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Revision 1.18 by root, Tue Jul 3 01:04:55 2007 UTC vs.
Revision 1.46 by root, Sat Oct 16 22:46:31 2010 UTC

1=encoding utf-8
2
1=head1 Crossfire TRT Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 8command. This will transfer you to the location you were invited to.
9 11
10Puts you into AFK (Away From Keyboard) mode. This can be used when you 12Puts you into AFK (Away From Keyboard) mode. This can be used when you
11are away for some time but not long enough to log off. It will not save 13are away for some time but not long enough to log off. It will not save
12you from starvation and will merely list you as AFK in the user list. 14you from starvation and will merely list you as AFK in the user list.
13 15
16An argument of C<0> disables and C<1> enables this option, no argument
17toggles the setting.
18
14=head2 apply 19=head2 apply
15 20
16Apply applies an object. 21Apply applies an object.
17 22
18If no options are given, it applies an object you are standing on. 23If no options are given, it applies an object you are standing on.
26 31
27These two options disable the toggling feature. 32These two options disable the toggling feature.
28 33
29=head2 X<applymode>applymode (nochoice|never|always) 34=head2 X<applymode>applymode (nochoice|never|always)
30 35
31Applymode controls what happens when you are equipping something that would 36the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 37require something else to be unequipped.
33 38
34The options are: 39The options are:
35 40
36=over 4 41=over 4
69 74
70See L<apply|command/apply>. 75See L<apply|command/apply>.
71 76
72=head2 body 77=head2 body
73 78
74Shows how much you are wielding on certain bodyparts. For example as 79Shows how much (and what) you are wielding on certain body parts.
80
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 81For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 823 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
83full and one free.
84
85Both items as well as skills and other more esoteric objects can use those
86body parts.
77 87
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 88=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 89
80Bowmode controls how you will fire arrows and bolts. 90The C<bowmode> controls how you will fire arrows and bolts.
81 91
82The options are: 92The options are:
83 93
84=over 4 94=over 4
85 95
110 120
111When you enter the B<brace> command to brace your character, your 121When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 122character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 123spaces. Bracing can be useful to hold a location.
114 124
115When you are braced, you lose your dex bonus and incur a 2 point 125When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 126ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 127fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 128for killing creatures, and incur a 4 point WC (to hit) penalty.
129
130An argument of C<0> disables and C<1> enables this option, no argument
131toggles the setting.
132
133=head2 bumpmsg
134
135Toggles between wall bump messages (and sound) enabled and disabled. This
136greatly improves navigation experience in text-only clients, but works in
137any client.
138
139An argument of C<0> disables and C<1> enables this option, no argument
140toggles the setting.
119 141
120=head2 chat 142=head2 chat
121 143
122 chat <message> 144 chat <message>
123 145
124Sends a message to all players on the server that have 146Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 147chat with others.
126 148
127=head2 cast 149=head2 cast
128 150
129You use the cast command to set your range-weapon to the spell you 151You use the cast command to set your range-action-slot to the spell you
130want. Example: 152want. Example:
131 153
132 cast burning hands 154 cast burning hands
133 155
134sets your I<range> weapon to B<spell: burning hands>. 156sets your I<range> slot to B<spell: burning hands>.
135 157
136If you don't know the spell, shows which spells you do know. 158If you don't know the spell, shows which spells you do know.
137 159
138It is helpful to bind string like B<cast burning hands> to keys. 160It is helpful to bind string like B<cast burning hands> to keys.
139 161
140See B<range> for more information on range weapons. 162See C<help range> for more information on range weapons.
141 163
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 164=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 165
144 drop [number] name 166 drop [number] name
145 167
149 171
150There are a few special name values: 172There are a few special name values:
151 173
152=over 4 174=over 4
153 175
154=item B<all> 176=item B<all>: matches any item.
155 177
156matches any item. 178=item B<unpaid>: matches unpaid items.
157 179
158=item B<unpaid> 180=item B<cursed>: drops items known to be cursed or damned.
