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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.2 by root, Sun Aug 13 02:43:23 2006 UTC vs.
Revision 1.19 by root, Sat Jul 14 06:41:34 2007 UTC

1=head1 Crossfire+ Command ListingX<command_help> 1=head1 Crossfire TRT Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
65 65
66If your character is currently wearing a suit of armor, and you try to 66If your character is currently wearing a suit of armor, and you try to
67equip another suit, both B<nochoice> and B<always> will cause the new suit 67equip another suit, both B<nochoice> and B<always> will cause the new suit
68to get equipped. 68to get equipped.
69 69
70See L<apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much you are wielding on certain bodyparts. For example as
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
119 119
120=head2 chat 120=head2 chat
121 121
122 chat <message> 122 chat <message>
123 123
124Sends a message to all players on the server that have L<listen> level 124Sends a message to all players on the server that have
125B<10> or higher. 125L<listen|command/listen> level B<10> or higher.
126 126
127=head2 cast 127=head2 cast
128 128
129You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-weapon to the spell you
130want. Example: 130want. Example:
193=item B<weapons> 193=item B<weapons>
194 194
195Drops weapons, bows, and arrows. 195Drops weapons, bows, and arrows.
196 196
197=item B<armor> (armour) 197=item B<armor> (armour)
198 198
199Drops armor, shield, and helmets. 199Drops armor, shield, and helmets.
200 200
201=item B<misc> 201=item B<misc>
202 202
203Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, 203Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
252=head2 gsay 252=head2 gsay
253 253
254If you are in a party (party join or party form), you will be able to message 254If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 255only your party. Even people standing right next to you can't hear it.
256 256
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 257=head2 help
277 258
278Gives you online help for the command or help topic specified. 259Gives you online help for the command or help topic specified.
279 260
261=head2 hintmode (show|mark|hide)
262
263 hintmode show|mark|hide
264
265Sets the I<hint mode> to the given value: Throughout the game you can find
266hints that sometimes help you to solve a puzzle or manage a situation
267better than without. You can change the display of these hints with this
268command:
269
270=over 4
271
272=item show
273
274Show the hints (the default mode).
275
276=item mark
277
278Do not show the hints themselves, but notify you when a hint would have
279been available.
280
281=item hide
282
283Hide all hints: You will not be able to tell wether there is a hint
284available or not.
285
286=back
287
280=head2 hiscore 288=head2 hiscore
281 289
282Shows a list of the highest level players in the game. 290Shows a list of the highest level players in the game.
283 291
284=head2 ignore 292=head2 ignore
293
294 ignore list
295
296Lists all players that you currently ignore.
285 297
286 ignore <player> <tell|shout|all> [timeout] 298 ignore <player> <tell|shout|all> [timeout]
287 299
288This command ignores the specified messages (B<tell> ignores tells, 300This command ignores the specified messages (B<tell> ignores tells,
289B<shout> ignores chat and shout and all ignores everything from the given 301B<shout> ignores chat and shout and all ignores everything from the given
294after a day by default is that most troublemakers stop soon after they are 306after a day by default is that most troublemakers stop soon after they are
295being ignored. 307being ignored.
296 308
297To revoke an ignore, use the B<unignore> command. 309To revoke an ignore, use the B<unignore> command.
298 310
299=head2 ignore list
300
301Lists all players that you currently ignore.
302
303=head2 inventory 311=head2 inventory
304 312
305Lists all items in your inventory along with their locked/applied/wielded 313Lists all items in your inventory along with their locked/applied/wielded
306status. Example: 314status. Example:
307 315
342One can never transport from nor to an unholy place. That means, one can 350One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 351not be saved out of jail using invite.
344 352
345=head2 invoke 353=head2 invoke
346 354
347The invoke command is used 355The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 356necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 357weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 358
353Examples: 359Examples:
360
354'invoke restoration 361 invoke restoration
355'invoke magic rune of large fireball 362 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 363 invoke reincarnation of Iamdead
357'invoke create food of waybread 364 invoke create food of waybread
358 365
359It is very helpful to bind healing 366It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 367I<playerbook>, tab I<spells>, the press the right mosue button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'.
