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Revision: 1.16
Committed: Thu Jun 21 22:30:05 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.15: +1 -1 lines
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# Content
1 =head1 Crossfire TRT Command ListingX<command>
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 X<applymode>applymode (nochoice|never|always)
30
31 Applymode controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply|command/apply>.
71
72 =head2 body
73
74 Shows how much you are wielding on certain bodyparts. For example as
75 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77
78 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79
80 Bowmode controls how you will fire arrows and bolts.
81
82 The options are:
83
84 =over 4
85
86 =item B<normal>
87
88 As you would expect.
89
90 =item B<threewide>
91
92 Fires three arrows in parallel.
93
94 =item B<spreadshot>
95
96 Fires three arrows which spread out over distance.
97
98 =item B<fire>I<direction>
99
100 Locks in the direction the missiles will fire, specify by compass position:
101 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102
103 =item B<bestarrow>
104
105 Selects and fires the probable best arrow from your inventory.
106
107 =back
108
109 =head2 brace
110
111 When you enter the B<brace> command to brace your character, your
112 character will no longer move. It can still attack adjoining
113 spaces. Bracing can be useful to hold a location.
114
115 When you are braced, you lose your dex bonus and incur a 2 point
116 ac penalty beyond that (if you have a negative dex bonus, you may in
117 fact come out ahead. You also only get 20% of the normal experience
118 for killing creatures, and incure a 4 point wc (to hit) penalty.
119
120 =head2 chat
121
122 chat <message>
123
124 Sends a message to all players on the server that have
125 L<listen|command/listen> level B<10> or higher.
126
127 =head2 cast
128
129 You use the cast command to set your range-weapon to the spell you
130 want. Example:
131
132 cast burning hands
133
134 sets your I<range> weapon to B<spell: burning hands>.
135
136 If you don't know the spell, shows which spells you do know.
137
138 It is helpful to bind string like B<cast burning hands> to keys.
139
140 See B<range> for more information on range weapons.
141
142 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143
144 drop [number] name
145
146 B<name> is the name of the item(s) to drop. It may match multiple items.
147 The name is matched against the start of the objects in your inventory.
148 The name matching is case insensitive.
149
150 There are a few special name values:
151
152 =over 4
153
154 =item B<all>
155
156 matches any item.
157
158 =item B<unpaid>
159
160 matches unpaid items
161
162 =item B<cursed>
163
164 drops items known to be cursed or damned.
165
166 =item B<unlocked>
167
168 drops items not locked in your inventory
169
170 =back
171
172 B<number> is optional. This acts as the number of the object to drop. The
173 objects number must be at least the number for it to be dropped. For
174 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175 will be dropped. A collection of 5 scrolls will not be dropped.
176
177 See also B<dropall> and mouse button control within client for dropping
178 objects.
179
180 =head2 dropall
181
182 dropall [type]
183
184 B<dropall> drops all items in your inventory to the ground, excepting
185 locked items. The type parameter will also control what is dropped:
186
187 =over 4
188
189 =item nothing specified
190
191 Drops all objects except food, money, keys, and containers.
192
193 =item B<weapons>
194
195 Drops weapons, bows, and arrows.
196
197 =item B<armor> (armour)
198
199 Drops armor, shield, and helmets.
200
201 =item B<misc>
202
203 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204 bracers, scrolls, wands, rods, and potions.
205
206 =back
207
208 See also 'drop' and mouse button control for dropping objects.
209
210 =head2 examine
211
212 Without arguments, this will give some information on the item below you,
213 with arguments it will give information on a matching item in your inventory.
214 For example:
215
216 examine rucksack
217
218 This will show you something like:
219
220 That is rucksack
221 Its weight limit is 647.1 kg.
222 It is made of: cloth.
223 It weighs 0.100 kg.
224
225 =head2 follow
226
227 This enables the follow mode (cf+ only).
228
229 The player issuing the follow
230 command is required to stand
231 on a space right next to the
232 player that is to be followed.
