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Revision: 1.9
Committed: Mon Dec 11 02:43:21 2006 UTC (17 years, 6 months ago) by root
Branch: MAIN
Changes since 1.8: +11 -2 lines
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File Contents

# Content
1 =begin comment
2
3 ***
4 *** WARNING:
5 *** This file resides in both CFPlus/pod/ and server/pod/
6 *** Only ever edit the version in CFPlus/pod/ and run
7 *** ./copy_pod inside server/pod/ to update that copy.
8 ***
9
10 =end
11
12 =head1 Crossfire+ Command ListingX<command>
13
14 =head2 accept-invitation
15
16 Accepts an invitation previously issued by another player using the invite
17 command. This will transfer you to the location you were invited to.
18
19 =head2 afk
20
21 Puts you into AFK (Away From Keyboard) mode. This can be used when you
22 are away for some time but not long enough to log off. It will not save
23 you from starvation and will merely list you as AFK in the user list.
24
25 =head2 apply
26
27 Apply applies an object.
28
29 If no options are given, it applies an object you are standing on.
30
31 If an object name is given, it will apply/unapply that object (toggle)
32
33 Extra options to apply:
34
35 -a Always applies the object
36 -u Always unapplies the object.
37
38 These two options disable the toggling feature.
39
40 =head2 X<applymode>applymode (nochoice|never|always)
41
42 Applymode controls what happens when you are equipping something that would
43 require something else to be unequipped.
44
45 The options are:
46
47 =over 4
48
49 =item B<nochoice>
50
51 In this case, if there is no choice for the item(s) being removed in order
52 to equip your new item. An example of this is a wand - there can only be
53 one other item needed to be unequipped for the new item to be equipped.
54 Note that in the case of two handed objects, like bows, it can result in
55 two (or more) items being unequipped to equip your new item.
56
57 =item B<never>
58
59 In this case, it will never unequip something for you. It will instead
60 tell you want you need to unequip - this can be a list of many objects.
61
62 =item B<always>
63
64 This will unequip whatever is needed to equip your new item.
65
66 =back
67
68 An example of how the above works:
69
70 If your character currently has two rings, and tries to equip a third, the
71 B<nochoice> mode will print the two rings you currently have equipped. The
72 B<always> mode will unequip one of the rings in your inventory. The ring
73 unequipped is fairly indeterminate - it depends on how the server has
74 ordered your inventory (which is not the same as the order your window
75 displays).
76
77 If your character is currently wearing a suit of armor, and you try to
78 equip another suit, both B<nochoice> and B<always> will cause the new suit
79 to get equipped.
80
81 See L<apply|command/apply>.
82
83 =head2 body
84
85 Shows how much you are wielding on certain bodyparts. For example as
86 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
87 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
88
89 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90
91 Bowmode controls how you will fire arrows and bolts.
92
93 The options are:
94
95 =over 4
96
97 =item B<normal>
98
99 As you would expect.
100
101 =item B<threewide>
102
103 Fires three arrows in parallel.
104
105 =item B<spreadshot>
106
107 Fires three arrows which spread out over distance.
108
109 =item B<fire>I<direction>
110
111 Locks in the direction the missiles will fire, specify by compass position:
112 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
113
114 =item B<bestarrow>
115
116 Selects and fires the probable best arrow from your inventory.
117
118 =back
119
120 =head2 brace
121
122 When you enter the B<brace> command to brace your character, your
123 character will no longer move. It can still attack adjoining
124 spaces. Bracing can be useful to hold a location.
125
126 When you are braced, you lose your dex bonus and incur a 2 point
127 ac penalty beyond that (if you have a negative dex bonus, you may in
128 fact come out ahead. You also only get 20% of the normal experience
129 for killing creatures, and incure a 4 point wc (to hit) penalty.
130
131 =head2 chat
132
133 chat <message>
134
135 Sends a message to all players on the server that have
136 L<listen|command/listen> level B<10> or higher.
137
138 =head2 cast
139
140 You use the cast command to set your range-weapon to the spell you
141 want. Example:
142
143 cast burning hands
144
145 sets your I<range> weapon to B<spell: burning hands>.
