1 | =head1 Crossfire+ Command ListingX<command_help> |
1 | =head1 Crossfire TRT Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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65 | |
65 | |
66 | If your character is currently wearing a suit of armor, and you try to |
66 | If your character is currently wearing a suit of armor, and you try to |
67 | equip another suit, both B<nochoice> and B<always> will cause the new suit |
67 | equip another suit, both B<nochoice> and B<always> will cause the new suit |
68 | to get equipped. |
68 | to get equipped. |
69 | |
69 | |
70 | See L<apply>. |
70 | See L<apply|command/apply>. |
71 | |
71 | |
72 | =head2 body |
72 | =head2 body |
73 | |
73 | |
74 | Shows how much you are wielding on certain bodyparts. For example as |
74 | Shows how much you are wielding on certain bodyparts. For example as |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
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119 | |
119 | |
120 | =head2 chat |
120 | =head2 chat |
121 | |
121 | |
122 | chat <message> |
122 | chat <message> |
123 | |
123 | |
124 | Sends a message to all players on the server that have L<listen> level |
124 | Sends a message to all players on the server that have |
125 | B<10> or higher. |
125 | L<listen|command/listen> level B<10> or higher. |
126 | |
126 | |
127 | =head2 cast |
127 | =head2 cast |
128 | |
128 | |
129 | You use the cast command to set your range-weapon to the spell you |
129 | You use the cast command to set your range-weapon to the spell you |
130 | want. Example: |
130 | want. Example: |
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193 | =item B<weapons> |
193 | =item B<weapons> |
194 | |
194 | |
195 | Drops weapons, bows, and arrows. |
195 | Drops weapons, bows, and arrows. |
196 | |
196 | |
197 | =item B<armor> (armour) |
197 | =item B<armor> (armour) |
198 | |
198 | |
199 | Drops armor, shield, and helmets. |
199 | Drops armor, shield, and helmets. |
200 | |
200 | |
201 | =item B<misc> |
201 | =item B<misc> |
202 | |
202 | |
203 | Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
203 | Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
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252 | =head2 gsay |
252 | =head2 gsay |
253 | |
253 | |
254 | If you are in a party (party join or party form), you will be able to message |
254 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
255 | only your party. Even people standing right next to you can't hear it. |
256 | |
256 | |
257 | =head2 golem |
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258 | |
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259 | ERROR: not a command, but another help topic => move to a different file maybe? |
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260 | |
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261 | Golems are creatures that the player has some control over. Note that many |
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262 | summoned creatures are considered golems, even if they are not called |
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263 | golems. |
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264 | |
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265 | If you have a golem in control your spell type will be listed as golem, |
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266 | with the creature name in parantheses. |
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267 | |
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268 | To control your golem, just press the fire key in the direction you want |
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269 | your golem to move. Your golem will then start moving in that direction, |
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270 | and keep moving in that direction until you change its direction. |
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271 | |
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272 | Note that once you leave the map that the golem is on, the golem will |
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273 | disappear. Also, once you select another spell to cast, or change your |
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274 | range type, your golem will disappear. |
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275 | |
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276 | =head2 help |
257 | =head2 help |
277 | |
258 | |
278 | Gives you online help for the command or help topic specified. |
259 | Gives you online help for the command or help topic specified. |
279 | |
260 | |
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261 | =head2 hintmode (show|mark|hide) |
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262 | |
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263 | hintmode show|mark|hide |
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264 | |
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265 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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266 | hints that sometimes help you to solve a puzzle or manage a situation |
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267 | better than without. You can change the display of these hints with this |
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268 | command: |
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269 | |
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270 | =over 4 |
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271 | |
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272 | =item show |
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273 | |
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274 | Show the hints (the default mode). |
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275 | |
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276 | =item mark |
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277 | |
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278 | Do not show the hints themselves, but notify you when a hint would have |
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279 | been available. |
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280 | |
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281 | =item hide |
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282 | |
