1 | =head1 Crossfire TRT Command ListingX<command> |
1 | =head1 Deliantra Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
… | |
… | |
119 | |
119 | |
120 | =head2 chat |
120 | =head2 chat |
121 | |
121 | |
122 | chat <message> |
122 | chat <message> |
123 | |
123 | |
124 | Sends a message to all players on the server that have |
124 | Sends a message to all players on the server. This is the normal way to |
125 | L<listen|command/listen> level B<10> or higher. |
125 | chat with others. |
126 | |
126 | |
127 | =head2 cast |
127 | =head2 cast |
128 | |
128 | |
129 | You use the cast command to set your range-weapon to the spell you |
129 | You use the cast command to set your range-weapon to the spell you |
130 | want. Example: |
130 | want. Example: |
… | |
… | |
174 | example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
174 | example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
176 | |
177 | See also B<dropall> and mouse button control within client for dropping |
177 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
178 | objects. |
|
|
179 | |
|
|
180 | |
|
|
181 | =head2 cointoss |
|
|
182 | |
|
|
183 | Tosses a coin and reports the outcome to you and other players on the same |
|
|
184 | map, much like the say command does. |
|
|
185 | |
|
|
186 | |
|
|
187 | =head2 orcknuckle |
|
|
188 | |
|
|
189 | Throws your orcknuckle set and reports the outcome to you and other |
|
|
190 | players on the same map, much like the say command does. Your first |
|
|
191 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
|
|
192 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
|
|
193 | I<orc>. |
|
|
194 | |
179 | |
195 | |
180 | =head2 dropall |
196 | =head2 dropall |
181 | |
197 | |
182 | dropall [type] |
198 | dropall [type] |
183 | |
199 | |
… | |
… | |
384 | If a name is specified then only pets with that |
400 | If a name is specified then only pets with that |
385 | name will be killed, eg killpets bat will kill bats |
401 | name will be killed, eg killpets bat will kill bats |
386 | but not bees. If a number is specified, the pet |
402 | but not bees. If a number is specified, the pet |
387 | corresponding to that number is killed. |
403 | corresponding to that number is killed. |
388 | |
404 | |
389 | =head2 listen |
|
|
390 | |
|
|
391 | listen <listen-level> |
|
|
392 | |
|
|
393 | Listen sets the level of messages you will hear. |
|
|
394 | Priorities are defined as follows: |
|
|
395 | |
|
|
396 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
|
|
397 | 1 - Only messages that have to do with yourself. |
|
|
398 | 2 - Emergency calls from other users |
|
|
399 | 10 - General chatter with the 'chat' command. |
|
|
400 | 11 - See what players kill what monster with what attack/spell. Very |
|
|
401 | verbose - only for the fanatics. |
|
|
402 | |
|
|
403 | =head2 logs |
|
|
404 | |
|
|
405 | TODO |
|
|
406 | |
|
|
407 | =head2 mapinfo |
405 | =head2 mapinfo |
408 | |
406 | |
409 | Shows some information about the map like this: |
407 | Shows some information about the map like this: |
410 | |
408 | |
411 | world_105_115 (/world/world_105_115) in scorn |
409 | world_105_115 (/world/world_105_115) in scorn |
… | |
… | |
420 | The rest is information the mapper may or may not provide. Often, this is |
418 | The rest is information the mapper may or may not provide. Often, this is |
421 | the mapper's name, email and map creation date as this example shows. |
419 | the mapper's name, email and map creation date as this example shows. |
422 | |
420 | |
423 | =head2 maps |
421 | =head2 maps |
424 | |
422 | |
425 | [crossfire+] |
|
|
426 | |
|
|
427 | maps <mapname> |
423 | maps <mapname> |
428 | |
424 | |
429 | Shows a list of maps matching the regex <mapname> that are currently being |
425 | Shows a list of maps matching the regex <mapname> that are currently being |
430 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
426 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
431 | |
427 | |
… | |
… | |
447 | emergency save), at most 20 seconds of gameplay are lost. |
443 | emergency save), at most 20 seconds of gameplay are lost. |
448 | |
444 | |
449 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
445 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
450 | |
446 | |
451 | Most maps will not reset as long as players are on it, and usually the |
447 | Most maps will not reset as long as players are on it, and usually the |
452 | reset counter only starts going down when all players left the map. |
448 | reset counter only starts going down when all players left the map. Some |
|
|
449 | maps will never reset in the common sense, these are usually marked with a |
|
|
