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/cvs/deliantra/Deliantra-Client/pod/command_help.pod
Revision: 1.12
Committed: Fri Jan 5 22:46:23 2007 UTC (17 years, 6 months ago) by root
Branch: MAIN
CVS Tags: rel-0_97
Changes since 1.11: +32 -10 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 Crossfire+ Command ListingX<command>
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 X<applymode>applymode (nochoice|never|always)
30
31 Applymode controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply|command/apply>.
71
72 =head2 body
73
74 Shows how much you are wielding on certain bodyparts. For example as
75 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77
78 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79
80 Bowmode controls how you will fire arrows and bolts.
81
82 The options are:
83
84 =over 4
85
86 =item B<normal>
87
88 As you would expect.
89
90 =item B<threewide>
91
92 Fires three arrows in parallel.
93
94 =item B<spreadshot>
95
96 Fires three arrows which spread out over distance.
97
98 =item B<fire>I<direction>
99
100 Locks in the direction the missiles will fire, specify by compass position:
101 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102
103 =item B<bestarrow>
104
105 Selects and fires the probable best arrow from your inventory.
106
107 =back
108
109 =head2 brace
110
111 When you enter the B<brace> command to brace your character, your
112 character will no longer move. It can still attack adjoining
113 spaces. Bracing can be useful to hold a location.
114
115 When you are braced, you lose your dex bonus and incur a 2 point
116 ac penalty beyond that (if you have a negative dex bonus, you may in
117 fact come out ahead. You also only get 20% of the normal experience
118 for killing creatures, and incure a 4 point wc (to hit) penalty.
119
120 =head2 chat
121
122 chat <message>
123
124 Sends a message to all players on the server that have
125 L<listen|command/listen> level B<10> or higher.
126
127 =head2 cast
128
129 You use the cast command to set your range-weapon to the spell you
130 want. Example:
131
132 cast burning hands
133
134 sets your I<range> weapon to B<spell: burning hands>.
135
136 If you don't know the spell, shows which spells you do know.
137
138 It is helpful to bind string like B<cast burning hands> to keys.
139
140 See B<range> for more information on range weapons.
141
142 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143
144 drop [number] name
145
146 B<name> is the name of the item(s) to drop. It may match multiple items.
147 The name is matched against the start of the objects in your inventory.
148 The name matching is case insensitive.
149
150 There are a few special name values:
151
152 =over 4
153
154 =item B<all>
155
156 matches any item.
157
158 =item B<unpaid>
159
160 matches unpaid items
161
162 =item B<cursed>
163
164 drops items known to be cursed or damned.
165
166 =item B<unlocked>
167
168 drops items not locked in your inventory
169
170 =back
171
172 B<number> is optional. This acts as the number of the object to drop. The
173 objects number must be at least the number for it to be dropped. For
174 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175 will be dropped. A collection of 5 scrolls will not be dropped.
176
177 See also B<dropall> and mouse button control within client for dropping
178 objects.
179
180 =head2 dropall
181
182 dropall [type]
183
184 B<dropall> drops all items in your inventory to the ground, excepting
185 locked items. The type parameter will also control what is dropped:
186
187 =over 4
188
189 =item nothing specified
190
191 Drops all objects except food, money, keys, and containers.
192
193 =item B<weapons>
194
195 Drops weapons, bows, and arrows.
196
197 =item B<armor> (armour)
198
199 Drops armor, shield, and helmets.
200
201 =item B<misc>
202
203 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204 bracers, scrolls, wands, rods, and potions.
205
206 =back
207
208 See also 'drop' and mouse button control for dropping objects.
209
210 =head2 examine
211
212 Without arguments, this will give some information on the item below you,
213 with arguments it will give information on a matching item in your inventory.
214 For example:
215
216 examine rucksack
217
218 This will show you something like:
219
220 That is rucksack
221 Its weight limit is 647.1 kg.
222 It is made of: cloth.
223 It weighs 0.100 kg.
224
225 =head2 follow
226
227 This enables the follow mode (cf+ only).
228
229 The player issuing the follow
230 command is required to stand
231 on a space right next to the
232 player that is to be followed.
