1 | =head1 Crossfire+ Command ListingX<command_help> |
1 | =head1 Crossfire+ Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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24 | -a Always applies the object |
24 | -a Always applies the object |
25 | -u Always unapplies the object. |
25 | -u Always unapplies the object. |
26 | |
26 | |
27 | These two options disable the toggling feature. |
27 | These two options disable the toggling feature. |
28 | |
28 | |
29 | =head2 applymode (nochoice|never|always) |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
30 | |
30 | |
31 | Applymode controls what happens when you are equipping something that would |
31 | Applymode controls what happens when you are equipping something that would |
32 | require something else to be unequipped. |
32 | require something else to be unequipped. |
33 | |
33 | |
34 | The options are: |
34 | The options are: |
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65 | |
65 | |
66 | If your character is currently wearing a suit of armor, and you try to |
66 | If your character is currently wearing a suit of armor, and you try to |
67 | equip another suit, both B<nochoice> and B<always> will cause the new suit |
67 | equip another suit, both B<nochoice> and B<always> will cause the new suit |
68 | to get equipped. |
68 | to get equipped. |
69 | |
69 | |
70 | See L<apply>. |
70 | See L<apply|command/apply>. |
71 | |
71 | |
72 | =head2 body |
72 | =head2 body |
73 | |
73 | |
74 | Shows how much you are wielding on certain bodyparts. For example as |
74 | Shows how much you are wielding on certain bodyparts. For example as |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
77 | |
77 | |
78 | =head2 bowmode (normal|threewide|spreadshot|bestarrow|.*) |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
79 | |
80 | Bowmode controls how you will fire arrows and bolts. |
80 | Bowmode controls how you will fire arrows and bolts. |
81 | |
81 | |
82 | The options are: |
82 | The options are: |
83 | |
83 | |
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119 | |
119 | |
120 | =head2 chat |
120 | =head2 chat |
121 | |
121 | |
122 | chat <message> |
122 | chat <message> |
123 | |
123 | |
124 | Sends a message to all players on the server that have L<listen> level |
124 | Sends a message to all players on the server that have |
125 | B<10> or higher. |
125 | L<listen|command/listen> level B<10> or higher. |
126 | |
126 | |
127 | =head2 cast |
127 | =head2 cast |
128 | |
128 | |
129 | You use the cast command to set your range-weapon to the spell you |
129 | You use the cast command to set your range-weapon to the spell you |
130 | want. Example: |
130 | want. Example: |
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137 | |
137 | |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
139 | |
139 | |
140 | See B<range> for more information on range weapons. |
140 | See B<range> for more information on range weapons. |
141 | |
141 | |
142 | =head2 drop (all|unpaid|cursed|unlocked|.*) |
142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
143 | |
143 | |
144 | drop [number] name |
144 | drop [number] name |
145 | |
145 | |
146 | B<name> is the name of the item(s) to drop. It may match multiple items. |
146 | B<name> is the name of the item(s) to drop. It may match multiple items. |
147 | The name is matched against the start of the objects in your inventory. |
147 | The name is matched against the start of the objects in your inventory. |
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193 | =item B<weapons> |
193 | =item B<weapons> |
194 | |
194 | |
195 | Drops weapons, bows, and arrows. |
195 | Drops weapons, bows, and arrows. |
196 | |
196 | |
197 | =item B<armor> (armour) |
197 | =item B<armor> (armour) |
198 | |
198 | |
199 | Drops armor, shield, and helmets. |
199 | Drops armor, shield, and helmets. |
200 | |
200 | |
201 | =item B<misc> |
201 | =item B<misc> |
202 | |
202 | |
203 | Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
203 | Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
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281 | |
281 | |
282 | Shows a list of the highest level players in the game. |
282 | Shows a list of the highest level players in the game. |
283 | |
283 | |
284 | =head2 ignore |
284 | =head2 ignore |
285 | |
285 | |
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286 | ignore list |
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287 | |
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288 | Lists all players that you currently ignore. |
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289 | |
286 | ignore <player> <tell|shout|all> [timeout] |
290 | ignore <player> <tell|shout|all> [timeout] |
287 | |
291 | |
288 | This command ignores the specified messages (B<tell> ignores tells, |
292 | This command ignores the specified messages (B<tell> ignores tells, |
289 | B<shout> ignores chat and shout and all ignores everything from the given |
293 | B<shout> ignores chat and shout and all ignores everything from the given |
290 | user). |
294 | user). |
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293 | expires. The default is 24 (one day). The reason why all ignores expire |
297 | expires. The default is 24 (one day). The reason why all ignores expire |
294 | after a day by default is that most troublemakers stop soon after they are |
298 | after a day by default is that most troublemakers stop soon after they are |