146
147 If you don't know the spell, shows which spells you do know.
148
149 It is helpful to bind string like B<cast burning hands> to keys.
150
151 See B<range> for more information on range weapons.
152
153 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154
155 drop [number] name
156
157 B<name> is the name of the item(s) to drop. It may match multiple items.
158 The name is matched against the start of the objects in your inventory.
159 The name matching is case insensitive.
160
161 There are a few special name values:
162
163 =over 4
164
165 =item B<all>
166
167 matches any item.
168
169 =item B<unpaid>
170
171 matches unpaid items
172
173 =item B<cursed>
174
175 drops items known to be cursed or damned.
176
177 =item B<unlocked>
178
179 drops items not locked in your inventory
180
181 =back
182
183 B<number> is optional. This acts as the number of the object to drop. The
184 objects number must be at least the number for it to be dropped. For
185 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
186 will be dropped. A collection of 5 scrolls will not be dropped.
187
188 See also B<dropall> and mouse button control within client for dropping
189 objects.
190
191 =head2 dropall
192
193 dropall [type]
194
195 B<dropall> drops all items in your inventory to the ground, excepting
196 locked items. The type parameter will also control what is dropped:
197
198 =over 4
199
200 =item nothing specified
201
202 Drops all objects except food, money, keys, and containers.
203
204 =item B<weapons>
205
206 Drops weapons, bows, and arrows.
207
208 =item B<armor> (armour)
209
210 Drops armor, shield, and helmets.
211
212 =item B<misc>
213
214 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
215 bracers, scrolls, wands, rods, and potions.
216
217 =back
218
219 See also 'drop' and mouse button control for dropping objects.
220
221 =head2 examine
222
223 Without arguments, this will give some information on the item below you,
224 with arguments it will give information on a matching item in your inventory.
225 For example:
226
227 examine rucksack
228
229 This will show you something like:
230
231 That is rucksack
232 Its weight limit is 647.1 kg.
233 It is made of: cloth.
234 It weighs 0.100 kg.
235
236 =head2 follow
237
238 This enables the follow mode (cf+ only).
239
240 The player issuing the follow
241 command is required to stand
242 on a space right next to the
243 player that is to be followed.
244
245 To start following a player,
246 use:
247
248 follow <playername>
249
250 To stop following, use:
251
252 follow
253
254 Without arguments.
255
256 =head2 get
257
258 get [item]
259
260 This will pick up an item from the floor with the name [item]. If there is
261 more than one unique item with that name, they are all picked up.
262
263 =head2 gsay
264
265 If you are in a party (party join or party form), you will be able to message
266 only your party. Even people standing right next to you can't hear it.
267
268 =head2 golem
269
270 ERROR: not a command, but another help topic => move to a different file maybe?
271
272 Golems are creatures that the player has some control over. Note that many
273 summoned creatures are considered golems, even if they are not called
274 golems.
275
276 If you have a golem in control your spell type will be listed as golem,
277 with the creature name in parantheses.
278
279 To control your golem, just press the fire key in the direction you want
280 your golem to move. Your golem will then start moving in that direction,
281 and keep moving in that direction until you change its direction.
282
283 Note that once you leave the map that the golem is on, the golem will
284 disappear. Also, once you select another spell to cast, or change your
285 range type, your golem will disappear.
286
287 =head2 help
288
289 Gives you online help for the command or help topic specified.
290
291 =head2 hiscore
292
293 Shows a list of the highest level players in the game.
294
295 =head2 ignore
296
297 ignore list
298
299 Lists all players that you currently ignore.
300
301 ignore <player> <tell|shout|all> [timeout]
302
303 This command ignores the specified messages (B<tell> ignores tells,
304 B<shout> ignores chat and shout and all ignores everything from the given
305 user).
306
307 The optional timeout (specified in hours) specifies then the ignore entry
308 expires. The default is 24 (one day). The reason why all ignores expire
309 after a day by default is that most troublemakers stop soon after they are
310 being ignored.
311
312 To revoke an ignore, use the B<unignore> command.
313
314 =head2 inventory
315
316 Lists all items in your inventory along with their locked/applied/wielded
317 status. Example:
318
319 inventory
320
321 Inventory:
322 - arrow 0.1
323 - Knife * 2
324 - long sword (wielded) 15
325
326 This shows that you have one arrow which weighs 0.1kg and one Knife which you
327 protected from dropping by locking it as well as a long sword which you are
328 currently using to attack.