233
234 To start following a player,
235 use:
236
237 follow <playername>
238
239 To stop following, use:
240
241 follow
242
243 Without arguments.
244
245 =head2 get
246
247 get [item]
248
249 This will pick up an item from the floor with the name [item]. If there is
250 more than one unique item with that name, they are all picked up.
251
252 =head2 gsay
253
254 If you are in a party (party join or party form), you will be able to message
255 only your party. Even people standing right next to you can't hear it.
256
257 =head2 golem
258
259 ERROR: not a command, but another help topic => move to a different file maybe?
260
261 Golems are creatures that the player has some control over. Note that many
262 summoned creatures are considered golems, even if they are not called
263 golems.
264
265 If you have a golem in control your spell type will be listed as golem,
266 with the creature name in parantheses.
267
268 To control your golem, just press the fire key in the direction you want
269 your golem to move. Your golem will then start moving in that direction,
270 and keep moving in that direction until you change its direction.
271
272 Note that once you leave the map that the golem is on, the golem will
273 disappear. Also, once you select another spell to cast, or change your
274 range type, your golem will disappear.
275
276 =head2 help
277
278 Gives you online help for the command or help topic specified.
279
280 =head2 hiscore
281
282 Shows a list of the highest level players in the game.
283
284 =head2 ignore
285
286 ignore list
287
288 Lists all players that you currently ignore.
289
290 ignore <player> <tell|shout|all> [timeout]
291
292 This command ignores the specified messages (B<tell> ignores tells,
293 B<shout> ignores chat and shout and all ignores everything from the given
294 user).
295
296 The optional timeout (specified in hours) specifies then the ignore entry
297 expires. The default is 24 (one day). The reason why all ignores expire
298 after a day by default is that most troublemakers stop soon after they are
299 being ignored.
300
301 To revoke an ignore, use the B<unignore> command.
302
303 =head2 inventory
304
305 Lists all items in your inventory along with their locked/applied/wielded
306 status. Example:
307
308 inventory
309
310 Inventory:
311 - arrow 0.1
312 - Knife * 2
313 - long sword (wielded) 15
314
315 This shows that you have one arrow which weighs 0.1kg and one Knife which you
316 protected from dropping by locking it as well as a long sword which you are
317 currently using to attack.
318
319 =head2 invite
320
321 This command invites another player to where you are currently located.
322 There are four levels of inviting that can be earned by doing quests.
323 Quest descriptions can be found in a house in scorn.
324
325 =over 4
326
327 =item Level 1 can invite only into private rooms such as apartments.
328
329 =item Level 2 can invite into private rooms and unique maps such as guilds.
330
331 =item Level 3 can invite to anywhere in the world if there are no monsters on
332 the map.
333
334 =item Level 4 can invite any player to any map with or without monsters. This is
335 a very dangerous skill and should be used wisely.
336
337 =back
338
339 In any of these levels, the invited player is required to acknowledge and
340 allow the transport.
341
342 One can never transport from nor to an unholy place. That means, one can
343 not be saved out of jail using invite.
344
345 =head2 invoke
346
347 The invoke command is used
348 to cast a spell immediately,
349 or when it is necessary to give
350 a parameter to the spell. Invoke
351 will not set the range weapon.
352
353 Examples:
354 'invoke restoration
355 'invoke magic rune of large fireball
356 'invoke reincarnation of Iamdead
357 'invoke create food of waybread
358
359 It is very helpful to bind healing
360 spells to keys like this:
361
362 'bind invoke medium healing
363 c
364
365 the c key now casts medium healing
366 instantly
367
368 =head2 keys
369
370 ERROR: not a command, but another help topic => move to a different file maybe?
371 ERROR: its wrong anyways
372
373 These are the basic movement
374 keys:
375 yku
376 h l
377 bjn
378
379 Running is done by holding
380 control and move. Running
381 is recommended.