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283 | Hide all hints: You will not be able to tell wether there is a hint |
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284 | available or not. |
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285 | |
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286 | =back |
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287 | |
280 | =head2 hiscore |
288 | =head2 hiscore |
281 | |
289 | |
282 | Shows a list of the highest level players in the game. |
290 | Shows a list of the highest level players in the game. |
283 | |
291 | |
284 | =head2 ignore |
292 | =head2 ignore |
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293 | |
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294 | ignore list |
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295 | |
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296 | Lists all players that you currently ignore. |
285 | |
297 | |
286 | ignore <player> <tell|shout|all> [timeout] |
298 | ignore <player> <tell|shout|all> [timeout] |
287 | |
299 | |
288 | This command ignores the specified messages (B<tell> ignores tells, |
300 | This command ignores the specified messages (B<tell> ignores tells, |
289 | B<shout> ignores chat and shout and all ignores everything from the given |
301 | B<shout> ignores chat and shout and all ignores everything from the given |
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294 | after a day by default is that most troublemakers stop soon after they are |
306 | after a day by default is that most troublemakers stop soon after they are |
295 | being ignored. |
307 | being ignored. |
296 | |
308 | |
297 | To revoke an ignore, use the B<unignore> command. |
309 | To revoke an ignore, use the B<unignore> command. |
298 | |
310 | |
299 | =head2 ignore list |
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300 | |
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301 | Lists all players that you currently ignore. |
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302 | |
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303 | =head2 inventory |
311 | =head2 inventory |
304 | |
312 | |
305 | Lists all items in your inventory along with their locked/applied/wielded |
313 | Lists all items in your inventory along with their locked/applied/wielded |
306 | status. Example: |
314 | status. Example: |
307 | |
315 | |
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342 | One can never transport from nor to an unholy place. That means, one can |
350 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
351 | not be saved out of jail using invite. |
344 | |
352 | |
345 | =head2 invoke |
353 | =head2 invoke |
346 | |
354 | |
347 | The invoke command is used |
355 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
356 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
357 | weapon. |
350 | a parameter to the spell. Invoke |
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351 | will not set the range weapon. |
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352 | |
358 | |
353 | Examples: |
359 | Examples: |
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360 | |
354 | 'invoke restoration |
361 | invoke restoration |
355 | 'invoke magic rune of large fireball |
362 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
363 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
364 | invoke create food of waybread |
358 | |
365 | |
359 | It is very helpful to bind healing |
366 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
367 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
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368 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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369 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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370 | such as '1'. |
361 | |
371 | |
362 | 'bind invoke medium healing |
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363 | c |
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364 | |
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365 | the c key now casts medium healing |
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366 | instantly |
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367 | |
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368 | =head2 keys |
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369 | |
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370 | ERROR: not a command, but another help topic => move to a different file maybe? |
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371 | ERROR: its wrong anyways |
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372 | |
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373 | These are the basic movement |
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374 | keys: |
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375 | yku |
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376 | h l |
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377 | bjn |
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378 | |
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379 | Running is done by holding |
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380 | control and move. Running |
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381 | is recommended. |
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382 | |
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383 | Firing the range weapon (help range) |
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384 | is done by holding shift and |
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385 | move. |
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386 | |
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387 | 'help mouse for help on what the |
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388 | mouse buttons do. |
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389 | |
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390 | 'help melee for advice on how to |
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391 | fight |
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392 | |
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393 | 'help traps for help with finding |
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394 | and disarming traps |
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395 | |
