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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.14 by root, Sun Mar 18 03:03:36 2007 UTC vs.
Revision 1.19 by root, Sat Jul 14 06:41:34 2007 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Crossfire TRT Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
252=head2 gsay 252=head2 gsay
253 253
254If you are in a party (party join or party form), you will be able to message 254If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 255only your party. Even people standing right next to you can't hear it.
256 256
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 257=head2 help
277 258
278Gives you online help for the command or help topic specified. 259Gives you online help for the command or help topic specified.
260
261=head2 hintmode (show|mark|hide)
262
263 hintmode show|mark|hide
264
265Sets the I<hint mode> to the given value: Throughout the game you can find
266hints that sometimes help you to solve a puzzle or manage a situation
267better than without. You can change the display of these hints with this
268command:
269
270=over 4
271
272=item show
273
274Show the hints (the default mode).
275
276=item mark
277
278Do not show the hints themselves, but notify you when a hint would have
279been available.
280
281=item hide
282
283Hide all hints: You will not be able to tell wether there is a hint
284available or not.
285
286=back
279 287
280=head2 hiscore 288=head2 hiscore
281 289
282Shows a list of the highest level players in the game. 290Shows a list of the highest level players in the game.
283 291
342One can never transport from nor to an unholy place. That means, one can 350One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 351not be saved out of jail using invite.
344 352
345=head2 invoke 353=head2 invoke
346 354
347The invoke command is used 355The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 356necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 357weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 358
353Examples: 359Examples:
360
354'invoke restoration 361 invoke restoration
355'invoke magic rune of large fireball 362 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 363 invoke reincarnation of Iamdead
357'invoke create food of waybread 364 invoke create food of waybread
358 365
359It is very helpful to bind healing 366It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 367I<playerbook>, tab I<spells>, the press the right mosue button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'.
361 371
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 372
396=head2 killpets 373=head2 killpets
397 374
398 killpets [name] 375 killpets [name]
399 376
470emergency save), at most 20 seconds of gameplay are lost. 447emergency save), at most 20 seconds of gameplay are lost.
471 448
472=item Reset: the minimum number of seconds the map will stay as is (will not reset). 449=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473 450
474Most maps will not reset as long as players are on it, and usually the 451Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map. 452reset counter only starts going down when all players left the map. Some
453maps will never reset in the common sense, these are usually marked with a
454very high number (sucha s C<1e+99>).
476 455
477=item Path: the name that uniquely identifies the map, can be used for goto etc. 456=item Path: the name that uniquely identifies the map, can be used for goto etc.
478 457
479=back 458=back
480 459
498finds. 477finds.
499 478
500=head2 motd 479=head2 motd
501 480
502Shows the message of the day. It takes no arguments. 481Shows the message of the day. It takes no arguments.
503
504=head2 melee
505
506ERROR: not a command, but another help topic => move to a different file maybe?
507
508You fight to kill monsters. You can either use magic or weapons.
509
510To use weapons, simply wield a weapon (and armour!) and move into the
511monster you want to attack.
512
513To use magic or bows, read
514'help spells
515and
516'help range
517and
518'help cast
519and
520'help invoke
521
522=head2 mode
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mode commands are as follows:
527
528Applymode, adjusts how items are applied
529Bowmode, adjusts the way bows work
530Peaceful, sets how you react to other players
531Petmode, adjusts how your pets behave
532
533=head2 mouse
534
535ERROR: not a command, but another help topic => move to a different file maybe?
536
537The mouse isn't a great way to move your character. It'll work, but you'll
538be handicapped unless you use the keyboard for this. However, the mouse
539has the following inventory uses:
540
541Middle button on item: apply
542or equip
543
544Right button: drop or pickup
545item on ground
546
547Left button: info on item
548
549=head2 move
550
551ERROR: not a command, but another help topic => move to a different file maybe?
552ERROR: same as "keys"?
553
554These are the basic movement
555keys:
556 yku
557 h l
558 bjn
559
560Running is done by holding
561control and move. Running
562is recommended.
563
564Firing the range weapon (help range)
565is done by holding shift and
566move.
567
568'help mouse for help on what the
569mouse buttons do.
570
571'help melee for advice on how to
572fight
573
574'help traps for help with finding
575and disarming traps
576 482
577=head2 output-count 483=head2 output-count
578 484
579 output-count [lines] 485 output-count [lines]
580 486
909Toggles between sound enabled and disabled. This has no relevance to the 815Toggles between sound enabled and disabled. This has no relevance to the
910sound settings of the client, it only governs wether the server will send 816sound settings of the client, it only governs wether the server will send
911sound effect command to the client and is enabled if the client supports 817sound effect command to the client and is enabled if the client supports
912sound (i.e. always for cfplus). 818sound (i.e. always for cfplus).
913 819
820=head2 sourcecode
821
822This command displays the means to download the sourcecode (server code,
823maps and archetypes) used to implement this version of the game.
824
825Every player has the right to download and modify the source code of the
826server, as required by both the GNU General Public License and the GNU
827Affero General Public license.
828
829If you modify your version of the server, you will have to provide a means
830to download the modified sources (and resources) via this command. If you
831run an unmodified version of the server, the default will do.
832
914=head2 statistics 833=head2 statistics
915 834
916B<statistics> shows various useful information about your character. 835B<statistics> shows various useful information about your character.
917None of the information it shows is stuff that is not contained in the 836None of the information it shows is stuff that is not contained in the
918documentation. 837documentation.
987 title <new title> 906 title <new title>
988 title clear # Sets your title back to your race. 907 title clear # Sets your title back to your race.
989 908
990Dragons cannot set their title because it changes during the game. 909Dragons cannot set their title because it changes during the game.
991 910
992=head2 traps
993
994ERROR: not a command, but another help topic => move to a different file maybe?
995
996I recommend the following
997keybindings
998'bind search
999s
1000'bind disarm
1001d
1002Then you can use the 's' and
1003'd' keys for searching for and
1004disarming traps.
1005
1006Traps appear at random in doors and in chests. Search those before you
1007open them up. Search by going near where you suspect a trap, and type 's'
1008
1009=head2 unignore 911=head2 unignore
1010 912
1011 unignore <login> 913 unignore <login>
1012 914
1013Cancels all ignores set for the specified login. See B<ignore>. 915Cancels all ignores set for the specified login. See B<ignore>.
1074 976
1075The wimpy level is the amount of health points (hp) that may be left before you 977The wimpy level is the amount of health points (hp) that may be left before you
1076automatically run away. This may be useful in hand-to-hand combats but should 978automatically run away. This may be useful in hand-to-hand combats but should
1077not be used when the opponent attacks with spells. 979not be used when the opponent attacks with spells.
1078 980
981
1079=head1 Authors 982=head1 Authors
1080 983
1081Parts of this document were originally taken from the crossfire server 984Parts of this document were originally taken from the crossfire server
1082help files with unknwon authors. 985help files with unknwon authors.
1083 986

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