1 | =head1 Crossfire TRT Command ListingX<command> |
1 | =head1 Deliantra Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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175 | will be dropped. A collection of 5 scrolls will not be dropped. |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
176 | |
177 | See also B<dropall> and mouse button control within client for dropping |
177 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
178 | objects. |
179 | |
179 | |
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180 | |
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181 | =head2 cointoss |
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182 | |
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183 | Tosses a coin and reports the outcome to you and other players on the same |
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184 | map, much like the say command does. |
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185 | |
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186 | |
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187 | =head2 orcknuckle |
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188 | |
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189 | Throws your orcknuckle set and reports the outcome to you and other |
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190 | players on the same map, much like the say command does. Your first |
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191 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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192 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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193 | I<orc>. |
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194 | |
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195 | |
180 | =head2 dropall |
196 | =head2 dropall |
181 | |
197 | |
182 | dropall [type] |
198 | dropall [type] |
183 | |
199 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
200 | B<dropall> drops all items in your inventory to the ground, excepting |
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255 | only your party. Even people standing right next to you can't hear it. |
271 | only your party. Even people standing right next to you can't hear it. |
256 | |
272 | |
257 | =head2 help |
273 | =head2 help |
258 | |
274 | |
259 | Gives you online help for the command or help topic specified. |
275 | Gives you online help for the command or help topic specified. |
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276 | |
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277 | =head2 hintmode (show|mark|hide) |
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278 | |
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279 | hintmode show|mark|hide |
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280 | |
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281 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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282 | hints that sometimes help you to solve a puzzle or manage a situation |
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283 | better than without. You can change the display of these hints with this |
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284 | command: |
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285 | |
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286 | =over 4 |
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287 | |
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288 | =item show |
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289 | |
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290 | Show the hints (the default mode). |
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291 | |
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292 | =item mark |
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293 | |
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294 | Do not show the hints themselves, but notify you when a hint would have |
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295 | been available. |
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296 | |
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297 | =item hide |
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298 | |
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299 | Hide all hints: You will not be able to tell wether there is a hint |
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300 | available or not. |
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301 | |
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302 | =back |
260 | |
303 | |
261 | =head2 hiscore |
304 | =head2 hiscore |
262 | |
305 | |
263 | Shows a list of the highest level players in the game. |
306 | Shows a list of the highest level players in the game. |
264 | |
307 | |
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393 | The rest is information the mapper may or may not provide. Often, this is |
436 | The rest is information the mapper may or may not provide. Often, this is |
394 | the mapper's name, email and map creation date as this example shows. |
437 | the mapper's name, email and map creation date as this example shows. |
395 | |
438 | |
396 | =head2 maps |
439 | =head2 maps |
397 | |
440 | |
398 | [crossfire+] |
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399 | |
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400 | maps <mapname> |
441 | maps <mapname> |
401 | |
442 | |
402 | Shows a list of maps matching the regex <mapname> that are currently being |
443 | Shows a list of maps matching the regex <mapname> that are currently being |
403 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
444 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
404 | |
445 | |
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420 | emergency save), at most 20 seconds of gameplay are lost. |
461 | emergency save), at most 20 seconds of gameplay are lost. |
421 | |
462 | |
422 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
463 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
423 | |
464 | |
424 | Most maps will not reset as long as players are on it, and usually the |
465 | Most maps will not reset as long as players are on it, and usually the |
425 | reset counter only starts going down when all players left the map. |
466 | reset counter only starts going down when all players left the map. Some |