372 | |
396 | =head2 killpets |
373 | =head2 killpets |
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374 | |
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375 | killpets [name] |
397 | |
376 | |
398 | The killpets command is a quick and convenient way |
377 | The killpets command is a quick and convenient way |
399 | to get rid of all your pets when they are no longer |
378 | to get rid of all your pets when they are no longer |
400 | useful or are getting in the way. Any equipment |
379 | useful or are getting in the way. Any equipment |
401 | they had will be left behind, but you will get no |
380 | they had will be left behind, but you will get no |
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407 | but not bees. If a number is specified, the pet |
386 | but not bees. If a number is specified, the pet |
408 | corresponding to that number is killed. |
387 | corresponding to that number is killed. |
409 | |
388 | |
410 | =head2 listen |
389 | =head2 listen |
411 | |
390 | |
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391 | listen <listen-level> |
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392 | |
412 | Listen, sets the level of messages you will hear. |
393 | Listen sets the level of messages you will hear. |
413 | Priorities are defined as follows: |
394 | Priorities are defined as follows: |
414 | |
395 | |
415 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
396 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
416 | 1 - Only messages that have to do with yourself. |
397 | 1 - Only messages that have to do with yourself. |
417 | 2 - Emergency calls from other users |
398 | 2 - Emergency calls from other users |
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439 | The rest is information the mapper may or may not provide. Often, this is |
420 | The rest is information the mapper may or may not provide. Often, this is |
440 | the mapper's name, email and map creation date as this example shows. |
421 | the mapper's name, email and map creation date as this example shows. |
441 | |
422 | |
442 | =head2 maps |
423 | =head2 maps |
443 | |
424 | |
444 | Shows a list of maps that are currently being visited or have been visited. |
425 | [crossfire+] |
445 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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446 | |
426 | |
447 | Path: The last part of the map path |
427 | maps <mapname> |
448 | Pl: Players on the map. |
428 | |
449 | PlM: Players on the map recounted (should be the same as Pl). |
429 | Shows a list of maps matching the regex <mapname> that are currently being |
450 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
430 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
451 | 3) currently loading or 4) currently saving. |
431 | |
452 | TO: Timeout, when the map is swapped to disk. |
432 | =over 4 |
453 | Dif: Map difficulty. |
433 | |
454 | Reset: Real server time when the map is going to reset. |
434 | =item Pl: the number of players on that map currently. |
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435 | |
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436 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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437 | |
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438 | The server keeps maps in memory only for a short time (by default about |
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439 | 40 seconds). After that time, it saves them to disk. As the server loads |
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440 | most maps in the background it is possible that you can see a map that is |
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441 | currently being loaded, but thats rare, as loading a map is fast. |
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442 | |
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443 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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444 | |
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445 | The server by default tries to save each map at least every 20 seconds if |
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446 | it changed, so in case of a disastrous crash (one where the server cannot |
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447 | emergency save), at most 20 seconds of gameplay are lost. |
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448 | |
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449 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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450 | |
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451 | Most maps will not reset as long as players are on it, and usually the |
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452 | reset counter only starts going down when all players left the map. Some |
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453 | maps will never reset in the common sense, these are usually marked with a |
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454 | very high number (sucha s C<1e+99>). |
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455 | |
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456 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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457 | |
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458 | =back |
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459 | |
455 | |
460 | |
456 | =head2 mark |
461 | =head2 mark |
457 | |
462 | |
458 | B<mark> is used to mark items for items that apply other items. Examples of |
463 | B<mark> is used to mark items for items that apply other items. Examples of |
459 | these are flint & steel marked for apply torches, a weapon marked for |
464 | these are flint & steel marked for apply torches, a weapon marked for |
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473 | |
478 | |
474 | =head2 motd |
479 | =head2 motd |
475 | |
480 | |
476 | Shows the message of the day. It takes no arguments. |
481 | Shows the message of the day. It takes no arguments. |
477 | |
482 | |
478 | =head2 melee |
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479 | |
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480 | ERROR: not a command, but another help topic => move to a different file maybe? |
