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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.18 by root, Tue Jul 3 01:04:55 2007 UTC vs.
Revision 1.29 by root, Fri Aug 29 02:02:10 2008 UTC

1=head1 Crossfire TRT Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
119 119
120=head2 chat 120=head2 chat
121 121
122 chat <message> 122 chat <message>
123 123
124Sends a message to all players on the server that have 124Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 125chat with others.
126 126
127=head2 cast 127=head2 cast
128 128
129You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-weapon to the spell you
130want. Example: 130want. Example:
174example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls 174example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
176 176
177See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
178objects. 178objects.
179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
179 195
180=head2 dropall 196=head2 dropall
181 197
182 dropall [type] 198 dropall [type]
183 199
384If a name is specified then only pets with that 400If a name is specified then only pets with that
385name will be killed, eg killpets bat will kill bats 401name will be killed, eg killpets bat will kill bats
386but not bees. If a number is specified, the pet 402but not bees. If a number is specified, the pet
387corresponding to that number is killed. 403corresponding to that number is killed.
388 404
389=head2 listen
390
391 listen <listen-level>
392
393Listen sets the level of messages you will hear.
394Priorities are defined as follows:
395
396 0 - Nothing, not even "You punch kobold." or "You say: hi".
397 1 - Only messages that have to do with yourself.
398 2 - Emergency calls from other users
399 10 - General chatter with the 'chat' command.
400 11 - See what players kill what monster with what attack/spell. Very
401 verbose - only for the fanatics.
402
403=head2 logs
404
405TODO
406
407=head2 mapinfo 405=head2 mapinfo
408 406
409Shows some information about the map like this: 407Shows some information about the map like this:
410 408
411 world_105_115 (/world/world_105_115) in scorn 409 world_105_115 (/world/world_105_115) in scorn
420The rest is information the mapper may or may not provide. Often, this is 418The rest is information the mapper may or may not provide. Often, this is
421the mapper's name, email and map creation date as this example shows. 419the mapper's name, email and map creation date as this example shows.
422 420
423=head2 maps 421=head2 maps
424 422
425[crossfire+]
426
427 maps <mapname> 423 maps <mapname>
428 424
429Shows a list of maps matching the regex <mapname> that are currently being 425Shows a list of maps matching the regex <mapname> that are currently being
430known to the server. The different fields are Pl, I, Svd, Reset and Path: 426known to the server. The different fields are Pl, I, Svd, Reset and Path:
431 427
447emergency save), at most 20 seconds of gameplay are lost. 443emergency save), at most 20 seconds of gameplay are lost.
448 444
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 445=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 446
451Most maps will not reset as long as players are on it, and usually the 447Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. 448reset counter only starts going down when all players left the map. Some
449maps will never reset in the common sense, these are usually marked with a
450very high number (sucha s C<1e+99>).
453 451
454=item Path: the name that uniquely identifies the map, can be used for goto etc. 452=item Path: the name that uniquely identifies the map, can be used for goto etc.
455 453
456=back 454=back
457 455
492buffer has its own time value, and will be flushed independantly. The 490buffer has its own time value, and will be flushed independantly. The
493default value is usually less than a second. 491default value is usually less than a second.
494 492
495See also L<output-sync>. 493See also L<output-sync>.
496 494
495=head2 output-rate
496
497=head2 output-rate [bytes per second] 497 output-rate [bytes per second]
498 498
499Show the current setting of the output-rate, or set it to the provided 499Show the current setting of the output-rate, or set it to the provided
500value. The server will try not to send (much) more than this many bytes 500value. The server will try very hard not to send more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to 501per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images), to increase 502hold back less important information (such as new images) to increase
503responsiveness.
504
503responsiveness. The server-side default is usually quite high, around 505The server-side default is usually quite high, around 100000. If the
504100000, so if you have a slow link and want to be able to control your 506server is running on a Linux kernel, it will adjust to the actual
505character even when downloading faces, set this to a lower value, such as 507bandwidth available, and output-rate only sets an upper bound. That is,
5067000 (for ISDN). 508the server will automatically set an optimal send rate and adjusting your
509output-rate is not required.
507 510
508=head2 output-sync 511=head2 output-sync
509 512
510 output-sync [seconds] 513 output-sync [seconds]
511 514
547party leave 550party leave
548 takes you out of current party 551 takes you out of current party
549 552
550=head2 peaceful 553=head2 peaceful
551 554
552TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 555TODO: rework for deliantra, intended future behaviour is to toggle
553peaceful mode with regards to npc and monsters only, not with regards to 556peaceful mode with regards to npc and monsters only, not with regards to
554players (which will be controlled by priests). 557players (which will be controlled by priests).
555 558
556The B<peaceful> command will switch you between peaceful and hostile attack 559The B<peaceful> command will switch you between peaceful and hostile attack
557modes. 560modes.
628Goldcoins have a value density of 66, 631Goldcoins have a value density of 66,
629 632
630Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 633Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
631Artifacts are also picked up. 634Artifacts are also picked up.
