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… | |
256 | |
256 | |
257 | =head2 help |
257 | =head2 help |
258 | |
258 | |
259 | Gives you online help for the command or help topic specified. |
259 | Gives you online help for the command or help topic specified. |
260 | |
260 | |
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261 | =head2 hintmode (show|mark|hide) |
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262 | |
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263 | hintmode show|mark|hide |
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264 | |
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265 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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266 | hints that sometimes help you to solve a puzzle or manage a situation |
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267 | better than without. You can change the display of these hints with this |
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268 | command: |
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269 | |
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270 | =over 4 |
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271 | |
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272 | =item show |
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273 | |
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274 | Show the hints (the default mode). |
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275 | |
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276 | =item mark |
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277 | |
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278 | Do not show the hints themselves, but notify you when a hint would have |
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279 | been available. |
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280 | |
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281 | =item hide |
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282 | |
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283 | Hide all hints: You will not be able to tell wether there is a hint |
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284 | available or not. |
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285 | |
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286 | =back |
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287 | |
261 | =head2 hiscore |
288 | =head2 hiscore |
262 | |
289 | |
263 | Shows a list of the highest level players in the game. |
290 | Shows a list of the highest level players in the game. |
264 | |
291 | |
265 | =head2 ignore |
292 | =head2 ignore |
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420 | emergency save), at most 20 seconds of gameplay are lost. |
447 | emergency save), at most 20 seconds of gameplay are lost. |
421 | |
448 | |
422 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
449 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
423 | |
450 | |
424 | Most maps will not reset as long as players are on it, and usually the |
451 | Most maps will not reset as long as players are on it, and usually the |
425 | reset counter only starts going down when all players left the map. |
452 | reset counter only starts going down when all players left the map. Some |
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453 | maps will never reset in the common sense, these are usually marked with a |
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454 | very high number (sucha s C<1e+99>). |
426 | |
455 | |
427 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
456 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
428 | |
457 | |
429 | =back |
458 | =back |
430 | |
459 | |
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786 | Toggles between sound enabled and disabled. This has no relevance to the |
815 | Toggles between sound enabled and disabled. This has no relevance to the |
787 | sound settings of the client, it only governs wether the server will send |
816 | sound settings of the client, it only governs wether the server will send |
788 | sound effect command to the client and is enabled if the client supports |
817 | sound effect command to the client and is enabled if the client supports |
789 | sound (i.e. always for cfplus). |
818 | sound (i.e. always for cfplus). |
790 | |
819 | |
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820 | =head2 sourcecode |
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821 | |
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822 | This command displays the means to download the sourcecode (server code, |
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823 | maps and archetypes) used to implement this version of the game. |
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824 | |
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825 | Every player has the right to download and modify the source code of the |
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826 | server, as required by both the GNU General Public License and the GNU |
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827 | Affero General Public license. |
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828 | |
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829 | If you modify your version of the server, you will have to provide a means |
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830 | to download the modified sources (and resources) via this command. If you |
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831 | run an unmodified version of the server, the default will do. |
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832 | |
791 | =head2 statistics |
833 | =head2 statistics |
792 | |
834 | |
793 | B<statistics> shows various useful information about your character. |
835 | B<statistics> shows various useful information about your character. |
794 | None of the information it shows is stuff that is not contained in the |
836 | None of the information it shows is stuff that is not contained in the |
795 | documentation. |
837 | documentation. |