295 | being ignored. |
299 | being ignored. |
296 | |
300 | |
297 | To revoke an ignore, use the B<unignore> command. |
301 | To revoke an ignore, use the B<unignore> command. |
298 | |
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299 | =head2 ignore list |
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300 | |
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301 | Lists all players that you currently ignore. |
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302 | |
302 | |
303 | =head2 inventory |
303 | =head2 inventory |
304 | |
304 | |
305 | Lists all items in your inventory along with their locked/applied/wielded |
305 | Lists all items in your inventory along with their locked/applied/wielded |
306 | status. Example: |
306 | status. Example: |
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392 | |
392 | |
393 | 'help traps for help with finding |
393 | 'help traps for help with finding |
394 | and disarming traps |
394 | and disarming traps |
395 | |
395 | |
396 | =head2 killpets |
396 | =head2 killpets |
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397 | |
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398 | killpets [name] |
397 | |
399 | |
398 | The killpets command is a quick and convenient way |
400 | The killpets command is a quick and convenient way |
399 | to get rid of all your pets when they are no longer |
401 | to get rid of all your pets when they are no longer |
400 | useful or are getting in the way. Any equipment |
402 | useful or are getting in the way. Any equipment |
401 | they had will be left behind, but you will get no |
403 | they had will be left behind, but you will get no |
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407 | but not bees. If a number is specified, the pet |
409 | but not bees. If a number is specified, the pet |
408 | corresponding to that number is killed. |
410 | corresponding to that number is killed. |
409 | |
411 | |
410 | =head2 listen |
412 | =head2 listen |
411 | |
413 | |
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414 | listen <listen-level> |
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415 | |
412 | Listen, sets the level of messages you will hear. |
416 | Listen sets the level of messages you will hear. |
413 | Priorities are defined as follows: |
417 | Priorities are defined as follows: |
414 | |
418 | |
415 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
419 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
416 | 1 - Only messages that have to do with yourself. |
420 | 1 - Only messages that have to do with yourself. |
417 | 2 - Emergency calls from other users |
421 | 2 - Emergency calls from other users |
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439 | The rest is information the mapper may or may not provide. Often, this is |
443 | The rest is information the mapper may or may not provide. Often, this is |
440 | the mapper's name, email and map creation date as this example shows. |
444 | the mapper's name, email and map creation date as this example shows. |
441 | |
445 | |
442 | =head2 maps |
446 | =head2 maps |
443 | |
447 | |
444 | Shows a list of maps that are currently being visited or have been visited. |
448 | [crossfire+] |
445 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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446 | |
449 | |
447 | Path: The last part of the map path |
450 | maps <mapname> |
448 | Pl: Players on the map. |
451 | |
449 | PlM: Players on the map recounted (should be the same as Pl). |
452 | Shows a list of maps matching the regex <mapname> that are currently being |
450 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
453 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
451 | 3) currently loading or 4) currently saving. |
454 | |
452 | TO: Timeout, when the map is swapped to disk. |
455 | =over 4 |
453 | Dif: Map difficulty. |
456 | |
454 | Reset: Real server time when the map is going to reset. |
457 | =item Pl: the number of players on that map currently. |
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458 | |
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459 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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460 | |
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461 | The server keeps maps in memory only for a short time (by default about |
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462 | 40 seconds). After that time, it saves them to disk. As the server loads |
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463 | most maps in the background it is possible that you can see a map that is |
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464 | currently being loaded, but thats rare, as loading a map is fast. |
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465 | |
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466 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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467 | |
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468 | The server by default tries to save each map at least every 20 seconds if |
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469 | it changed, so in case of a disastrous crash (one where the server cannot |
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470 | emergency save), at most 20 seconds of gameplay are lost. |
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471 | |