159 181
160matches unpaid items 182=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 183
170=back 184=back
171 185
172B<number> is optional. This acts as the number of the object to drop. The 186B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 187objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 189will be dropped. A collection of 5 scrolls will not be dropped.
176 190
177See also B<dropall> and mouse button control within client for dropping 191See also B<dropall> and mouse button control within client for dropping
178objects. 192objects.
179 193
194
195=head2 cointoss
196
197Tosses a coin and reports the outcome to you and other players on the same
198map, much like the say command does.
199
200
201=head2 orcknuckle
202
203Throws your orcknuckle set and reports the outcome to you and other
204players on the same map, much like the say command does. Your first
205three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
206I<princess>, I<dragon>, while the fourth can additionally roll up to
207I<orc>.
208
209
180=head2 dropall 210=head2 dropall
181 211
182 dropall [type] 212 dropall [type]
183 213
184B<dropall> drops all items in your inventory to the ground, excepting 214B<dropall> drops all items in your inventory to the ground, excepting
278Do not show the hints themselves, but notify you when a hint would have 308Do not show the hints themselves, but notify you when a hint would have
279been available. 309been available.
280 310
281=item hide 311=item hide
282 312
283Hide all hints: You will not be able to tell wether there is a hint 313Hide all hints: You will not be able to tell whether there is a hint
284available or not. 314available or not.
285 315
286=back 316=back
287 317
288=head2 hiscore 318=head2 hiscore
296Lists all players that you currently ignore. 326Lists all players that you currently ignore.
297 327
298 ignore <player> <tell|shout|all> [timeout] 328 ignore <player> <tell|shout|all> [timeout]
299 329
300This command ignores the specified messages (B<tell> ignores tells, 330This command ignores the specified messages (B<tell> ignores tells,
301B<shout> ignores chat and shout and all ignores everything from the given 331B<shout> ignores chat and shout and B<all> ignores everything from the given
302user). 332user).
303 333
304The optional timeout (specified in hours) specifies then the ignore entry 334The optional timeout (specified in hours) specifies when the ignore entry
305expires. The default is 24 (one day). The reason why all ignores expire 335expires. The default is 24 (one day). The reason why all ignore entries
306after a day by default is that most troublemakers stop soon after they are 336expire after a day by default is that most troublemakers stop soon after
307being ignored. 337they are being ignored.
308 338
309To revoke an ignore, use the B<unignore> command. 339To revoke an ignore, use the B<unignore> command.
310 340
311=head2 inventory 341=head2 inventory
312 342
314status. Example: 344status. Example:
315 345
316 inventory 346 inventory
317 347
318 Inventory: 348 Inventory:
319 - arrow 0.1 349 - arrow 0.1
320 - Knife * 2 350 - Knife * 2
321 - long sword (wielded) 15 351 - long sword (wielded) 15
322 352
323This shows that you have one arrow which weighs 0.1kg and one Knife which you 353This shows that you have one arrow which weighs 0.1kg and one Knife which you
324protected from dropping by locking it as well as a long sword which you are 354protected from dropping by locking it as well as a long sword which you are
325currently using to attack. 355currently using to attack.
326 356
362 invoke magic rune of large fireball 392 invoke magic rune of large fireball
363 invoke reincarnation of Iamdead 393 invoke reincarnation of Iamdead
364 invoke create food of waybread 394 invoke create food of waybread
365 395
366It is very helpful to bind healing spells to keys, for example go to your 396It is very helpful to bind healing spells to keys, for example go to your
367I<playerbook>, tab I<spells>, the press the right mosue button on the 397I<playerbook>, tab I<spells>, the press the right mouse button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is 398spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key, 399recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'. 400such as '1'.
371 401
372 402
380they had will be left behind, but you will get no 410they had will be left behind, but you will get no
381experience for their death. However, it kills them 411experience for their death. However, it kills them
382instantaneously. 412instantaneously.
383 413
384If a name is specified then only pets with that 414If a name is specified then only pets with that
385name will be killed, eg killpets bat will kill bats 415name will be killed, e.g. killpets bat will kill bats
386but not bees. If a number is specified, the pet 416but not bees. If a number is specified, the pet
387corresponding to that number is killed. 417corresponding to that number is killed.
