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193 | =item B<weapons> |
193 | =item B<weapons> |
194 | |
194 | |
195 | Drops weapons, bows, and arrows. |
195 | Drops weapons, bows, and arrows. |
196 | |
196 | |
197 | =item B<armor> (armour) |
197 | =item B<armor> (armour) |
198 | |
198 | |
199 | Drops armor, shield, and helmets. |
199 | Drops armor, shield, and helmets. |
200 | |
200 | |
201 | =item B<misc> |
201 | =item B<misc> |
202 | |
202 | |
203 | Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
203 | Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
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281 | |
281 | |
282 | Shows a list of the highest level players in the game. |
282 | Shows a list of the highest level players in the game. |
283 | |
283 | |
284 | =head2 ignore |
284 | =head2 ignore |
285 | |
285 | |
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286 | ignore list |
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287 | |
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288 | Lists all players that you currently ignore. |
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289 | |
286 | ignore <player> <tell|shout|all> [timeout] |
290 | ignore <player> <tell|shout|all> [timeout] |
287 | |
291 | |
288 | This command ignores the specified messages (B<tell> ignores tells, |
292 | This command ignores the specified messages (B<tell> ignores tells, |
289 | B<shout> ignores chat and shout and all ignores everything from the given |
293 | B<shout> ignores chat and shout and all ignores everything from the given |
290 | user). |
294 | user). |
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293 | expires. The default is 24 (one day). The reason why all ignores expire |
297 | expires. The default is 24 (one day). The reason why all ignores expire |
294 | after a day by default is that most troublemakers stop soon after they are |
298 | after a day by default is that most troublemakers stop soon after they are |
295 | being ignored. |
299 | being ignored. |
296 | |
300 | |
297 | To revoke an ignore, use the B<unignore> command. |
301 | To revoke an ignore, use the B<unignore> command. |
298 | |
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299 | =head2 ignore list |
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300 | |
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301 | Lists all players that you currently ignore. |
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302 | |
302 | |
303 | =head2 inventory |
303 | =head2 inventory |
304 | |
304 | |
305 | Lists all items in your inventory along with their locked/applied/wielded |
305 | Lists all items in your inventory along with their locked/applied/wielded |
306 | status. Example: |
306 | status. Example: |
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392 | |
392 | |
393 | 'help traps for help with finding |
393 | 'help traps for help with finding |
394 | and disarming traps |
394 | and disarming traps |
395 | |
395 | |
396 | =head2 killpets |
396 | =head2 killpets |
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397 | |
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398 | killpets [name] |
397 | |
399 | |
398 | The killpets command is a quick and convenient way |
400 | The killpets command is a quick and convenient way |
399 | to get rid of all your pets when they are no longer |
401 | to get rid of all your pets when they are no longer |
400 | useful or are getting in the way. Any equipment |
402 | useful or are getting in the way. Any equipment |
401 | they had will be left behind, but you will get no |
403 | they had will be left behind, but you will get no |
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407 | but not bees. If a number is specified, the pet |
409 | but not bees. If a number is specified, the pet |
408 | corresponding to that number is killed. |
410 | corresponding to that number is killed. |
409 | |
411 | |
410 | =head2 listen |
412 | =head2 listen |
411 | |
413 | |
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414 | listen <listen-level> |
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415 | |
412 | Listen, sets the level of messages you will hear. |
416 | Listen sets the level of messages you will hear. |
413 | Priorities are defined as follows: |
417 | Priorities are defined as follows: |
414 | |
418 | |
415 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
419 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
416 | 1 - Only messages that have to do with yourself. |
420 | 1 - Only messages that have to do with yourself. |
417 | 2 - Emergency calls from other users |
421 | 2 - Emergency calls from other users |
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439 | The rest is information the mapper may or may not provide. Often, this is |
443 | The rest is information the mapper may or may not provide. Often, this is |
440 | the mapper's name, email and map creation date as this example shows. |
444 | the mapper's name, email and map creation date as this example shows. |
441 | |
445 | |
442 | =head2 maps |
446 | =head2 maps |
443 | |
447 | |
444 | Shows a list of maps that are currently being visited or have been visited. |
448 | [crossfire+] |
445 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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|
446 | |
449 | |
447 | Path: The last part of the map path |
450 | maps <mapname> |
448 | Pl: Players on the map. |
451 | |
449 | PlM: Players on the map recounted (should be the same as Pl). |
452 | Shows a list of maps matching the regex <mapname> that are currently being |
450 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
453 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
451 | 3) currently loading or 4) currently saving. |
454 | |
452 | TO: Timeout, when the map is swapped to disk. |
455 | =over 4 |
453 | Dif: Map difficulty. |
456 | |
454 | Reset: Real server time when the map is going to reset. |
457 | =item Pl: the number of players on that map currently. |
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458 | |
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459 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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460 | |
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461 | The server keeps maps in memory only for a short time (by default about |
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462 | 40 seconds). After that time, it saves them to disk. As the server loads |
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463 | most maps in the background it is possible that you can see a map that is |
