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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.2 by root, Sun Aug 13 02:43:23 2006 UTC vs.
Revision 1.14 by root, Sun Mar 18 03:03:36 2007 UTC

1=head1 Crossfire+ Command ListingX<command_help> 1=head1 Crossfire+ Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
65 65
66If your character is currently wearing a suit of armor, and you try to 66If your character is currently wearing a suit of armor, and you try to
67equip another suit, both B<nochoice> and B<always> will cause the new suit 67equip another suit, both B<nochoice> and B<always> will cause the new suit
68to get equipped. 68to get equipped.
69 69
70See L<apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much you are wielding on certain bodyparts. For example as
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
119 119
120=head2 chat 120=head2 chat
121 121
122 chat <message> 122 chat <message>
123 123
124Sends a message to all players on the server that have L<listen> level 124Sends a message to all players on the server that have
125B<10> or higher. 125L<listen|command/listen> level B<10> or higher.
126 126
127=head2 cast 127=head2 cast
128 128
129You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-weapon to the spell you
130want. Example: 130want. Example:
193=item B<weapons> 193=item B<weapons>
194 194
195Drops weapons, bows, and arrows. 195Drops weapons, bows, and arrows.
196 196
197=item B<armor> (armour) 197=item B<armor> (armour)
198 198
199Drops armor, shield, and helmets. 199Drops armor, shield, and helmets.
200 200
201=item B<misc> 201=item B<misc>
202 202
203Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, 203Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
281 281
282Shows a list of the highest level players in the game. 282Shows a list of the highest level players in the game.
283 283
284=head2 ignore 284=head2 ignore
285 285
286 ignore list
287
288Lists all players that you currently ignore.
289
286 ignore <player> <tell|shout|all> [timeout] 290 ignore <player> <tell|shout|all> [timeout]
287 291
288This command ignores the specified messages (B<tell> ignores tells, 292This command ignores the specified messages (B<tell> ignores tells,
289B<shout> ignores chat and shout and all ignores everything from the given 293B<shout> ignores chat and shout and all ignores everything from the given
290user). 294user).
293expires. The default is 24 (one day). The reason why all ignores expire 297expires. The default is 24 (one day). The reason why all ignores expire
294after a day by default is that most troublemakers stop soon after they are 298after a day by default is that most troublemakers stop soon after they are
295being ignored. 299being ignored.
296 300
297To revoke an ignore, use the B<unignore> command. 301To revoke an ignore, use the B<unignore> command.
298
299=head2 ignore list
300
301Lists all players that you currently ignore.
302 302
303=head2 inventory 303=head2 inventory
304 304
305Lists all items in your inventory along with their locked/applied/wielded 305Lists all items in your inventory along with their locked/applied/wielded
306status. Example: 306status. Example:
392 392
393'help traps for help with finding 393'help traps for help with finding
394and disarming traps 394and disarming traps
395 395
396=head2 killpets 396=head2 killpets
397
398 killpets [name]
397 399
398The killpets command is a quick and convenient way 400The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 401to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 402useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 403they had will be left behind, but you will get no
407but not bees. If a number is specified, the pet 409but not bees. If a number is specified, the pet
408corresponding to that number is killed. 410corresponding to that number is killed.
409 411
410=head2 listen 412=head2 listen
411 413
414 listen <listen-level>
415
412Listen, sets the level of messages you will hear. 416Listen sets the level of messages you will hear.
413Priorities are defined as follows: 417Priorities are defined as follows:
414 418
415 0 - Nothing, not even "You punch kobold." or "You say: hi". 419 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself. 420 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users 421 2 - Emergency calls from other users
439The rest is information the mapper may or may not provide. Often, this is 443The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 444the mapper's name, email and map creation date as this example shows.
441 445
442=head2 maps 446=head2 maps
443 447
444Shows a list of maps that are currently being visited or have been visited. 448[crossfire+]
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 449
447Path: The last part of the map path 450 maps <mapname>
448Pl: Players on the map. 451
449PlM: Players on the map recounted (should be the same as Pl). 452Shows a list of maps matching the regex <mapname> that are currently being
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 453known to the server. The different fields are Pl, I, Svd, Reset and Path:
4513) currently loading or 4) currently saving. 454
452TO: Timeout, when the map is swapped to disk. 455=over 4
453Dif: Map difficulty. 456
454Reset: Real server time when the map is going to reset. 457=item Pl: the number of players on that map currently.
458
459=item I: B<I>n memory, B<S>wapped out or B<L>oading.
460
461The server keeps maps in memory only for a short time (by default about
46240 seconds). After that time, it saves them to disk. As the server loads
463most maps in the background it is possible that you can see a map that is
464currently being loaded, but thats rare, as loading a map is fast.
465
466=item Svd: the amount of seconds the map was last saved (++ means >99).
467
468The server by default tries to save each map at least every 20 seconds if
469it changed, so in case of a disastrous crash (one where the server cannot
470emergency save), at most 20 seconds of gameplay are lost.
471
472=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473
474Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map.
476
477=item Path: the name that uniquely identifies the map, can be used for goto etc.
