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270 | =over 4 |
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271 | |
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272 | =item show |
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273 | |
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274 | Show the hints (the default mode). |
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275 | |
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276 | =item mark |
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277 | |
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278 | Do not show the hints themselves, but notify you when a hint would have |
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279 | been available. |
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280 | |
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281 | =item hide |
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282 | |
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283 | Hide all hints: You will not be able to tell wether there is a hint |
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284 | available or not. |
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285 | |
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286 | =back |
290 | |
287 | |
291 | =head2 hiscore |
288 | =head2 hiscore |
292 | |
289 | |
293 | Shows a list of the highest level players in the game. |
290 | Shows a list of the highest level players in the game. |
294 | |
291 | |
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353 | One can never transport from nor to an unholy place. That means, one can |
350 | One can never transport from nor to an unholy place. That means, one can |
354 | not be saved out of jail using invite. |
351 | not be saved out of jail using invite. |
355 | |
352 | |
356 | =head2 invoke |
353 | =head2 invoke |
357 | |
354 | |
358 | The invoke command is used |
355 | The invoke command is used to cast a spell immediately, or when it is |
359 | to cast a spell immediately, |
356 | necessary to give a parameter to the spell. Invoke will not set the range |
360 | or when it is necessary to give |
357 | weapon. |
361 | a parameter to the spell. Invoke |
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362 | will not set the range weapon. |
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363 | |
358 | |
364 | Examples: |
359 | Examples: |
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360 | |
365 | 'invoke restoration |
361 | invoke restoration |
366 | 'invoke magic rune of large fireball |
362 | invoke magic rune of large fireball |
367 | 'invoke reincarnation of Iamdead |
363 | invoke reincarnation of Iamdead |
368 | 'invoke create food of waybread |
364 | invoke create food of waybread |
369 | |
365 | |
370 | It is very helpful to bind healing |
366 | It is very helpful to bind healing spells to keys, for example go to your |
371 | spells to keys like this: |
367 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
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368 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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369 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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370 | such as '1'. |
372 | |
371 | |
373 | 'bind invoke medium healing |
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374 | c |
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375 | |
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376 | the c key now casts medium healing |
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377 | instantly |
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378 | |
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379 | =head2 keys |
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380 | |
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381 | ERROR: not a command, but another help topic => move to a different file maybe? |
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382 | ERROR: its wrong anyways |
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383 | |
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384 | These are the basic movement |
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385 | keys: |
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386 | yku |
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387 | h l |
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388 | bjn |
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389 | |
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390 | Running is done by holding |
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391 | control and move. Running |
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392 | is recommended. |
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393 | |
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394 | Firing the range weapon (help range) |
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395 | is done by holding shift and |
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396 | move. |
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397 | |
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398 | 'help mouse for help on what the |
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399 | mouse buttons do. |
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400 | |
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401 | 'help melee for advice on how to |
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402 | fight |
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403 | |
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404 | 'help traps for help with finding |
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405 | and disarming traps |
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406 | |
372 | |
407 | =head2 killpets |
373 | =head2 killpets |
408 | |
374 | |
409 | killpets [name] |
375 | killpets [name] |
410 | |
376 | |
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454 | The rest is information the mapper may or may not provide. Often, this is |
420 | The rest is information the mapper may or may not provide. Often, this is |
455 | the mapper's name, email and map creation date as this example shows. |
421 | the mapper's name, email and map creation date as this example shows. |
456 | |
422 | |
457 | =head2 maps |
423 | =head2 maps |
458 | |
424 | |
459 | Shows a list of maps that are currently being visited or have been visited. |
425 | [crossfire+] |
460 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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461 | |
426 | |
462 | Path: The last part of the map path |
427 | maps <mapname> |
463 | Pl: Players on the map. |
428 | |
464 | PlM: Players on the map recounted (should be the same as Pl). |
429 | Shows a list of maps matching the regex <mapname> that are currently being |
465 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
430 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
466 | 3) currently loading or 4) currently saving. |
431 | |
467 | TO: Timeout, when the map is swapped to disk. |
432 | =over 4 |
468 | Dif: Map difficulty. |
433 | |
469 | Reset: Real server time when the map is going to reset. |
434 | =item Pl: the number of players on that map currently. |
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435 | |
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436 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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437 | |
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438 | The server keeps maps in memory only for a short time (by default about |
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439 | 40 seconds). After that time, it saves them to disk. As the server loads |
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440 | most maps in the background it is possible that you can see a map that is |
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441 | currently being loaded, but thats rare, as loading a map is fast. |
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442 | |
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443 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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444 | |
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445 | The server by default tries to save each map at least every 20 seconds if |
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446 | it changed, so in case of a disastrous crash (one where the server cannot |
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447 | emergency save), at most 20 seconds of gameplay are lost. |
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448 | |
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449 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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450 | |