382
383 Firing the range weapon (help range)
384 is done by holding shift and
385 move.
386
387 'help mouse for help on what the
388 mouse buttons do.
389
390 'help melee for advice on how to
391 fight
392
393 'help traps for help with finding
394 and disarming traps
395
396 =head2 killpets
397
398 killpets [name]
399
400 The killpets command is a quick and convenient way
401 to get rid of all your pets when they are no longer
402 useful or are getting in the way. Any equipment
403 they had will be left behind, but you will get no
404 experience for their death. However, it kills them
405 instantaneously.
406
407 If a name is specified then only pets with that
408 name will be killed, eg killpets bat will kill bats
409 but not bees. If a number is specified, the pet
410 corresponding to that number is killed.
411
412 =head2 listen
413
414 listen <listen-level>
415
416 Listen sets the level of messages you will hear.
417 Priorities are defined as follows:
418
419 0 - Nothing, not even "You punch kobold." or "You say: hi".
420 1 - Only messages that have to do with yourself.
421 2 - Emergency calls from other users
422 10 - General chatter with the 'chat' command.
423 11 - See what players kill what monster with what attack/spell. Very
424 verbose - only for the fanatics.
425
426 =head2 logs
427
428 TODO
429
430 =head2 mapinfo
431
432 Shows some information about the map like this:
433
434 world_105_115 (/world/world_105_115) in scorn
435 Creator: Gnat the Gnu
436 Email: gnu@foo.bar
437 Date: Sun Dec 16 20:53:13 2001
438
439 world_105_115: The map name
440 /world/world_105_115: The relative map path
441 scorn: Region the map is in
442
443 The rest is information the mapper may or may not provide. Often, this is
444 the mapper's name, email and map creation date as this example shows.
445
446 =head2 maps
447
448 [crossfire+]
449
450 maps <mapname>
451
452 Shows a list of maps matching the regex <mapname> that are currently being
453 known to the server. The different fields are Pl, I, Svd, Reset and Path:
454
455 =over 4
456
457 =item Pl: the number of players on that map currently.
458
459 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
460
461 The server keeps maps in memory only for a short time (by default about
462 40 seconds). After that time, it saves them to disk. As the server loads
463 most maps in the background it is possible that you can see a map that is
464 currently being loaded, but thats rare, as loading a map is fast.
465
466 =item Svd: the amount of seconds the map was last saved (++ means >99).
467
468 The server by default tries to save each map at least every 20 seconds if
469 it changed, so in case of a disastrous crash (one where the server cannot
470 emergency save), at most 20 seconds of gameplay are lost.
471
472 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
473
474 Most maps will not reset as long as players are on it, and usually the
475 reset counter only starts going down when all players left the map.
476
477 =item Path: the name that uniquely identifies the map, can be used for goto etc.
478
479 =back
480
481
482 =head2 mark
483
484 B<mark> is used to mark items for items that apply other items. Examples of
485 these are flint & steel marked for apply torches, a weapon marked for
486 improve weapon scrolls.
487
488 B<mark> without options shows your currently marked item.
489
490 Usage examples:
491
492 mark sword +3
493 mark three torches
494 mark sword
495
496 B<mark> will look for best match first, and then look for matches based
497 on shortened name, object name, archetype name. It prints the match it
498 finds.
499
500 =head2 motd
501
502 Shows the message of the day. It takes no arguments.
503
504 =head2 melee
505
506 ERROR: not a command, but another help topic => move to a different file maybe?
507
508 You fight to kill monsters. You can either use magic or weapons.
509
510 To use weapons, simply wield a weapon (and armour!) and move into the
511 monster you want to attack.
