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175 | will be dropped. A collection of 5 scrolls will not be dropped. |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
176 | |
177 | See also B<dropall> and mouse button control within client for dropping |
177 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
178 | objects. |
179 | |
179 | |
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180 | |
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181 | =head2 cointoss |
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182 | |
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183 | Tosses a coin and reports the outcome to you and other players on the same |
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184 | map, much like the say command does. |
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185 | |
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186 | |
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187 | =head2 orcknuckle |
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188 | |
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189 | Throws your orcknuckle set and reports the outcome to you and other |
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190 | players on the same map, much like the say command does. Your first |
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191 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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192 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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193 | I<orc>. |
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194 | |
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195 | |
180 | =head2 dropall |
196 | =head2 dropall |
181 | |
197 | |
182 | dropall [type] |
198 | dropall [type] |
183 | |
199 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
200 | B<dropall> drops all items in your inventory to the ground, excepting |
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256 | |
272 | |
257 | =head2 help |
273 | =head2 help |
258 | |
274 | |
259 | Gives you online help for the command or help topic specified. |
275 | Gives you online help for the command or help topic specified. |
260 | |
276 | |
261 | =head2 hintmode [show|mark|hide] |
277 | =head2 hintmode (show|mark|hide) |
262 | |
278 | |
263 | hintmode show|mark|hide |
279 | hintmode show|mark|hide |
264 | |
280 | |
265 | Sets the I<hint mode> to the given value: Throughout the game you can find |
281 | Sets the I<hint mode> to the given value: Throughout the game you can find |
266 | hints that sometimes help you to solve a puzzle or manage a situation |
282 | hints that sometimes help you to solve a puzzle or manage a situation |
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447 | emergency save), at most 20 seconds of gameplay are lost. |
463 | emergency save), at most 20 seconds of gameplay are lost. |
448 | |
464 | |
449 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
465 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
450 | |
466 | |
451 | Most maps will not reset as long as players are on it, and usually the |
467 | Most maps will not reset as long as players are on it, and usually the |
452 | reset counter only starts going down when all players left the map. |
468 | reset counter only starts going down when all players left the map. Some |
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469 | maps will never reset in the common sense, these are usually marked with a |
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470 | very high number (sucha s C<1e+99>). |
453 | |
471 | |
454 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
472 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
455 | |
473 | |
456 | =back |
474 | =back |
457 | |
475 | |
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692 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
710 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
693 | will be restored. |
711 | will be restored. |
694 | |
712 | |
695 | Note: maximum allowed name length is 127 characters. |
713 | Note: maximum allowed name length is 127 characters. |
696 | |
714 | |
697 | =head2 reply |
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698 | |
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699 | reply <message> |
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700 | |
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701 | Similar to tell, but instead of having to supply a username, it replies |
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702 | to the last player that sent you a tell. This is a bit racy (e.g. when |
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703 | somebody else tells you something while you type and you do not realise |
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704 | that), so be careful not to supply confidential information in the |
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705 | message. |
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706 | |
715 | |
707 | =head2 resistances |
716 | =head2 resistances |
708 | |
717 | |
709 | This shows you the resistances you have to specific attack types. |
718 | This shows you the resistances you have to specific attack types. |
710 | If you have for example "cold +20", it means you get 20% damage done |
719 | If you have for example "cold +20", it means you get 20% damage done |