--- deliantra/Deliantra-Client/pod/command_help.pod 2006/12/24 10:16:47 1.11 +++ deliantra/Deliantra-Client/pod/command_help.pod 2007/01/05 22:46:23 1.12 @@ -445,17 +445,39 @@ =head2 maps -Shows a list of maps that are currently being visited or have been visited. -The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: +[crossfire+] + + maps + +Shows a list of maps matching the regex that are currently being +known to the server. The different fields are Pl, I, Svd, Reset and Path: + +=over 4 + +=item Pl: the number of players on that map currently. + +=item I: Bn memory, Bwapped out or Boading. + +The server keeps maps in memory only for a short time (by default about +40 seconds). After that time, it saves them to disk. As the server loads +most maps in the background it is possible that you can see a map that is +currently being loaded, but thats rare, as loading a map is fast. + +=item Svd: the amount of seconds the map was last saved (++ means >99). + +The server by default tries to save each map at least every 20 seconds if +it changed, so in case of a disastrous crash (one where the server cannot +emergency save), at most 20 seconds of gameplay are lost. + +=item Reset: the minimum number of seconds the map will stay as is (will not reset). + +Most maps will not reset as long as players are on it, and usually the +reset counter only starts going down when all players left the map. + +=item Path: the name that uniquely identifies the map, can be used for goto etc. + +=back -Path: The last part of the map path -Pl: Players on the map. -PlM: Players on the map recounted (should be the same as Pl). -IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, -3) currently loading or 4) currently saving. -TO: Timeout, when the map is swapped to disk. -Dif: Map difficulty. -Reset: Real server time when the map is going to reset. =head2 mark