632 635
636
633=head2 prepare 637=head2 prepare
634 638
635The same as cast. Usage: 639The same as cast. Usage:
636 640
637 prepare <spell> 641 prepare <spell>
638 642
639=head2 X<quests>quests (|finished|.*)
640
641The quests command lists the quests you are doing or have completed.
642
643Parameters are:
644
645=over 4
646
647=item no arguments: displays current quests.
648
649=item B<finished>: displays finished quests;
650
651=item anything else: displays details for quests (finished or not) with name containing the given string.
652
653=back
654 643
655=head2 quit 644=head2 quit
656 645
657Deletes your character from the server. If you want to quit the session 646Deletes your character from the server. If you want to quit the session
658without deleting your character, you must use a I<Bed to Reality>. Find a 647without deleting your character, you must use a I<Bed to Reality>. Find a
659bed (probably in a building close to where you entered the game), get on 648bed (probably in a building close to where you entered the game), get on
660top of it, and apply it using B<Tab> ro the B<apply> command. 649top of it, and apply it using B<Tab> ro the B<apply> command.
661 650
651
662=head2 range 652=head2 range
663 653
664Your range weapon can be one of several weapons, a spell you cast, a 654Your range weapon can be one of several weapons, a spell you cast, a
665bow-and-arrow, a rod, or a wand, to name a few. 655bow-and-arrow, a rod, or a wand, to name a few.
666 656
667Your range weapon is fired when you press SHIFT-direction, and will be 657Your range weapon is fired when you press SHIFT-direction, and will be
668fired in that direction. 658fired in that direction.
659
669 660
670=head2 ready_skill 661=head2 ready_skill
671 662
672 ready_skill <name of skill> 663 ready_skill <name of skill>
673 664
676readied, some need to be actively used by "firing" them. 667readied, some need to be actively used by "firing" them.
677 668
678If you just want to invoke a skill once, leaving your range slot 669If you just want to invoke a skill once, leaving your range slot
679untouched, use L<use_skill> instead. 670untouched, use L<use_skill> instead.
680 671
672
681=head2 rename 673=head2 rename
682 674
683Changes/removes the custom name of given item (or the marked one). 675Changes/removes the custom name of given item (or the marked one).
684 676
685 rename oldname to newname 677 rename oldname to newname
692If the new name is empty (i.e. C<"">), then the original (unrenamed) name 684If the new name is empty (i.e. C<"">), then the original (unrenamed) name
693will be restored. 685will be restored.
694 686
695Note: maximum allowed name length is 127 characters. 687Note: maximum allowed name length is 127 characters.
696 688
697=head2 reply
698
699 reply <message>
700
701Similar to tell, but instead of having to supply a username, it replies
702to the last player that sent you a tell. This is a bit racy (e.g. when
703somebody else tells you something while you type and you do not realise
704that), so be careful not to supply confidential information in the
705message.
706 689
707=head2 resistances 690=head2 resistances
708 691
709This shows you the resistances you have to specific attack types. 692This shows you the resistances you have to specific attack types.
710If you have for example "cold +20", it means you get 20% damage done 693If you have for example "cold +20", it means you get 20% damage done
762 745
763=head2 shout 746=head2 shout
764 747
765 shout <message> 748 shout <message>
766 749
767Sends a message to all players on the server that have 750Sends a message to all players on the server. It is mainly useful for
768L<listen|command/listen> level B<10> or higher. It is mainly useful for
769emergency messages ("I am trapped on xxx, can somebody help me?") and 751emergency messages ("I am trapped on xxx, can somebody help me?") and
770should not be used for general chat. Use L<chat|command/chat> instead. 752should not be used for general chat. Use L<chat|command/chat> instead.
771 753
772=head2 showpets 754=head2 showpets
773 755
884thrown away. God-given items can not be thrown. You need the skill throwing 866thrown away. God-given items can not be thrown. You need the skill throwing
885for this to work. 867for this to work.
886 868
887=head2 time 869=head2 time
888 870
889Shows the Crossfire in-game time, not the server time. It looks like this: 871Shows the Deliantra in-game time, not the server time. It looks like this:
890 872
891 It is 52 minutes past 8 o'clock am, on the Day of the Bull 873 It is 52 minutes past 8 o'clock am, on the Day of the Bull
892 The 2nd Day of the Month of the Frost Giant, Year 63 874 The 2nd Day of the Month of the Frost Giant, Year 63
893 Time of Year: The Season of New Year 875 Time of Year: The Season of New Year
894 876
978 960
979 961
980=head1 Authors 962=head1 Authors
981 963
982Parts of this document were originally taken from the crossfire server 964Parts of this document were originally taken from the crossfire server
983help files with unknwon authors. 965help files with unknown authors.
984 966
985Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 967Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
986Steenhoven and Marc A. Lehmann. 968Steenhoven and Marc A. Lehmann.
987 969

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