361 371
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 372
396=head2 killpets 373=head2 killpets
374
375 killpets [name]
397 376
398The killpets command is a quick and convenient way 377The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 378to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 379useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 380they had will be left behind, but you will get no
407but not bees. If a number is specified, the pet 386but not bees. If a number is specified, the pet
408corresponding to that number is killed. 387corresponding to that number is killed.
409 388
410=head2 listen 389=head2 listen
411 390
391 listen <listen-level>
392
412Listen, sets the level of messages you will hear. 393Listen sets the level of messages you will hear.
413Priorities are defined as follows: 394Priorities are defined as follows:
414 395
415 0 - Nothing, not even "You punch kobold." or "You say: hi". 396 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself. 397 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users 398 2 - Emergency calls from other users
439The rest is information the mapper may or may not provide. Often, this is 420The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 421the mapper's name, email and map creation date as this example shows.
441 422
442=head2 maps 423=head2 maps
443 424
444Shows a list of maps that are currently being visited or have been visited. 425[crossfire+]
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 426
447Path: The last part of the map path 427 maps <mapname>
448Pl: Players on the map. 428
449PlM: Players on the map recounted (should be the same as Pl). 429Shows a list of maps matching the regex <mapname> that are currently being
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 430known to the server. The different fields are Pl, I, Svd, Reset and Path:
4513) currently loading or 4) currently saving. 431
452TO: Timeout, when the map is swapped to disk. 432=over 4
453Dif: Map difficulty. 433
454Reset: Real server time when the map is going to reset. 434=item Pl: the number of players on that map currently.
435
436=item I: B<I>n memory, B<S>wapped out or B<L>oading.
437
438The server keeps maps in memory only for a short time (by default about
43940 seconds). After that time, it saves them to disk. As the server loads
440most maps in the background it is possible that you can see a map that is
441currently being loaded, but thats rare, as loading a map is fast.
442
443=item Svd: the amount of seconds the map was last saved (++ means >99).
444
445The server by default tries to save each map at least every 20 seconds if
446it changed, so in case of a disastrous crash (one where the server cannot
447emergency save), at most 20 seconds of gameplay are lost.
448
449=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450
451Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. Some
453maps will never reset in the common sense, these are usually marked with a
454very high number (sucha s C<1e+99>).
455
456=item Path: the name that uniquely identifies the map, can be used for goto etc.
457
458=back
459
455 460
456=head2 mark 461=head2 mark
457 462
458B<mark> is used to mark items for items that apply other items. Examples of 463B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 464these are flint & steel marked for apply torches, a weapon marked for
473 478
474=head2 motd 479=head2 motd
475 480
476Shows the message of the day. It takes no arguments. 481Shows the message of the day. It takes no arguments.
477 482
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 483=head2 output-count
552 484
553output-sync controls how often information is sent to the screen. Each 485 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 486
557output-count sets after how many messages of the same type, they are 487output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 488then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 489message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 4901 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 491buffering is disabled in this regard.
562 492
563See also L<output-sync>.
564
565=head2 output-sync
566
567output-sync controls how often information is sent to the screen. Each 493output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 494buffer has its own time value, and will be flushed independantly. The
569default value is 16 ticks (about 2 seconds). 495default value is usually less than a second.
496
497See also L<output-sync>.
498
499=head2 output-rate [bytes per second]
500
501Show the current setting of the output-rate, or set it to the provided
502value. The server will try not to send (much) more than this many bytes
503per second to your client. If the rate is exceeded, the server tries to
504hold back less important information (such as new images), to increase
505responsiveness. The server-side default is usually quite high, around
506100000, so if you have a slow link and want to be able to control your
507character even when downloading faces, set this to a lower value, such as
5087000 (for ISDN).