512
513 To use magic or bows, read
514 'help spells
515 and
516 'help range
517 and
518 'help cast
519 and
520 'help invoke
521
522 =head2 mode
523
524 ERROR: not a command, but another help topic => move to a different file maybe?
525
526 The mode commands are as follows:
527
528 Applymode, adjusts how items are applied
529 Bowmode, adjusts the way bows work
530 Peaceful, sets how you react to other players
531 Petmode, adjusts how your pets behave
532
533 =head2 mouse
534
535 ERROR: not a command, but another help topic => move to a different file maybe?
536
537 The mouse isn't a great way to move your character. It'll work, but you'll
538 be handicapped unless you use the keyboard for this. However, the mouse
539 has the following inventory uses:
540
541 Middle button on item: apply
542 or equip
543
544 Right button: drop or pickup
545 item on ground
546
547 Left button: info on item
548
549 =head2 move
550
551 ERROR: not a command, but another help topic => move to a different file maybe?
552 ERROR: same as "keys"?
553
554 These are the basic movement
555 keys:
556 yku
557 h l
558 bjn
559
560 Running is done by holding
561 control and move. Running
562 is recommended.
563
564 Firing the range weapon (help range)
565 is done by holding shift and
566 move.
567
568 'help mouse for help on what the
569 mouse buttons do.
570
571 'help melee for advice on how to
572 fight
573
574 'help traps for help with finding
575 and disarming traps
576
577 =head2 output-count
578
579 output-sync controls how often information is sent to the screen. Each
580 buffer has its own time value, and will be flushed independantly. The
581 default value is 16 ticks (about 2 seconds).
582
583 output-count sets after how many messages of the same type, they are
584 then printed out. If the value was 10, then after killing ten orcs, the
585 message '10 times you kill orc' would be printed out. The default value is
586 1 - this means that all messages get printed out as they are requested -
587 buffering is disabled in this regard.
588
589 See also L<output-sync>.
590
591 =head2 output-sync
592
593 output-sync controls how often information is sent to the screen. Each
594 buffer has its own time value, and will be flushed independantly. The
595 default value is 16 ticks (about 2 seconds).
596
597 output-count sets after how many messages of the same type, they are
598 then printed out. If the value was 10, then after killing ten orcs, the
599 message '10 times you kill orc' would be printed out. The default value is
600 1 - this means that all messages get printed out as they are requested -
601 buffering is disabled in this regard.
602
603 See also L<output-count>.
604
605 =head2 party
606
607 party join partyname
608 Puts you in a party, prompts you for a passwd if there is
609 one
610
611 party form partyname
612 Forms a party and puts you as leader, 32 character max.
613 At the moment, being party leader does nothing. May be used in
614 the future.
615
616 party list
617 Lists currently formed parties and their 'leader'
618
619 party passwd <password>
620 Changes the passwd for the party you are in, 8 character max.
621
622 party who
623 lists the members of the party you are in
624
625 party say <msg>
626 sends messsage to party members
627
628 party leave
629 takes you out of current party
630
631 =head2 peaceful
632
633 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
634 peaceful mode with regards to npc and monsters only, not with regards to
635 players (which will be controlled by priests).
636
637 The B<peaceful> command will switch you between peaceful and hostile attack
638 modes.
639
640 When peaceful is on you will not automatically attack other player when
641 bumping into them and will do reduced damage against other players if
642 you do attack them (friendly fire). Having peaceful mode on only lowers
643 damage against other players, it has no effect on damage done to monsters
644 or other NPCs, so it is generally advisable to remain in peaceful mode
645 unless you are looking for trouble. It is still entirely possible to kill
646 other players when in peaceful mode so you should still be careful when
647 interacting with other players. Hostile mode (peaceful off) will enable
648 melee combat when bumping into other players and does normal damage for
649 other attacks as well.
650
651 Damage done by area effect attacks like cone spells, explosive
652 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
653 are not modified by peaceful/hostile mode.