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451 | Most maps will not reset as long as players are on it, and usually the |
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452 | reset counter only starts going down when all players left the map. |
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453 | |
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454 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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455 | |
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456 | =back |
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457 | |
470 | |
458 | |
471 | =head2 mark |
459 | =head2 mark |
472 | |
460 | |
473 | B<mark> is used to mark items for items that apply other items. Examples of |
461 | B<mark> is used to mark items for items that apply other items. Examples of |
474 | these are flint & steel marked for apply torches, a weapon marked for |
462 | these are flint & steel marked for apply torches, a weapon marked for |
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488 | |
476 | |
489 | =head2 motd |
477 | =head2 motd |
490 | |
478 | |
491 | Shows the message of the day. It takes no arguments. |
479 | Shows the message of the day. It takes no arguments. |
492 | |
480 | |
493 | =head2 melee |
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494 | |
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495 | ERROR: not a command, but another help topic => move to a different file maybe? |
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496 | |
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497 | You fight to kill monsters. You can either use magic or weapons. |
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498 | |
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499 | To use weapons, simply wield a weapon (and armour!) and move into the |
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500 | monster you want to attack. |
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501 | |
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502 | To use magic or bows, read |
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503 | 'help spells |
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504 | and |
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505 | 'help range |
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506 | and |
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507 | 'help cast |
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508 | and |
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509 | 'help invoke |
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510 | |
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511 | =head2 mode |
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512 | |
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513 | ERROR: not a command, but another help topic => move to a different file maybe? |
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514 | |
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515 | The mode commands are as follows: |
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516 | |
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517 | Applymode, adjusts how items are applied |
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518 | Bowmode, adjusts the way bows work |
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519 | Peaceful, sets how you react to other players |
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520 | Petmode, adjusts how your pets behave |
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521 | |
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522 | =head2 mouse |
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523 | |
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524 | ERROR: not a command, but another help topic => move to a different file maybe? |
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525 | |
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526 | The mouse isn't a great way to move your character. It'll work, but you'll |
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527 | be handicapped unless you use the keyboard for this. However, the mouse |
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528 | has the following inventory uses: |
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529 | |
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530 | Middle button on item: apply |
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531 | or equip |
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532 | |
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533 | Right button: drop or pickup |
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534 | item on ground |
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535 | |
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536 | Left button: info on item |
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537 | |
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538 | =head2 move |
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539 | |
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540 | ERROR: not a command, but another help topic => move to a different file maybe? |
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541 | ERROR: same as "keys"? |
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542 | |
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543 | These are the basic movement |
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544 | keys: |
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545 | yku |
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546 | h l |
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547 | bjn |
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548 | |
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549 | Running is done by holding |
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550 | control and move. Running |
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551 | is recommended. |
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552 | |
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553 | Firing the range weapon (help range) |
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554 | is done by holding shift and |
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555 | move. |
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556 | |
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557 | 'help mouse for help on what the |
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558 | mouse buttons do. |
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559 | |
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560 | 'help melee for advice on how to |
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561 | fight |
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562 | |
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563 | 'help traps for help with finding |
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564 | and disarming traps |
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565 | |
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566 | =head2 output-count |
481 | =head2 output-count |
567 | |
482 | |
568 | output-sync controls how often information is sent to the screen. Each |
483 | output-count [lines] |
569 | buffer has its own time value, and will be flushed independantly. The |
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570 | default value is 16 ticks (about 2 seconds). |
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571 | |
484 | |
572 | output-count sets after how many messages of the same type, they are |
485 | output-count sets after how many messages of the same type, they are |
573 | then printed out. If the value was 10, then after killing ten orcs, the |
486 | then printed out. If the value was 10, then after killing ten orcs, the |
574 | message '10 times you kill orc' would be printed out. The default value is |
487 | message '10 times you kill orc' would be printed out. The default value is |
575 | 1 - this means that all messages get printed out as they are requested - |
488 | 1 - this means that all messages get printed out as they are requested - |
576 | buffering is disabled in this regard. |
489 | buffering is disabled in this regard. |
577 | |
490 | |
578 | See also L<output-sync>. |
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579 | |
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580 | =head2 output-sync |
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581 | |
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582 | output-sync controls how often information is sent to the screen. Each |
491 | output-sync controls how often information is sent to the screen. Each |
583 | buffer has its own time value, and will be flushed independantly. The |
492 | buffer has its own time value, and will be flushed independantly. The |
584 | default value is 16 ticks (about 2 seconds). |