233
234 To start following a player,
235 use:
236
237 follow <playername>
238
239 To stop following, use:
240
241 follow
242
243 Without arguments.
244
245 =head2 get
246
247 get [item]
248
249 This will pick up an item from the floor with the name [item]. If there is
250 more than one unique item with that name, they are all picked up.
251
252 =head2 gsay
253
254 If you are in a party (party join or party form), you will be able to message
255 only your party. Even people standing right next to you can't hear it.
256
257 =head2 help
258
259 Gives you online help for the command or help topic specified.
260
261 =head2 hiscore
262
263 Shows a list of the highest level players in the game.
264
265 =head2 ignore
266
267 ignore list
268
269 Lists all players that you currently ignore.
270
271 ignore <player> <tell|shout|all> [timeout]
272
273 This command ignores the specified messages (B<tell> ignores tells,
274 B<shout> ignores chat and shout and all ignores everything from the given
275 user).
276
277 The optional timeout (specified in hours) specifies then the ignore entry
278 expires. The default is 24 (one day). The reason why all ignores expire
279 after a day by default is that most troublemakers stop soon after they are
280 being ignored.
281
282 To revoke an ignore, use the B<unignore> command.
283
284 =head2 inventory
285
286 Lists all items in your inventory along with their locked/applied/wielded
287 status. Example:
288
289 inventory
290
291 Inventory:
292 - arrow 0.1
293 - Knife * 2
294 - long sword (wielded) 15
295
296 This shows that you have one arrow which weighs 0.1kg and one Knife which you
297 protected from dropping by locking it as well as a long sword which you are
298 currently using to attack.
299
300 =head2 invite
301
302 This command invites another player to where you are currently located.
303 There are four levels of inviting that can be earned by doing quests.
304 Quest descriptions can be found in a house in scorn.
305
306 =over 4
307
308 =item Level 1 can invite only into private rooms such as apartments.
309
310 =item Level 2 can invite into private rooms and unique maps such as guilds.
311
312 =item Level 3 can invite to anywhere in the world if there are no monsters on
313 the map.
314
315 =item Level 4 can invite any player to any map with or without monsters. This is
316 a very dangerous skill and should be used wisely.
317
318 =back
319
320 In any of these levels, the invited player is required to acknowledge and
321 allow the transport.
322
323 One can never transport from nor to an unholy place. That means, one can
324 not be saved out of jail using invite.
325
326 =head2 invoke
327
328 The invoke command is used to cast a spell immediately, or when it is
329 necessary to give a parameter to the spell. Invoke will not set the range
330 weapon.
331
332 Examples:
333
334 invoke restoration
335 invoke magic rune of large fireball
336 invoke reincarnation of Iamdead
337 invoke create food of waybread
338
339 It is very helpful to bind healing spells to keys, for example go to your
340 I<playerbook>, tab I<spells>, the press the right mosue button on the
341 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
342 recommended to bind a healing spell or potion to an easily-accessible-key,
343 such as '1'.
344
345
346 =head2 killpets
347
348 killpets [name]
349
350 The killpets command is a quick and convenient way
351 to get rid of all your pets when they are no longer
352 useful or are getting in the way. Any equipment
353 they had will be left behind, but you will get no
354 experience for their death. However, it kills them
355 instantaneously.
356
357 If a name is specified then only pets with that
358 name will be killed, eg killpets bat will kill bats
359 but not bees. If a number is specified, the pet
360 corresponding to that number is killed.
361
362 =head2 listen
363
364 listen <listen-level>
365
366 Listen sets the level of messages you will hear.
367 Priorities are defined as follows:
368
369 0 - Nothing, not even "You punch kobold." or "You say: hi".
370 1 - Only messages that have to do with yourself.
371 2 - Emergency calls from other users
372 10 - General chatter with the 'chat' command.
373 11 - See what players kill what monster with what attack/spell. Very
374 verbose - only for the fanatics.
375
376 =head2 logs
377
378 TODO
379
380 =head2 mapinfo
381
382 Shows some information about the map like this:
383
384 world_105_115 (/world/world_105_115) in scorn
385 Creator: Gnat the Gnu
386 Email: gnu@foo.bar
387 Date: Sun Dec 16 20:53:13 2001
388
389 world_105_115: The map name
390 /world/world_105_115: The relative map path
391 scorn: Region the map is in
392
393 The rest is information the mapper may or may not provide. Often, this is
394 the mapper's name, email and map creation date as this example shows.
