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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.18 by root, Tue Jul 3 01:04:55 2007 UTC vs.
Revision 1.47 by root, Fri Sep 28 23:33:53 2012 UTC

1=encoding utf-8
2
1=head1 Crossfire TRT Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 8command. This will transfer you to the location you were invited to.
9 11
10Puts you into AFK (Away From Keyboard) mode. This can be used when you 12Puts you into AFK (Away From Keyboard) mode. This can be used when you
11are away for some time but not long enough to log off. It will not save 13are away for some time but not long enough to log off. It will not save
12you from starvation and will merely list you as AFK in the user list. 14you from starvation and will merely list you as AFK in the user list.
13 15
16An argument of C<0> disables and C<1> enables this option, no argument
17toggles the setting.
18
14=head2 apply 19=head2 apply
15 20
16Apply applies an object. 21Apply applies an object.
17 22
18If no options are given, it applies an object you are standing on. 23If no options are given, it applies an object you are standing on.
26 31
27These two options disable the toggling feature. 32These two options disable the toggling feature.
28 33
29=head2 X<applymode>applymode (nochoice|never|always) 34=head2 X<applymode>applymode (nochoice|never|always)
30 35
31Applymode controls what happens when you are equipping something that would 36the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 37require something else to be unequipped.
33 38
34The options are: 39The options are:
35 40
36=over 4 41=over 4
69 74
70See L<apply|command/apply>. 75See L<apply|command/apply>.
71 76
72=head2 body 77=head2 body
73 78
74Shows how much you are wielding on certain bodyparts. For example as 79Shows how much (and what) you are wielding on certain body parts.
80
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 81For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 823 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
83full and one free.
84
85Both items as well as skills and other more esoteric objects can use those
86body parts.
77 87
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 88=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 89
80Bowmode controls how you will fire arrows and bolts. 90The C<bowmode> controls how you will fire arrows and bolts.
81 91
82The options are: 92The options are:
83 93
84=over 4 94=over 4
85 95
110 120
111When you enter the B<brace> command to brace your character, your 121When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 122character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 123spaces. Bracing can be useful to hold a location.
114 124
115When you are braced, you lose your dex bonus and incur a 2 point 125When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 126ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 127fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 128for killing creatures, and incur a 4 point WC (to hit) penalty.
129
130An argument of C<0> disables and C<1> enables this option, no argument
131toggles the setting.
132
133=head2 bumpmsg
134
135Toggles between wall bump messages (and sound) enabled and disabled. This
136greatly improves navigation experience in text-only clients, but works in
137any client.
138
139An argument of C<0> disables and C<1> enables this option, no argument
140toggles the setting.
119 141
120=head2 chat 142=head2 chat
121 143
122 chat <message> 144 chat <message>
123 145
124Sends a message to all players on the server that have 146Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 147chat with others.
126 148
127=head2 cast 149=head2 cast
128 150
129You use the cast command to set your range-weapon to the spell you 151You use the cast command to set your range-action-slot to the spell you
130want. Example: 152want. Example:
131 153
132 cast burning hands 154 cast burning hands
133 155
134sets your I<range> weapon to B<spell: burning hands>. 156sets your I<range> slot to B<spell: burning hands>.
135 157
158Some spells take an extra argument after their name, for example, B<cast
159dimension door 5> limits the maximum jump distance to 5 spaces.
160
136If you don't know the spell, shows which spells you do know. 161If you don't enter a spell name, shows which spells you do know.
137 162
138It is helpful to bind string like B<cast burning hands> to keys. 163It is helpful to bind string like B<cast burning hands> to keys.
139 164
140See B<range> for more information on range weapons. 165See C<help range> for more information on range weapons.
141 166
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 167=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 168
144 drop [number] name 169 drop [number] name
145 170
149 174
150There are a few special name values: 175There are a few special name values:
151 176
152=over 4 177=over 4
153 178
154=item B<all> 179=item B<all>: matches any item.
155 180
156matches any item. 181=item B<unpaid>: matches unpaid items.
157 182
158=item B<unpaid> 183=item B<cursed>: drops items known to be cursed or damned.