329
330 =head2 invite
331
332 This command invites another player to where you are currently located.
333 There are four levels of inviting that can be earned by doing quests.
334 Quest descriptions can be found in a house in scorn.
335
336 =over 4
337
338 =item Level 1 can invite only into private rooms such as apartments.
339
340 =item Level 2 can invite into private rooms and unique maps such as guilds.
341
342 =item Level 3 can invite to anywhere in the world if there are no monsters on
343 the map.
344
345 =item Level 4 can invite any player to any map with or without monsters. This is
346 a very dangerous skill and should be used wisely.
347
348 =back
349
350 In any of these levels, the invited player is required to acknowledge and
351 allow the transport.
352
353 One can never transport from nor to an unholy place. That means, one can
354 not be saved out of jail using invite.
355
356 =head2 invoke
357
358 The invoke command is used
359 to cast a spell immediately,
360 or when it is necessary to give
361 a parameter to the spell. Invoke
362 will not set the range weapon.
363
364 Examples:
365 'invoke restoration
366 'invoke magic rune of large fireball
367 'invoke reincarnation of Iamdead
368 'invoke create food of waybread
369
370 It is very helpful to bind healing
371 spells to keys like this:
372
373 'bind invoke medium healing
374 c
375
376 the c key now casts medium healing
377 instantly
378
379 =head2 keys
380
381 ERROR: not a command, but another help topic => move to a different file maybe?
382 ERROR: its wrong anyways
383
384 These are the basic movement
385 keys:
386 yku
387 h l
388 bjn
389
390 Running is done by holding
391 control and move. Running
392 is recommended.
393
394 Firing the range weapon (help range)
395 is done by holding shift and
396 move.
397
398 'help mouse for help on what the
399 mouse buttons do.
400
401 'help melee for advice on how to
402 fight
403
404 'help traps for help with finding
405 and disarming traps
406
407 =head2 killpets
408
409 killpets [name]
410
411 The killpets command is a quick and convenient way
412 to get rid of all your pets when they are no longer
413 useful or are getting in the way. Any equipment
414 they had will be left behind, but you will get no
415 experience for their death. However, it kills them
416 instantaneously.
417
418 If a name is specified then only pets with that
419 name will be killed, eg killpets bat will kill bats
420 but not bees. If a number is specified, the pet
421 corresponding to that number is killed.
422
423 =head2 listen
424
425 listen <listen-level>
426
427 Listen sets the level of messages you will hear.
428 Priorities are defined as follows:
429
430 0 - Nothing, not even "You punch kobold." or "You say: hi".
431 1 - Only messages that have to do with yourself.
432 2 - Emergency calls from other users
433 10 - General chatter with the 'chat' command.
434 11 - See what players kill what monster with what attack/spell. Very
435 verbose - only for the fanatics.
436
437 =head2 logs
438
439 TODO
440
441 =head2 mapinfo
442
443 Shows some information about the map like this:
444
445 world_105_115 (/world/world_105_115) in scorn
446 Creator: Gnat the Gnu
447 Email: gnu@foo.bar
448 Date: Sun Dec 16 20:53:13 2001
449
450 world_105_115: The map name
451 /world/world_105_115: The relative map path
452 scorn: Region the map is in
453
454 The rest is information the mapper may or may not provide. Often, this is
455 the mapper's name, email and map creation date as this example shows.
456
457 =head2 maps
458
459 Shows a list of maps that are currently being visited or have been visited.
460 The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
461
462 Path: The last part of the map path
463 Pl: Players on the map.
464 PlM: Players on the map recounted (should be the same as Pl).
465 IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
466 3) currently loading or 4) currently saving.
467 TO: Timeout, when the map is swapped to disk.
468 Dif: Map difficulty.
469 Reset: Real server time when the map is going to reset.
470
471 =head2 mark
472
473 B<mark> is used to mark items for items that apply other items. Examples of
474 these are flint & steel marked for apply torches, a weapon marked for
475 improve weapon scrolls.
