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175 | will be dropped. A collection of 5 scrolls will not be dropped. |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
176 | |
177 | See also B<dropall> and mouse button control within client for dropping |
177 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
178 | objects. |
179 | |
179 | |
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180 | |
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181 | =head2 cointoss |
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182 | |
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183 | Tosses a coin and reports the outcome to you and other players on the same |
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184 | map, much like the say command does. |
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185 | |
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186 | |
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187 | =head2 orcknuckle |
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188 | |
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189 | Throws your orcknuckle set and reports the outcome to you and other |
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190 | players on the same map, much like the say command does. Your first |
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191 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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192 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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193 | I<orc>. |
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194 | |
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195 | |
180 | =head2 dropall |
196 | =head2 dropall |
181 | |
197 | |
182 | dropall [type] |
198 | dropall [type] |
183 | |
199 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
200 | B<dropall> drops all items in your inventory to the ground, excepting |
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… | |
255 | only your party. Even people standing right next to you can't hear it. |
271 | only your party. Even people standing right next to you can't hear it. |
256 | |
272 | |
257 | =head2 help |
273 | =head2 help |
258 | |
274 | |
259 | Gives you online help for the command or help topic specified. |
275 | Gives you online help for the command or help topic specified. |
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276 | |
|
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277 | =head2 hintmode (show|mark|hide) |
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278 | |
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279 | hintmode show|mark|hide |
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280 | |
|
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281 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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282 | hints that sometimes help you to solve a puzzle or manage a situation |
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283 | better than without. You can change the display of these hints with this |
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284 | command: |
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285 | |
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286 | =over 4 |
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287 | |
|
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288 | =item show |
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289 | |
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290 | Show the hints (the default mode). |
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291 | |
|
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292 | =item mark |
|
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293 | |
|
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294 | Do not show the hints themselves, but notify you when a hint would have |
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295 | been available. |
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296 | |
|
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297 | =item hide |
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298 | |
|
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299 | Hide all hints: You will not be able to tell wether there is a hint |
|
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300 | available or not. |
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301 | |
|
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302 | =back |
260 | |
303 | |
261 | =head2 hiscore |
304 | =head2 hiscore |
262 | |
305 | |
263 | Shows a list of the highest level players in the game. |
306 | Shows a list of the highest level players in the game. |
264 | |
307 | |
… | |
… | |
420 | emergency save), at most 20 seconds of gameplay are lost. |
463 | emergency save), at most 20 seconds of gameplay are lost. |
421 | |
464 | |
422 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
465 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
423 | |
466 | |
424 | Most maps will not reset as long as players are on it, and usually the |
467 | Most maps will not reset as long as players are on it, and usually the |
425 | reset counter only starts going down when all players left the map. |
468 | reset counter only starts going down when all players left the map. Some |
|
|
469 | maps will never reset in the common sense, these are usually marked with a |
|
|
470 | very high number (sucha s C<1e+99>). |
426 | |
471 | |
427 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
472 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
428 | |
473 | |
429 | =back |
474 | =back |
430 | |
475 | |
… | |
… | |
601 | Goldcoins have a value density of 66, |
646 | Goldcoins have a value density of 66, |
602 | |
647 | |