450 | very high number (sucha s C<1e+99>). |
453 | |
451 | |
454 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
452 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
455 | |
453 | |
456 | =back |
454 | =back |
457 | |
455 | |
… | |
… | |
492 | buffer has its own time value, and will be flushed independantly. The |
490 | buffer has its own time value, and will be flushed independantly. The |
493 | default value is usually less than a second. |
491 | default value is usually less than a second. |
494 | |
492 | |
495 | See also L<output-sync>. |
493 | See also L<output-sync>. |
496 | |
494 | |
|
|
495 | =head2 output-rate |
|
|
496 | |
497 | =head2 output-rate [bytes per second] |
497 | output-rate [bytes per second] |
498 | |
498 | |
499 | Show the current setting of the output-rate, or set it to the provided |
499 | Show the current setting of the output-rate, or set it to the provided |
500 | value. The server will try not to send (much) more than this many bytes |
500 | value. The server will try very hard not to send more than this many bytes |
501 | per second to your client. If the rate is exceeded, the server tries to |
501 | per second to your client. If the rate is exceeded, the server tries to |
502 | hold back less important information (such as new images), to increase |
502 | hold back less important information (such as new images) to increase |
|
|
503 | responsiveness. |
|
|
504 | |
503 | responsiveness. The server-side default is usually quite high, around |
505 | The server-side default is usually quite high, around 100000. If the |
504 | 100000, so if you have a slow link and want to be able to control your |
506 | server is running on a Linux kernel, it will adjust to the actual |
505 | character even when downloading faces, set this to a lower value, such as |
507 | bandwidth available, and output-rate only sets an upper bound. That is, |
506 | 7000 (for ISDN). |
508 | the server will automatically set an optimal send rate and adjusting your |
|
|
509 | output-rate is not required. |
507 | |
510 | |
508 | =head2 output-sync |
511 | =head2 output-sync |
509 | |
512 | |
510 | output-sync [seconds] |
513 | output-sync [seconds] |
511 | |
514 | |
… | |
… | |
547 | party leave |
550 | party leave |
548 | takes you out of current party |
551 | takes you out of current party |
549 | |
552 | |
550 | =head2 peaceful |
553 | =head2 peaceful |
551 | |
554 | |
552 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
555 | TODO: rework for deliantra, intended future behaviour is to toggle |
553 | peaceful mode with regards to npc and monsters only, not with regards to |
556 | peaceful mode with regards to npc and monsters only, not with regards to |
554 | players (which will be controlled by priests). |
557 | players (which will be controlled by priests). |
555 | |
558 | |
556 | The B<peaceful> command will switch you between peaceful and hostile attack |
559 | The B<peaceful> command will switch you between peaceful and hostile attack |
557 | modes. |
560 | modes. |
… | |
… | |
628 | Goldcoins have a value density of 66, |
631 | Goldcoins have a value density of 66, |
629 | |
632 | |
630 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
633 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
631 | Artifacts are also picked up. |
634 | Artifacts are also picked up. |
632 | |
635 | |
|
|
636 | |
633 | =head2 prepare |
637 | =head2 prepare |
634 | |
638 | |
635 | The same as cast. Usage: |
639 | The same as cast. Usage: |
636 | |
640 | |
637 | prepare <spell> |
641 | prepare <spell> |
638 | |
642 | |
639 | =head2 X<quests>quests (|finished|.*) |
|
|
640 | |
|
|
641 | The quests command lists the quests you are doing or have completed. |
|
|
642 | |
|
|
643 | Parameters are: |
|
|
644 | |
|
|
645 | =over 4 |
|
|
646 | |
|
|
647 | =item no arguments: displays current quests. |
|
|
648 | |
|
|
649 | =item B<finished>: displays finished quests; |
|
|
650 | |
|
|
651 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
652 | |
|
|
653 | =back |
|
|
654 | |
643 | |
655 | =head2 quit |
644 | =head2 quit |
656 | |
645 | |
657 | Deletes your character from the server. If you want to quit the session |
646 | Deletes your character from the server. If you want to quit the session |
658 | without deleting your character, you must use a I<Bed to Reality>. Find a |
647 | without deleting your character, you must use a I<Bed to Reality>. Find a |
659 | bed (probably in a building close to where you entered the game), get on |
648 | bed (probably in a building close to where you entered the game), get on |
660 | top of it, and apply it using B<Tab> ro the B<apply> command. |
649 | top of it, and apply it using B<Tab> ro the B<apply> command. |