395
396 =head2 maps
397
398 [crossfire+]
399
400 maps <mapname>
401
402 Shows a list of maps matching the regex <mapname> that are currently being
403 known to the server. The different fields are Pl, I, Svd, Reset and Path:
404
405 =over 4
406
407 =item Pl: the number of players on that map currently.
408
409 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
410
411 The server keeps maps in memory only for a short time (by default about
412 40 seconds). After that time, it saves them to disk. As the server loads
413 most maps in the background it is possible that you can see a map that is
414 currently being loaded, but thats rare, as loading a map is fast.
415
416 =item Svd: the amount of seconds the map was last saved (++ means >99).
417
418 The server by default tries to save each map at least every 20 seconds if
419 it changed, so in case of a disastrous crash (one where the server cannot
420 emergency save), at most 20 seconds of gameplay are lost.
421
422 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
423
424 Most maps will not reset as long as players are on it, and usually the
425 reset counter only starts going down when all players left the map.
426
427 =item Path: the name that uniquely identifies the map, can be used for goto etc.
428
429 =back
430
431
432 =head2 mark
433
434 B<mark> is used to mark items for items that apply other items. Examples of
435 these are flint & steel marked for apply torches, a weapon marked for
436 improve weapon scrolls.
437
438 B<mark> without options shows your currently marked item.
439
440 Usage examples:
441
442 mark sword +3
443 mark three torches
444 mark sword
445
446 B<mark> will look for best match first, and then look for matches based
447 on shortened name, object name, archetype name. It prints the match it
448 finds.
449
450 =head2 motd
451
452 Shows the message of the day. It takes no arguments.
453
454 =head2 output-count
455
456 output-count [lines]
457
458 output-count sets after how many messages of the same type, they are
459 then printed out. If the value was 10, then after killing ten orcs, the
460 message '10 times you kill orc' would be printed out. The default value is
461 1 - this means that all messages get printed out as they are requested -
462 buffering is disabled in this regard.
463
464 output-sync controls how often information is sent to the screen. Each
465 buffer has its own time value, and will be flushed independantly. The
466 default value is usually less than a second.
467
468 See also L<output-sync>.
469
470 =head2 output-rate [bytes per second]
471
472 Show the current setting of the output-rate, or set it to the provided
473 value. The server will try not to send (much) more than this many bytes
474 per second to your client. If the rate is exceeded, the server tries to
475 hold back less important information (such as new images), to increase
476 responsiveness. The server-side default is usually quite high, around
477 100000, so if you have a slow link and want to be able to control your
478 character even when downloading faces, set this to a lower value, such as
479 7000 (for ISDN).
480
481 =head2 output-sync
482
483 output-sync [seconds]
484
485 output-sync controls how often information is sent to the screen. Each
486 buffer has its own time value, and will be flushed independantly. The
487 default value is usually less than a second.
488
489 output-count sets after how many messages of the same type, they are
490 then printed out. If the value was 10, then after killing ten orcs, the
491 message '10 times you kill orc' would be printed out. The default value is
492 1 - this means that all messages get printed out as they are requested -
493 buffering is disabled in this regard.
494
495 See also L<output-count>.
496
497 =head2 party
498
499 party join partyname
500 Puts you in a party, prompts you for a passwd if there is
501 one
502
503 party form partyname
504 Forms a party and puts you as leader, 32 character max.
505 At the moment, being party leader does nothing. May be used in
506 the future.
507
508 party list
509 Lists currently formed parties and their 'leader'
510
511 party passwd <password>
512 Changes the passwd for the party you are in, 8 character max.
513
514 party who
515 lists the members of the party you are in
516
517 party say <msg>
518 sends messsage to party members
519
520 party leave
521 takes you out of current party
522
523 =head2 peaceful
524
525 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
526 peaceful mode with regards to npc and monsters only, not with regards to
527 players (which will be controlled by priests).
528
529 The B<peaceful> command will switch you between peaceful and hostile attack
530 modes.