159 184
160matches unpaid items 185=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 186
170=back 187=back
171 188
172B<number> is optional. This acts as the number of the object to drop. The 189B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 190objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 192will be dropped. A collection of 5 scrolls will not be dropped.
176 193
177See also B<dropall> and mouse button control within client for dropping 194See also B<dropall> and mouse button control within client for dropping
178objects. 195objects.
179 196
197
198=head2 cointoss
199
200Tosses a coin and reports the outcome to you and other players on the same
201map, much like the say command does.
202
203
204=head2 orcknuckle
205
206Throws your orcknuckle set and reports the outcome to you and other
207players on the same map, much like the say command does. Your first
208three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
209I<princess>, I<dragon>, while the fourth can additionally roll up to
210I<orc>.
211
212
180=head2 dropall 213=head2 dropall
181 214
182 dropall [type] 215 dropall [type]
183 216
184B<dropall> drops all items in your inventory to the ground, excepting 217B<dropall> drops all items in your inventory to the ground, excepting
278Do not show the hints themselves, but notify you when a hint would have 311Do not show the hints themselves, but notify you when a hint would have
279been available. 312been available.
280 313
281=item hide 314=item hide
282 315
283Hide all hints: You will not be able to tell wether there is a hint 316Hide all hints: You will not be able to tell whether there is a hint
284available or not. 317available or not.
285 318
286=back 319=back
287 320
288=head2 hiscore 321=head2 hiscore
296Lists all players that you currently ignore. 329Lists all players that you currently ignore.
297 330
298 ignore <player> <tell|shout|all> [timeout] 331 ignore <player> <tell|shout|all> [timeout]
299 332
300This command ignores the specified messages (B<tell> ignores tells, 333This command ignores the specified messages (B<tell> ignores tells,
301B<shout> ignores chat and shout and all ignores everything from the given 334B<shout> ignores chat and shout and B<all> ignores everything from the given
302user). 335user).
303 336
304The optional timeout (specified in hours) specifies then the ignore entry 337The optional timeout (specified in hours) specifies when the ignore entry
305expires. The default is 24 (one day). The reason why all ignores expire 338expires. The default is 24 (one day). The reason why all ignore entries
306after a day by default is that most troublemakers stop soon after they are 339expire after a day by default is that most troublemakers stop soon after
307being ignored. 340they are being ignored.
308 341
309To revoke an ignore, use the B<unignore> command. 342To revoke an ignore, use the B<unignore> command.
310 343
311=head2 inventory 344=head2 inventory
312 345
314status. Example: 347status. Example:
315 348
316 inventory 349 inventory
317 350
318 Inventory: 351 Inventory:
319 - arrow 0.1 352 - arrow 0.1
320 - Knife * 2 353 - Knife * 2
321 - long sword (wielded) 15 354 - long sword (wielded) 15
322 355
323This shows that you have one arrow which weighs 0.1kg and one Knife which you 356This shows that you have one arrow which weighs 0.1kg and one Knife which you
324protected from dropping by locking it as well as a long sword which you are 357protected from dropping by locking it as well as a long sword which you are
325currently using to attack. 358currently using to attack.
326 359
362 invoke magic rune of large fireball 395 invoke magic rune of large fireball
363 invoke reincarnation of Iamdead 396 invoke reincarnation of Iamdead
364 invoke create food of waybread 397 invoke create food of waybread
365 398
366It is very helpful to bind healing spells to keys, for example go to your 399It is very helpful to bind healing spells to keys, for example go to your
367I<playerbook>, tab I<spells>, the press the right mosue button on the 400I<playerbook>, tab I<spells>, the press the right mouse button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is 401spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key, 402recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'. 403such as '1'.
371 404
372 405
380they had will be left behind, but you will get no 413they had will be left behind, but you will get no
381experience for their death. However, it kills them 414experience for their death. However, it kills them
382instantaneously. 415instantaneously.
