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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.18 by root, Tue Jul 3 01:04:55 2007 UTC vs.
Revision 1.40 by root, Tue Oct 27 01:43:57 2009 UTC

1=head1 Crossfire TRT Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
146B<name> is the name of the item(s) to drop. It may match multiple items. 151B<name> is the name of the item(s) to drop. It may match multiple items.
147The name is matched against the start of the objects in your inventory. 152An object name matches when it contains the name. The name matching is
148The name matching is case insensitive. 153case insensitive.
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
176 173
177See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
178objects. 175objects.
179 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
180=head2 dropall 193=head2 dropall
181 194
182 dropall [type] 195 dropall [type]
183 196
184B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
278Do not show the hints themselves, but notify you when a hint would have 291Do not show the hints themselves, but notify you when a hint would have
279been available. 292been available.
280 293
281=item hide 294=item hide
282 295
283Hide all hints: You will not be able to tell wether there is a hint 296Hide all hints: You will not be able to tell whether there is a hint
284available or not. 297available or not.
285 298
286=back 299=back
287 300
288=head2 hiscore 301=head2 hiscore
296Lists all players that you currently ignore. 309Lists all players that you currently ignore.
297 310
298 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
299 312
300This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
301B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
302user). 315user).
303 316
304The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
305expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
306after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
307being ignored. 320they are being ignored.
308 321
309To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
310 323
311=head2 inventory 324=head2 inventory
312 325
314status. Example: 327status. Example:
315 328
316 inventory 329 inventory
317 330
318 Inventory: 331 Inventory:
319 - arrow 0.1 332 - arrow 0.1
320 - Knife * 2 333 - Knife * 2
321 - long sword (wielded) 15 334 - long sword (wielded) 15
322 335
323This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
324protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
325currently using to attack. 338currently using to attack.
326 339
362 invoke magic rune of large fireball 375 invoke magic rune of large fireball
363 invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
364 invoke create food of waybread 377 invoke create food of waybread
365 378
366It is very helpful to bind healing spells to keys, for example go to your 379It is very helpful to bind healing spells to keys, for example go to your
367I<playerbook>, tab I<spells>, the press the right mosue button on the 380I<playerbook>, tab I<spells>, the press the right mouse button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is 381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key, 382recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'. 383such as '1'.
371 384
372 385
380they had will be left behind, but you will get no 393they had will be left behind, but you will get no
381experience for their death. However, it kills them 394experience for their death. However, it kills them
382instantaneously. 395instantaneously.
383 396
384If a name is specified then only pets with that 397If a name is specified then only pets with that
385name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
386but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
387corresponding to that number is killed. 400corresponding to that number is killed.
388
389=head2 listen
390
391 listen <listen-level>
392
393Listen sets the level of messages you will hear.
394Priorities are defined as follows:
395
396 0 - Nothing, not even "You punch kobold." or "You say: hi".
397 1 - Only messages that have to do with yourself.
398 2 - Emergency calls from other users
399 10 - General chatter with the 'chat' command.
400 11 - See what players kill what monster with what attack/spell. Very
401 verbose - only for the fanatics.
402
403=head2 logs
404
405TODO
406 401
407=head2 mapinfo 402=head2 mapinfo
408 403
409Shows some information about the map like this: 404Shows some information about the map like this:
410 405
420The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
421the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
422 417
423=head2 maps 418=head2 maps
424 419
425[crossfire+]
426
427 maps <mapname> 420 maps <mapname>
428 421
429Shows a list of maps matching the regex <mapname> that are currently being 422Shows a list of maps matching the regex <mapname> that are currently being
430known to the server. The different fields are Pl, I, Svd, Reset and Path: 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
431 424
436=item I: B<I>n memory, B<S>wapped out or B<L>oading. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
437 430
438The server keeps maps in memory only for a short time (by default about 431The server keeps maps in memory only for a short time (by default about
43940 seconds). After that time, it saves them to disk. As the server loads 43240 seconds). After that time, it saves them to disk. As the server loads
440most maps in the background it is possible that you can see a map that is 433most maps in the background it is possible that you can see a map that is
441currently being loaded, but thats rare, as loading a map is fast. 434currently being loaded, but that's rare, as loading a map is fast.