531
532 When peaceful is on you will not automatically attack other player when
533 bumping into them and will do reduced damage against other players if
534 you do attack them (friendly fire). Having peaceful mode on only lowers
535 damage against other players, it has no effect on damage done to monsters
536 or other NPCs, so it is generally advisable to remain in peaceful mode
537 unless you are looking for trouble. It is still entirely possible to kill
538 other players when in peaceful mode so you should still be careful when
539 interacting with other players. Hostile mode (peaceful off) will enable
540 melee combat when bumping into other players and does normal damage for
541 other attacks as well.
542
543 Damage done by area effect attacks like cone spells, explosive
544 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
545 are not modified by peaceful/hostile mode.
546
547 =head2 X<petmode>petmode (normal|sad|defend|arena)
548
549 B<petmode> controls how your pets (charmed monsters) will behave.
550
551 The options are:
552
553 =over 4
554
555 =item B<normal>
556
557 As you would expect.
558
559 =item B<sad> (search and destroy)
560
561 Pets will roam and seek out things to attack.
562
563 =item B<defend>
564
565 Pets will try to stay close and defend you.
566
567 =item B<arena>
568
569 Like B<normal>, except that pets will attack other players in the arena.
570
571 =back
572
573 =head2 pickup
574
575 B<pickup> changes how you pick up items when you step on them. to pickup
576 an item manually, use the ',' key.
577
578 Mode 0: Don't pick up items.
579
580 Mode 1: Pick up one item
581
582 Mode 2: Pickup up one item and stop
583
584 Mode 3: Stop before picking up items
585
586 Mode 4: Pick up all items
587
588 Mode 5: Pick up all items and stop
589
590 Mode 6: Pick up all magical items
591
592 Mode 7: Pick up all coins and gems
593
594 Modes above 7: Pickup items with
595 a value density greater than the pickup mode.
596
597 Value density is value in gold/weight in kilograms.
598
599 The value in gold is what the item is worth if you sold it in the shop.
600
601 Goldcoins have a value density of 66,
602
603 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
604 Artifacts are also picked up.
605
606 =head2 prepare
607
608 The same as cast. Usage:
609
610 prepare <spell>
611
612 =head2 X<quests>quests (|finished|.*)
613
614 The quests command lists the quests you are doing or have completed.
615
616 Parameters are:
617
618 =over 4
619
620 =item no arguments: displays current quests.
621
622 =item B<finished>: displays finished quests;
623
624 =item anything else: displays details for quests (finished or not) with name containing the given string.
625
626 =back
627
628 =head2 quit
629
630 Deletes your character from the server. If you want to quit the session
631 without deleting your character, you must use a I<Bed to Reality>. Find a
632 bed (probably in a building close to where you entered the game), get on
633 top of it, and apply it using B<Tab> ro the B<apply> command.
634
635 =head2 range
636
637 Your range weapon can be one of several weapons, a spell you cast, a
638 bow-and-arrow, a rod, or a wand, to name a few.
639
640 Your range weapon is fired when you press SHIFT-direction, and will be
641 fired in that direction.
642
643 =head2 ready_skill
644
645 ready_skill <name of skill>
646
647 Readies the given L<skill|pod/skill_help> by putting it in your L<range
648 slot|glossary/range slot>. Some skills are used automatically when
649 readied, some need to be actively used by "firing" them.
650
651 If you just want to invoke a skill once, leaving your range slot
652 untouched, use L<use_skill> instead.
653
654 =head2 rename
655
656 Changes/removes the custom name of given item (or the marked one).
657
658 rename oldname to newname
659 rename "old item name" to "new item name"
660
661 If either of the names contain spaces, you have to use the C<">-form,
662 otherwise you can just write the name as-is. If you omit the old name, the
663 marked item will be used instead.
664
665 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
666 will be restored.
667
668 Note: maximum allowed name length is 127 characters.
669
670 =head2 reply
671
672 reply <message>
673
674 Similar to tell, but instead of having to supply a username, it replies
675 to the last player that sent you a tell. This is a bit racy (e.g. when
676 somebody else tells you something while you type and you do not realise
677 that), so be careful not to supply confidential information in the
678 message.
