1 | =head1 Crossfire+ Command ListingX<command> |
1 | =head1 Crossfire TRT Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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252 | =head2 gsay |
252 | =head2 gsay |
253 | |
253 | |
254 | If you are in a party (party join or party form), you will be able to message |
254 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
255 | only your party. Even people standing right next to you can't hear it. |
256 | |
256 | |
257 | =head2 golem |
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258 | |
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259 | ERROR: not a command, but another help topic => move to a different file maybe? |
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260 | |
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261 | Golems are creatures that the player has some control over. Note that many |
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262 | summoned creatures are considered golems, even if they are not called |
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263 | golems. |
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264 | |
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265 | If you have a golem in control your spell type will be listed as golem, |
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266 | with the creature name in parantheses. |
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267 | |
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268 | To control your golem, just press the fire key in the direction you want |
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269 | your golem to move. Your golem will then start moving in that direction, |
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270 | and keep moving in that direction until you change its direction. |
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271 | |
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272 | Note that once you leave the map that the golem is on, the golem will |
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273 | disappear. Also, once you select another spell to cast, or change your |
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274 | range type, your golem will disappear. |
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275 | |
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276 | =head2 help |
257 | =head2 help |
277 | |
258 | |
278 | Gives you online help for the command or help topic specified. |
259 | Gives you online help for the command or help topic specified. |
279 | |
260 | |
280 | =head2 hiscore |
261 | =head2 hiscore |
281 | |
262 | |
282 | Shows a list of the highest level players in the game. |
263 | Shows a list of the highest level players in the game. |
283 | |
264 | |
284 | =head2 ignore |
265 | =head2 ignore |
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266 | |
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267 | ignore list |
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268 | |
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269 | Lists all players that you currently ignore. |
285 | |
270 | |
286 | ignore <player> <tell|shout|all> [timeout] |
271 | ignore <player> <tell|shout|all> [timeout] |
287 | |
272 | |
288 | This command ignores the specified messages (B<tell> ignores tells, |
273 | This command ignores the specified messages (B<tell> ignores tells, |
289 | B<shout> ignores chat and shout and all ignores everything from the given |
274 | B<shout> ignores chat and shout and all ignores everything from the given |
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294 | after a day by default is that most troublemakers stop soon after they are |
279 | after a day by default is that most troublemakers stop soon after they are |
295 | being ignored. |
280 | being ignored. |
296 | |
281 | |
297 | To revoke an ignore, use the B<unignore> command. |
282 | To revoke an ignore, use the B<unignore> command. |
298 | |
283 | |
299 | =head2 ignore list |
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300 | |
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301 | Lists all players that you currently ignore. |
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302 | |
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303 | =head2 inventory |
284 | =head2 inventory |
304 | |
285 | |
305 | Lists all items in your inventory along with their locked/applied/wielded |
286 | Lists all items in your inventory along with their locked/applied/wielded |
306 | status. Example: |
287 | status. Example: |
307 | |
288 | |
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342 | One can never transport from nor to an unholy place. That means, one can |
323 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
324 | not be saved out of jail using invite. |
344 | |
325 | |
345 | =head2 invoke |
326 | =head2 invoke |
346 | |
327 | |
347 | The invoke command is used |
328 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
329 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
330 | weapon. |
350 | a parameter to the spell. Invoke |
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351 | will not set the range weapon. |
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352 | |
331 | |
353 | Examples: |
332 | Examples: |
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333 | |
354 | 'invoke restoration |
334 | invoke restoration |
355 | 'invoke magic rune of large fireball |
335 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
336 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
337 | invoke create food of waybread |
358 | |
338 | |
359 | It is very helpful to bind healing |
339 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
340 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
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341 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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342 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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343 | such as '1'. |
361 | |
344 | |
362 | 'bind invoke medium healing |
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363 | c |
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364 | |
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365 | the c key now casts medium healing |
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366 | instantly |
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367 | |
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368 | =head2 keys |
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369 | |
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370 | ERROR: not a command, but another help topic => move to a different file maybe? |
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371 | ERROR: its wrong anyways |
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372 | |
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373 | These are the basic movement |
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374 | keys: |
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375 | yku |
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376 | h l |
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377 | bjn |
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378 | |
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379 | Running is done by holding |
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380 | control and move. Running |
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381 | is recommended. |