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464 | currently being loaded, but thats rare, as loading a map is fast. |
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465 | |
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466 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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467 | |
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468 | The server by default tries to save each map at least every 20 seconds if |
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469 | it changed, so in case of a disastrous crash (one where the server cannot |
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470 | emergency save), at most 20 seconds of gameplay are lost. |
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471 | |
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472 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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473 | |
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474 | Most maps will not reset as long as players are on it, and usually the |
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475 | reset counter only starts going down when all players left the map. |
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476 | |
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477 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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478 | |
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479 | =back |
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480 | |
455 | |
481 | |
456 | =head2 mark |
482 | =head2 mark |
457 | |
483 | |
458 | B<mark> is used to mark items for items that apply other items. Examples of |
484 | B<mark> is used to mark items for items that apply other items. Examples of |
459 | these are flint & steel marked for apply torches, a weapon marked for |
485 | these are flint & steel marked for apply torches, a weapon marked for |
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559 | message '10 times you kill orc' would be printed out. The default value is |
585 | message '10 times you kill orc' would be printed out. The default value is |
560 | 1 - this means that all messages get printed out as they are requested - |
586 | 1 - this means that all messages get printed out as they are requested - |
561 | buffering is disabled in this regard. |
587 | buffering is disabled in this regard. |
562 | |
588 | |
563 | See also L<output-sync>. |
589 | See also L<output-sync>. |
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590 | |
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591 | =head2 output-rate [bytes per second] |
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592 | |
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593 | Show the current setting of the output-rate, or set it to the provided |
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594 | value. The server will try not to send (much) more than this many bytes |
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595 | per second to your client. If the rate is exceeded, the server tries to |
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596 | hold back less important information (such as new images), to increase |
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597 | responsiveness. The server-side default is usually quite high, around |
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598 | 100000, so if you have a slow link and want to be able to control your |
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599 | character even when downloading faces, set this to a lower value, such as |
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600 | 7000 (for ISDN). |
564 | |
601 | |
565 | =head2 output-sync |
602 | =head2 output-sync |
566 | |
603 | |
567 | output-sync controls how often information is sent to the screen. Each |
604 | output-sync controls how often information is sent to the screen. Each |
568 | buffer has its own time value, and will be flushed independantly. The |
605 | buffer has its own time value, and will be flushed independantly. The |
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733 | If you just want to invoke a skill once, leaving your range slot |
770 | If you just want to invoke a skill once, leaving your range slot |
734 | untouched, use L<use_skill> instead. |
771 | untouched, use L<use_skill> instead. |
735 | |
772 | |
736 | =head2 rename |
773 | =head2 rename |
737 | |
774 | |
738 | Changes the custom name of an item. |
775 | Changes/removes the custom name of given item (or the marked one). |
739 | |
776 | |
740 | rename <item name> to <new name> |
777 | rename oldname to newname |
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778 | rename "old item name" to "new item name" |
741 | |
779 | |
742 | (Note: the angle brackets (<>) are mandatory and part of the syntax) |
780 | If either of the names contain spaces, you have to use the C<">-form, |
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781 | otherwise you can just write the name as-is. If you omit the old name, the |
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782 | marked item will be used instead. |
743 | |
783 | |
744 | If '<item name>' is omitted, defaults to marked item. |
784 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
745 | |
785 | will be restored. |
746 | If 'to <new name>' is omitted, clears the custom name. |
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747 | |
786 | |
748 | Note: maximum allowed name length is 127 characters. |
787 | Note: maximum allowed name length is 127 characters. |
749 | |
788 | |
750 | =head2 reply |
789 | =head2 reply |
751 | |
790 | |
… | |
… | |
967 | |
1006 | |
968 | unignore <login> |
1007 | unignore <login> |
969 | |
1008 | |
970 | Cancels all ignores set for the specified login. See B<ignore>. |
1009 | Cancels all ignores set for the specified login. See B<ignore>. |
971 | |
1010 | |
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1011 | =head2 uptime |
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1012 | |
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1013 | Tells you something about the time the server was started and how long ago |
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1014 | that was. |
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1015 | |
972 | =head2 use_skill |
1016 | =head2 use_skill |
973 | |
1017 | |
974 | use_skill <name of skill> |
1018 | use_skill <name of skill> |
975 | |
1019 | |
976 | Uses the given L<skill|pod/skill_help> immediately, once. See also |
1020 | Uses the given L<skill|pod/skill_help> immediately, once. See also |