603 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
648 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
604 | Artifacts are also picked up. |
649 | Artifacts are also picked up. |
605 | |
650 | |
|
|
651 | |
606 | =head2 prepare |
652 | =head2 prepare |
607 | |
653 | |
608 | The same as cast. Usage: |
654 | The same as cast. Usage: |
609 | |
655 | |
610 | prepare <spell> |
656 | prepare <spell> |
611 | |
657 | |
612 | =head2 X<quests>quests (|finished|.*) |
|
|
613 | |
|
|
614 | The quests command lists the quests you are doing or have completed. |
|
|
615 | |
|
|
616 | Parameters are: |
|
|
617 | |
|
|
618 | =over 4 |
|
|
619 | |
|
|
620 | =item no arguments: displays current quests. |
|
|
621 | |
|
|
622 | =item B<finished>: displays finished quests; |
|
|
623 | |
|
|
624 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
625 | |
|
|
626 | =back |
|
|
627 | |
658 | |
628 | =head2 quit |
659 | =head2 quit |
629 | |
660 | |
630 | Deletes your character from the server. If you want to quit the session |
661 | Deletes your character from the server. If you want to quit the session |
631 | without deleting your character, you must use a I<Bed to Reality>. Find a |
662 | without deleting your character, you must use a I<Bed to Reality>. Find a |
632 | bed (probably in a building close to where you entered the game), get on |
663 | bed (probably in a building close to where you entered the game), get on |
633 | top of it, and apply it using B<Tab> ro the B<apply> command. |
664 | top of it, and apply it using B<Tab> ro the B<apply> command. |
634 | |
665 | |
|
|
666 | |
635 | =head2 range |
667 | =head2 range |
636 | |
668 | |
637 | Your range weapon can be one of several weapons, a spell you cast, a |
669 | Your range weapon can be one of several weapons, a spell you cast, a |
638 | bow-and-arrow, a rod, or a wand, to name a few. |
670 | bow-and-arrow, a rod, or a wand, to name a few. |
639 | |
671 | |
640 | Your range weapon is fired when you press SHIFT-direction, and will be |
672 | Your range weapon is fired when you press SHIFT-direction, and will be |
641 | fired in that direction. |
673 | fired in that direction. |
|
|
674 | |
642 | |
675 | |
643 | =head2 ready_skill |
676 | =head2 ready_skill |
644 | |
677 | |
645 | ready_skill <name of skill> |
678 | ready_skill <name of skill> |
646 | |
679 | |
… | |
… | |
649 | readied, some need to be actively used by "firing" them. |
682 | readied, some need to be actively used by "firing" them. |
650 | |
683 | |
651 | If you just want to invoke a skill once, leaving your range slot |
684 | If you just want to invoke a skill once, leaving your range slot |
652 | untouched, use L<use_skill> instead. |
685 | untouched, use L<use_skill> instead. |
653 | |
686 | |
|
|
687 | |
654 | =head2 rename |
688 | =head2 rename |
655 | |
689 | |
656 | Changes/removes the custom name of given item (or the marked one). |
690 | Changes/removes the custom name of given item (or the marked one). |
657 | |
691 | |
658 | rename oldname to newname |
692 | rename oldname to newname |
… | |
… | |
665 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
699 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
666 | will be restored. |
700 | will be restored. |
667 | |
701 | |
668 | Note: maximum allowed name length is 127 characters. |
702 | Note: maximum allowed name length is 127 characters. |
669 | |
703 | |
670 | =head2 reply |
|
|
671 | |
|
|
672 | reply <message> |
|
|
673 | |
|
|
674 | Similar to tell, but instead of having to supply a username, it replies |
|
|
675 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
676 | somebody else tells you something while you type and you do not realise |
|
|
677 | that), so be careful not to supply confidential information in the |
|
|
678 | message. |
|
|
679 | |
704 | |
680 | =head2 resistances |
705 | =head2 resistances |
681 | |
706 | |
682 | This shows you the resistances you have to specific attack types. |
707 | This shows you the resistances you have to specific attack types. |
683 | If you have for example "cold +20", it means you get 20% damage done |
708 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
786 | Toggles between sound enabled and disabled. This has no relevance to the |
811 | Toggles between sound enabled and disabled. This has no relevance to the |
787 | sound settings of the client, it only governs wether the server will send |
812 | sound settings of the client, it only governs wether the server will send |
788 | sound effect command to the client and is enabled if the client supports |
813 | sound effect command to the client and is enabled if the client supports |
789 | sound (i.e. always for cfplus). |
814 | sound (i.e. always for cfplus). |
790 | |
815 | |
|
|
816 | =head2 sourcecode |
|
|
817 | |
|
|
818 | This command displays the means to download the sourcecode (server code, |
|
|
819 | maps and archetypes) used to implement this version of the game. |
|
|
820 | |
|
|
821 | Every player has the right to download and modify the source code of the |
|
|
822 | server, as required by both the GNU General Public License and the GNU |
|
|
823 | Affero General Public license. |
|
|
824 | |
|
|
825 | If you modify your version of the server, you will have to provide a means |
|
|
826 | to download the modified sources (and resources) via this command. If you |
|
|
827 | run an unmodified version of the server, the default will do. |
|
|
828 | |
791 | =head2 statistics |
829 | =head2 statistics |
792 | |
830 | |
793 | B<statistics> shows various useful information about your character. |
831 | B<statistics> shows various useful information about your character. |
794 | None of the information it shows is stuff that is not contained in the |
832 | None of the information it shows is stuff that is not contained in the |
795 | documentation. |
833 | documentation. |