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472 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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473 | |
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474 | Most maps will not reset as long as players are on it, and usually the |
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475 | reset counter only starts going down when all players left the map. |
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476 | |
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477 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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478 | |
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479 | =back |
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480 | |
455 | |
481 | |
456 | =head2 mark |
482 | =head2 mark |
457 | |
483 | |
458 | B<mark> is used to mark items for items that apply other items. Examples of |
484 | B<mark> is used to mark items for items that apply other items. Examples of |
459 | these are flint & steel marked for apply torches, a weapon marked for |
485 | these are flint & steel marked for apply torches, a weapon marked for |
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559 | message '10 times you kill orc' would be printed out. The default value is |
585 | message '10 times you kill orc' would be printed out. The default value is |
560 | 1 - this means that all messages get printed out as they are requested - |
586 | 1 - this means that all messages get printed out as they are requested - |
561 | buffering is disabled in this regard. |
587 | buffering is disabled in this regard. |
562 | |
588 | |
563 | See also L<output-sync>. |
589 | See also L<output-sync>. |
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590 | |
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591 | =head2 output-rate [bytes per second] |
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592 | |
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593 | Show the current setting of the output-rate, or set it to the provided |
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594 | value. The server will try not to send (much) more than this many bytes |
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595 | per second to your client. If the rate is exceeded, the server tries to |
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596 | hold back less important information (such as new images), to increase |
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597 | responsiveness. The server-side default is usually quite high, around |
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598 | 100000, so if you have a slow link and want to be able to control your |
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599 | character even when downloading faces, set this to a lower value, such as |
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600 | 7000 (for ISDN). |
564 | |
601 | |
565 | =head2 output-sync |
602 | =head2 output-sync |
566 | |
603 | |
567 | output-sync controls how often information is sent to the screen. Each |
604 | output-sync controls how often information is sent to the screen. Each |
568 | buffer has its own time value, and will be flushed independantly. The |
605 | buffer has its own time value, and will be flushed independantly. The |
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624 | |
661 | |
625 | Damage done by area effect attacks like cone spells, explosive |
662 | Damage done by area effect attacks like cone spells, explosive |
626 | detonations, fireballs, poisons, cloud or swarm attacks, runes or disease |
663 | detonations, fireballs, poisons, cloud or swarm attacks, runes or disease |
627 | are not modified by peaceful/hostile mode. |
664 | are not modified by peaceful/hostile mode. |
628 | |
665 | |
629 | =head2 petmode (normal|sad|defend|arena) |
666 | =head2 X<petmode>petmode (normal|sad|defend|arena) |
630 | |
667 | |
631 | B<petmode> controls how your pets (charmed monsters) will behave. |
668 | B<petmode> controls how your pets (charmed monsters) will behave. |
632 | |
669 | |
633 | The options are: |
670 | The options are: |
634 | |
671 | |
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689 | |
726 | |
690 | The same as cast. Usage: |
727 | The same as cast. Usage: |
691 | |
728 | |
692 | prepare <spell> |
729 | prepare <spell> |
693 | |
730 | |
694 | =head2 quests (|finished|.*) |
731 | =head2 X<quests>quests (|finished|.*) |
695 | |
732 | |
696 | The quests command lists the quests you are doing or have completed. |
733 | The quests command lists the quests you are doing or have completed. |
697 | |
734 | |
698 | Parameters are: |
735 | Parameters are: |
699 | |
736 | |
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720 | bow-and-arrow, a rod, or a wand, to name a few. |
757 | bow-and-arrow, a rod, or a wand, to name a few. |
721 | |
758 | |
722 | Your range weapon is fired when you press SHIFT-direction, and will be |
759 | Your range weapon is fired when you press SHIFT-direction, and will be |
723 | fired in that direction. |
760 | fired in that direction. |
724 | |
761 | |
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762 | =head2 ready_skill |
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763 | |
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764 | ready_skill <name of skill> |
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765 | |