383 416
384If a name is specified then only pets with that 417If a name is specified then only pets with that
385name will be killed, eg killpets bat will kill bats 418name will be killed, e.g. killpets bat will kill bats
386but not bees. If a number is specified, the pet 419but not bees. If a number is specified, the pet
387corresponding to that number is killed. 420corresponding to that number is killed.
388 421
389=head2 listen
390
391 listen <listen-level>
392
393Listen sets the level of messages you will hear.
394Priorities are defined as follows:
395
396 0 - Nothing, not even "You punch kobold." or "You say: hi".
397 1 - Only messages that have to do with yourself.
398 2 - Emergency calls from other users
399 10 - General chatter with the 'chat' command.
400 11 - See what players kill what monster with what attack/spell. Very
401 verbose - only for the fanatics.
402
403=head2 logs 422=head2 lock
404 423
405TODO 424 lock [object]
425
426The lock command is a quick and convenient way to
427lock items in your inventory.
428
429If a object name is specified then only the
430objects that match that name are locked.
431e.g. lock materials will lock any materials
432in your inventory and not touch anything else.
433
434lock by itself will lock everything in your
435inventory.
406 436
407=head2 mapinfo 437=head2 mapinfo
408 438
409Shows some information about the map like this: 439Shows some information about the map like this:
410 440
420The rest is information the mapper may or may not provide. Often, this is 450The rest is information the mapper may or may not provide. Often, this is
421the mapper's name, email and map creation date as this example shows. 451the mapper's name, email and map creation date as this example shows.
422 452
423=head2 maps 453=head2 maps
424 454
425[crossfire+]
426
427 maps <mapname> 455 maps <mapname>
428 456
429Shows a list of maps matching the regex <mapname> that are currently being 457Shows a list of maps matching the regex <mapname> that are currently being
430known to the server. The different fields are Pl, I, Svd, Reset and Path: 458known to the server. The different fields are Pl, I, Svd, Reset and Path:
431 459
436=item I: B<I>n memory, B<S>wapped out or B<L>oading. 464=item I: B<I>n memory, B<S>wapped out or B<L>oading.
437 465
438The server keeps maps in memory only for a short time (by default about 466The server keeps maps in memory only for a short time (by default about
43940 seconds). After that time, it saves them to disk. As the server loads 46740 seconds). After that time, it saves them to disk. As the server loads
440most maps in the background it is possible that you can see a map that is 468most maps in the background it is possible that you can see a map that is
441currently being loaded, but thats rare, as loading a map is fast. 469currently being loaded, but that's rare, as loading a map is fast.
442 470
443=item Svd: the amount of seconds the map was last saved (++ means >99). 471=item Svd: the amount of seconds since the map was last saved (++ means >99).
444 472
445The server by default tries to save each map at least every 20 seconds if 473The server by default tries to save each map at least every 20 seconds if
446it changed, so in case of a disastrous crash (one where the server cannot 474it changed, so in case of a disastrous crash (one where the server cannot
447emergency save), at most 20 seconds of gameplay are lost. 475emergency save), at most 20 seconds of gameplay are lost.
448 476
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 477=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 478
451Most maps will not reset as long as players are on it, and usually the 479Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. 480reset counter only starts going down when all players left the map. Some
481maps will never reset in the common sense, these are usually marked with a
482very high number (such as C<1e+99>).
453 483
454=item Path: the name that uniquely identifies the map, can be used for goto etc. 484=item Path: the name that uniquely identifies the map, can be used for goto etc.
455 485
456=back 486=back
457 487
471 mark sword 501 mark sword
472 502
473B<mark> will look for best match first, and then look for matches based 503B<mark> will look for best match first, and then look for matches based
474on shortened name, object name, archetype name. It prints the match it 504on shortened name, object name, archetype name. It prints the match it
475finds. 505finds.
506
507=head2 me
508
509 me <message>
510
511Sends a message to all players on the server, similar to chat, but instead
512of using C<name chats: message>, the form C<* name message> is used, which
513is useful to describe yourself, such as:
514
515 me feels lonely
516 =>
517 * schmorp feels lonely
518
476 519
477=head2 motd 520=head2 motd
478 521
479Shows the message of the day. It takes no arguments. 522Shows the message of the day. It takes no arguments.