442 435
443=item Svd: the amount of seconds the map was last saved (++ means >99). 436=item Svd: the amount of seconds the map was last saved (++ means >99).
444 437
445The server by default tries to save each map at least every 20 seconds if 438The server by default tries to save each map at least every 20 seconds if
446it changed, so in case of a disastrous crash (one where the server cannot 439it changed, so in case of a disastrous crash (one where the server cannot
447emergency save), at most 20 seconds of gameplay are lost. 440emergency save), at most 20 seconds of gameplay are lost.
448 441
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 443
451Most maps will not reset as long as players are on it, and usually the 444Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. 445reset counter only starts going down when all players left the map. Some
446maps will never reset in the common sense, these are usually marked with a
447very high number (such as C<1e+99>).
453 448
454=item Path: the name that uniquely identifies the map, can be used for goto etc. 449=item Path: the name that uniquely identifies the map, can be used for goto etc.
455 450
456=back 451=back
457 452
471 mark sword 466 mark sword
472 467
473B<mark> will look for best match first, and then look for matches based 468B<mark> will look for best match first, and then look for matches based
474on shortened name, object name, archetype name. It prints the match it 469on shortened name, object name, archetype name. It prints the match it
475finds. 470finds.
471
472=head2 me
473
474 me <message>
475
476Sends a message to all players on the server, similar to chat, but instead
477of using C<name chats: message>, the form C<* name message> is used, which
478is useful to describe yourself, such as:
479
480 me feels lonely
481 =>
482 * schmorp feels lonely
483
476 484
477=head2 motd 485=head2 motd
478 486
479Shows the message of the day. It takes no arguments. 487Shows the message of the day. It takes no arguments.
480 488
487message '10 times you kill orc' would be printed out. The default value is 495message '10 times you kill orc' would be printed out. The default value is
4881 - this means that all messages get printed out as they are requested - 4961 - this means that all messages get printed out as they are requested -
489buffering is disabled in this regard. 497buffering is disabled in this regard.
490 498
491output-sync controls how often information is sent to the screen. Each 499output-sync controls how often information is sent to the screen. Each
492buffer has its own time value, and will be flushed independantly. The 500buffer has its own time value, and will be flushed independently. The
493default value is usually less than a second. 501default value is usually less than a second.
494 502
495See also L<output-sync>. 503See also L<output-sync>.
496 504
505=head2 output-rate
506
497=head2 output-rate [bytes per second] 507 output-rate [bytes per second]
498 508
499Show the current setting of the output-rate, or set it to the provided 509Show the current setting of the output-rate, or set it to the provided
500value. The server will try not to send (much) more than this many bytes 510value. The server will try very hard not to send more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to 511per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images), to increase 512hold back less important information (such as new images) to increase
513responsiveness.
514
503responsiveness. The server-side default is usually quite high, around 515The server-side default is usually quite high, around 100000. If the
504100000, so if you have a slow link and want to be able to control your 516server is running on a Linux kernel, it will adjust to the actual
505character even when downloading faces, set this to a lower value, such as 517bandwidth available, and output-rate only sets an upper bound. That is,
5067000 (for ISDN). 518the server will automatically set an optimal send rate and adjusting your
519output-rate is not required.
507 520
508=head2 output-sync 521=head2 output-sync
509 522
510 output-sync [seconds] 523 output-sync [seconds]
511 524
512output-sync controls how often information is sent to the screen. Each 525output-sync controls how often information is sent to the screen. Each
513buffer has its own time value, and will be flushed independantly. The 526buffer has its own time value, and will be flushed independently. The
514default value is usually less than a second. 527default value is usually less than a second.
515 528
516output-count sets after how many messages of the same type, they are 529output-count sets after how many messages of the same type, they are
517then printed out. If the value was 10, then after killing ten orcs, the 530then printed out. If the value was 10, then after killing ten orcs, the
518message '10 times you kill orc' would be printed out. The default value is 531message '10 times you kill orc' would be printed out. The default value is
547party leave 560party leave
548 takes you out of current party 561 takes you out of current party
549 562
550=head2 peaceful 563=head2 peaceful
551 564
552TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 565TODO: rework for deliantra, intended future behaviour is to toggle
553peaceful mode with regards to npc and monsters only, not with regards to 566peaceful mode with regards to npc and monsters only, not with regards to
554players (which will be controlled by priests). 567players (which will be controlled by priests).