388 418
389=head2 listen
390
391 listen <listen-level>
392
393Listen sets the level of messages you will hear.
394Priorities are defined as follows:
395
396 0 - Nothing, not even "You punch kobold." or "You say: hi".
397 1 - Only messages that have to do with yourself.
398 2 - Emergency calls from other users
399 10 - General chatter with the 'chat' command.
400 11 - See what players kill what monster with what attack/spell. Very
401 verbose - only for the fanatics.
402
403=head2 logs 419=head2 lock
404 420
405TODO 421 lock [object]
422
423The lock command is a quick and convenient way to
424lock items in your inventory.
425
426If a object name is specified then only the
427objects that match that name are locked.
428e.g. lock materials will lock any materials
429in your inventory and not touch anything else.
430
431lock by itself will lock everything in your
432inventory.
406 433
407=head2 mapinfo 434=head2 mapinfo
408 435
409Shows some information about the map like this: 436Shows some information about the map like this:
410 437
420The rest is information the mapper may or may not provide. Often, this is 447The rest is information the mapper may or may not provide. Often, this is
421the mapper's name, email and map creation date as this example shows. 448the mapper's name, email and map creation date as this example shows.
422 449
423=head2 maps 450=head2 maps
424 451
425[crossfire+]
426
427 maps <mapname> 452 maps <mapname>
428 453
429Shows a list of maps matching the regex <mapname> that are currently being 454Shows a list of maps matching the regex <mapname> that are currently being
430known to the server. The different fields are Pl, I, Svd, Reset and Path: 455known to the server. The different fields are Pl, I, Svd, Reset and Path:
431 456
436=item I: B<I>n memory, B<S>wapped out or B<L>oading. 461=item I: B<I>n memory, B<S>wapped out or B<L>oading.
437 462
438The server keeps maps in memory only for a short time (by default about 463The server keeps maps in memory only for a short time (by default about
43940 seconds). After that time, it saves them to disk. As the server loads 46440 seconds). After that time, it saves them to disk. As the server loads
440most maps in the background it is possible that you can see a map that is 465most maps in the background it is possible that you can see a map that is
441currently being loaded, but thats rare, as loading a map is fast. 466currently being loaded, but that's rare, as loading a map is fast.
442 467
443=item Svd: the amount of seconds the map was last saved (++ means >99). 468=item Svd: the amount of seconds since the map was last saved (++ means >99).
444 469
445The server by default tries to save each map at least every 20 seconds if 470The server by default tries to save each map at least every 20 seconds if
446it changed, so in case of a disastrous crash (one where the server cannot 471it changed, so in case of a disastrous crash (one where the server cannot
447emergency save), at most 20 seconds of gameplay are lost. 472emergency save), at most 20 seconds of gameplay are lost.
448 473
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 474=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 475
451Most maps will not reset as long as players are on it, and usually the 476Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. 477reset counter only starts going down when all players left the map. Some
478maps will never reset in the common sense, these are usually marked with a
479very high number (such as C<1e+99>).
453 480
454=item Path: the name that uniquely identifies the map, can be used for goto etc. 481=item Path: the name that uniquely identifies the map, can be used for goto etc.
455 482
456=back 483=back
457 484
471 mark sword 498 mark sword
472 499
473B<mark> will look for best match first, and then look for matches based 500B<mark> will look for best match first, and then look for matches based
474on shortened name, object name, archetype name. It prints the match it 501on shortened name, object name, archetype name. It prints the match it
475finds. 502finds.
503
504=head2 me
505
506 me <message>
507
508Sends a message to all players on the server, similar to chat, but instead
509of using C<name chats: message>, the form C<* name message> is used, which
510is useful to describe yourself, such as:
511
512 me feels lonely
513 =>
514 * schmorp feels lonely
515
476 516
477=head2 motd 517=head2 motd
478 518
479Shows the message of the day. It takes no arguments. 519Shows the message of the day. It takes no arguments.