679
680 =head2 resistances
681
682 This shows you the resistances you have to specific attack types.
683 If you have for example "cold +20", it means you get 20% damage done
684 by cold attacks. If you have "ghost hit -50", you will get 50% more
685 damage by ghost hits.
686
687 If you are a dragon, you will also get your natural skin resistances
688 appened to the list. These will never lower, only rise.
689
690 =head2 rotateshoottype
691
692 Switches between spell, skill and weapon. Example:
693
694 cast burning hands
695 ready_skill disarm traps
696 apply wand of medium fireball
697
698 rotateshoottype # Switches to the spell (burning hands)
699 rotateshoottype # Switches to the wand (of medium fireball)
700 rotateshoottype # Switches to the skill (disarm traps)
701 rotateshoottype # Disables the range slot (won't use anything)
702 rotateshoottype # Switches back to the spell.. and so on
703
704 =head2 say
705
706 Will tell all players on the same map as yourself a message.
707
708 =head2 save
709
710 Updates players status to disk. This can be useful for making backup
711 copies if you fear the server is about to crash.
712
713 The server saves your character automatically in certain intervals,
714 and also on clean shutdowns, so there is little practical use for this
715 command.
716
717 WARNING - if you want to leave the game without destroying your player,
718 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
719 it. Doing B<save> and then B<quit>ing will still delete your character.
720
721 =head2 search-items
722
723 search-items <word>
724
725 Automatically picks up all items with <word> in their name. search-items rod
726 will pick up all rods and heavy rods. search-items of Fire will pick up all
727 bolts, arrows, swords, etc. of Fire.
728
729 =head2 seen
730
731 seen <login>
732
733 Tells you when the player named <login> was last seen on the server (cf+
734 only).
735
736 =head2 shout
737
738 shout <message>
739
740 Sends a message to all players on the server that have
741 L<listen|command/listen> level B<10> or higher. It is mainly useful for
742 emergency messages ("I am trapped on xxx, can somebody help me?") and
743 should not be used for general chat. Use L<chat|command/chat> instead.
744
745 =head2 showpets
746
747 showpets <number>
748
749 Shows a numbered list of the pets owned by the player. If a number is
750 specified, instead shows a detailed printout about that pet.
751
752 =head2 skills
753
754 Lists all skills you have along with the experience you have in those skills.
755 Example:
756
757 skills
758
759 literacy................................lvl: 4 (xp:9944/16000/25%)
760 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
761
762 This shows you that you have two skills, literacy and one handed weapons. You
763 are level 4 in both skills and in literacy, you have 9944 experience points.
764 You need to reach 16000 to gain another level. The 25% at the end show you what
765 percentage of your experience is permanent, which means you cannot lose it if
766 you die.
767
768 =head2 sort_inventory
769
770 If sort_inventory is set, items will be inserted into your inventory
771 in order by type than alphabetical. This, all scrolls will be grouped
772 together, but in alphabetical order. Same for all weapons. This only
773 applies to new items you pick up - items that you are already holding will
774 not be sorted.
775
776 If sort_inventory is not set (default), items will be inserted via type,
777 subtype and magic. This, all axes will be grouped together in magic order,
778 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
779 ones just get inserted last.
780
781 If you have a lot of stuff that is not in alphabetical order but you would
782 like it to be, the best method is to drop all of it and then pick it up.
783
784 =head2 sound
785
786 Toggles between sound enabled and disabled. This has no relevance to the
787 sound settings of the client, it only governs wether the server will send
788 sound effect command to the client and is enabled if the client supports
789 sound (i.e. always for cfplus).
790
791 =head2 statistics
792
793 B<statistics> shows various useful information about your character.
794 None of the information it shows is stuff that is not contained in the
795 documentation.
796
797 As of now, it shows how much experience you need for your next level. It
798 also shows natural, real, and maximum statistic values.