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766 | Readies the given L<skill|pod/skill_help> by putting it in your L<range |
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767 | slot|glossary/range slot>. Some skills are used automatically when |
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768 | readied, some need to be actively used by "firing" them. |
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769 | |
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770 | If you just want to invoke a skill once, leaving your range slot |
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771 | untouched, use L<use_skill> instead. |
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772 | |
725 | =head2 rename |
773 | =head2 rename |
726 | |
774 | |
727 | Changes the custom name of an item. |
775 | Changes/removes the custom name of given item (or the marked one). |
728 | |
776 | |
729 | rename <item name> to <new name> |
777 | rename oldname to newname |
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778 | rename "old item name" to "new item name" |
730 | |
779 | |
731 | (Note: the angle brackets (<>) are mandatory and part of the syntax) |
780 | If either of the names contain spaces, you have to use the C<">-form, |
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781 | otherwise you can just write the name as-is. If you omit the old name, the |
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782 | marked item will be used instead. |
732 | |
783 | |
733 | If '<item name>' is omitted, defaults to marked item. |
784 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
734 | |
785 | will be restored. |
735 | If 'to <new name>' is omitted, clears the custom name. |
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736 | |
786 | |
737 | Note: maximum allowed name length is 127 characters. |
787 | Note: maximum allowed name length is 127 characters. |
738 | |
788 | |
739 | =head2 reply |
789 | =head2 reply |
740 | |
790 | |
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804 | |
854 | |
805 | =head2 shout |
855 | =head2 shout |
806 | |
856 | |
807 | shout <message> |
857 | shout <message> |
808 | |
858 | |
809 | Sends a message to all players on the server that have L<listen> level |
859 | Sends a message to all players on the server that have |
810 | B<10> or higher. It is mainly useful for emergency messages ("I am trapped |
860 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
811 | on xxx, can somebody help me?") and should not be used for general |
861 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
812 | chat. Use L<chat> instead. |
862 | should not be used for general chat. Use L<chat|command/chat> instead. |
813 | |
863 | |
814 | =head2 showpets |
864 | =head2 showpets |
815 | |
865 | |
816 | showpets <number> |
866 | showpets <number> |
817 | |
867 | |
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956 | |
1006 | |
957 | unignore <login> |
1007 | unignore <login> |
958 | |
1008 | |
959 | Cancels all ignores set for the specified login. See B<ignore>. |
1009 | Cancels all ignores set for the specified login. See B<ignore>. |
960 | |
1010 | |
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1011 | =head2 uptime |
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1012 | |
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1013 | Tells you something about the time the server was started and how long ago |
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1014 | that was. |
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1015 | |
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1016 | =head2 use_skill |
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1017 | |
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1018 | use_skill <name of skill> |
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1019 | |
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1020 | Uses the given L<skill|pod/skill_help> immediately, once. See also |
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1021 | L<ready_skill>. |
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1022 | |
961 | =head2 usekeys (inventory|keyrings|containers) |
1023 | =head2 usekeys (inventory|keyrings|containers) |
962 | |
1024 | |
963 | The B<usekeys> option determines the behaviour of using keys. |
1025 | The B<usekeys> option determines the behaviour of using keys. |
964 | |
1026 | |
965 | Values are: |
1027 | Values are: |
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996 | Tells you some historical information on the region you are currently in. |
1058 | Tells you some historical information on the region you are currently in. |
997 | |
1059 | |
998 | =head2 who |
1060 | =head2 who |
999 | |
1061 | |
1000 | Shows what players are playing in the world and where they are. It may also |
1062 | Shows what players are playing in the world and where they are. It may also |
1001 | show their levels and race or title. (See the L<title> command) |
1063 | show their levels and race or title. (See the L<title|command/title> command) |
1002 | |
1064 | |
1003 | B<who> optionally takes an argument that limits the players shown to |
1065 | B<who> optionally takes an argument that limits the players shown to |
1004 | the specified region, e.g. B<who brest> will show all players playing |
1066 | the specified region, e.g. B<who brest> will show all players playing |
1005 | somewhere in Brest. |
1067 | somewhere in Brest. |
1006 | |
1068 | |