555 568
556The B<peaceful> command will switch you between peaceful and hostile attack 569The B<peaceful> command will switch you between peaceful and hostile attack
557modes. 570modes.
579 592
580=over 4 593=over 4
581 594
582=item B<normal> 595=item B<normal>
583 596
584As you would expect. 597Monsters behave normally, i.e. according to their own character.
585 598
586=item B<sad> (search and destroy) 599=item B<sad> (search and destroy)
587 600
588Pets will roam and seek out things to attack. 601Pets will roam and seek out things to attack.
589 602
597 610
598=back 611=back
599 612
600=head2 pickup 613=head2 pickup
601 614
615 pickup +mode
616 pickup -mode
617 pickup density
618
602B<pickup> changes how you pick up items when you step on them. to pickup 619B<pickup> changes whether you pick up items when you step on them. To
603an item manually, use the ',' key. 620pickup an item manually, use the ',' key.
604 621
605Mode 0: Don't pick up items. 622The B<Pickup> tab in the playerbook is usually a better way to modify your
623autopickup settings than using this command.
606 624
607Mode 1: Pick up one item 625Mode can be one of:
608 626
609Mode 2: Pickup up one item and stop 627 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
628 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
629 "key", "missile", "allweapon", "magical", "potion", "spellbook",
630 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
631 "flesh"
610 632
611Mode 3: Stop before picking up items 633If a number (C<density>, must be 0..15) is specified, then items of at
612 634least the specified value density are picked up. Value density is given as
613Mode 4: Pick up all items 635gold/weight in kilograms.
614
615Mode 5: Pick up all items and stop
616
617Mode 6: Pick up all magical items
618
619Mode 7: Pick up all coins and gems
620
621Modes above 7: Pickup items with
622a value density greater than the pickup mode.
623
624Value density is value in gold/weight in kilograms.
625 636
626The value in gold is what the item is worth if you sold it in the shop. 637The value in gold is what the item is worth if you sold it in the shop.
627 638
628Goldcoins have a value density of 66,
629
630Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
631Artifacts are also picked up.
632
633=head2 prepare 639=head2 prepare
634 640
635The same as cast. Usage: 641The same as cast. Usage:
636 642
637 prepare <spell> 643 prepare <spell>
638 644
639=head2 X<quests>quests (|finished|.*)
640
641The quests command lists the quests you are doing or have completed.
642
643Parameters are:
644
645=over 4
646
647=item no arguments: displays current quests.
648
649=item B<finished>: displays finished quests;
650
651=item anything else: displays details for quests (finished or not) with name containing the given string.
652
653=back
654 645
655=head2 quit 646=head2 quit
656 647
657Deletes your character from the server. If you want to quit the session 648Deletes your character from the server. If you want to quit the session
658without deleting your character, you must use a I<Bed to Reality>. Find a 649without deleting your character, you must use a I<Bed to Reality>. Find a
659bed (probably in a building close to where you entered the game), get on 650bed (probably in a building close to where you entered the game), get on
660top of it, and apply it using B<Tab> ro the B<apply> command. 651top of it, and apply it using B<Tab> ro the B<apply> command.
661 652
653
662=head2 range 654=head2 range
663 655
664Your range weapon can be one of several weapons, a spell you cast, a 656Your range weapon can be one of several weapons, a spell you cast, a
665bow-and-arrow, a rod, or a wand, to name a few. 657bow-and-arrow, a rod, or a wand, to name a few.
666 658
667Your range weapon is fired when you press SHIFT-direction, and will be 659Your range weapon is fired when you press SHIFT-direction, and will be
668fired in that direction. 660fired in that direction.
661
669 662
670=head2 ready_skill 663=head2 ready_skill
671 664
672 ready_skill <name of skill> 665 ready_skill <name of skill>
673 666
676readied, some need to be actively used by "firing" them. 669readied, some need to be actively used by "firing" them.
677 670
678If you just want to invoke a skill once, leaving your range slot 671If you just want to invoke a skill once, leaving your range slot
679untouched, use L<use_skill> instead. 672untouched, use L<use_skill> instead.
680 673
674
681=head2 rename 675=head2 rename
682 676
683Changes/removes the custom name of given item (or the marked one). 677Changes/removes the custom name of given item (or the marked one).