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481 | |
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482 | You fight to kill monsters. You can either use magic or weapons. |
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483 | |
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484 | To use weapons, simply wield a weapon (and armour!) and move into the |
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485 | monster you want to attack. |
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486 | |
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487 | To use magic or bows, read |
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488 | 'help spells |
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489 | and |
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490 | 'help range |
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491 | and |
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492 | 'help cast |
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493 | and |
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494 | 'help invoke |
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495 | |
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496 | =head2 mode |
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497 | |
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498 | ERROR: not a command, but another help topic => move to a different file maybe? |
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499 | |
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500 | The mode commands are as follows: |
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501 | |
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502 | Applymode, adjusts how items are applied |
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503 | Bowmode, adjusts the way bows work |
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504 | Peaceful, sets how you react to other players |
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505 | Petmode, adjusts how your pets behave |
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506 | |
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507 | =head2 mouse |
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508 | |
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509 | ERROR: not a command, but another help topic => move to a different file maybe? |
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510 | |
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511 | The mouse isn't a great way to move your character. It'll work, but you'll |
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512 | be handicapped unless you use the keyboard for this. However, the mouse |
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513 | has the following inventory uses: |
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514 | |
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515 | Middle button on item: apply |
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516 | or equip |
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517 | |
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518 | Right button: drop or pickup |
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519 | item on ground |
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520 | |
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521 | Left button: info on item |
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522 | |
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523 | =head2 move |
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524 | |
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525 | ERROR: not a command, but another help topic => move to a different file maybe? |
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526 | ERROR: same as "keys"? |
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527 | |
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528 | These are the basic movement |
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529 | keys: |
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530 | yku |
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531 | h l |
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532 | bjn |
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533 | |
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534 | Running is done by holding |
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535 | control and move. Running |
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536 | is recommended. |
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537 | |
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538 | Firing the range weapon (help range) |
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539 | is done by holding shift and |
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540 | move. |
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541 | |
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542 | 'help mouse for help on what the |
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543 | mouse buttons do. |
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544 | |
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545 | 'help melee for advice on how to |
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546 | fight |
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547 | |
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548 | 'help traps for help with finding |
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549 | and disarming traps |
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550 | |
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551 | =head2 output-count |
483 | =head2 output-count |
552 | |
484 | |
553 | output-sync controls how often information is sent to the screen. Each |
485 | output-count [lines] |
554 | buffer has its own time value, and will be flushed independantly. The |
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555 | default value is 16 ticks (about 2 seconds). |
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556 | |
486 | |
557 | output-count sets after how many messages of the same type, they are |
487 | output-count sets after how many messages of the same type, they are |
558 | then printed out. If the value was 10, then after killing ten orcs, the |
488 | then printed out. If the value was 10, then after killing ten orcs, the |