476
477 B<mark> without options shows your currently marked item.
478
479 Usage examples:
480
481 mark sword +3
482 mark three torches
483 mark sword
484
485 B<mark> will look for best match first, and then look for matches based
486 on shortened name, object name, archetype name. It prints the match it
487 finds.
488
489 =head2 motd
490
491 Shows the message of the day. It takes no arguments.
492
493 =head2 melee
494
495 ERROR: not a command, but another help topic => move to a different file maybe?
496
497 You fight to kill monsters. You can either use magic or weapons.
498
499 To use weapons, simply wield a weapon (and armour!) and move into the
500 monster you want to attack.
501
502 To use magic or bows, read
503 'help spells
504 and
505 'help range
506 and
507 'help cast
508 and
509 'help invoke
510
511 =head2 mode
512
513 ERROR: not a command, but another help topic => move to a different file maybe?
514
515 The mode commands are as follows:
516
517 Applymode, adjusts how items are applied
518 Bowmode, adjusts the way bows work
519 Peaceful, sets how you react to other players
520 Petmode, adjusts how your pets behave
521
522 =head2 mouse
523
524 ERROR: not a command, but another help topic => move to a different file maybe?
525
526 The mouse isn't a great way to move your character. It'll work, but you'll
527 be handicapped unless you use the keyboard for this. However, the mouse
528 has the following inventory uses:
529
530 Middle button on item: apply
531 or equip
532
533 Right button: drop or pickup
534 item on ground
535
536 Left button: info on item
537
538 =head2 move
539
540 ERROR: not a command, but another help topic => move to a different file maybe?
541 ERROR: same as "keys"?
542
543 These are the basic movement
544 keys:
545 yku
546 h l
547 bjn
548
549 Running is done by holding
550 control and move. Running
551 is recommended.
552
553 Firing the range weapon (help range)
554 is done by holding shift and
555 move.
556
557 'help mouse for help on what the
558 mouse buttons do.
559
560 'help melee for advice on how to
561 fight
562
563 'help traps for help with finding
564 and disarming traps
565
566 =head2 output-count
567
568 output-sync controls how often information is sent to the screen. Each
569 buffer has its own time value, and will be flushed independantly. The
570 default value is 16 ticks (about 2 seconds).
571
572 output-count sets after how many messages of the same type, they are
573 then printed out. If the value was 10, then after killing ten orcs, the
574 message '10 times you kill orc' would be printed out. The default value is
575 1 - this means that all messages get printed out as they are requested -
576 buffering is disabled in this regard.
577
578 See also L<output-sync>.
579
580 =head2 output-sync
581
582 output-sync controls how often information is sent to the screen. Each
583 buffer has its own time value, and will be flushed independantly. The
584 default value is 16 ticks (about 2 seconds).
585
586 output-count sets after how many messages of the same type, they are
587 then printed out. If the value was 10, then after killing ten orcs, the
588 message '10 times you kill orc' would be printed out. The default value is
589 1 - this means that all messages get printed out as they are requested -
590 buffering is disabled in this regard.
591
592 See also L<output-count>.
593
594 =head2 party
595
596 party join partyname
597 Puts you in a party, prompts you for a passwd if there is
598 one
599
600 party form partyname
601 Forms a party and puts you as leader, 32 character max.
602 At the moment, being party leader does nothing. May be used in
603 the future.
604
605 party list
606 Lists currently formed parties and their 'leader'
607
608 party passwd <password>
609 Changes the passwd for the party you are in, 8 character max.
610
611 party who
612 lists the members of the party you are in
613
614 party say <msg>
615 sends messsage to party members
616
617 party leave
618 takes you out of current party
619
620 =head2 peaceful
621
622 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
623 peaceful mode with regards to npc and monsters only, not with regards to
624 players (which will be controlled by priests).
625
626 The B<peaceful> command will switch you between peaceful and hostile attack
627 modes.
628
629 When peaceful is on you will not automatically attack other player when
630 bumping into them and will do reduced damage against other players if
631 you do attack them (friendly fire). Having peaceful mode on only lowers
632 damage against other players, it has no effect on damage done to monsters
633 or other NPCs, so it is generally advisable to remain in peaceful mode
634 unless you are looking for trouble. It is still entirely possible to kill
635 other players when in peaceful mode so you should still be careful when
636 interacting with other players. Hostile mode (peaceful off) will enable
637 melee combat when bumping into other players and does normal damage for
638 other attacks as well.