684 678
685 rename oldname to newname 679 rename oldname to newname
687 681
688If either of the names contain spaces, you have to use the C<">-form, 682If either of the names contain spaces, you have to use the C<">-form,
689otherwise you can just write the name as-is. If you omit the old name, the 683otherwise you can just write the name as-is. If you omit the old name, the
690marked item will be used instead. 684marked item will be used instead.
691 685
692If the new name is empty (i.e. C<"">), then the original (unrenamed) name 686If the new name is empty (i.e. C<"">), then the original (before the
693will be restored. 687rename) name will be restored.
694 688
695Note: maximum allowed name length is 127 characters. 689Note: maximum allowed name length is 127 characters.
696 690
697=head2 reply
698
699 reply <message>
700
701Similar to tell, but instead of having to supply a username, it replies
702to the last player that sent you a tell. This is a bit racy (e.g. when
703somebody else tells you something while you type and you do not realise
704that), so be careful not to supply confidential information in the
705message.
706 691
707=head2 resistances 692=head2 resistances
708 693
709This shows you the resistances you have to specific attack types. 694This shows you the resistances you have to specific attack types.
710If you have for example "cold +20", it means you get 20% damage done 695If you have for example "cold +20", it means you get 20% damage done
747 732
748=head2 search-items 733=head2 search-items
749 734
750 search-items <word> 735 search-items <word>
751 736
752Automatically picks up all items with <word> in their name. search-items rod 737Automatically picks up all items with <word> in their name. C<search-items
753will pick up all rods and heavy rods. search-items of Fire will pick up all 738rod> will pick up all rods and heavy rods. C<search-items of fire> will
754bolts, arrows, swords, etc. of Fire. 739pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
740will pick up all items with magic+1, and so on, and so on.
741
742You can also specify C<all> (to pick up I<everything>), C<cursed> to pick
743up only cursed items or C<unpaid>, which picks up only unpaid items.
744
745While this mode is active, you will be slower and the normal autopickup is
746disabled. To disable search mode again, execute C<search-items> without
747any arguments.
755 748
756=head2 seen 749=head2 seen
757 750
758 seen <login> 751 seen <login>
759 752
762 755
763=head2 shout 756=head2 shout
764 757
765 shout <message> 758 shout <message>
766 759
767Sends a message to all players on the server that have 760Sends a message to all players on the server. It is mainly useful for
768L<listen|command/listen> level B<10> or higher. It is mainly useful for
769emergency messages ("I am trapped on xxx, can somebody help me?") and 761emergency messages ("I am trapped on xxx, can somebody help me?") and
770should not be used for general chat. Use L<chat|command/chat> instead. 762should not be used for general chat. Use L<chat|command/chat> instead.
771 763
772=head2 showpets 764=head2 showpets
773 765
800applies to new items you pick up - items that you are already holding will 792applies to new items you pick up - items that you are already holding will
801not be sorted. 793not be sorted.
802 794
803If sort_inventory is not set (default), items will be inserted via type, 795If sort_inventory is not set (default), items will be inserted via type,
804subtype and magic. This, all axes will be grouped together in magic order, 796subtype and magic. This, all axes will be grouped together in magic order,
805all daggers by magic order, etc. Unforunately, for scrolls and rings, new 797all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
806ones just get inserted last. 798ones just get inserted last.
807 799
808If you have a lot of stuff that is not in alphabetical order but you would 800If you have a lot of stuff that is not in alphabetical order but you would
809like it to be, the best method is to drop all of it and then pick it up. 801like it to be, the best method is to drop all of it and then pick it up.
810 802
811=head2 sound 803=head2 sound
812 804
813Toggles between sound enabled and disabled. This has no relevance to the 805Toggles between sound enabled and disabled. This has no relevance to the
814sound settings of the client, it only governs wether the server will send 806sound settings of the client, it only governs whether the server will send
815sound effect command to the client and is enabled if the client supports 807sound effect command to the client and is enabled if the client supports
816sound (i.e. always for cfplus). 808sound (i.e. always for the deliantra client).
817 809
818=head2 sourcecode 810=head2 sourcecode
819 811
820This command displays the means to download the sourcecode (server code, 812This command displays the means to download the source code (server code,
821maps and archetypes) used to implement this version of the game. 813maps and archetypes) used to implement this version of the game.