480 520
487message '10 times you kill orc' would be printed out. The default value is 527message '10 times you kill orc' would be printed out. The default value is
4881 - this means that all messages get printed out as they are requested - 5281 - this means that all messages get printed out as they are requested -
489buffering is disabled in this regard. 529buffering is disabled in this regard.
490 530
491output-sync controls how often information is sent to the screen. Each 531output-sync controls how often information is sent to the screen. Each
492buffer has its own time value, and will be flushed independantly. The 532buffer has its own time value, and will be flushed independently. The
493default value is usually less than a second. 533default value is usually less than a second.
494 534
495See also L<output-sync>. 535See also L<output-sync>.
496 536
537=head2 output-rate
538
497=head2 output-rate [bytes per second] 539 output-rate [bytes per second]
498 540
499Show the current setting of the output-rate, or set it to the provided 541Show the current setting of the output-rate, or set it to the provided
500value. The server will try not to send (much) more than this many bytes 542value. The server will try very hard not to send more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to 543per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images), to increase 544hold back less important information (such as new images) to increase
545responsiveness.
546
503responsiveness. The server-side default is usually quite high, around 547The server-side default is usually quite high, around 100000. If the
504100000, so if you have a slow link and want to be able to control your 548server is running on a Linux kernel, it will adjust to the actual
505character even when downloading faces, set this to a lower value, such as 549bandwidth available, and output-rate only sets an upper bound. That is,
5067000 (for ISDN). 550the server will automatically set an optimal send rate and adjusting your
551output-rate is not required.
507 552
508=head2 output-sync 553=head2 output-sync
509 554
510 output-sync [seconds] 555 output-sync [seconds]
511 556
512output-sync controls how often information is sent to the screen. Each 557output-sync controls how often information is sent to the screen. Each
513buffer has its own time value, and will be flushed independantly. The 558buffer has its own time value, and will be flushed independently. The
514default value is usually less than a second. 559default value is usually less than a second.
515 560
516output-count sets after how many messages of the same type, they are 561output-count sets after how many messages of the same type, they are
517then printed out. If the value was 10, then after killing ten orcs, the 562then printed out. If the value was 10, then after killing ten orcs, the
518message '10 times you kill orc' would be printed out. The default value is 563message '10 times you kill orc' would be printed out. The default value is
547party leave 592party leave
548 takes you out of current party 593 takes you out of current party
549 594
550=head2 peaceful 595=head2 peaceful
551 596
552TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 597TODO: rework for deliantra, intended future behaviour is to toggle
553peaceful mode with regards to npc and monsters only, not with regards to 598peaceful mode with regards to npc and monsters only, not with regards to
554players (which will be controlled by priests). 599players (which will be controlled by priests).
555 600
556The B<peaceful> command will switch you between peaceful and hostile attack 601The B<peaceful> command will switch you between peaceful and hostile attack
557modes. 602modes.
579 624
580=over 4 625=over 4
581 626
582=item B<normal> 627=item B<normal>
583 628
584As you would expect. 629Monsters behave normally, i.e. according to their own character.
585 630
586=item B<sad> (search and destroy) 631=item B<sad> (search and destroy)
587 632
588Pets will roam and seek out things to attack. 633Pets will roam and seek out things to attack.
589 634
597 642
598=back 643=back
599 644
600=head2 pickup 645=head2 pickup
601 646
647 pickup +mode
648 pickup -mode
649 pickup density
650
602B<pickup> changes how you pick up items when you step on them. to pickup 651B<pickup> changes whether you pick up items when you step on them. To
603an item manually, use the ',' key. 652pickup an item manually, use the ',' key.
604 653
605Mode 0: Don't pick up items. 654The B<Pickup> tab in the playerbook is usually a better way to modify your
655autopickup settings than using this command.