639
640 Damage done by area effect attacks like cone spells, explosive
641 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
642 are not modified by peaceful/hostile mode.
643
644 =head2 X<petmode>petmode (normal|sad|defend|arena)
645
646 B<petmode> controls how your pets (charmed monsters) will behave.
647
648 The options are:
649
650 =over 4
651
652 =item B<normal>
653
654 As you would expect.
655
656 =item B<sad> (search and destroy)
657
658 Pets will roam and seek out things to attack.
659
660 =item B<defend>
661
662 Pets will try to stay close and defend you.
663
664 =item B<arena>
665
666 Like B<normal>, except that pets will attack other players in the arena.
667
668 =back
669
670 =head2 pickup
671
672 B<pickup> changes how you pick up items when you step on them. to pickup
673 an item manually, use the ',' key.
674
675 Mode 0: Don't pick up items.
676
677 Mode 1: Pick up one item
678
679 Mode 2: Pickup up one item and stop
680
681 Mode 3: Stop before picking up items
682
683 Mode 4: Pick up all items
684
685 Mode 5: Pick up all items and stop
686
687 Mode 6: Pick up all magical items
688
689 Mode 7: Pick up all coins and gems
690
691 Modes above 7: Pickup items with
692 a value density greater than the pickup mode.
693
694 Value density is value in gold/weight in kilograms.
695
696 The value in gold is what the item is worth if you sold it in the shop.
697
698 Goldcoins have a value density of 66,
699
700 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
701 Artifacts are also picked up.
702
703 =head2 prepare
704
705 The same as cast. Usage:
706
707 prepare <spell>
708
709 =head2 X<quests>quests (|finished|.*)
710
711 The quests command lists the quests you are doing or have completed.
712
713 Parameters are:
714
715 =over 4
716
717 =item no arguments: displays current quests.
718
719 =item B<finished>: displays finished quests;
720
721 =item anything else: displays details for quests (finished or not) with name containing the given string.
722
723 =back
724
725 =head2 quit
726
727 Deletes your character from the server. If you want to quit the session
728 without deleting your character, you must use a I<Bed to Reality>. Find a
729 bed (probably in a building close to where you entered the game), get on
730 top of it, and apply it using B<Tab> ro the B<apply> command.
731
732 =head2 range
733
734 Your range weapon can be one of several weapons, a spell you cast, a
735 bow-and-arrow, a rod, or a wand, to name a few.
736
737 Your range weapon is fired when you press SHIFT-direction, and will be
738 fired in that direction.
739
740 =head2 ready_skill
741
742 ready_skill <name of skill>
743
744 Readies the given L<skill|pod/skill_help> by putting it in your L<range
745 slot|glossary/range slot>. Some skills are used automatically when
746 readied, some need to be actively used by "firing" them.
747
748 If you just want to invoke a skill once, leaving your range slot
749 untouched, use L<use_skill> instead.
750
751 =head2 rename
752
753 Changes/removes the custom name of given item (or the marked one).
754
755 rename oldname to newname
756 rename "old item name" to "new item name"
757
758 If either of the names contain spaces, you have to use the C<">-form,
759 otherwise you can just write the name as-is. If you omit the old name, the
760 marked item will be used instead.
761
762 If the new name is empty (i.e. C<"">), then the custom name will be
763 removed from the item.
764
765 Note: maximum allowed name length is 127 characters.
766
767 =head2 reply
768
769 reply <message>
770
771 Similar to tell, but instead of having to supply a username, it replies
772 to the last player that sent you a tell. This is a bit racy (e.g. when
773 somebody else tells you something while you type and you do not realise
774 that), so be careful not to supply confidential information in the
775 message.
776
777 =head2 resistances
778
779 This shows you the resistances you have to specific attack types.
780 If you have for example "cold +20", it means you get 20% damage done
781 by cold attacks. If you have "ghost hit -50", you will get 50% more
782 damage by ghost hits.
783
784 If you are a dragon, you will also get your natural skin resistances
785 appened to the list. These will never lower, only rise.
