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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.11 by root, Sun Dec 24 10:16:47 2006 UTC vs.
Revision 1.18 by root, Tue Jul 3 01:04:55 2007 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Crossfire TRT Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
252=head2 gsay 252=head2 gsay
253 253
254If you are in a party (party join or party form), you will be able to message 254If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 255only your party. Even people standing right next to you can't hear it.
256 256
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 257=head2 help
277 258
278Gives you online help for the command or help topic specified. 259Gives you online help for the command or help topic specified.
260
261=head2 hintmode (show|mark|hide)
262
263 hintmode show|mark|hide
264
265Sets the I<hint mode> to the given value: Throughout the game you can find
266hints that sometimes help you to solve a puzzle or manage a situation
267better than without. You can change the display of these hints with this
268command:
269
270=over 4
271
272=item show
273
274Show the hints (the default mode).
275
276=item mark
277
278Do not show the hints themselves, but notify you when a hint would have
279been available.
280
281=item hide
282
283Hide all hints: You will not be able to tell wether there is a hint
284available or not.
285
286=back
279 287
280=head2 hiscore 288=head2 hiscore
281 289
282Shows a list of the highest level players in the game. 290Shows a list of the highest level players in the game.
283 291
342One can never transport from nor to an unholy place. That means, one can 350One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 351not be saved out of jail using invite.
344 352
345=head2 invoke 353=head2 invoke
346 354
347The invoke command is used 355The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 356necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 357weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 358
353Examples: 359Examples:
360
354'invoke restoration 361 invoke restoration
355'invoke magic rune of large fireball 362 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 363 invoke reincarnation of Iamdead
357'invoke create food of waybread 364 invoke create food of waybread
358 365
359It is very helpful to bind healing 366It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 367I<playerbook>, tab I<spells>, the press the right mosue button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'.
361 371
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 372
396=head2 killpets 373=head2 killpets
397 374
398 killpets [name] 375 killpets [name]
399 376
443The rest is information the mapper may or may not provide. Often, this is 420The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 421the mapper's name, email and map creation date as this example shows.
445 422
446=head2 maps 423=head2 maps
447 424
448Shows a list of maps that are currently being visited or have been visited. 425[crossfire+]
449The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
450 426
451Path: The last part of the map path 427 maps <mapname>
452Pl: Players on the map. 428
453PlM: Players on the map recounted (should be the same as Pl). 429Shows a list of maps matching the regex <mapname> that are currently being
454IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 430known to the server. The different fields are Pl, I, Svd, Reset and Path:
4553) currently loading or 4) currently saving. 431
456TO: Timeout, when the map is swapped to disk. 432=over 4
457Dif: Map difficulty. 433
458Reset: Real server time when the map is going to reset. 434=item Pl: the number of players on that map currently.
435
436=item I: B<I>n memory, B<S>wapped out or B<L>oading.
437
438The server keeps maps in memory only for a short time (by default about
43940 seconds). After that time, it saves them to disk. As the server loads
440most maps in the background it is possible that you can see a map that is
441currently being loaded, but thats rare, as loading a map is fast.
442
443=item Svd: the amount of seconds the map was last saved (++ means >99).
444
445The server by default tries to save each map at least every 20 seconds if
446it changed, so in case of a disastrous crash (one where the server cannot
447emergency save), at most 20 seconds of gameplay are lost.
448
449=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450
451Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map.
453
454=item Path: the name that uniquely identifies the map, can be used for goto etc.
455
456=back
457
459 458
460=head2 mark 459=head2 mark
461 460
462B<mark> is used to mark items for items that apply other items. Examples of 461B<mark> is used to mark items for items that apply other items. Examples of
463these are flint & steel marked for apply torches, a weapon marked for 462these are flint & steel marked for apply torches, a weapon marked for
477 476
478=head2 motd 477=head2 motd
479 478
480Shows the message of the day. It takes no arguments. 479Shows the message of the day. It takes no arguments.
481 480
482=head2 melee
483
484ERROR: not a command, but another help topic => move to a different file maybe?
485
486You fight to kill monsters. You can either use magic or weapons.
487
488To use weapons, simply wield a weapon (and armour!) and move into the
489monster you want to attack.
490
491To use magic or bows, read
492'help spells
493and
494'help range
495and
496'help cast
497and
498'help invoke
499
500=head2 mode
501
502ERROR: not a command, but another help topic => move to a different file maybe?
503
504The mode commands are as follows:
505
506Applymode, adjusts how items are applied
507Bowmode, adjusts the way bows work
508Peaceful, sets how you react to other players
509Petmode, adjusts how your pets behave
510
511=head2 mouse
512
513ERROR: not a command, but another help topic => move to a different file maybe?
514
515The mouse isn't a great way to move your character. It'll work, but you'll
516be handicapped unless you use the keyboard for this. However, the mouse
517has the following inventory uses:
518
519Middle button on item: apply
520or equip
521
522Right button: drop or pickup
523item on ground
524
525Left button: info on item
526
527=head2 move
528
529ERROR: not a command, but another help topic => move to a different file maybe?