654
655 =head2 X<petmode>petmode (normal|sad|defend|arena)
656
657 B<petmode> controls how your pets (charmed monsters) will behave.
658
659 The options are:
660
661 =over 4
662
663 =item B<normal>
664
665 As you would expect.
666
667 =item B<sad> (search and destroy)
668
669 Pets will roam and seek out things to attack.
670
671 =item B<defend>
672
673 Pets will try to stay close and defend you.
674
675 =item B<arena>
676
677 Like B<normal>, except that pets will attack other players in the arena.
678
679 =back
680
681 =head2 pickup
682
683 B<pickup> changes how you pick up items when you step on them. to pickup
684 an item manually, use the ',' key.
685
686 Mode 0: Don't pick up items.
687
688 Mode 1: Pick up one item
689
690 Mode 2: Pickup up one item and stop
691
692 Mode 3: Stop before picking up items
693
694 Mode 4: Pick up all items
695
696 Mode 5: Pick up all items and stop
697
698 Mode 6: Pick up all magical items
699
700 Mode 7: Pick up all coins and gems
701
702 Modes above 7: Pickup items with
703 a value density greater than the pickup mode.
704
705 Value density is value in gold/weight in kilograms.
706
707 The value in gold is what the item is worth if you sold it in the shop.
708
709 Goldcoins have a value density of 66,
710
711 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
712 Artifacts are also picked up.
713
714 =head2 prepare
715
716 The same as cast. Usage:
717
718 prepare <spell>
719
720 =head2 X<quests>quests (|finished|.*)
721
722 The quests command lists the quests you are doing or have completed.
723
724 Parameters are:
725
726 =over 4
727
728 =item no arguments: displays current quests.
729
730 =item B<finished>: displays finished quests;
731
732 =item anything else: displays details for quests (finished or not) with name containing the given string.
733
734 =back
735
736 =head2 quit
737
738 Deletes your character from the server. If you want to quit the session
739 without deleting your character, you must use a I<Bed to Reality>. Find a
740 bed (probably in a building close to where you entered the game), get on
741 top of it, and apply it using B<Tab> ro the B<apply> command.
742
743 =head2 range
744
745 Your range weapon can be one of several weapons, a spell you cast, a
746 bow-and-arrow, a rod, or a wand, to name a few.
747
748 Your range weapon is fired when you press SHIFT-direction, and will be
749 fired in that direction.
750
751 =head2 ready_skill
752
753 ready_skill <name of skill>
754
755 Readies the given L<skill|pod/skill_help> by putting it in your L<range
756 slot|glossary/range slot>. Some skills are used automatically when
757 readied, some need to be actively used by "firing" them.
758
759 If you just want to invoke a skill once, leaving your range slot
760 untouched, use L<use_skill> instead.
761
762 =head2 rename
763
764 Changes/removes the custom name of given item (or the marked one).
765
766 rename oldname to newname
767 rename "old item name" to "new item name"
768
769 If either of the names contain spaces, you have to use the C<">-form,
770 otherwise you can just write the name as-is. If you omit the old name, the
771 marked item will be used instead.
772
773 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
774 will be restored.
775
776 Note: maximum allowed name length is 127 characters.
777
778 =head2 reply
779
780 reply <message>
781
782 Similar to tell, but instead of having to supply a username, it replies
783 to the last player that sent you a tell. This is a bit racy (e.g. when
784 somebody else tells you something while you type and you do not realise
785 that), so be careful not to supply confidential information in the
786 message.
787
788 =head2 resistances
789
790 This shows you the resistances you have to specific attack types.
791 If you have for example "cold +20", it means you get 20% damage done
792 by cold attacks. If you have "ghost hit -50", you will get 50% more
793 damage by ghost hits.
794
795 If you are a dragon, you will also get your natural skin resistances
796 appened to the list. These will never lower, only rise.
797
798 =head2 rotateshoottype
799
800 Switches between spell, skill and weapon. Example:
801
802 cast burning hands
803 ready_skill disarm traps
804 apply wand of medium fireball
805
806 rotateshoottype # Switches to the spell (burning hands)
807 rotateshoottype # Switches to the wand (of medium fireball)
808 rotateshoottype # Switches to the skill (disarm traps)
809 rotateshoottype # Disables the range slot (won't use anything)
810 rotateshoottype # Switches back to the spell.. and so on
811
812 =head2 say
813
814 Will tell all players on the same map as yourself a message.
815
816 =head2 save
817
818 Updates players status to disk. This can be useful for making backup
819 copies if you fear the server is about to crash.
