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174 | example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
174 | example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
176 | |
177 | See also B<dropall> and mouse button control within client for dropping |
177 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
178 | objects. |
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179 | |
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180 | |
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181 | =head2 cointoss |
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182 | |
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183 | Tosses a coin and reports the outcome to you and other players on the same |
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184 | map, much like the say command does. |
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185 | |
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186 | |
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187 | =head2 orcknuckle |
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188 | |
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189 | Throws your orcknuckle set and reports the outcome to you and other |
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190 | players on the same map, much like the say command does. Your first |
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191 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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192 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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193 | I<orc>. |
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194 | |
179 | |
195 | |
180 | =head2 dropall |
196 | =head2 dropall |
181 | |
197 | |
182 | dropall [type] |
198 | dropall [type] |
183 | |
199 | |
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630 | Goldcoins have a value density of 66, |
646 | Goldcoins have a value density of 66, |
631 | |
647 | |
632 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
648 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
633 | Artifacts are also picked up. |
649 | Artifacts are also picked up. |
634 | |
650 | |
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651 | |
635 | =head2 prepare |
652 | =head2 prepare |
636 | |
653 | |
637 | The same as cast. Usage: |
654 | The same as cast. Usage: |
638 | |
655 | |
639 | prepare <spell> |
656 | prepare <spell> |
640 | |
657 | |
641 | =head2 X<quests>quests (|finished|.*) |
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642 | |
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643 | The quests command lists the quests you are doing or have completed. |
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644 | |
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645 | Parameters are: |
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646 | |
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647 | =over 4 |
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648 | |
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649 | =item no arguments: displays current quests. |
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650 | |
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651 | =item B<finished>: displays finished quests; |
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652 | |
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653 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
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654 | |
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655 | =back |
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656 | |
658 | |
657 | =head2 quit |
659 | =head2 quit |
658 | |
660 | |
659 | Deletes your character from the server. If you want to quit the session |
661 | Deletes your character from the server. If you want to quit the session |
660 | without deleting your character, you must use a I<Bed to Reality>. Find a |
662 | without deleting your character, you must use a I<Bed to Reality>. Find a |
661 | bed (probably in a building close to where you entered the game), get on |
663 | bed (probably in a building close to where you entered the game), get on |
662 | top of it, and apply it using B<Tab> ro the B<apply> command. |
664 | top of it, and apply it using B<Tab> ro the B<apply> command. |
663 | |
665 | |
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666 | |
664 | =head2 range |
667 | =head2 range |
665 | |
668 | |
666 | Your range weapon can be one of several weapons, a spell you cast, a |
669 | Your range weapon can be one of several weapons, a spell you cast, a |
667 | bow-and-arrow, a rod, or a wand, to name a few. |
670 | bow-and-arrow, a rod, or a wand, to name a few. |
668 | |
671 | |
669 | Your range weapon is fired when you press SHIFT-direction, and will be |
672 | Your range weapon is fired when you press SHIFT-direction, and will be |
670 | fired in that direction. |
673 | fired in that direction. |
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674 | |
671 | |
675 | |
672 | =head2 ready_skill |
676 | =head2 ready_skill |
673 | |
677 | |
674 | ready_skill <name of skill> |
678 | ready_skill <name of skill> |
675 | |
679 | |
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678 | readied, some need to be actively used by "firing" them. |
682 | readied, some need to be actively used by "firing" them. |
679 | |
683 | |
680 | If you just want to invoke a skill once, leaving your range slot |
684 | If you just want to invoke a skill once, leaving your range slot |
681 | untouched, use L<use_skill> instead. |
685 | untouched, use L<use_skill> instead. |
682 | |
686 | |
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687 | |
683 | =head2 rename |
688 | =head2 rename |
684 | |
689 | |
685 | Changes/removes the custom name of given item (or the marked one). |
690 | Changes/removes the custom name of given item (or the marked one). |
686 | |
691 | |
687 | rename oldname to newname |
692 | rename oldname to newname |
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694 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
699 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
695 | will be restored. |
700 | will be restored. |
696 | |
701 | |
697 | Note: maximum allowed name length is 127 characters. |
702 | Note: maximum allowed name length is 127 characters. |
698 | |
703 | |
699 | =head2 reply |
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700 | |
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701 | reply <message> |
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702 | |
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703 | Similar to tell, but instead of having to supply a username, it replies |
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704 | to the last player that sent you a tell. This is a bit racy (e.g. when |
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705 | somebody else tells you something while you type and you do not realise |
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706 | that), so be careful not to supply confidential information in the |
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707 | message. |
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708 | |
704 | |
709 | =head2 resistances |
705 | =head2 resistances |
710 | |
706 | |
711 | This shows you the resistances you have to specific attack types. |
707 | This shows you the resistances you have to specific attack types. |
712 | If you have for example "cold +20", it means you get 20% damage done |
708 | If you have for example "cold +20", it means you get 20% damage done |