606 656
607Mode 1: Pick up one item 657Mode can be one of:
608 658
609Mode 2: Pickup up one item and stop 659 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
660 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
661 "key", "missile", "allweapon", "magical", "potion", "spellbook",
662 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
663 "flesh"
610 664
611Mode 3: Stop before picking up items 665If a number (C<density>, must be 0..15) is specified, then items of at
612 666least the specified value density are picked up. Value density is given as
613Mode 4: Pick up all items 667gold/weight in kilograms.
614
615Mode 5: Pick up all items and stop
616
617Mode 6: Pick up all magical items
618
619Mode 7: Pick up all coins and gems
620
621Modes above 7: Pickup items with
622a value density greater than the pickup mode.
623
624Value density is value in gold/weight in kilograms.
625 668
626The value in gold is what the item is worth if you sold it in the shop. 669The value in gold is what the item is worth if you sold it in the shop.
627 670
628Goldcoins have a value density of 66,
629
630Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
631Artifacts are also picked up.
632
633=head2 prepare 671=head2 prepare
634 672
635The same as cast. Usage: 673The same as cast. Usage:
636 674
637 prepare <spell> 675 prepare <spell>
638 676
639=head2 X<quests>quests (|finished|.*)
640
641The quests command lists the quests you are doing or have completed.
642
643Parameters are:
644
645=over 4
646
647=item no arguments: displays current quests.
648
649=item B<finished>: displays finished quests;
650
651=item anything else: displays details for quests (finished or not) with name containing the given string.
652
653=back
654 677
655=head2 quit 678=head2 quit
656 679
657Deletes your character from the server. If you want to quit the session 680Deletes your character from the server. If you want to quit the session
658without deleting your character, you must use a I<Bed to Reality>. Find a 681without deleting your character, you must use a I<Bed to Reality>. Find a
659bed (probably in a building close to where you entered the game), get on 682bed (probably in a building close to where you entered the game), get on
660top of it, and apply it using B<Tab> ro the B<apply> command. 683top of it, and apply it using B<Tab> ro the B<apply> command.
661 684
685
662=head2 range 686=head2 range
663 687
664Your range weapon can be one of several weapons, a spell you cast, a 688Your range weapon can be one of several weapons, a spell you cast, a
665bow-and-arrow, a rod, or a wand, to name a few. 689bow-and-arrow, a rod, or a wand, to name a few.
666 690
667Your range weapon is fired when you press SHIFT-direction, and will be 691Your range weapon is fired when you press SHIFT-direction, and will be
668fired in that direction. 692fired in that direction.
693
669 694
670=head2 ready_skill 695=head2 ready_skill
671 696
672 ready_skill <name of skill> 697 ready_skill <name of skill>
673 698
676readied, some need to be actively used by "firing" them. 701readied, some need to be actively used by "firing" them.
677 702
678If you just want to invoke a skill once, leaving your range slot 703If you just want to invoke a skill once, leaving your range slot
679untouched, use L<use_skill> instead. 704untouched, use L<use_skill> instead.
680 705
706
681=head2 rename 707=head2 rename
682 708
683Changes/removes the custom name of given item (or the marked one). 709Changes/removes the custom name of given item (or the marked one).
684 710
685 rename oldname to newname 711 rename oldname to newname
687 713
688If either of the names contain spaces, you have to use the C<">-form, 714If either of the names contain spaces, you have to use the C<">-form,
689otherwise you can just write the name as-is. If you omit the old name, the 715otherwise you can just write the name as-is. If you omit the old name, the
690marked item will be used instead. 716marked item will be used instead.
691 717
692If the new name is empty (i.e. C<"">), then the original (unrenamed) name 718If the new name is empty (i.e. C<"">), then the original (before the
693will be restored. 719rename) name will be restored.
694 720
695Note: maximum allowed name length is 127 characters. 721Note: maximum allowed name length is 127 characters.
696 722
697=head2 reply
698
699 reply <message>
700
701Similar to tell, but instead of having to supply a username, it replies
702to the last player that sent you a tell. This is a bit racy (e.g. when
703somebody else tells you something while you type and you do not realise
704that), so be careful not to supply confidential information in the
705message.
706 723
707=head2 resistances 724=head2 resistances
708 725
709This shows you the resistances you have to specific attack types. 726This shows you the resistances you have to specific attack types.
