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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.18 by root, Tue Jul 3 01:04:55 2007 UTC vs.
Revision 1.25 by elmex, Wed Oct 17 11:51:11 2007 UTC

1=head1 Crossfire TRT Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
175will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
176 176
177See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
178objects. 178objects.
179 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
180=head2 dropall 196=head2 dropall
181 197
182 dropall [type] 198 dropall [type]
183 199
184B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
420The rest is information the mapper may or may not provide. Often, this is 436The rest is information the mapper may or may not provide. Often, this is
421the mapper's name, email and map creation date as this example shows. 437the mapper's name, email and map creation date as this example shows.
422 438
423=head2 maps 439=head2 maps
424 440
425[crossfire+]
426
427 maps <mapname> 441 maps <mapname>
428 442
429Shows a list of maps matching the regex <mapname> that are currently being 443Shows a list of maps matching the regex <mapname> that are currently being
430known to the server. The different fields are Pl, I, Svd, Reset and Path: 444known to the server. The different fields are Pl, I, Svd, Reset and Path:
431 445
447emergency save), at most 20 seconds of gameplay are lost. 461emergency save), at most 20 seconds of gameplay are lost.
448 462
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 463=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 464
451Most maps will not reset as long as players are on it, and usually the 465Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. 466reset counter only starts going down when all players left the map. Some
467maps will never reset in the common sense, these are usually marked with a
468very high number (sucha s C<1e+99>).
453 469
454=item Path: the name that uniquely identifies the map, can be used for goto etc. 470=item Path: the name that uniquely identifies the map, can be used for goto etc.
455 471
456=back 472=back
457 473
492buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independantly. The
493default value is usually less than a second. 509default value is usually less than a second.
494 510
495See also L<output-sync>. 511See also L<output-sync>.
496 512
513=head2 output-rate
514
497=head2 output-rate [bytes per second] 515 output-rate [bytes per second]
498 516
499Show the current setting of the output-rate, or set it to the provided 517Show the current setting of the output-rate, or set it to the provided
500value. The server will try not to send (much) more than this many bytes 518value. The server will try very hard not to send more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to 519per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images), to increase 520hold back less important information (such as new images) to increase
521responsiveness.
522
503responsiveness. The server-side default is usually quite high, around 523The server-side default is usually quite high, around 100000. If the
504100000, so if you have a slow link and want to be able to control your 524server is running on a Linux kernel, it will adjust to the actual
505character even when downloading faces, set this to a lower value, such as 525bandwidth available, and output-rate only sets an upper bound. That is,
5067000 (for ISDN). 526the server will automatically set an optimal send rate and adjusting your
527output-rate is not required.
507 528
508=head2 output-sync 529=head2 output-sync
509 530
510 output-sync [seconds] 531 output-sync [seconds]
511 532
628Goldcoins have a value density of 66, 649Goldcoins have a value density of 66,
629 650
630Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 651Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
631Artifacts are also picked up. 652Artifacts are also picked up.
632 653
654
633=head2 prepare 655=head2 prepare
634 656
635The same as cast. Usage: 657The same as cast. Usage:
636 658
637 prepare <spell> 659 prepare <spell>
638 660
639=head2 X<quests>quests (|finished|.*)
640
641The quests command lists the quests you are doing or have completed.
642
643Parameters are:
644
645=over 4
646
647=item no arguments: displays current quests.
648
649=item B<finished>: displays finished quests;
650
651=item anything else: displays details for quests (finished or not) with name containing the given string.
652
653=back
654 661
655=head2 quit 662=head2 quit
656 663
657Deletes your character from the server. If you want to quit the session 664Deletes your character from the server. If you want to quit the session
658without deleting your character, you must use a I<Bed to Reality>. Find a 665without deleting your character, you must use a I<Bed to Reality>. Find a
659bed (probably in a building close to where you entered the game), get on 666bed (probably in a building close to where you entered the game), get on
660top of it, and apply it using B<Tab> ro the B<apply> command. 667top of it, and apply it using B<Tab> ro the B<apply> command.
661 668
669
662=head2 range 670=head2 range
663 671
664Your range weapon can be one of several weapons, a spell you cast, a 672Your range weapon can be one of several weapons, a spell you cast, a
665bow-and-arrow, a rod, or a wand, to name a few. 673bow-and-arrow, a rod, or a wand, to name a few.
666 674
667Your range weapon is fired when you press SHIFT-direction, and will be 675Your range weapon is fired when you press SHIFT-direction, and will be
668fired in that direction. 676fired in that direction.
677
669 678
670=head2 ready_skill 679=head2 ready_skill
671 680
672 ready_skill <name of skill> 681 ready_skill <name of skill>
673 682
676readied, some need to be actively used by "firing" them. 685readied, some need to be actively used by "firing" them.
677 686
678If you just want to invoke a skill once, leaving your range slot 687If you just want to invoke a skill once, leaving your range slot
679untouched, use L<use_skill> instead. 688untouched, use L<use_skill> instead.
680 689
690
681=head2 rename 691=head2 rename
682 692
683Changes/removes the custom name of given item (or the marked one). 693Changes/removes the custom name of given item (or the marked one).
684 694
685 rename oldname to newname 695 rename oldname to newname
692If the new name is empty (i.e. C<"">), then the original (unrenamed) name 702If the new name is empty (i.e. C<"">), then the original (unrenamed) name
693will be restored. 703will be restored.
694 704
695Note: maximum allowed name length is 127 characters. 705Note: maximum allowed name length is 127 characters.
696 706
697=head2 reply
698
699 reply <message>
700
701Similar to tell, but instead of having to supply a username, it replies
702to the last player that sent you a tell. This is a bit racy (e.g. when
703somebody else tells you something while you type and you do not realise
704that), so be careful not to supply confidential information in the
705message.
706 707
707=head2 resistances 708=head2 resistances
708 709
709This shows you the resistances you have to specific attack types. 710This shows you the resistances you have to specific attack types.
710If you have for example "cold +20", it means you get 20% damage done 711If you have for example "cold +20", it means you get 20% damage done
884thrown away. God-given items can not be thrown. You need the skill throwing 885thrown away. God-given items can not be thrown. You need the skill throwing
885for this to work. 886for this to work.
886 887
887=head2 time 888=head2 time
888 889
889Shows the Crossfire in-game time, not the server time. It looks like this: 890Shows the Deliantra in-game time, not the server time. It looks like this:
890 891
891 It is 52 minutes past 8 o'clock am, on the Day of the Bull 892 It is 52 minutes past 8 o'clock am, on the Day of the Bull
892 The 2nd Day of the Month of the Frost Giant, Year 63 893 The 2nd Day of the Month of the Frost Giant, Year 63
893 Time of Year: The Season of New Year 894 Time of Year: The Season of New Year
894 895
980=head1 Authors 981=head1 Authors
981 982
982Parts of this document were originally taken from the crossfire server 983Parts of this document were originally taken from the crossfire server
983help files with unknwon authors. 984help files with unknwon authors.
984 985
985Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 986Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
986Steenhoven and Marc A. Lehmann. 987Steenhoven and Marc A. Lehmann.
987 988

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