820
821 The server saves your character automatically in certain intervals,
822 and also on clean shutdowns, so there is little practical use for this
823 command.
824
825 WARNING - if you want to leave the game without destroying your player,
826 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
827 it. Doing B<save> and then B<quit>ing will still delete your character.
828
829 =head2 search-items
830
831 search-items <word>
832
833 Automatically picks up all items with <word> in their name. search-items rod
834 will pick up all rods and heavy rods. search-items of Fire will pick up all
835 bolts, arrows, swords, etc. of Fire.
836
837 =head2 seen
838
839 seen <login>
840
841 Tells you when the player named <login> was last seen on the server (cf+
842 only).
843
844 =head2 shout
845
846 shout <message>
847
848 Sends a message to all players on the server that have
849 L<listen|command/listen> level B<10> or higher. It is mainly useful for
850 emergency messages ("I am trapped on xxx, can somebody help me?") and
851 should not be used for general chat. Use L<chat|command/chat> instead.
852
853 =head2 showpets
854
855 showpets <number>
856
857 Shows a numbered list of the pets owned by the player. If a number is
858 specified, instead shows a detailed printout about that pet.
859
860 =head2 skills
861
862 Lists all skills you have along with the experience you have in those skills.
863 Example:
864
865 skills
866
867 literacy................................lvl: 4 (xp:9944/16000/25%)
868 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
869
870 This shows you that you have two skills, literacy and one handed weapons. You
871 are level 4 in both skills and in literacy, you have 9944 experience points.
872 You need to reach 16000 to gain another level. The 25% at the end show you what
873 percentage of your experience is permanent, which means you cannot lose it if
874 you die.
875
876 =head2 sort_inventory
877
878 If sort_inventory is set, items will be inserted into your inventory
879 in order by type than alphabetical. This, all scrolls will be grouped
880 together, but in alphabetical order. Same for all weapons. This only
881 applies to new items you pick up - items that you are already holding will
882 not be sorted.
883
884 If sort_inventory is not set (default), items will be inserted via type,
885 subtype and magic. This, all axes will be grouped together in magic order,
886 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
887 ones just get inserted last.
888
889 If you have a lot of stuff that is not in alphabetical order but you would
890 like it to be, the best method is to drop all of it and then pick it up.
891
892 =head2 sound
893
894 Toggles between sound enabled and disabled. This has no relevance to the
895 sound settings of the client, it only governs wether the server will send
896 sound effect command to the client and is enabled if the client supports
897 sound (i.e. always for cfplus).
898
899 =head2 statistics
900
901 B<statistics> shows various useful information about your character.
902 None of the information it shows is stuff that is not contained in the
903 documentation.
904
905 As of now, it shows how much experience you need for your next level. It
906 also shows natural, real, and maximum statistic values.
907
908 Your natural stat is the stat without any items/spells applied.
909
910 Real is what the current value is (same as in the stat window.)
911
912 Maximum is the maximum value for your natural stat.
913
914 =head2 suicide
915
916 Kills yourself. No, really.
917
918 This command might not look useful at first, but sometimes you can get
919 yourself into a corner you can't escape anymore, either due to a map
920 bug or your own stupidity. Killing oneself can be difficult and time
921 consuming, thats why this command is provided. It is fast, painless,
922 effective, humane.
923
924 =head2 take
925
926 The take commands take object(s) on the space the player is standing on,
927 and inserts them into the players inventory.
928
929 If no parameter is given, take will get the top object that can be taken
930 and put it in the players inventory. If no object can be taken, that will
931 be stated.
932
933 A parameter can be given to take. In this case, all object that have names
934 that match the parameter will be picked up. Thus, if there is a 'sword of
935 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
936 pick all of them up.