559 | message '10 times you kill orc' would be printed out. The default value is |
489 | message '10 times you kill orc' would be printed out. The default value is |
560 | 1 - this means that all messages get printed out as they are requested - |
490 | 1 - this means that all messages get printed out as they are requested - |
561 | buffering is disabled in this regard. |
491 | buffering is disabled in this regard. |
562 | |
492 | |
563 | See also L<output-sync>. |
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564 | |
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565 | =head2 output-sync |
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566 | |
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567 | output-sync controls how often information is sent to the screen. Each |
493 | output-sync controls how often information is sent to the screen. Each |
568 | buffer has its own time value, and will be flushed independantly. The |
494 | buffer has its own time value, and will be flushed independantly. The |
569 | default value is 16 ticks (about 2 seconds). |
495 | default value is usually less than a second. |
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496 | |
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497 | See also L<output-sync>. |
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498 | |
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499 | =head2 output-rate [bytes per second] |
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500 | |
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501 | Show the current setting of the output-rate, or set it to the provided |
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502 | value. The server will try not to send (much) more than this many bytes |
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503 | per second to your client. If the rate is exceeded, the server tries to |
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504 | hold back less important information (such as new images), to increase |
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505 | responsiveness. The server-side default is usually quite high, around |
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506 | 100000, so if you have a slow link and want to be able to control your |
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507 | character even when downloading faces, set this to a lower value, such as |
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508 | 7000 (for ISDN). |
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509 | |
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510 | =head2 output-sync |
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511 | |
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512 | output-sync [seconds] |
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513 | |
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514 | output-sync controls how often information is sent to the screen. Each |
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515 | buffer has its own time value, and will be flushed independantly. The |
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516 | default value is usually less than a second. |
570 | |
517 | |
571 | output-count sets after how many messages of the same type, they are |
518 | output-count sets after how many messages of the same type, they are |
572 | then printed out. If the value was 10, then after killing ten orcs, the |
519 | then printed out. If the value was 10, then after killing ten orcs, the |
573 | message '10 times you kill orc' would be printed out. The default value is |
520 | message '10 times you kill orc' would be printed out. The default value is |
574 | 1 - this means that all messages get printed out as they are requested - |
521 | 1 - this means that all messages get printed out as they are requested - |
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720 | bow-and-arrow, a rod, or a wand, to name a few. |
667 | bow-and-arrow, a rod, or a wand, to name a few. |
721 | |
668 | |
722 | Your range weapon is fired when you press SHIFT-direction, and will be |
669 | Your range weapon is fired when you press SHIFT-direction, and will be |
723 | fired in that direction. |
670 | fired in that direction. |
724 | |
671 | |
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672 | =head2 ready_skill |
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673 | |
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674 | ready_skill <name of skill> |
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675 | |
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676 | Readies the given L<skill|pod/skill_help> by putting it in your L<range |
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677 | slot|glossary/range slot>. Some skills are used automatically when |
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678 | readied, some need to be actively used by "firing" them. |
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679 | |
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680 | If you just want to invoke a skill once, leaving your range slot |
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681 | untouched, use L<use_skill> instead. |
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682 | |
725 | =head2 rename |
683 | =head2 rename |
726 | |
684 | |
727 | Changes the custom name of an item. |
685 | Changes/removes the custom name of given item (or the marked one). |
728 | |
686 | |
729 | rename <item name> to <new name> |
687 | rename oldname to newname |
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688 | rename "old item name" to "new item name" |
730 | |
689 | |
731 | (Note: the angle brackets (<>) are mandatory and part of the syntax) |
690 | If either of the names contain spaces, you have to use the C<">-form, |
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691 | otherwise you can just write the name as-is. If you omit the old name, the |
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692 | marked item will be used instead. |
732 | |
693 | |
733 | If '<item name>' is omitted, defaults to marked item. |
694 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
734 | |
695 | will be restored. |
735 | If 'to <new name>' is omitted, clears the custom name. |
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736 | |
696 | |
737 | Note: maximum allowed name length is 127 characters. |