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382 | |
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383 | Firing the range weapon (help range) |
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384 | is done by holding shift and |
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385 | move. |
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386 | |
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387 | 'help mouse for help on what the |
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388 | mouse buttons do. |
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389 | |
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390 | 'help melee for advice on how to |
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391 | fight |
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392 | |
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393 | 'help traps for help with finding |
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394 | and disarming traps |
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395 | |
345 | |
396 | =head2 killpets |
346 | =head2 killpets |
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347 | |
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348 | killpets [name] |
397 | |
349 | |
398 | The killpets command is a quick and convenient way |
350 | The killpets command is a quick and convenient way |
399 | to get rid of all your pets when they are no longer |
351 | to get rid of all your pets when they are no longer |
400 | useful or are getting in the way. Any equipment |
352 | useful or are getting in the way. Any equipment |
401 | they had will be left behind, but you will get no |
353 | they had will be left behind, but you will get no |
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407 | but not bees. If a number is specified, the pet |
359 | but not bees. If a number is specified, the pet |
408 | corresponding to that number is killed. |
360 | corresponding to that number is killed. |
409 | |
361 | |
410 | =head2 listen |
362 | =head2 listen |
411 | |
363 | |
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364 | listen <listen-level> |
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365 | |
412 | Listen, sets the level of messages you will hear. |
366 | Listen sets the level of messages you will hear. |
413 | Priorities are defined as follows: |
367 | Priorities are defined as follows: |
414 | |
368 | |
415 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
369 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
416 | 1 - Only messages that have to do with yourself. |
370 | 1 - Only messages that have to do with yourself. |
417 | 2 - Emergency calls from other users |
371 | 2 - Emergency calls from other users |
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439 | The rest is information the mapper may or may not provide. Often, this is |
393 | The rest is information the mapper may or may not provide. Often, this is |
440 | the mapper's name, email and map creation date as this example shows. |
394 | the mapper's name, email and map creation date as this example shows. |
441 | |
395 | |
442 | =head2 maps |
396 | =head2 maps |
443 | |
397 | |
444 | Shows a list of maps that are currently being visited or have been visited. |
398 | [crossfire+] |
445 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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446 | |
399 | |
447 | Path: The last part of the map path |
400 | maps <mapname> |
448 | Pl: Players on the map. |
401 | |
449 | PlM: Players on the map recounted (should be the same as Pl). |
402 | Shows a list of maps matching the regex <mapname> that are currently being |
450 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
403 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
451 | 3) currently loading or 4) currently saving. |
404 | |
452 | TO: Timeout, when the map is swapped to disk. |
405 | =over 4 |
453 | Dif: Map difficulty. |
406 | |
454 | Reset: Real server time when the map is going to reset. |
407 | =item Pl: the number of players on that map currently. |
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408 | |
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409 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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410 | |
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411 | The server keeps maps in memory only for a short time (by default about |
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412 | 40 seconds). After that time, it saves them to disk. As the server loads |
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413 | most maps in the background it is possible that you can see a map that is |
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414 | currently being loaded, but thats rare, as loading a map is fast. |
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415 | |
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416 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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417 | |
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418 | The server by default tries to save each map at least every 20 seconds if |
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419 | it changed, so in case of a disastrous crash (one where the server cannot |
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420 | emergency save), at most 20 seconds of gameplay are lost. |
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421 | |
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422 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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423 | |
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424 | Most maps will not reset as long as players are on it, and usually the |
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425 | reset counter only starts going down when all players left the map. |
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426 | |
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427 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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428 | |
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429 | =back |
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430 | |
455 | |
431 | |
456 | =head2 mark |
432 | =head2 mark |
457 | |
433 | |
458 | B<mark> is used to mark items for items that apply other items. Examples of |
434 | B<mark> is used to mark items for items that apply other items. Examples of |
459 | these are flint & steel marked for apply torches, a weapon marked for |
435 | these are flint & steel marked for apply torches, a weapon marked for |
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473 | |
449 | |
474 | =head2 motd |
450 | =head2 motd |
475 | |
451 | |
476 | Shows the message of the day. It takes no arguments. |
452 | Shows the message of the day. It takes no arguments. |
477 | |
453 | |
478 | =head2 melee |
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479 | |
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480 | ERROR: not a command, but another help topic => move to a different file maybe? |
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481 | |
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482 | You fight to kill monsters. You can either use magic or weapons. |
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483 | |
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484 | To use weapons, simply wield a weapon (and armour!) and move into the |