786
787 =head2 rotateshoottype
788
789 Switches between spell, skill and weapon. Example:
790
791 cast burning hands
792 ready_skill disarm traps
793 apply wand of medium fireball
794
795 rotateshoottype # Switches to the spell (burning hands)
796 rotateshoottype # Switches to the wand (of medium fireball)
797 rotateshoottype # Switches to the skill (disarm traps)
798 rotateshoottype # Disables the range slot (won't use anything)
799 rotateshoottype # Switches back to the spell.. and so on
800
801 =head2 say
802
803 Will tell all players on the same map as yourself a message.
804
805 =head2 save
806
807 Updates players status to disk. This can be useful for making backup
808 copies if you fear the server is about to crash.
809
810 The server saves your character automatically in certain intervals,
811 and also on clean shutdowns, so there is little practical use for this
812 command.
813
814 WARNING - if you want to leave the game without destroying your player,
815 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
816 it. Doing B<save> and then B<quit>ing will still delete your character.
817
818 =head2 search-items
819
820 search-items <word>
821
822 Automatically picks up all items with <word> in their name. search-items rod
823 will pick up all rods and heavy rods. search-items of Fire will pick up all
824 bolts, arrows, swords, etc. of Fire.
825
826 =head2 seen
827
828 seen <login>
829
830 Tells you when the player named <login> was last seen on the server (cf+
831 only).
832
833 =head2 shout
834
835 shout <message>
836
837 Sends a message to all players on the server that have
838 L<listen|command/listen> level B<10> or higher. It is mainly useful for
839 emergency messages ("I am trapped on xxx, can somebody help me?") and
840 should not be used for general chat. Use L<chat|command/chat> instead.
841
842 =head2 showpets
843
844 showpets <number>
845
846 Shows a numbered list of the pets owned by the player. If a number is
847 specified, instead shows a detailed printout about that pet.
848
849 =head2 skills
850
851 Lists all skills you have along with the experience you have in those skills.
852 Example:
853
854 skills
855
856 literacy................................lvl: 4 (xp:9944/16000/25%)
857 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
858
859 This shows you that you have two skills, literacy and one handed weapons. You
860 are level 4 in both skills and in literacy, you have 9944 experience points.
861 You need to reach 16000 to gain another level. The 25% at the end show you what
862 percentage of your experience is permanent, which means you cannot lose it if
863 you die.
864
865 =head2 sort_inventory
866
867 If sort_inventory is set, items will be inserted into your inventory
868 in order by type than alphabetical. This, all scrolls will be grouped
869 together, but in alphabetical order. Same for all weapons. This only
870 applies to new items you pick up - items that you are already holding will
871 not be sorted.
872
873 If sort_inventory is not set (default), items will be inserted via type,
874 subtype and magic. This, all axes will be grouped together in magic order,
875 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
876 ones just get inserted last.
877
878 If you have a lot of stuff that is not in alphabetical order but you would
879 like it to be, the best method is to drop all of it and then pick it up.
880
881 =head2 sound
882
883 Toggles between sound enabled and disabled. This has no relevance to the
884 sound settings of the client, it only governs wether the server will send
885 sound effect command to the client and is enabled if the client supports
886 sound (i.e. always for cfplus).
887
888 =head2 statistics
889
890 B<statistics> shows various useful information about your character.
891 None of the information it shows is stuff that is not contained in the
892 documentation.
893
894 As of now, it shows how much experience you need for your next level. It
895 also shows natural, real, and maximum statistic values.
896
897 Your natural stat is the stat without any items/spells applied.
898
899 Real is what the current value is (same as in the stat window.)
900
901 Maximum is the maximum value for your natural stat.
902
903 =head2 suicide
904
905 Kills yourself. No, really.
906
907 This command might not look useful at first, but sometimes you can get
908 yourself into a corner you can't escape anymore, either due to a map
909 bug or your own stupidity. Killing oneself can be difficult and time
910 consuming, thats why this command is provided. It is fast, painless,
911 effective, humane.
912
913 =head2 take
914
915 The take commands take object(s) on the space the player is standing on,
916 and inserts them into the players inventory.