530ERROR: same as "keys"?
531
532These are the basic movement
533keys:
534 yku
535 h l
536 bjn
537
538Running is done by holding
539control and move. Running
540is recommended.
541
542Firing the range weapon (help range)
543is done by holding shift and
544move.
545
546'help mouse for help on what the
547mouse buttons do.
548
549'help melee for advice on how to
550fight
551
552'help traps for help with finding
553and disarming traps
554
555=head2 output-count 481=head2 output-count
556 482
557output-sync controls how often information is sent to the screen. Each 483 output-count [lines]
558buffer has its own time value, and will be flushed independantly. The
559default value is 16 ticks (about 2 seconds).
560 484
561output-count sets after how many messages of the same type, they are 485output-count sets after how many messages of the same type, they are
562then printed out. If the value was 10, then after killing ten orcs, the 486then printed out. If the value was 10, then after killing ten orcs, the
563message '10 times you kill orc' would be printed out. The default value is 487message '10 times you kill orc' would be printed out. The default value is
5641 - this means that all messages get printed out as they are requested - 4881 - this means that all messages get printed out as they are requested -
565buffering is disabled in this regard. 489buffering is disabled in this regard.
566 490
567See also L<output-sync>.
568
569=head2 output-sync
570
571output-sync controls how often information is sent to the screen. Each 491output-sync controls how often information is sent to the screen. Each
572buffer has its own time value, and will be flushed independantly. The 492buffer has its own time value, and will be flushed independantly. The
573default value is 16 ticks (about 2 seconds). 493default value is usually less than a second.
494
495See also L<output-sync>.
496
497=head2 output-rate [bytes per second]
498
499Show the current setting of the output-rate, or set it to the provided
500value. The server will try not to send (much) more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images), to increase
503responsiveness. The server-side default is usually quite high, around
504100000, so if you have a slow link and want to be able to control your
505character even when downloading faces, set this to a lower value, such as
5067000 (for ISDN).
507
508=head2 output-sync
509
510 output-sync [seconds]
511
512output-sync controls how often information is sent to the screen. Each
513buffer has its own time value, and will be flushed independantly. The
514default value is usually less than a second.
574 515
575output-count sets after how many messages of the same type, they are 516output-count sets after how many messages of the same type, they are
576then printed out. If the value was 10, then after killing ten orcs, the 517then printed out. If the value was 10, then after killing ten orcs, the
577message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
5781 - this means that all messages get printed out as they are requested - 5191 - this means that all messages get printed out as they are requested -
872Toggles between sound enabled and disabled. This has no relevance to the 813Toggles between sound enabled and disabled. This has no relevance to the
873sound settings of the client, it only governs wether the server will send 814sound settings of the client, it only governs wether the server will send
874sound effect command to the client and is enabled if the client supports 815sound effect command to the client and is enabled if the client supports
875sound (i.e. always for cfplus). 816sound (i.e. always for cfplus).
876 817
818=head2 sourcecode
819
820This command displays the means to download the sourcecode (server code,
821maps and archetypes) used to implement this version of the game.
822
823Every player has the right to download and modify the source code of the
824server, as required by both the GNU General Public License and the GNU
825Affero General Public license.
826
827If you modify your version of the server, you will have to provide a means
828to download the modified sources (and resources) via this command. If you
829run an unmodified version of the server, the default will do.
830
877=head2 statistics 831=head2 statistics
878 832
879B<statistics> shows various useful information about your character. 833B<statistics> shows various useful information about your character.
880None of the information it shows is stuff that is not contained in the 834None of the information it shows is stuff that is not contained in the
881documentation. 835documentation.
950 title <new title> 904 title <new title>
951 title clear # Sets your title back to your race. 905 title clear # Sets your title back to your race.
952 906
953Dragons cannot set their title because it changes during the game. 907Dragons cannot set their title because it changes during the game.
954 908
955=head2 traps
956
957ERROR: not a command, but another help topic => move to a different file maybe?
958
959I recommend the following
960keybindings
961'bind search
962s
963'bind disarm
964d
965Then you can use the 's' and
966'd' keys for searching for and
967disarming traps.
968
969Traps appear at random in doors and in chests. Search those before you
970open them up. Search by going near where you suspect a trap, and type 's'
971
972=head2 unignore 909=head2 unignore
973 910
974 unignore <login> 911 unignore <login>
975 912
976Cancels all ignores set for the specified login. See B<ignore>. 913Cancels all ignores set for the specified login. See B<ignore>.
1037 974
1038The wimpy level is the amount of health points (hp) that may be left before you 975The wimpy level is the amount of health points (hp) that may be left before you
1039automatically run away. This may be useful in hand-to-hand combats but should 976automatically run away. This may be useful in hand-to-hand combats but should
1040not be used when the opponent attacks with spells. 977not be used when the opponent attacks with spells.
1041 978
979
1042=head1 Authors 980=head1 Authors
1043 981
1044Parts of this document were originally taken from the crossfire server 982Parts of this document were originally taken from the crossfire server
1045help files with unknwon authors. 983help files with unknwon authors.
1046 984

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