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485 | monster you want to attack. |
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486 | |
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487 | To use magic or bows, read |
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488 | 'help spells |
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489 | and |
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490 | 'help range |
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491 | and |
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492 | 'help cast |
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493 | and |
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494 | 'help invoke |
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495 | |
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496 | =head2 mode |
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497 | |
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498 | ERROR: not a command, but another help topic => move to a different file maybe? |
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499 | |
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500 | The mode commands are as follows: |
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501 | |
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502 | Applymode, adjusts how items are applied |
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503 | Bowmode, adjusts the way bows work |
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504 | Peaceful, sets how you react to other players |
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505 | Petmode, adjusts how your pets behave |
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506 | |
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507 | =head2 mouse |
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508 | |
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509 | ERROR: not a command, but another help topic => move to a different file maybe? |
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510 | |
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511 | The mouse isn't a great way to move your character. It'll work, but you'll |
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512 | be handicapped unless you use the keyboard for this. However, the mouse |
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513 | has the following inventory uses: |
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514 | |
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515 | Middle button on item: apply |
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516 | or equip |
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517 | |
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518 | Right button: drop or pickup |
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519 | item on ground |
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520 | |
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521 | Left button: info on item |
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522 | |
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523 | =head2 move |
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524 | |
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525 | ERROR: not a command, but another help topic => move to a different file maybe? |
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526 | ERROR: same as "keys"? |
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527 | |
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528 | These are the basic movement |
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529 | keys: |
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530 | yku |
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531 | h l |
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532 | bjn |
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533 | |
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534 | Running is done by holding |
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535 | control and move. Running |
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536 | is recommended. |
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537 | |
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538 | Firing the range weapon (help range) |
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539 | is done by holding shift and |
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540 | move. |
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541 | |
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542 | 'help mouse for help on what the |
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543 | mouse buttons do. |
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544 | |
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545 | 'help melee for advice on how to |
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546 | fight |
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547 | |
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548 | 'help traps for help with finding |
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549 | and disarming traps |
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550 | |
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551 | =head2 output-count |
454 | =head2 output-count |
552 | |
455 | |
553 | output-sync controls how often information is sent to the screen. Each |
456 | output-count [lines] |
554 | buffer has its own time value, and will be flushed independantly. The |
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555 | default value is 16 ticks (about 2 seconds). |
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556 | |
457 | |
557 | output-count sets after how many messages of the same type, they are |
458 | output-count sets after how many messages of the same type, they are |
558 | then printed out. If the value was 10, then after killing ten orcs, the |
459 | then printed out. If the value was 10, then after killing ten orcs, the |
559 | message '10 times you kill orc' would be printed out. The default value is |
460 | message '10 times you kill orc' would be printed out. The default value is |
560 | 1 - this means that all messages get printed out as they are requested - |
461 | 1 - this means that all messages get printed out as they are requested - |
561 | buffering is disabled in this regard. |
462 | buffering is disabled in this regard. |
562 | |
463 | |
563 | See also L<output-sync>. |
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564 | |
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565 | =head2 output-sync |
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566 | |
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567 | output-sync controls how often information is sent to the screen. Each |
464 | output-sync controls how often information is sent to the screen. Each |
568 | buffer has its own time value, and will be flushed independantly. The |
465 | buffer has its own time value, and will be flushed independantly. The |
569 | default value is 16 ticks (about 2 seconds). |
466 | default value is usually less than a second. |
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467 | |
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468 | See also L<output-sync>. |
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469 | |
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470 | =head2 output-rate [bytes per second] |
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471 | |