480 523
487message '10 times you kill orc' would be printed out. The default value is 530message '10 times you kill orc' would be printed out. The default value is
4881 - this means that all messages get printed out as they are requested - 5311 - this means that all messages get printed out as they are requested -
489buffering is disabled in this regard. 532buffering is disabled in this regard.
490 533
491output-sync controls how often information is sent to the screen. Each 534output-sync controls how often information is sent to the screen. Each
492buffer has its own time value, and will be flushed independantly. The 535buffer has its own time value, and will be flushed independently. The
493default value is usually less than a second. 536default value is usually less than a second.
494 537
495See also L<output-sync>. 538See also L<output-sync>.
496 539
540=head2 output-rate
541
497=head2 output-rate [bytes per second] 542 output-rate [bytes per second]
498 543
499Show the current setting of the output-rate, or set it to the provided 544Show the current setting of the output-rate, or set it to the provided
500value. The server will try not to send (much) more than this many bytes 545value. The server will try very hard not to send more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to 546per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images), to increase 547hold back less important information (such as new images) to increase
548responsiveness.
549
503responsiveness. The server-side default is usually quite high, around 550The server-side default is usually quite high, around 100000. If the
504100000, so if you have a slow link and want to be able to control your 551server is running on a Linux kernel, it will adjust to the actual
505character even when downloading faces, set this to a lower value, such as 552bandwidth available, and output-rate only sets an upper bound. That is,
5067000 (for ISDN). 553the server will automatically set an optimal send rate and adjusting your
554output-rate is not required.
507 555
508=head2 output-sync 556=head2 output-sync
509 557
510 output-sync [seconds] 558 output-sync [seconds]
511 559
512output-sync controls how often information is sent to the screen. Each 560output-sync controls how often information is sent to the screen. Each
513buffer has its own time value, and will be flushed independantly. The 561buffer has its own time value, and will be flushed independently. The
514default value is usually less than a second. 562default value is usually less than a second.
515 563
516output-count sets after how many messages of the same type, they are 564output-count sets after how many messages of the same type, they are
517then printed out. If the value was 10, then after killing ten orcs, the 565then printed out. If the value was 10, then after killing ten orcs, the
518message '10 times you kill orc' would be printed out. The default value is 566message '10 times you kill orc' would be printed out. The default value is
547party leave 595party leave
548 takes you out of current party 596 takes you out of current party
549 597
550=head2 peaceful 598=head2 peaceful
551 599
552TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 600TODO: rework for deliantra, intended future behaviour is to toggle
553peaceful mode with regards to npc and monsters only, not with regards to 601peaceful mode with regards to npc and monsters only, not with regards to
554players (which will be controlled by priests). 602players (which will be controlled by priests).
555 603
556The B<peaceful> command will switch you between peaceful and hostile attack 604The B<peaceful> command will switch you between peaceful and hostile attack
557modes. 605modes.
579 627
580=over 4 628=over 4
581 629
582=item B<normal> 630=item B<normal>
583 631
584As you would expect. 632Monsters behave normally, i.e. according to their own character.
585 633
586=item B<sad> (search and destroy) 634=item B<sad> (search and destroy)
587 635
588Pets will roam and seek out things to attack. 636Pets will roam and seek out things to attack.
589 637
597 645
598=back 646=back
599 647
600=head2 pickup 648=head2 pickup
601 649
650 pickup +mode
651 pickup -mode
652 pickup density
653
602B<pickup> changes how you pick up items when you step on them. to pickup 654B<pickup> changes whether you pick up items when you step on them. To
603an item manually, use the ',' key. 655pickup an item manually, use the ',' key.
604 656
605Mode 0: Don't pick up items. 657The B<Pickup> tab in the playerbook is usually a better way to modify your
658autopickup settings than using this command.
