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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.18 by root, Tue Jul 3 01:04:55 2007 UTC vs.
Revision 1.21 by root, Fri Jul 20 16:08:17 2007 UTC

175will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
176 176
177See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
178objects. 178objects.
179 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
180=head2 dropall 196=head2 dropall
181 197
182 dropall [type] 198 dropall [type]
183 199
184B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
447emergency save), at most 20 seconds of gameplay are lost. 463emergency save), at most 20 seconds of gameplay are lost.
448 464
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 465=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 466
451Most maps will not reset as long as players are on it, and usually the 467Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. 468reset counter only starts going down when all players left the map. Some
469maps will never reset in the common sense, these are usually marked with a
470very high number (sucha s C<1e+99>).
453 471
454=item Path: the name that uniquely identifies the map, can be used for goto etc. 472=item Path: the name that uniquely identifies the map, can be used for goto etc.
455 473
456=back 474=back
457 475
692If the new name is empty (i.e. C<"">), then the original (unrenamed) name 710If the new name is empty (i.e. C<"">), then the original (unrenamed) name
693will be restored. 711will be restored.
694 712
695Note: maximum allowed name length is 127 characters. 713Note: maximum allowed name length is 127 characters.
696 714
697=head2 reply
698
699 reply <message>
700
701Similar to tell, but instead of having to supply a username, it replies
702to the last player that sent you a tell. This is a bit racy (e.g. when
703somebody else tells you something while you type and you do not realise
704that), so be careful not to supply confidential information in the
705message.
706 715
707=head2 resistances 716=head2 resistances
708 717
709This shows you the resistances you have to specific attack types. 718This shows you the resistances you have to specific attack types.
710If you have for example "cold +20", it means you get 20% damage done 719If you have for example "cold +20", it means you get 20% damage done

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