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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.12 by root, Fri Jan 5 22:46:23 2007 UTC vs.
Revision 1.20 by root, Fri Jul 20 14:26:59 2007 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Crossfire TRT Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
175will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
176 176
177See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
178objects. 178objects.
179 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
180=head2 dropall 196=head2 dropall
181 197
182 dropall [type] 198 dropall [type]
183 199
184B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 268=head2 gsay
253 269
254If you are in a party (party join or party form), you will be able to message 270If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 271only your party. Even people standing right next to you can't hear it.
256 272
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 273=head2 help
277 274
278Gives you online help for the command or help topic specified. 275Gives you online help for the command or help topic specified.
276
277=head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281Sets the I<hint mode> to the given value: Throughout the game you can find
282hints that sometimes help you to solve a puzzle or manage a situation
283better than without. You can change the display of these hints with this
284command:
285
286=over 4
287
288=item show
289
290Show the hints (the default mode).
291
292=item mark
293
294Do not show the hints themselves, but notify you when a hint would have
295been available.
296
297=item hide
298
299Hide all hints: You will not be able to tell wether there is a hint
300available or not.
301
302=back
279 303
280=head2 hiscore 304=head2 hiscore
281 305
282Shows a list of the highest level players in the game. 306Shows a list of the highest level players in the game.
283 307
342One can never transport from nor to an unholy place. That means, one can 366One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 367not be saved out of jail using invite.
344 368
345=head2 invoke 369=head2 invoke
346 370
347The invoke command is used 371The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 372necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 373weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 374
353Examples: 375Examples:
376
354'invoke restoration 377 invoke restoration
355'invoke magic rune of large fireball 378 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 379 invoke reincarnation of Iamdead
357'invoke create food of waybread 380 invoke create food of waybread
358 381
359It is very helpful to bind healing 382It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 383I<playerbook>, tab I<spells>, the press the right mosue button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'.
361 387
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 388
396=head2 killpets 389=head2 killpets
397 390
398 killpets [name] 391 killpets [name]
399 392
470emergency save), at most 20 seconds of gameplay are lost. 463emergency save), at most 20 seconds of gameplay are lost.
471 464
472=item Reset: the minimum number of seconds the map will stay as is (will not reset). 465=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473 466
474Most maps will not reset as long as players are on it, and usually the 467Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map. 468reset counter only starts going down when all players left the map. Some
469maps will never reset in the common sense, these are usually marked with a
470very high number (sucha s C<1e+99>).
476 471
477=item Path: the name that uniquely identifies the map, can be used for goto etc. 472=item Path: the name that uniquely identifies the map, can be used for goto etc.
478 473
479=back 474=back
480 475
499 494
500=head2 motd 495=head2 motd
501 496
502Shows the message of the day. It takes no arguments. 497Shows the message of the day. It takes no arguments.
503 498
504=head2 melee
505
506ERROR: not a command, but another help topic => move to a different file maybe?
507
508You fight to kill monsters. You can either use magic or weapons.
509
510To use weapons, simply wield a weapon (and armour!) and move into the
511monster you want to attack.
512
513To use magic or bows, read
514'help spells
515and
516'help range
517and
518'help cast
519and
520'help invoke
521
522=head2 mode
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mode commands are as follows:
527
528Applymode, adjusts how items are applied
529Bowmode, adjusts the way bows work
530Peaceful, sets how you react to other players
531Petmode, adjusts how your pets behave
532
533=head2 mouse
534
535ERROR: not a command, but another help topic => move to a different file maybe?
536
537The mouse isn't a great way to move your character. It'll work, but you'll
538be handicapped unless you use the keyboard for this. However, the mouse
539has the following inventory uses:
540
541Middle button on item: apply
542or equip
543
544Right button: drop or pickup
545item on ground
546
547Left button: info on item
548
549=head2 move
550
551ERROR: not a command, but another help topic => move to a different file maybe?
552ERROR: same as "keys"?
553
554These are the basic movement
555keys:
556 yku
557 h l
558 bjn
559
560Running is done by holding
561control and move. Running
562is recommended.
563
564Firing the range weapon (help range)
565is done by holding shift and
566move.
567
568'help mouse for help on what the
569mouse buttons do.
570
571'help melee for advice on how to
572fight
573
574'help traps for help with finding
575and disarming traps
576
577=head2 output-count 499=head2 output-count
578 500
579output-sync controls how often information is sent to the screen. Each 501 output-count [lines]
580buffer has its own time value, and will be flushed independantly. The
581default value is 16 ticks (about 2 seconds).