710If you have for example "cold +20", it means you get 20% damage done 727If you have for example "cold +20", it means you get 20% damage done
747 764
748=head2 search-items 765=head2 search-items
749 766
750 search-items <word> 767 search-items <word>
751 768
752Automatically picks up all items with <word> in their name. search-items rod 769Automatically picks up all items with <word> in their name. C<search-items
753will pick up all rods and heavy rods. search-items of Fire will pick up all 770rod> will pick up all rods and heavy rods. C<search-items of Fire> will
754bolts, arrows, swords, etc. of Fire. 771pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
772will pick up all items with magic+1, and so on, and so on.
773
774While this mode is active, you will be slower and the normal autopickup is
775disabled. To disable search mode again, execute C<search-items> without
776any arguments.
755 777
756=head2 seen 778=head2 seen
757 779
758 seen <login> 780 seen <login>
759 781
762 784
763=head2 shout 785=head2 shout
764 786
765 shout <message> 787 shout <message>
766 788
767Sends a message to all players on the server that have 789Sends a message to all players on the server. It is mainly useful for
768L<listen|command/listen> level B<10> or higher. It is mainly useful for
769emergency messages ("I am trapped on xxx, can somebody help me?") and 790emergency messages ("I am trapped on xxx, can somebody help me?") and
770should not be used for general chat. Use L<chat|command/chat> instead. 791should not be used for general chat. Use L<chat|command/chat> instead.
771 792
772=head2 showpets 793=head2 showpets
773 794
800applies to new items you pick up - items that you are already holding will 821applies to new items you pick up - items that you are already holding will
801not be sorted. 822not be sorted.
802 823
803If sort_inventory is not set (default), items will be inserted via type, 824If sort_inventory is not set (default), items will be inserted via type,
804subtype and magic. This, all axes will be grouped together in magic order, 825subtype and magic. This, all axes will be grouped together in magic order,
805all daggers by magic order, etc. Unforunately, for scrolls and rings, new 826all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
806ones just get inserted last. 827ones just get inserted last.
807 828
808If you have a lot of stuff that is not in alphabetical order but you would 829If you have a lot of stuff that is not in alphabetical order but you would
809like it to be, the best method is to drop all of it and then pick it up. 830like it to be, the best method is to drop all of it and then pick it up.
810 831
811=head2 sound 832=head2 sound
812 833
813Toggles between sound enabled and disabled. This has no relevance to the 834Toggles between sound enabled and disabled. This has no relevance to the
814sound settings of the client, it only governs wether the server will send 835sound settings of the client, it only governs whether the server will send
815sound effect command to the client and is enabled if the client supports 836sound effect command to the client and is enabled if the client supports
816sound (i.e. always for cfplus). 837sound (i.e. always for the deliantra client).
838
839An argument of C<0> disables and C<1> enables this option, no argument
840toggles the setting.
817 841
818=head2 sourcecode 842=head2 sourcecode
819 843
820This command displays the means to download the sourcecode (server code, 844This command displays the means to download the source code (server code,
821maps and archetypes) used to implement this version of the game. 845maps and archetypes) used to implement this version of the game.
822 846
823Every player has the right to download and modify the source code of the 847Every player has the right to download and modify the source code of the
824server, as required by both the GNU General Public License and the GNU 848server, as required by both the GNU General Public License and the GNU
825Affero General Public license. 849Affero General Public license.
848Kills yourself. No, really. 872Kills yourself. No, really.
849 873
850This command might not look useful at first, but sometimes you can get 874This command might not look useful at first, but sometimes you can get
851yourself into a corner you can't escape anymore, either due to a map 875yourself into a corner you can't escape anymore, either due to a map
852bug or your own stupidity. Killing oneself can be difficult and time 876bug or your own stupidity. Killing oneself can be difficult and time
853consuming, thats why this command is provided. It is fast, painless, 877consuming, that's why this command is provided. It is fast, painless,
854effective, humane. 878effective, humane.