606 659
607Mode 1: Pick up one item 660Mode can be one of:
608 661
609Mode 2: Pickup up one item and stop 662 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
663 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
664 "key", "missile", "allweapon", "magical", "potion", "spellbook",
665 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
666 "flesh"
610 667
611Mode 3: Stop before picking up items 668If a number (C<density>, must be 0..15) is specified, then items of at
612 669least the specified value density are picked up. Value density is given as
613Mode 4: Pick up all items 670gold/weight in kilograms.
614
615Mode 5: Pick up all items and stop
616
617Mode 6: Pick up all magical items
618
619Mode 7: Pick up all coins and gems
620
621Modes above 7: Pickup items with
622a value density greater than the pickup mode.
623
624Value density is value in gold/weight in kilograms.
625 671
626The value in gold is what the item is worth if you sold it in the shop. 672The value in gold is what the item is worth if you sold it in the shop.
627 673
628Goldcoins have a value density of 66,
629
630Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
631Artifacts are also picked up.
632
633=head2 prepare 674=head2 prepare
634 675
635The same as cast. Usage: 676The same as cast. Usage:
636 677
637 prepare <spell> 678 prepare <spell>
638 679
639=head2 X<quests>quests (|finished|.*)
640
641The quests command lists the quests you are doing or have completed.
642
643Parameters are:
644
645=over 4
646
647=item no arguments: displays current quests.
648
649=item B<finished>: displays finished quests;
650
651=item anything else: displays details for quests (finished or not) with name containing the given string.
652
653=back
654 680
655=head2 quit 681=head2 quit
656 682
657Deletes your character from the server. If you want to quit the session 683Deletes your character from the server. If you want to quit the session
658without deleting your character, you must use a I<Bed to Reality>. Find a 684without deleting your character, you must use a I<Bed to Reality>. Find a
659bed (probably in a building close to where you entered the game), get on 685bed (probably in a building close to where you entered the game), get on
660top of it, and apply it using B<Tab> ro the B<apply> command. 686top of it, and apply it using B<Tab> ro the B<apply> command.
661 687
688
662=head2 range 689=head2 range
663 690
664Your range weapon can be one of several weapons, a spell you cast, a 691Your range weapon can be one of several weapons, a spell you cast, a
665bow-and-arrow, a rod, or a wand, to name a few. 692bow-and-arrow, a rod, or a wand, to name a few.
666 693
667Your range weapon is fired when you press SHIFT-direction, and will be 694Your range weapon is fired when you press SHIFT-direction, and will be
668fired in that direction. 695fired in that direction.
696
669 697
670=head2 ready_skill 698=head2 ready_skill
671 699
672 ready_skill <name of skill> 700 ready_skill <name of skill>
673 701
676readied, some need to be actively used by "firing" them. 704readied, some need to be actively used by "firing" them.
677 705
678If you just want to invoke a skill once, leaving your range slot 706If you just want to invoke a skill once, leaving your range slot
679untouched, use L<use_skill> instead. 707untouched, use L<use_skill> instead.
680 708
709
681=head2 rename 710=head2 rename
682 711
683Changes/removes the custom name of given item (or the marked one). 712Changes/removes the custom name of given item (or the marked one).
684 713
685 rename oldname to newname 714 rename oldname to newname
687 716
688If either of the names contain spaces, you have to use the C<">-form, 717If either of the names contain spaces, you have to use the C<">-form,
689otherwise you can just write the name as-is. If you omit the old name, the 718otherwise you can just write the name as-is. If you omit the old name, the
690marked item will be used instead. 719marked item will be used instead.
691 720
692If the new name is empty (i.e. C<"">), then the original (unrenamed) name 721If the new name is empty (i.e. C<"">), then the original (before the
693will be restored. 722rename) name will be restored.
694 723
695Note: maximum allowed name length is 127 characters. 724Note: maximum allowed name length is 127 characters.
696 725
697=head2 reply
698
699 reply <message>
700
701Similar to tell, but instead of having to supply a username, it replies
702to the last player that sent you a tell. This is a bit racy (e.g. when
703somebody else tells you something while you type and you do not realise
704that), so be careful not to supply confidential information in the
705message.