661 | |
650 | |
|
|
651 | |
662 | =head2 range |
652 | =head2 range |
663 | |
653 | |
664 | Your range weapon can be one of several weapons, a spell you cast, a |
654 | Your range weapon can be one of several weapons, a spell you cast, a |
665 | bow-and-arrow, a rod, or a wand, to name a few. |
655 | bow-and-arrow, a rod, or a wand, to name a few. |
666 | |
656 | |
667 | Your range weapon is fired when you press SHIFT-direction, and will be |
657 | Your range weapon is fired when you press SHIFT-direction, and will be |
668 | fired in that direction. |
658 | fired in that direction. |
|
|
659 | |
669 | |
660 | |
670 | =head2 ready_skill |
661 | =head2 ready_skill |
671 | |
662 | |
672 | ready_skill <name of skill> |
663 | ready_skill <name of skill> |
673 | |
664 | |
… | |
… | |
676 | readied, some need to be actively used by "firing" them. |
667 | readied, some need to be actively used by "firing" them. |
677 | |
668 | |
678 | If you just want to invoke a skill once, leaving your range slot |
669 | If you just want to invoke a skill once, leaving your range slot |
679 | untouched, use L<use_skill> instead. |
670 | untouched, use L<use_skill> instead. |
680 | |
671 | |
|
|
672 | |
681 | =head2 rename |
673 | =head2 rename |
682 | |
674 | |
683 | Changes/removes the custom name of given item (or the marked one). |
675 | Changes/removes the custom name of given item (or the marked one). |
684 | |
676 | |
685 | rename oldname to newname |
677 | rename oldname to newname |
… | |
… | |
692 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
684 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
693 | will be restored. |
685 | will be restored. |
694 | |
686 | |
695 | Note: maximum allowed name length is 127 characters. |
687 | Note: maximum allowed name length is 127 characters. |
696 | |
688 | |
697 | =head2 reply |
|
|
698 | |
|
|
699 | reply <message> |
|
|
700 | |
|
|
701 | Similar to tell, but instead of having to supply a username, it replies |
|
|
702 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
703 | somebody else tells you something while you type and you do not realise |
|
|
704 | that), so be careful not to supply confidential information in the |
|
|
705 | message. |
|
|
706 | |
689 | |
707 | =head2 resistances |
690 | =head2 resistances |
708 | |
691 | |
709 | This shows you the resistances you have to specific attack types. |
692 | This shows you the resistances you have to specific attack types. |
710 | If you have for example "cold +20", it means you get 20% damage done |
693 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
762 | |
745 | |
763 | =head2 shout |
746 | =head2 shout |
764 | |
747 | |
765 | shout <message> |
748 | shout <message> |
766 | |
749 | |
767 | Sends a message to all players on the server that have |
750 | Sends a message to all players on the server. It is mainly useful for |
768 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
769 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
751 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
770 | should not be used for general chat. Use L<chat|command/chat> instead. |
752 | should not be used for general chat. Use L<chat|command/chat> instead. |
771 | |
753 | |
772 | =head2 showpets |
754 | =head2 showpets |
773 | |
755 | |
… | |
… | |
884 | thrown away. God-given items can not be thrown. You need the skill throwing |
866 | thrown away. God-given items can not be thrown. You need the skill throwing |
885 | for this to work. |
867 | for this to work. |
886 | |
868 | |
887 | =head2 time |
869 | =head2 time |
888 | |
870 | |
889 | Shows the Crossfire in-game time, not the server time. It looks like this: |
871 | Shows the Deliantra in-game time, not the server time. It looks like this: |
890 | |
872 | |
891 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
873 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
892 | The 2nd Day of the Month of the Frost Giant, Year 63 |
874 | The 2nd Day of the Month of the Frost Giant, Year 63 |
893 | Time of Year: The Season of New Year |
875 | Time of Year: The Season of New Year |
894 | |
876 | |
… | |
… | |
978 | |
960 | |
979 | |
961 | |
980 | =head1 Authors |
962 | =head1 Authors |
981 | |
963 | |
982 | Parts of this document were originally taken from the crossfire server |
964 | Parts of this document were originally taken from the crossfire server |
983 | help files with unknwon authors. |
965 | help files with unknown authors. |
984 | |
966 | |
985 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
967 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
986 | Steenhoven and Marc A. Lehmann. |
968 | Steenhoven and Marc A. Lehmann. |
987 | |
969 | |