799
800 Your natural stat is the stat without any items/spells applied.
801
802 Real is what the current value is (same as in the stat window.)
803
804 Maximum is the maximum value for your natural stat.
805
806 =head2 suicide
807
808 Kills yourself. No, really.
809
810 This command might not look useful at first, but sometimes you can get
811 yourself into a corner you can't escape anymore, either due to a map
812 bug or your own stupidity. Killing oneself can be difficult and time
813 consuming, thats why this command is provided. It is fast, painless,
814 effective, humane.
815
816 =head2 take
817
818 The take commands take object(s) on the space the player is standing on,
819 and inserts them into the players inventory.
820
821 If no parameter is given, take will get the top object that can be taken
822 and put it in the players inventory. If no object can be taken, that will
823 be stated.
824
825 A parameter can be given to take. In this case, all object that have names
826 that match the parameter will be picked up. Thus, if there is a 'sword of
827 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
828 pick all of them up.
829
830 By default, take is bound to the comma key, with no parameters. To change
831 this, look at the bind command.
832
833 =head2 tell
834
835 tell <playername> <message>...
836
837 Sends a private message to the given player I<only>.
838
839 =head2 throw
840
841 Throws an unlocked item in your inventory, be it applied or not, into the
842 direction you are looking. If you mark an item in your inventory, this item
843 is thrown first. If there is more than one copy of an item, only one of it is
844 thrown away. God-given items can not be thrown. You need the skill throwing
845 for this to work.
846
847 =head2 time
848
849 Shows the Crossfire in-game time, not the server time. It looks like this:
850
851 It is 52 minutes past 8 o'clock am, on the Day of the Bull
852 The 2nd Day of the Month of the Frost Giant, Year 63
853 Time of Year: The Season of New Year
854
855 It is partially just for fun but it affects the darkness outside and the
856 weather if weather is enabled in the server.
857
858 =head2 title
859
860 Players can change their title. For example you called yourself Gandalf and
861 your race is elf, you can use the title command to change your name from
862 "Gandalf the elf" to "Gandalf the white". Usage:
863
864 title <new title>
865 title clear # Sets your title back to your race.
866
867 Dragons cannot set their title because it changes during the game.
868
869 =head2 unignore
870
871 unignore <login>
872
873 Cancels all ignores set for the specified login. See B<ignore>.
874
875 =head2 uptime
876
877 Tells you something about the time the server was started and how long ago
878 that was.
879
880 =head2 use_skill
881
882 use_skill <name of skill>
883
884 Uses the given L<skill|pod/skill_help> immediately, once. See also
885 L<ready_skill>.
886
887 =head2 usekeys (inventory|keyrings|containers)
888
889 The B<usekeys> option determines the behaviour of using keys.
890
891 Values are:
892
893 inventory: Only keys in the top level inventory are used (default)
894
895 keyrings: Only keys in active keyrings are used.
896
897 containers: Only keys in active containers are used.
898
899 Note that keyrings are just a specialized container, so the containers
900 will also find keys in keyrings.
901
902 Only active containers are used - keys will not jump out of closed
903 containers, but hints will be given if you have keys in such containers.
904
905 =head2 version
906
907 Shows what version of the software the server is running on and what people
908 have contributed what to the game.
909
910 =head2 weather
911
912 Gives you information about the current weather of outside areas, if the
913 server has weather support (which is unlikely, as it is very broken).
914
915 =head2 whereabouts
916
917 The whereabouts command gives a summary about the
918 regions in which players are currently staying.
919
920 =head2 whereami
921
922 Tells you some historical information on the region you are currently in.
923
924 =head2 who
925
926 Shows what players are playing in the world and where they are. It may also
927 show their levels and race or title. (See the L<title|command/title> command)
928
929 B<who> optionally takes an argument that limits the players shown to
930 the specified region, e.g. B<who brest> will show all players playing
931 somewhere in Brest.
932
933 =head2 wimpy
934
935 The wimpy level is the amount of health points (hp) that may be left before you
936 automatically run away. This may be useful in hand-to-hand combats but should
937 not be used when the opponent attacks with spells.
938
939
940 =head1 Authors
941
942 Parts of this document were originally taken from the crossfire server
943 help files with unknwon authors.
944
945 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
946 Steenhoven and Marc A. Lehmann.
947