706 726
707=head2 resistances 727=head2 resistances
708 728
709This shows you the resistances you have to specific attack types. 729This shows you the resistances you have to specific attack types.
710If you have for example "cold +20", it means you get 20% damage done 730If you have for example "cold +20", it means you get 20% damage done
747 767
748=head2 search-items 768=head2 search-items
749 769
750 search-items <word> 770 search-items <word>
751 771
752Automatically picks up all items with <word> in their name. search-items rod 772Automatically picks up all items with <word> in their name. C<search-items
753will pick up all rods and heavy rods. search-items of Fire will pick up all 773rod> will pick up all rods and heavy rods. C<search-items of Fire> will
754bolts, arrows, swords, etc. of Fire. 774pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
775will pick up all items with magic+1, and so on, and so on.
776
777While this mode is active, you will be slower and the normal autopickup is
778disabled. To disable search mode again, execute C<search-items> without
779any arguments.
755 780
756=head2 seen 781=head2 seen
757 782
758 seen <login> 783 seen <login>
759 784
762 787
763=head2 shout 788=head2 shout
764 789
765 shout <message> 790 shout <message>
766 791
767Sends a message to all players on the server that have 792Sends a message to all players on the server. It is mainly useful for
768L<listen|command/listen> level B<10> or higher. It is mainly useful for
769emergency messages ("I am trapped on xxx, can somebody help me?") and 793emergency messages ("I am trapped on xxx, can somebody help me?") and
770should not be used for general chat. Use L<chat|command/chat> instead. 794should not be used for general chat. Use L<chat|command/chat> instead.
771 795
772=head2 showpets 796=head2 showpets
773 797
800applies to new items you pick up - items that you are already holding will 824applies to new items you pick up - items that you are already holding will
801not be sorted. 825not be sorted.
802 826
803If sort_inventory is not set (default), items will be inserted via type, 827If sort_inventory is not set (default), items will be inserted via type,
804subtype and magic. This, all axes will be grouped together in magic order, 828subtype and magic. This, all axes will be grouped together in magic order,
805all daggers by magic order, etc. Unforunately, for scrolls and rings, new 829all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
806ones just get inserted last. 830ones just get inserted last.
807 831
808If you have a lot of stuff that is not in alphabetical order but you would 832If you have a lot of stuff that is not in alphabetical order but you would
809like it to be, the best method is to drop all of it and then pick it up. 833like it to be, the best method is to drop all of it and then pick it up.
810 834
811=head2 sound 835=head2 sound
812 836
813Toggles between sound enabled and disabled. This has no relevance to the 837Toggles between sound enabled and disabled. This has no relevance to the
814sound settings of the client, it only governs wether the server will send 838sound settings of the client, it only governs whether the server will send
815sound effect command to the client and is enabled if the client supports 839sound effect command to the client and is enabled if the client supports
816sound (i.e. always for cfplus). 840sound (i.e. always for the deliantra client).
841
842An argument of C<0> disables and C<1> enables this option, no argument
843toggles the setting.
817 844
818=head2 sourcecode 845=head2 sourcecode
819 846
820This command displays the means to download the sourcecode (server code, 847This command displays the means to download the source code (server code,
821maps and archetypes) used to implement this version of the game. 848maps and archetypes) used to implement this version of the game.
822 849
823Every player has the right to download and modify the source code of the 850Every player has the right to download and modify the source code of the
824server, as required by both the GNU General Public License and the GNU 851server, as required by both the GNU General Public License and the GNU
825Affero General Public license. 852Affero General Public license.
848Kills yourself. No, really. 875Kills yourself. No, really.
849 876
850This command might not look useful at first, but sometimes you can get 877This command might not look useful at first, but sometimes you can get
851yourself into a corner you can't escape anymore, either due to a map 878yourself into a corner you can't escape anymore, either due to a map
852bug or your own stupidity. Killing oneself can be difficult and time 879bug or your own stupidity. Killing oneself can be difficult and time
853consuming, thats why this command is provided. It is fast, painless, 880consuming, that's why this command is provided. It is fast, painless,
854effective, humane. 881effective, humane.