917
918 If no parameter is given, take will get the top object that can be taken
919 and put it in the players inventory. If no object can be taken, that will
920 be stated.
921
922 A parameter can be given to take. In this case, all object that have names
923 that match the parameter will be picked up. Thus, if there is a 'sword of
924 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
925 pick all of them up.
926
927 By default, take is bound to the comma key, with no parameters. To change
928 this, look at the bind command.
929
930 =head2 tell
931
932 tell <playername> <message>...
933
934 Sends a private message to the given player I<only>.
935
936 =head2 throw
937
938 Throws an unlocked item in your inventory, be it applied or not, into the
939 direction you are looking. If you mark an item in your inventory, this item
940 is thrown first. If there is more than one copy of an item, only one of it is
941 thrown away. God-given items can not be thrown. You need the skill throwing
942 for this to work.
943
944 =head2 time
945
946 Shows the Crossfire in-game time, not the server time. It looks like this:
947
948 It is 52 minutes past 8 o'clock am, on the Day of the Bull
949 The 2nd Day of the Month of the Frost Giant, Year 63
950 Time of Year: The Season of New Year
951
952 It is partially just for fun but it affects the darkness outside and the
953 weather if weather is enabled in the server.
954
955 =head2 title
956
957 Players can change their title. For example you called yourself Gandalf and
958 your race is elf, you can use the title command to change your name from
959 "Gandalf the elf" to "Gandalf the white". Usage:
960
961 title <new title>
962 title clear # Sets your title back to your race.
963
964 Dragons cannot set their title because it changes during the game.
965
966 =head2 traps
967
968 ERROR: not a command, but another help topic => move to a different file maybe?
969
970 I recommend the following
971 keybindings
972 'bind search
973 s
974 'bind disarm
975 d
976 Then you can use the 's' and
977 'd' keys for searching for and
978 disarming traps.
979
980 Traps appear at random in doors and in chests. Search those before you
981 open them up. Search by going near where you suspect a trap, and type 's'
982
983 =head2 unignore
984
985 unignore <login>
986
987 Cancels all ignores set for the specified login. See B<ignore>.
988
989 =head2 uptime
990
991 Tells you something about the time the server was started and how long ago
992 that was.
993
994 =head2 use_skill
995
996 use_skill <name of skill>
997
998 Uses the given L<skill|pod/skill_help> immediately, once. See also
999 L<ready_skill>.
1000
1001 =head2 usekeys (inventory|keyrings|containers)
1002
1003 The B<usekeys> option determines the behaviour of using keys.
1004
1005 Values are:
1006
1007 inventory: Only keys in the top level inventory are used (default)
1008
1009 keyrings: Only keys in active keyrings are used.
1010
1011 containers: Only keys in active containers are used.
1012
1013 Note that keyrings are just a specialized container, so the containers
1014 will also find keys in keyrings.
1015
1016 Only active containers are used - keys will not jump out of closed
1017 containers, but hints will be given if you have keys in such containers.
1018
1019 =head2 version
1020
1021 Shows what version of the software the server is running on and what people
1022 have contributed what to the game.
1023
1024 =head2 weather
1025
1026 Gives you information about the current weather of outside areas, if the
1027 server has weather support (which is unlikely, as it is very broken).
1028
1029 =head2 whereabouts
1030
1031 The whereabouts command gives a summary about the
1032 regions in which players are currently staying.
1033
1034 =head2 whereami
1035
1036 Tells you some historical information on the region you are currently in.
1037
1038 =head2 who
1039
1040 Shows what players are playing in the world and where they are. It may also
1041 show their levels and race or title. (See the L<title|command/title> command)
1042
1043 B<who> optionally takes an argument that limits the players shown to
1044 the specified region, e.g. B<who brest> will show all players playing
1045 somewhere in Brest.
1046
1047 =head2 wimpy
1048
1049 The wimpy level is the amount of health points (hp) that may be left before you
1050 automatically run away. This may be useful in hand-to-hand combats but should
1051 not be used when the opponent attacks with spells.
1052
1053 =head1 Authors
1054
1055 Parts of this document were originally taken from the crossfire server
1056 help files with unknwon authors.
1057
1058 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1059 Steenhoven and Marc A. Lehmann.
1060