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467 | maps will never reset in the common sense, these are usually marked with a |
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468 | very high number (sucha s C<1e+99>). |
426 | |
469 | |
427 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
470 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
428 | |
471 | |
429 | =back |
472 | =back |
430 | |
473 | |
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465 | buffer has its own time value, and will be flushed independantly. The |
508 | buffer has its own time value, and will be flushed independantly. The |
466 | default value is usually less than a second. |
509 | default value is usually less than a second. |
467 | |
510 | |
468 | See also L<output-sync>. |
511 | See also L<output-sync>. |
469 | |
512 | |
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513 | =head2 output-rate |
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514 | |
470 | =head2 output-rate [bytes per second] |
515 | output-rate [bytes per second] |
471 | |
516 | |
472 | Show the current setting of the output-rate, or set it to the provided |
517 | Show the current setting of the output-rate, or set it to the provided |
473 | value. The server will try not to send (much) more than this many bytes |
518 | value. The server will try very hard not to send more than this many bytes |
474 | per second to your client. If the rate is exceeded, the server tries to |
519 | per second to your client. If the rate is exceeded, the server tries to |
475 | hold back less important information (such as new images), to increase |
520 | hold back less important information (such as new images) to increase |
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521 | responsiveness. |
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522 | |
476 | responsiveness. The server-side default is usually quite high, around |
523 | The server-side default is usually quite high, around 100000. If the |
477 | 100000, so if you have a slow link and want to be able to control your |
524 | server is running on a Linux kernel, it will adjust to the actual |
478 | character even when downloading faces, set this to a lower value, such as |
525 | bandwidth available, and output-rate only sets an upper bound. That is, |
479 | 7000 (for ISDN). |
526 | the server will automatically set an optimal send rate and adjusting your |
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527 | output-rate is not required. |
480 | |
528 | |
481 | =head2 output-sync |
529 | =head2 output-sync |
482 | |
530 | |
483 | output-sync [seconds] |
531 | output-sync [seconds] |
484 | |
532 | |
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520 | party leave |
568 | party leave |
521 | takes you out of current party |
569 | takes you out of current party |
522 | |
570 | |
523 | =head2 peaceful |
571 | =head2 peaceful |
524 | |
572 | |
525 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
573 | TODO: rework for deliantra, intended future behaviour is to toggle |
526 | peaceful mode with regards to npc and monsters only, not with regards to |
574 | peaceful mode with regards to npc and monsters only, not with regards to |
527 | players (which will be controlled by priests). |
575 | players (which will be controlled by priests). |
528 | |
576 | |
529 | The B<peaceful> command will switch you between peaceful and hostile attack |
577 | The B<peaceful> command will switch you between peaceful and hostile attack |
530 | modes. |
578 | modes. |
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601 | Goldcoins have a value density of 66, |
649 | Goldcoins have a value density of 66, |
602 | |
650 | |
603 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
651 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
604 | Artifacts are also picked up. |
652 | Artifacts are also picked up. |
605 | |
653 | |
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654 | |
606 | =head2 prepare |
655 | =head2 prepare |
607 | |
656 | |
608 | The same as cast. Usage: |
657 | The same as cast. Usage: |
609 | |
658 | |
610 | prepare <spell> |
659 | prepare <spell> |
611 | |
660 | |
612 | =head2 X<quests>quests (|finished|.*) |
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613 | |
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614 | The quests command lists the quests you are doing or have completed. |
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615 | |
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616 | Parameters are: |
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617 | |
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618 | =over 4 |
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619 | |
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620 | =item no arguments: displays current quests. |
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621 | |
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622 | =item B<finished>: displays finished quests; |
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623 | |
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624 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
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625 | |
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626 | =back |
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627 | |
661 | |
628 | =head2 quit |
662 | =head2 quit |
629 | |
663 | |
630 | Deletes your character from the server. If you want to quit the session |
664 | Deletes your character from the server. If you want to quit the session |
631 | without deleting your character, you must use a I<Bed to Reality>. Find a |
665 | without deleting your character, you must use a I<Bed to Reality>. Find a |
632 | bed (probably in a building close to where you entered the game), get on |
666 | bed (probably in a building close to where you entered the game), get on |
633 | top of it, and apply it using B<Tab> ro the B<apply> command. |
667 | top of it, and apply it using B<Tab> ro the B<apply> command. |
634 | |
668 | |
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669 | |
635 | =head2 range |
670 | =head2 range |
636 | |
671 | |
637 | Your range weapon can be one of several weapons, a spell you cast, a |
672 | Your range weapon can be one of several weapons, a spell you cast, a |
638 | bow-and-arrow, a rod, or a wand, to name a few. |
673 | bow-and-arrow, a rod, or a wand, to name a few. |
639 | |
674 | |