697 | Note: maximum allowed name length is 127 characters. |
738 | |
698 | |
739 | =head2 reply |
699 | =head2 reply |
740 | |
700 | |
… | |
… | |
804 | |
764 | |
805 | =head2 shout |
765 | =head2 shout |
806 | |
766 | |
807 | shout <message> |
767 | shout <message> |
808 | |
768 | |
809 | Sends a message to all players on the server that have L<listen> level |
769 | Sends a message to all players on the server that have |
810 | B<10> or higher. It is mainly useful for emergency messages ("I am trapped |
770 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
811 | on xxx, can somebody help me?") and should not be used for general |
771 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
812 | chat. Use L<chat> instead. |
772 | should not be used for general chat. Use L<chat|command/chat> instead. |
813 | |
773 | |
814 | =head2 showpets |
774 | =head2 showpets |
815 | |
775 | |
816 | showpets <number> |
776 | showpets <number> |
817 | |
777 | |
… | |
… | |
855 | Toggles between sound enabled and disabled. This has no relevance to the |
815 | Toggles between sound enabled and disabled. This has no relevance to the |
856 | sound settings of the client, it only governs wether the server will send |
816 | sound settings of the client, it only governs wether the server will send |
857 | sound effect command to the client and is enabled if the client supports |
817 | sound effect command to the client and is enabled if the client supports |
858 | sound (i.e. always for cfplus). |
818 | sound (i.e. always for cfplus). |
859 | |
819 | |
|
|
820 | =head2 sourcecode |
|
|
821 | |
|
|
822 | This command displays the means to download the sourcecode (server code, |
|
|
823 | maps and archetypes) used to implement this version of the game. |
|
|
824 | |
|
|
825 | Every player has the right to download and modify the source code of the |
|
|
826 | server, as required by both the GNU General Public License and the GNU |
|
|
827 | Affero General Public license. |
|
|
828 | |
|
|
829 | If you modify your version of the server, you will have to provide a means |
|
|
830 | to download the modified sources (and resources) via this command. If you |
|
|
831 | run an unmodified version of the server, the default will do. |
|
|
832 | |
860 | =head2 statistics |
833 | =head2 statistics |
861 | |
834 | |
862 | B<statistics> shows various useful information about your character. |
835 | B<statistics> shows various useful information about your character. |
863 | None of the information it shows is stuff that is not contained in the |
836 | None of the information it shows is stuff that is not contained in the |
864 | documentation. |
837 | documentation. |
… | |
… | |
933 | title <new title> |
906 | title <new title> |
934 | title clear # Sets your title back to your race. |
907 | title clear # Sets your title back to your race. |
935 | |
908 | |
936 | Dragons cannot set their title because it changes during the game. |
909 | Dragons cannot set their title because it changes during the game. |
937 | |
910 | |
938 | =head2 traps |
|
|
939 | |
|
|
940 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
941 | |
|
|
942 | I recommend the following |
|
|
943 | keybindings |
|
|
944 | 'bind search |
|
|
945 | s |
|
|
946 | 'bind disarm |
|
|
947 | d |
|
|
948 | Then you can use the 's' and |
|
|
949 | 'd' keys for searching for and |
|
|
950 | disarming traps. |
|
|
951 | |
|
|
952 | Traps appear at random in doors and in chests. Search those before you |
|
|
953 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
954 | |
|
|
955 | =head2 unignore |
911 | =head2 unignore |
956 | |
912 | |
957 | unignore <login> |
913 | unignore <login> |
958 | |
914 | |
959 | Cancels all ignores set for the specified login. See B<ignore>. |
915 | Cancels all ignores set for the specified login. See B<ignore>. |
960 | |
916 | |
|
|
917 | =head2 uptime |
|
|
918 | |
|
|
919 | Tells you something about the time the server was started and how long ago |
|
|
920 | that was. |
|
|
921 | |
|
|
922 | =head2 use_skill |
|
|
923 | |
|
|
924 | use_skill <name of skill> |
|
|
925 | |
|
|
926 | Uses the given L<skill|pod/skill_help> immediately, once. See also |
|
|
927 | L<ready_skill>. |
|
|
928 | |
961 | =head2 X<usekeys>usekeys (inventory|keyrings|containers) |
929 | =head2 usekeys (inventory|keyrings|containers) |
962 | |
930 | |
963 | The B<usekeys> option determines the behaviour of using keys. |
931 | The B<usekeys> option determines the behaviour of using keys. |
964 | |
932 | |
965 | Values are: |
933 | Values are: |
966 | |
934 | |
… | |
… | |
996 | Tells you some historical information on the region you are currently in. |
964 | Tells you some historical information on the region you are currently in. |
997 | |
965 | |
998 | =head2 who |
966 | =head2 who |
999 | |
967 | |
1000 | Shows what players are playing in the world and where they are. It may also |
968 | Shows what players are playing in the world and where they are. It may also |
1001 | show their levels and race or title. (See the L<title> command) |
969 | show their levels and race or title. (See the L<title|command/title> command) |
1002 | |
970 | |
1003 | B<who> optionally takes an argument that limits the players shown to |
971 | B<who> optionally takes an argument that limits the players shown to |
1004 | the specified region, e.g. B<who brest> will show all players playing |
972 | the specified region, e.g. B<who brest> will show all players playing |
1005 | somewhere in Brest. |
973 | somewhere in Brest. |
1006 | |
974 | |
… | |
… | |
1008 | |
976 | |
1009 | The wimpy level is the amount of health points (hp) that may be left before you |
977 | The wimpy level is the amount of health points (hp) that may be left before you |
1010 | automatically run away. This may be useful in hand-to-hand combats but should |
978 | automatically run away. This may be useful in hand-to-hand combats but should |
1011 | not be used when the opponent attacks with spells. |
979 | not be used when the opponent attacks with spells. |
1012 | |
980 | |
|
|
981 | |
1013 | =head1 Authors |
982 | =head1 Authors |
1014 | |
983 | |
1015 | Parts of this document were originally taken from the crossfire server |
984 | Parts of this document were originally taken from the crossfire server |
1016 | help files with unknwon authors. |
985 | help files with unknwon authors. |
1017 | |
986 | |