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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.11 by root, Sun Dec 24 10:16:47 2006 UTC vs.
Revision 1.12 by root, Fri Jan 5 22:46:23 2007 UTC

443The rest is information the mapper may or may not provide. Often, this is 443The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 444the mapper's name, email and map creation date as this example shows.
445 445
446=head2 maps 446=head2 maps
447 447
448Shows a list of maps that are currently being visited or have been visited. 448[crossfire+]
449The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
450 449
451Path: The last part of the map path 450 maps <mapname>
452Pl: Players on the map. 451
453PlM: Players on the map recounted (should be the same as Pl). 452Shows a list of maps matching the regex <mapname> that are currently being
454IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 453known to the server. The different fields are Pl, I, Svd, Reset and Path:
4553) currently loading or 4) currently saving. 454
456TO: Timeout, when the map is swapped to disk. 455=over 4
457Dif: Map difficulty. 456
458Reset: Real server time when the map is going to reset. 457=item Pl: the number of players on that map currently.
458
459=item I: B<I>n memory, B<S>wapped out or B<L>oading.
460
461The server keeps maps in memory only for a short time (by default about
46240 seconds). After that time, it saves them to disk. As the server loads
463most maps in the background it is possible that you can see a map that is
464currently being loaded, but thats rare, as loading a map is fast.
465
466=item Svd: the amount of seconds the map was last saved (++ means >99).
467
468The server by default tries to save each map at least every 20 seconds if
469it changed, so in case of a disastrous crash (one where the server cannot
470emergency save), at most 20 seconds of gameplay are lost.
471
472=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473
474Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map.
476
477=item Path: the name that uniquely identifies the map, can be used for goto etc.
478
479=back
480
459 481
460=head2 mark 482=head2 mark
461 483
462B<mark> is used to mark items for items that apply other items. Examples of 484B<mark> is used to mark items for items that apply other items. Examples of
463these are flint & steel marked for apply torches, a weapon marked for 485these are flint & steel marked for apply torches, a weapon marked for

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