855 882
856=head2 take 883=head2 take
857 884
858The take commands take object(s) on the space the player is standing on, 885The take commands take object(s) on the space the player is standing on,
884thrown away. God-given items can not be thrown. You need the skill throwing 911thrown away. God-given items can not be thrown. You need the skill throwing
885for this to work. 912for this to work.
886 913
887=head2 time 914=head2 time
888 915
889Shows the Crossfire in-game time, not the server time. It looks like this: 916Shows the Deliantra in-game time, not the server time. It looks like this:
890 917
891 It is 52 minutes past 8 o'clock am, on the Day of the Bull 918 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
892 The 2nd Day of the Month of the Frost Giant, Year 63 919 the 2nd Day of the Month of the Frost Giant, Year 63.
893 Time of Year: The Season of New Year 920 Time of Year: The Season of New Year.
894 921
895It is partially just for fun but it affects the darkness outside and the 922An hour of game time passes in 3 minutes of real time. The time and
896weather if weather is enabled in the server. 923calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
924five weeks per month, and 17 months per year. The year is additionally
925split into four seasons of 4 months each, except the season of the
926Blizzard, which is 5 months long.
927
928The number "zero" is unknown, which is why the minutes go from 1 to 60.
929
930Seasons and the time of the day affect the overall outdoor daylight.
897 931
898=head2 title 932=head2 title
933
934 title <new title>
935 title clear # Sets your title back to your race.
899 936
900Players can change their title. For example you called yourself Gandalf and 937Players can change their title. For example you called yourself Gandalf and
901your race is elf, you can use the title command to change your name from 938your race is elf, you can use the title command to change your name from
902"Gandalf the elf" to "Gandalf the white". Usage: 939"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
903
904 title <new title>
905 title clear # Sets your title back to your race.
906 940
907Dragons cannot set their title because it changes during the game. 941Dragons cannot set their title because it changes during the game.
908 942
909=head2 unignore 943=head2 unignore
910 944
911 unignore <login> 945 unignore <login>
912 946
913Cancels all ignores set for the specified login. See B<ignore>. 947Cancels all ignores set for the specified login. See B<ignore>.
948
949=head2 unlock
950
951 unlock [object]
952
953The unlock command is a quick and convenient way
954to unlock items in your inventory.
955
956If a object name is specified then only the
957objects that match that name are unlocked.
958
959e.g. unlock materials will unlock any materials
960in your inventory and not touch anything else.
961
962unlock by itself will unlock everything in your
963inventory.
914 964
915=head2 uptime 965=head2 uptime
916 966
917Tells you something about the time the server was started and how long ago 967Tells you something about the time the server was started and how long ago
918that was. 968that was.
928 978
929The B<usekeys> option determines the behaviour of using keys. 979The B<usekeys> option determines the behaviour of using keys.
930 980
931Values are: 981Values are:
932 982
983=over 4
984
933inventory: Only keys in the top level inventory are used (default) 985=item B<inventory>: Only keys in the top level inventory are used (default)
934 986
935keyrings: Only keys in active keyrings are used. 987=item B<keyrings>: Only keys in active key rings are used.
936 988
937containers: Only keys in active containers are used. 989=item B<containers>: Only keys in active containers are used.
938 990
991=back
992
939Note that keyrings are just a specialized container, so the containers 993Note that key rings are just a specialized container, so the containers
940will also find keys in keyrings. 994will also find keys in key rings.
941 995
942Only active containers are used - keys will not jump out of closed 996Only active containers are used - keys will not jump out of closed
943containers, but hints will be given if you have keys in such containers. 997containers, but hints will be given if you have keys in such containers.
944 998
945=head2 version 999=head2 version
978 1032
979 1033
980=head1 Authors 1034=head1 Authors
981 1035
982Parts of this document were originally taken from the crossfire server 1036Parts of this document were originally taken from the crossfire server
983help files with unknwon authors. 1037help files with unknown authors.
984 1038
985Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1039Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
986Steenhoven and Marc A. Lehmann. 1040Steenhoven and Marc A. Lehmann.
987 1041

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