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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.10 by root, Fri Dec 22 03:43:05 2006 UTC vs.
Revision 1.14 by root, Sun Mar 18 03:03:36 2007 UTC

443The rest is information the mapper may or may not provide. Often, this is 443The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 444the mapper's name, email and map creation date as this example shows.
445 445
446=head2 maps 446=head2 maps
447 447
448Shows a list of maps that are currently being visited or have been visited. 448[crossfire+]
449The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
450 449
451Path: The last part of the map path 450 maps <mapname>
452Pl: Players on the map. 451
453PlM: Players on the map recounted (should be the same as Pl). 452Shows a list of maps matching the regex <mapname> that are currently being
454IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 453known to the server. The different fields are Pl, I, Svd, Reset and Path:
4553) currently loading or 4) currently saving. 454
456TO: Timeout, when the map is swapped to disk. 455=over 4
457Dif: Map difficulty. 456
458Reset: Real server time when the map is going to reset. 457=item Pl: the number of players on that map currently.
458
459=item I: B<I>n memory, B<S>wapped out or B<L>oading.
460
461The server keeps maps in memory only for a short time (by default about
46240 seconds). After that time, it saves them to disk. As the server loads
463most maps in the background it is possible that you can see a map that is
464currently being loaded, but thats rare, as loading a map is fast.
465
466=item Svd: the amount of seconds the map was last saved (++ means >99).
467
468The server by default tries to save each map at least every 20 seconds if
469it changed, so in case of a disastrous crash (one where the server cannot
470emergency save), at most 20 seconds of gameplay are lost.
471
472=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473
474Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map.
476
477=item Path: the name that uniquely identifies the map, can be used for goto etc.
478
479=back
480
459 481
460=head2 mark 482=head2 mark
461 483
462B<mark> is used to mark items for items that apply other items. Examples of 484B<mark> is used to mark items for items that apply other items. Examples of
463these are flint & steel marked for apply torches, a weapon marked for 485these are flint & steel marked for apply torches, a weapon marked for
552'help traps for help with finding 574'help traps for help with finding
553and disarming traps 575and disarming traps
554 576
555=head2 output-count 577=head2 output-count
556 578
557output-sync controls how often information is sent to the screen. Each 579 output-count [lines]
558buffer has its own time value, and will be flushed independantly. The
559default value is 16 ticks (about 2 seconds).
560 580
561output-count sets after how many messages of the same type, they are 581output-count sets after how many messages of the same type, they are
562then printed out. If the value was 10, then after killing ten orcs, the 582then printed out. If the value was 10, then after killing ten orcs, the
563message '10 times you kill orc' would be printed out. The default value is 583message '10 times you kill orc' would be printed out. The default value is
5641 - this means that all messages get printed out as they are requested - 5841 - this means that all messages get printed out as they are requested -
565buffering is disabled in this regard. 585buffering is disabled in this regard.
566 586
567See also L<output-sync>.
568
569=head2 output-sync
570
571output-sync controls how often information is sent to the screen. Each 587output-sync controls how often information is sent to the screen. Each
572buffer has its own time value, and will be flushed independantly. The 588buffer has its own time value, and will be flushed independantly. The
573default value is 16 ticks (about 2 seconds). 589default value is usually less than a second.
590
591See also L<output-sync>.
592
593=head2 output-rate [bytes per second]
594
595Show the current setting of the output-rate, or set it to the provided
596value. The server will try not to send (much) more than this many bytes
597per second to your client. If the rate is exceeded, the server tries to
598hold back less important information (such as new images), to increase
599responsiveness. The server-side default is usually quite high, around
600100000, so if you have a slow link and want to be able to control your
601character even when downloading faces, set this to a lower value, such as
6027000 (for ISDN).
603
604=head2 output-sync
605
606 output-sync [seconds]
607
608output-sync controls how often information is sent to the screen. Each
609buffer has its own time value, and will be flushed independantly. The
610default value is usually less than a second.
574 611
575output-count sets after how many messages of the same type, they are 612output-count sets after how many messages of the same type, they are
576then printed out. If the value was 10, then after killing ten orcs, the 613then printed out. If the value was 10, then after killing ten orcs, the
577message '10 times you kill orc' would be printed out. The default value is 614message '10 times you kill orc' would be printed out. The default value is
5781 - this means that all messages get printed out as they are requested - 6151 - this means that all messages get printed out as they are requested -
746 783
747If either of the names contain spaces, you have to use the C<">-form, 784If either of the names contain spaces, you have to use the C<">-form,
748otherwise you can just write the name as-is. If you omit the old name, the 785otherwise you can just write the name as-is. If you omit the old name, the
749marked item will be used instead. 786marked item will be used instead.
750 787
751If the new name is empty (i.e. C<"">), then the custom name will be 788If the new name is empty (i.e. C<"">), then the original (unrenamed) name
752removed from the item. 789will be restored.
753 790
754Note: maximum allowed name length is 127 characters. 791Note: maximum allowed name length is 127 characters.
755 792
756=head2 reply 793=head2 reply
757 794

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