937
938 By default, take is bound to the comma key, with no parameters. To change
939 this, look at the bind command.
940
941 =head2 tell
942
943 tell <playername> <message>...
944
945 Sends a private message to the given player I<only>.
946
947 =head2 throw
948
949 Throws an unlocked item in your inventory, be it applied or not, into the
950 direction you are looking. If you mark an item in your inventory, this item
951 is thrown first. If there is more than one copy of an item, only one of it is
952 thrown away. God-given items can not be thrown. You need the skill throwing
953 for this to work.
954
955 =head2 time
956
957 Shows the Crossfire in-game time, not the server time. It looks like this:
958
959 It is 52 minutes past 8 o'clock am, on the Day of the Bull
960 The 2nd Day of the Month of the Frost Giant, Year 63
961 Time of Year: The Season of New Year
962
963 It is partially just for fun but it affects the darkness outside and the
964 weather if weather is enabled in the server.
965
966 =head2 title
967
968 Players can change their title. For example you called yourself Gandalf and
969 your race is elf, you can use the title command to change your name from
970 "Gandalf the elf" to "Gandalf the white". Usage:
971
972 title <new title>
973 title clear # Sets your title back to your race.
974
975 Dragons cannot set their title because it changes during the game.
976
977 =head2 traps
978
979 ERROR: not a command, but another help topic => move to a different file maybe?
980
981 I recommend the following
982 keybindings
983 'bind search
984 s
985 'bind disarm
986 d
987 Then you can use the 's' and
988 'd' keys for searching for and
989 disarming traps.
990
991 Traps appear at random in doors and in chests. Search those before you
992 open them up. Search by going near where you suspect a trap, and type 's'
993
994 =head2 unignore
995
996 unignore <login>
997
998 Cancels all ignores set for the specified login. See B<ignore>.
999
1000 =head2 uptime
1001
1002 Tells you something about the time the server was started and how long ago
1003 that was.
1004
1005 =head2 use_skill
1006
1007 use_skill <name of skill>
1008
1009 Uses the given L<skill|pod/skill_help> immediately, once. See also
1010 L<ready_skill>.
1011
1012 =head2 usekeys (inventory|keyrings|containers)
1013
1014 The B<usekeys> option determines the behaviour of using keys.
1015
1016 Values are:
1017
1018 inventory: Only keys in the top level inventory are used (default)
1019
1020 keyrings: Only keys in active keyrings are used.
1021
1022 containers: Only keys in active containers are used.
1023
1024 Note that keyrings are just a specialized container, so the containers
1025 will also find keys in keyrings.
1026
1027 Only active containers are used - keys will not jump out of closed
1028 containers, but hints will be given if you have keys in such containers.
1029
1030 =head2 version
1031
1032 Shows what version of the software the server is running on and what people
1033 have contributed what to the game.
1034
1035 =head2 weather
1036
1037 Gives you information about the current weather of outside areas, if the
1038 server has weather support (which is unlikely, as it is very broken).
1039
1040 =head2 whereabouts
1041
1042 The whereabouts command gives a summary about the
1043 regions in which players are currently staying.
1044
1045 =head2 whereami
1046
1047 Tells you some historical information on the region you are currently in.
1048
1049 =head2 who
1050
1051 Shows what players are playing in the world and where they are. It may also
1052 show their levels and race or title. (See the L<title|command/title> command)
1053
1054 B<who> optionally takes an argument that limits the players shown to
1055 the specified region, e.g. B<who brest> will show all players playing
1056 somewhere in Brest.
1057
1058 =head2 wimpy
1059
1060 The wimpy level is the amount of health points (hp) that may be left before you
1061 automatically run away. This may be useful in hand-to-hand combats but should
1062 not be used when the opponent attacks with spells.
1063
1064 =head1 Authors
1065
1066 Parts of this document were originally taken from the crossfire server
1067 help files with unknwon authors.
1068
1069 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1070 Steenhoven and Marc A. Lehmann.
1071