822 814
823Every player has the right to download and modify the source code of the 815Every player has the right to download and modify the source code of the
824server, as required by both the GNU General Public License and the GNU 816server, as required by both the GNU General Public License and the GNU
825Affero General Public license. 817Affero General Public license.
848Kills yourself. No, really. 840Kills yourself. No, really.
849 841
850This command might not look useful at first, but sometimes you can get 842This command might not look useful at first, but sometimes you can get
851yourself into a corner you can't escape anymore, either due to a map 843yourself into a corner you can't escape anymore, either due to a map
852bug or your own stupidity. Killing oneself can be difficult and time 844bug or your own stupidity. Killing oneself can be difficult and time
853consuming, thats why this command is provided. It is fast, painless, 845consuming, that's why this command is provided. It is fast, painless,
854effective, humane. 846effective, humane.
855 847
856=head2 take 848=head2 take
857 849
858The take commands take object(s) on the space the player is standing on, 850The take commands take object(s) on the space the player is standing on,
884thrown away. God-given items can not be thrown. You need the skill throwing 876thrown away. God-given items can not be thrown. You need the skill throwing
885for this to work. 877for this to work.
886 878
887=head2 time 879=head2 time
888 880
889Shows the Crossfire in-game time, not the server time. It looks like this: 881Shows the Deliantra in-game time, not the server time. It looks like this:
890 882
891 It is 52 minutes past 8 o'clock am, on the Day of the Bull 883 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
892 The 2nd Day of the Month of the Frost Giant, Year 63 884 the 2nd Day of the Month of the Frost Giant, Year 63.
893 Time of Year: The Season of New Year 885 Time of Year: The Season of New Year.
894 886
895It is partially just for fun but it affects the darkness outside and the 887An hour of game time passes in 3 minutes of real time. The time and
896weather if weather is enabled in the server. 888calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
889five weeks per month, and 17 months per year. The year is additionally
890split into four seasons of 4 months each, except the season of the
891Blizzard, which is 5 months long.
892
893The number "zero" is unknown, which is why the minutes go from 1 to 60.
894
895Seasons and the time of the day affect the overall outdoor daylight.
897 896
898=head2 title 897=head2 title
898
899 title <new title>
900 title clear # Sets your title back to your race.
899 901
900Players can change their title. For example you called yourself Gandalf and 902Players can change their title. For example you called yourself Gandalf and
901your race is elf, you can use the title command to change your name from 903your race is elf, you can use the title command to change your name from
902"Gandalf the elf" to "Gandalf the white". Usage: 904"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
903
904 title <new title>
905 title clear # Sets your title back to your race.
906 905
907Dragons cannot set their title because it changes during the game. 906Dragons cannot set their title because it changes during the game.
908 907
909=head2 unignore 908=head2 unignore
910 909
928 927
929The B<usekeys> option determines the behaviour of using keys. 928The B<usekeys> option determines the behaviour of using keys.
930 929
931Values are: 930Values are:
932 931
932=over 4
933
933inventory: Only keys in the top level inventory are used (default) 934=item B<inventory>: Only keys in the top level inventory are used (default)
934 935
935keyrings: Only keys in active keyrings are used. 936=item B<keyrings>: Only keys in active key rings are used.
936 937
937containers: Only keys in active containers are used. 938=item B<containers>: Only keys in active containers are used.
938 939
940=back
941
939Note that keyrings are just a specialized container, so the containers 942Note that key rings are just a specialized container, so the containers
940will also find keys in keyrings. 943will also find keys in key rings.
941 944
942Only active containers are used - keys will not jump out of closed 945Only active containers are used - keys will not jump out of closed
943containers, but hints will be given if you have keys in such containers. 946containers, but hints will be given if you have keys in such containers.
944 947
945=head2 version 948=head2 version
978 981
979 982
980=head1 Authors 983=head1 Authors
981 984
982Parts of this document were originally taken from the crossfire server 985Parts of this document were originally taken from the crossfire server
983help files with unknwon authors. 986help files with unknown authors.
984 987
985Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 988Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
986Steenhoven and Marc A. Lehmann. 989Steenhoven and Marc A. Lehmann.
987 990

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