582 502
583output-count sets after how many messages of the same type, they are 503output-count sets after how many messages of the same type, they are
584then printed out. If the value was 10, then after killing ten orcs, the 504then printed out. If the value was 10, then after killing ten orcs, the
585message '10 times you kill orc' would be printed out. The default value is 505message '10 times you kill orc' would be printed out. The default value is
5861 - this means that all messages get printed out as they are requested - 5061 - this means that all messages get printed out as they are requested -
587buffering is disabled in this regard. 507buffering is disabled in this regard.
588 508
589See also L<output-sync>.
590
591=head2 output-sync
592
593output-sync controls how often information is sent to the screen. Each 509output-sync controls how often information is sent to the screen. Each
594buffer has its own time value, and will be flushed independantly. The 510buffer has its own time value, and will be flushed independantly. The
595default value is 16 ticks (about 2 seconds). 511default value is usually less than a second.
512
513See also L<output-sync>.
514
515=head2 output-rate [bytes per second]
516
517Show the current setting of the output-rate, or set it to the provided
518value. The server will try not to send (much) more than this many bytes
519per second to your client. If the rate is exceeded, the server tries to
520hold back less important information (such as new images), to increase
521responsiveness. The server-side default is usually quite high, around
522100000, so if you have a slow link and want to be able to control your
523character even when downloading faces, set this to a lower value, such as
5247000 (for ISDN).
525
526=head2 output-sync
527
528 output-sync [seconds]
529
530output-sync controls how often information is sent to the screen. Each
531buffer has its own time value, and will be flushed independantly. The
532default value is usually less than a second.
596 533
597output-count sets after how many messages of the same type, they are 534output-count sets after how many messages of the same type, they are
598then printed out. If the value was 10, then after killing ten orcs, the 535then printed out. If the value was 10, then after killing ten orcs, the
599message '10 times you kill orc' would be printed out. The default value is 536message '10 times you kill orc' would be printed out. The default value is
6001 - this means that all messages get printed out as they are requested - 5371 - this means that all messages get printed out as they are requested -
894Toggles between sound enabled and disabled. This has no relevance to the 831Toggles between sound enabled and disabled. This has no relevance to the
895sound settings of the client, it only governs wether the server will send 832sound settings of the client, it only governs wether the server will send
896sound effect command to the client and is enabled if the client supports 833sound effect command to the client and is enabled if the client supports
897sound (i.e. always for cfplus). 834sound (i.e. always for cfplus).
898 835
836=head2 sourcecode
837
838This command displays the means to download the sourcecode (server code,
839maps and archetypes) used to implement this version of the game.
840
841Every player has the right to download and modify the source code of the
842server, as required by both the GNU General Public License and the GNU
843Affero General Public license.
844
845If you modify your version of the server, you will have to provide a means
846to download the modified sources (and resources) via this command. If you
847run an unmodified version of the server, the default will do.
848
899=head2 statistics 849=head2 statistics
900 850
901B<statistics> shows various useful information about your character. 851B<statistics> shows various useful information about your character.
902None of the information it shows is stuff that is not contained in the 852None of the information it shows is stuff that is not contained in the
903documentation. 853documentation.
972 title <new title> 922 title <new title>
973 title clear # Sets your title back to your race. 923 title clear # Sets your title back to your race.
974 924
975Dragons cannot set their title because it changes during the game. 925Dragons cannot set their title because it changes during the game.
976 926
977=head2 traps
978
979ERROR: not a command, but another help topic => move to a different file maybe?
980
981I recommend the following
982keybindings
983'bind search
984s
985'bind disarm
986d
987Then you can use the 's' and
988'd' keys for searching for and
989disarming traps.
990
991Traps appear at random in doors and in chests. Search those before you
992open them up. Search by going near where you suspect a trap, and type 's'
993
994=head2 unignore 927=head2 unignore
995 928
996 unignore <login> 929 unignore <login>
997 930
998Cancels all ignores set for the specified login. See B<ignore>. 931Cancels all ignores set for the specified login. See B<ignore>.
1059 992
1060The wimpy level is the amount of health points (hp) that may be left before you 993The wimpy level is the amount of health points (hp) that may be left before you
1061automatically run away. This may be useful in hand-to-hand combats but should 994automatically run away. This may be useful in hand-to-hand combats but should
1062not be used when the opponent attacks with spells. 995not be used when the opponent attacks with spells.
1063 996
997
1064=head1 Authors 998=head1 Authors
1065 999
1066Parts of this document were originally taken from the crossfire server 1000Parts of this document were originally taken from the crossfire server
1067help files with unknwon authors. 1001help files with unknwon authors.
1068 1002

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