640 | Your range weapon is fired when you press SHIFT-direction, and will be |
675 | Your range weapon is fired when you press SHIFT-direction, and will be |
641 | fired in that direction. |
676 | fired in that direction. |
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677 | |
642 | |
678 | |
643 | =head2 ready_skill |
679 | =head2 ready_skill |
644 | |
680 | |
645 | ready_skill <name of skill> |
681 | ready_skill <name of skill> |
646 | |
682 | |
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649 | readied, some need to be actively used by "firing" them. |
685 | readied, some need to be actively used by "firing" them. |
650 | |
686 | |
651 | If you just want to invoke a skill once, leaving your range slot |
687 | If you just want to invoke a skill once, leaving your range slot |
652 | untouched, use L<use_skill> instead. |
688 | untouched, use L<use_skill> instead. |
653 | |
689 | |
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690 | |
654 | =head2 rename |
691 | =head2 rename |
655 | |
692 | |
656 | Changes/removes the custom name of given item (or the marked one). |
693 | Changes/removes the custom name of given item (or the marked one). |
657 | |
694 | |
658 | rename oldname to newname |
695 | rename oldname to newname |
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665 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
702 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
666 | will be restored. |
703 | will be restored. |
667 | |
704 | |
668 | Note: maximum allowed name length is 127 characters. |
705 | Note: maximum allowed name length is 127 characters. |
669 | |
706 | |
670 | =head2 reply |
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671 | |
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672 | reply <message> |
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673 | |
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674 | Similar to tell, but instead of having to supply a username, it replies |
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675 | to the last player that sent you a tell. This is a bit racy (e.g. when |
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676 | somebody else tells you something while you type and you do not realise |
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677 | that), so be careful not to supply confidential information in the |
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678 | message. |
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679 | |
707 | |
680 | =head2 resistances |
708 | =head2 resistances |
681 | |
709 | |
682 | This shows you the resistances you have to specific attack types. |
710 | This shows you the resistances you have to specific attack types. |
683 | If you have for example "cold +20", it means you get 20% damage done |
711 | If you have for example "cold +20", it means you get 20% damage done |
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779 | ones just get inserted last. |
807 | ones just get inserted last. |
780 | |
808 | |
781 | If you have a lot of stuff that is not in alphabetical order but you would |
809 | If you have a lot of stuff that is not in alphabetical order but you would |
782 | like it to be, the best method is to drop all of it and then pick it up. |
810 | like it to be, the best method is to drop all of it and then pick it up. |
783 | |
811 | |
784 | =head2 sound |
812 | =head2 sourcecode |
785 | |
813 | |
786 | Toggles between sound enabled and disabled. This has no relevance to the |
814 | This command displays the means to download the sourcecode (server code, |
787 | sound settings of the client, it only governs wether the server will send |
815 | maps and archetypes) used to implement this version of the game. |
788 | sound effect command to the client and is enabled if the client supports |
816 | |
789 | sound (i.e. always for cfplus). |
817 | Every player has the right to download and modify the source code of the |
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818 | server, as required by both the GNU General Public License and the GNU |
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819 | Affero General Public license. |
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820 | |
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821 | If you modify your version of the server, you will have to provide a means |
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822 | to download the modified sources (and resources) via this command. If you |
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823 | run an unmodified version of the server, the default will do. |
790 | |
824 | |
791 | =head2 statistics |
825 | =head2 statistics |
792 | |
826 | |
793 | B<statistics> shows various useful information about your character. |
827 | B<statistics> shows various useful information about your character. |
794 | None of the information it shows is stuff that is not contained in the |
828 | None of the information it shows is stuff that is not contained in the |
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844 | thrown away. God-given items can not be thrown. You need the skill throwing |
878 | thrown away. God-given items can not be thrown. You need the skill throwing |
845 | for this to work. |
879 | for this to work. |
846 | |
880 | |
847 | =head2 time |
881 | =head2 time |
848 | |
882 | |
849 | Shows the Crossfire in-game time, not the server time. It looks like this: |
883 | Shows the Deliantra in-game time, not the server time. It looks like this: |
850 | |
884 | |
851 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
885 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
852 | The 2nd Day of the Month of the Frost Giant, Year 63 |
886 | The 2nd Day of the Month of the Frost Giant, Year 63 |
853 | Time of Year: The Season of New Year |
887 | Time of Year: The Season of New Year |
854 | |
888 | |
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938 | |
972 | |
939 | |
973 | |
940 | =head1 Authors |
974 | =head1 Authors |
941 | |
975 | |
942 | Parts of this document were originally taken from the crossfire server |
976 | Parts of this document were originally taken from the crossfire server |
943 | help files with unknwon authors. |
977 | help files with unknown authors. |
944 | |
978 | |
945 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
979 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
946 | Steenhoven and Marc A. Lehmann. |
980 | Steenhoven and Marc A. Lehmann. |
947 | |
981 | |