855 879
856=head2 take 880=head2 take
857 881
858The take commands take object(s) on the space the player is standing on, 882The take commands take object(s) on the space the player is standing on,
884thrown away. God-given items can not be thrown. You need the skill throwing 908thrown away. God-given items can not be thrown. You need the skill throwing
885for this to work. 909for this to work.
886 910
887=head2 time 911=head2 time
888 912
889Shows the Crossfire in-game time, not the server time. It looks like this: 913Shows the Deliantra in-game time, not the server time. It looks like this:
890 914
891 It is 52 minutes past 8 o'clock am, on the Day of the Bull 915 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
892 The 2nd Day of the Month of the Frost Giant, Year 63 916 the 2nd Day of the Month of the Frost Giant, Year 63.
893 Time of Year: The Season of New Year 917 Time of Year: The Season of New Year.
894 918
895It is partially just for fun but it affects the darkness outside and the 919An hour of game time passes in 3 minutes of real time. The time and
896weather if weather is enabled in the server. 920calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
921five weeks per month, and 17 months per year. The year is additionally
922split into four seasons of 4 months each, except the season of the
923Blizzard, which is 5 months long.
924
925The number "zero" is unknown, which is why the minutes go from 1 to 60.
926
927Seasons and the time of the day affect the overall outdoor daylight.
897 928
898=head2 title 929=head2 title
930
931 title <new title>
932 title clear # Sets your title back to your race.
899 933
900Players can change their title. For example you called yourself Gandalf and 934Players can change their title. For example you called yourself Gandalf and
901your race is elf, you can use the title command to change your name from 935your race is elf, you can use the title command to change your name from
902"Gandalf the elf" to "Gandalf the white". Usage: 936"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
903
904 title <new title>
905 title clear # Sets your title back to your race.
906 937
907Dragons cannot set their title because it changes during the game. 938Dragons cannot set their title because it changes during the game.
908 939
909=head2 unignore 940=head2 unignore
910 941
911 unignore <login> 942 unignore <login>
912 943
913Cancels all ignores set for the specified login. See B<ignore>. 944Cancels all ignores set for the specified login. See B<ignore>.
945
946=head2 unlock
947
948 unlock [object]
949
950The unlock command is a quick and convenient way
951to unlock items in your inventory.
952
953If a object name is specified then only the
954objects that match that name are unlocked.
955
956e.g. unlock materials will unlock any materials
957in your inventory and not touch anything else.
958
959unlock by itself will unlock everything in your
960inventory.
914 961
915=head2 uptime 962=head2 uptime
916 963
917Tells you something about the time the server was started and how long ago 964Tells you something about the time the server was started and how long ago
918that was. 965that was.
928 975
929The B<usekeys> option determines the behaviour of using keys. 976The B<usekeys> option determines the behaviour of using keys.
930 977
931Values are: 978Values are:
932 979
980=over 4
981
933inventory: Only keys in the top level inventory are used (default) 982=item B<inventory>: Only keys in the top level inventory are used (default)
934 983
935keyrings: Only keys in active keyrings are used. 984=item B<keyrings>: Only keys in active key rings are used.
936 985
937containers: Only keys in active containers are used. 986=item B<containers>: Only keys in active containers are used.
938 987
988=back
989
939Note that keyrings are just a specialized container, so the containers 990Note that key rings are just a specialized container, so the containers
940will also find keys in keyrings. 991will also find keys in key rings.
941 992
942Only active containers are used - keys will not jump out of closed 993Only active containers are used - keys will not jump out of closed
943containers, but hints will be given if you have keys in such containers. 994containers, but hints will be given if you have keys in such containers.
944 995
945=head2 version 996=head2 version
978 1029
979 1030
980=head1 Authors 1031=head1 Authors
981 1032
982Parts of this document were originally taken from the crossfire server 1033Parts of this document were originally taken from the crossfire server
983help files with unknwon authors. 1034help files with unknown authors.
984 1035
985Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1036Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
986Steenhoven and Marc A. Lehmann. 1037Steenhoven and Marc A. Lehmann.
987 1038

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