478
479=back
480
455 481
456=head2 mark 482=head2 mark
457 483
458B<mark> is used to mark items for items that apply other items. Examples of 484B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 485these are flint & steel marked for apply torches, a weapon marked for
548'help traps for help with finding 574'help traps for help with finding
549and disarming traps 575and disarming traps
550 576
551=head2 output-count 577=head2 output-count
552 578
553output-sync controls how often information is sent to the screen. Each 579 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 580
557output-count sets after how many messages of the same type, they are 581output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 582then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 583message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 5841 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 585buffering is disabled in this regard.
562 586
563See also L<output-sync>.
564
565=head2 output-sync
566
567output-sync controls how often information is sent to the screen. Each 587output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 588buffer has its own time value, and will be flushed independantly. The
569default value is 16 ticks (about 2 seconds). 589default value is usually less than a second.
590
591See also L<output-sync>.
592
593=head2 output-rate [bytes per second]
594
595Show the current setting of the output-rate, or set it to the provided
596value. The server will try not to send (much) more than this many bytes
597per second to your client. If the rate is exceeded, the server tries to
598hold back less important information (such as new images), to increase
599responsiveness. The server-side default is usually quite high, around
600100000, so if you have a slow link and want to be able to control your
601character even when downloading faces, set this to a lower value, such as
6027000 (for ISDN).
603
604=head2 output-sync
605
606 output-sync [seconds]
607
608output-sync controls how often information is sent to the screen. Each
609buffer has its own time value, and will be flushed independantly. The
610default value is usually less than a second.
570 611
571output-count sets after how many messages of the same type, they are 612output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 613then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 614message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 6151 - this means that all messages get printed out as they are requested -
720bow-and-arrow, a rod, or a wand, to name a few. 761bow-and-arrow, a rod, or a wand, to name a few.
721 762
722Your range weapon is fired when you press SHIFT-direction, and will be 763Your range weapon is fired when you press SHIFT-direction, and will be
723fired in that direction. 764fired in that direction.
724 765
766=head2 ready_skill
767
768 ready_skill <name of skill>
769
770Readies the given L<skill|pod/skill_help> by putting it in your L<range
771slot|glossary/range slot>. Some skills are used automatically when
772readied, some need to be actively used by "firing" them.
773
774If you just want to invoke a skill once, leaving your range slot
775untouched, use L<use_skill> instead.
776
725=head2 rename 777=head2 rename
726 778
727Changes the custom name of an item. 779Changes/removes the custom name of given item (or the marked one).
728 780
729 rename <item name> to <new name> 781 rename oldname to newname
782 rename "old item name" to "new item name"
730 783
731(Note: the angle brackets (<>) are mandatory and part of the syntax) 784If either of the names contain spaces, you have to use the C<">-form,
785otherwise you can just write the name as-is. If you omit the old name, the
786marked item will be used instead.
732 787
733If '<item name>' is omitted, defaults to marked item. 788If the new name is empty (i.e. C<"">), then the original (unrenamed) name
734 789will be restored.
735If 'to <new name>' is omitted, clears the custom name.
736 790
737Note: maximum allowed name length is 127 characters. 791Note: maximum allowed name length is 127 characters.
738 792
739=head2 reply 793=head2 reply
740 794
804 858
805=head2 shout 859=head2 shout
806 860
807 shout <message> 861 shout <message>
808 862
809Sends a message to all players on the server that have L<listen> level 863Sends a message to all players on the server that have
810B<10> or higher. It is mainly useful for emergency messages ("I am trapped 864L<listen|command/listen> level B<10> or higher. It is mainly useful for
811on xxx, can somebody help me?") and should not be used for general 865emergency messages ("I am trapped on xxx, can somebody help me?") and
812chat. Use L<chat> instead. 866should not be used for general chat. Use L<chat|command/chat> instead.
813 867
814=head2 showpets 868=head2 showpets
815 869
816 showpets <number> 870 showpets <number>
817 871
956 1010
957 unignore <login> 1011 unignore <login>
958 1012
959Cancels all ignores set for the specified login. See B<ignore>. 1013Cancels all ignores set for the specified login. See B<ignore>.
960 1014
1015=head2 uptime
1016
1017Tells you something about the time the server was started and how long ago
1018that was.
1019
1020=head2 use_skill
1021
1022 use_skill <name of skill>
1023
1024Uses the given L<skill|pod/skill_help> immediately, once. See also
1025L<ready_skill>.
1026
961=head2 X<usekeys>usekeys (inventory|keyrings|containers) 1027=head2 usekeys (inventory|keyrings|containers)
962 1028
963The B<usekeys> option determines the behaviour of using keys. 1029The B<usekeys> option determines the behaviour of using keys.
964 1030
965Values are: 1031Values are:
966 1032
996Tells you some historical information on the region you are currently in. 1062Tells you some historical information on the region you are currently in.
997 1063
998=head2 who 1064=head2 who
999 1065
1000Shows what players are playing in the world and where they are. It may also 1066Shows what players are playing in the world and where they are. It may also
1001show their levels and race or title. (See the L<title> command) 1067show their levels and race or title. (See the L<title|command/title> command)
1002 1068
1003B<who> optionally takes an argument that limits the players shown to 1069B<who> optionally takes an argument that limits the players shown to
1004the specified region, e.g. B<who brest> will show all players playing 1070the specified region, e.g. B<who brest> will show all players playing
1005somewhere in Brest. 1071somewhere in Brest.
1006 1072

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