493 | default value is usually less than a second. |
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494 | |
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495 | See also L<output-sync>. |
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496 | |
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497 | =head2 output-rate [bytes per second] |
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498 | |
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499 | Show the current setting of the output-rate, or set it to the provided |
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500 | value. The server will try not to send (much) more than this many bytes |
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501 | per second to your client. If the rate is exceeded, the server tries to |
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502 | hold back less important information (such as new images), to increase |
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503 | responsiveness. The server-side default is usually quite high, around |
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504 | 100000, so if you have a slow link and want to be able to control your |
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505 | character even when downloading faces, set this to a lower value, such as |
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506 | 7000 (for ISDN). |
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507 | |
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508 | =head2 output-sync |
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509 | |
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510 | output-sync [seconds] |
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511 | |
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512 | output-sync controls how often information is sent to the screen. Each |
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513 | buffer has its own time value, and will be flushed independantly. The |
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514 | default value is usually less than a second. |
585 | |
515 | |
586 | output-count sets after how many messages of the same type, they are |
516 | output-count sets after how many messages of the same type, they are |
587 | then printed out. If the value was 10, then after killing ten orcs, the |
517 | then printed out. If the value was 10, then after killing ten orcs, the |
588 | message '10 times you kill orc' would be printed out. The default value is |
518 | message '10 times you kill orc' would be printed out. The default value is |
589 | 1 - this means that all messages get printed out as they are requested - |
519 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
757 | |
687 | |
758 | If either of the names contain spaces, you have to use the C<">-form, |
688 | If either of the names contain spaces, you have to use the C<">-form, |
759 | otherwise you can just write the name as-is. If you omit the old name, the |
689 | otherwise you can just write the name as-is. If you omit the old name, the |
760 | marked item will be used instead. |
690 | marked item will be used instead. |
761 | |
691 | |
762 | If the new name is empty (i.e. C<"">), then the custom name will be |
692 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
763 | removed from the item. |
693 | will be restored. |
764 | |
694 | |
765 | Note: maximum allowed name length is 127 characters. |
695 | Note: maximum allowed name length is 127 characters. |
766 | |
696 | |
767 | =head2 reply |
697 | =head2 reply |
768 | |
698 | |
… | |
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883 | Toggles between sound enabled and disabled. This has no relevance to the |
813 | Toggles between sound enabled and disabled. This has no relevance to the |
884 | sound settings of the client, it only governs wether the server will send |
814 | sound settings of the client, it only governs wether the server will send |
885 | sound effect command to the client and is enabled if the client supports |
815 | sound effect command to the client and is enabled if the client supports |
886 | sound (i.e. always for cfplus). |
816 | sound (i.e. always for cfplus). |
887 | |
817 | |
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818 | =head2 sourcecode |
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819 | |
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820 | This command displays the means to download the sourcecode (server code, |
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821 | maps and archetypes) used to implement this version of the game. |
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822 | |
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823 | Every player has the right to download and modify the source code of the |
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824 | server, as required by both the GNU General Public License and the GNU |
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825 | Affero General Public license. |
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826 | |
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827 | If you modify your version of the server, you will have to provide a means |
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828 | to download the modified sources (and resources) via this command. If you |
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829 | run an unmodified version of the server, the default will do. |
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830 | |
888 | =head2 statistics |
831 | =head2 statistics |
889 | |
832 | |
890 | B<statistics> shows various useful information about your character. |
833 | B<statistics> shows various useful information about your character. |
891 | None of the information it shows is stuff that is not contained in the |
834 | None of the information it shows is stuff that is not contained in the |
892 | documentation. |
835 | documentation. |
… | |
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961 | title <new title> |
904 | title <new title> |
962 | title clear # Sets your title back to your race. |
905 | title clear # Sets your title back to your race. |
963 | |
906 | |
964 | Dragons cannot set their title because it changes during the game. |
907 | Dragons cannot set their title because it changes during the game. |
965 | |
908 | |
966 | =head2 traps |
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967 | |
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968 | ERROR: not a command, but another help topic => move to a different file maybe? |
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969 | |
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970 | I recommend the following |
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971 | keybindings |
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972 | 'bind search |
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973 | s |
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974 | 'bind disarm |
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975 | d |
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976 | Then you can use the 's' and |
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977 | 'd' keys for searching for and |
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978 | disarming traps. |
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979 | |
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980 | Traps appear at random in doors and in chests. Search those before you |
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981 | open them up. Search by going near where you suspect a trap, and type 's' |
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982 | |
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983 | =head2 unignore |
909 | =head2 unignore |
984 | |
910 | |
985 | unignore <login> |
911 | unignore <login> |
986 | |
912 | |
987 | Cancels all ignores set for the specified login. See B<ignore>. |
913 | Cancels all ignores set for the specified login. See B<ignore>. |
… | |
… | |
1048 | |
974 | |
1049 | The wimpy level is the amount of health points (hp) that may be left before you |
975 | The wimpy level is the amount of health points (hp) that may be left before you |
1050 | automatically run away. This may be useful in hand-to-hand combats but should |
976 | automatically run away. This may be useful in hand-to-hand combats but should |
1051 | not be used when the opponent attacks with spells. |
977 | not be used when the opponent attacks with spells. |
1052 | |
978 | |
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979 | |
1053 | =head1 Authors |
980 | =head1 Authors |
1054 | |
981 | |
1055 | Parts of this document were originally taken from the crossfire server |
982 | Parts of this document were originally taken from the crossfire server |
1056 | help files with unknwon authors. |
983 | help files with unknwon authors. |
1057 | |
984 | |