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472 | Show the current setting of the output-rate, or set it to the provided |
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473 | value. The server will try not to send (much) more than this many bytes |
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474 | per second to your client. If the rate is exceeded, the server tries to |
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475 | hold back less important information (such as new images), to increase |
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476 | responsiveness. The server-side default is usually quite high, around |
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477 | 100000, so if you have a slow link and want to be able to control your |
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478 | character even when downloading faces, set this to a lower value, such as |
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479 | 7000 (for ISDN). |
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480 | |
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481 | =head2 output-sync |
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482 | |
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483 | output-sync [seconds] |
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484 | |
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485 | output-sync controls how often information is sent to the screen. Each |
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486 | buffer has its own time value, and will be flushed independantly. The |
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487 | default value is usually less than a second. |
570 | |
488 | |
571 | output-count sets after how many messages of the same type, they are |
489 | output-count sets after how many messages of the same type, they are |
572 | then printed out. If the value was 10, then after killing ten orcs, the |
490 | then printed out. If the value was 10, then after killing ten orcs, the |
573 | message '10 times you kill orc' would be printed out. The default value is |
491 | message '10 times you kill orc' would be printed out. The default value is |
574 | 1 - this means that all messages get printed out as they are requested - |
492 | 1 - this means that all messages get printed out as they are requested - |
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733 | If you just want to invoke a skill once, leaving your range slot |
651 | If you just want to invoke a skill once, leaving your range slot |
734 | untouched, use L<use_skill> instead. |
652 | untouched, use L<use_skill> instead. |
735 | |
653 | |
736 | =head2 rename |
654 | =head2 rename |
737 | |
655 | |
738 | Changes the custom name of an item. |
656 | Changes/removes the custom name of given item (or the marked one). |
739 | |
657 | |
740 | rename <item name> to <new name> |
658 | rename oldname to newname |
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659 | rename "old item name" to "new item name" |
741 | |
660 | |
742 | (Note: the angle brackets (<>) are mandatory and part of the syntax) |
661 | If either of the names contain spaces, you have to use the C<">-form, |
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662 | otherwise you can just write the name as-is. If you omit the old name, the |
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663 | marked item will be used instead. |
743 | |
664 | |
744 | If '<item name>' is omitted, defaults to marked item. |
665 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
745 | |
666 | will be restored. |
746 | If 'to <new name>' is omitted, clears the custom name. |
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747 | |
667 | |
748 | Note: maximum allowed name length is 127 characters. |
668 | Note: maximum allowed name length is 127 characters. |
749 | |
669 | |
750 | =head2 reply |
670 | =head2 reply |
751 | |
671 | |
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944 | title <new title> |
864 | title <new title> |
945 | title clear # Sets your title back to your race. |
865 | title clear # Sets your title back to your race. |
946 | |
866 | |
947 | Dragons cannot set their title because it changes during the game. |
867 | Dragons cannot set their title because it changes during the game. |
948 | |
868 | |
949 | =head2 traps |
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950 | |
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951 | ERROR: not a command, but another help topic => move to a different file maybe? |
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952 | |
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953 | I recommend the following |
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954 | keybindings |
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955 | 'bind search |
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956 | s |
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957 | 'bind disarm |
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958 | d |
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959 | Then you can use the 's' and |
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960 | 'd' keys for searching for and |
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961 | disarming traps. |
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962 | |
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963 | Traps appear at random in doors and in chests. Search those before you |
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964 | open them up. Search by going near where you suspect a trap, and type 's' |
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965 | |
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966 | =head2 unignore |
869 | =head2 unignore |
967 | |
870 | |
968 | unignore <login> |
871 | unignore <login> |
969 | |
872 | |
970 | Cancels all ignores set for the specified login. See B<ignore>. |
873 | Cancels all ignores set for the specified login. See B<ignore>. |
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874 | |
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875 | =head2 uptime |
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876 | |
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877 | Tells you something about the time the server was started and how long ago |
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878 | that was. |
971 | |
879 | |
972 | =head2 use_skill |
880 | =head2 use_skill |
973 | |
881 | |
974 | use_skill <name of skill> |
882 | use_skill <name of skill> |
975 | |
883 | |
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1026 | |
934 | |
1027 | The wimpy level is the amount of health points (hp) that may be left before you |
935 | The wimpy level is the amount of health points (hp) that may be left before you |
1028 | automatically run away. This may be useful in hand-to-hand combats but should |
936 | automatically run away. This may be useful in hand-to-hand combats but should |
1029 | not be used when the opponent attacks with spells. |
937 | not be used when the opponent attacks with spells. |
1030 | |
938 | |
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939 | |
1031 | =head1 Authors |
940 | =head1 Authors |
1032 | |
941 | |
1033 | Parts of this document were originally taken from the crossfire server |
942 | Parts of this document were originally taken from the crossfire server |
1034 | help files with unknwon authors. |
943 | help files with unknwon authors. |
1035 | |
944 | |