509
510=head2 output-sync
511
512 output-sync [seconds]
513
514output-sync controls how often information is sent to the screen. Each
515buffer has its own time value, and will be flushed independantly. The
516default value is usually less than a second.
570 517
571output-count sets after how many messages of the same type, they are 518output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 519then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 520message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 5211 - this means that all messages get printed out as they are requested -
720bow-and-arrow, a rod, or a wand, to name a few. 667bow-and-arrow, a rod, or a wand, to name a few.
721 668
722Your range weapon is fired when you press SHIFT-direction, and will be 669Your range weapon is fired when you press SHIFT-direction, and will be
723fired in that direction. 670fired in that direction.
724 671
672=head2 ready_skill
673
674 ready_skill <name of skill>
675
676Readies the given L<skill|pod/skill_help> by putting it in your L<range
677slot|glossary/range slot>. Some skills are used automatically when
678readied, some need to be actively used by "firing" them.
679
680If you just want to invoke a skill once, leaving your range slot
681untouched, use L<use_skill> instead.
682
725=head2 rename 683=head2 rename
726 684
727Changes the custom name of an item. 685Changes/removes the custom name of given item (or the marked one).
728 686
729 rename <item name> to <new name> 687 rename oldname to newname
688 rename "old item name" to "new item name"
730 689
731(Note: the angle brackets (<>) are mandatory and part of the syntax) 690If either of the names contain spaces, you have to use the C<">-form,
691otherwise you can just write the name as-is. If you omit the old name, the
692marked item will be used instead.
732 693
733If '<item name>' is omitted, defaults to marked item. 694If the new name is empty (i.e. C<"">), then the original (unrenamed) name
734 695will be restored.
735If 'to <new name>' is omitted, clears the custom name.
736 696
737Note: maximum allowed name length is 127 characters. 697Note: maximum allowed name length is 127 characters.
738 698
739=head2 reply 699=head2 reply
740 700
804 764
805=head2 shout 765=head2 shout
806 766
807 shout <message> 767 shout <message>
808 768
809Sends a message to all players on the server that have L<listen> level 769Sends a message to all players on the server that have
810B<10> or higher. It is mainly useful for emergency messages ("I am trapped 770L<listen|command/listen> level B<10> or higher. It is mainly useful for
811on xxx, can somebody help me?") and should not be used for general 771emergency messages ("I am trapped on xxx, can somebody help me?") and
812chat. Use L<chat> instead. 772should not be used for general chat. Use L<chat|command/chat> instead.
813 773
814=head2 showpets 774=head2 showpets
815 775
816 showpets <number> 776 showpets <number>
817 777
855Toggles between sound enabled and disabled. This has no relevance to the 815Toggles between sound enabled and disabled. This has no relevance to the
856sound settings of the client, it only governs wether the server will send 816sound settings of the client, it only governs wether the server will send
857sound effect command to the client and is enabled if the client supports 817sound effect command to the client and is enabled if the client supports
858sound (i.e. always for cfplus). 818sound (i.e. always for cfplus).
859 819
820=head2 sourcecode
821
822This command displays the means to download the sourcecode (server code,
823maps and archetypes) used to implement this version of the game.
824
825Every player has the right to download and modify the source code of the
826server, as required by both the GNU General Public License and the GNU
827Affero General Public license.
828
829If you modify your version of the server, you will have to provide a means
830to download the modified sources (and resources) via this command. If you
831run an unmodified version of the server, the default will do.
832
860=head2 statistics 833=head2 statistics
861 834
862B<statistics> shows various useful information about your character. 835B<statistics> shows various useful information about your character.
863None of the information it shows is stuff that is not contained in the 836None of the information it shows is stuff that is not contained in the
864documentation. 837documentation.
933 title <new title> 906 title <new title>
934 title clear # Sets your title back to your race. 907 title clear # Sets your title back to your race.
935 908
936Dragons cannot set their title because it changes during the game. 909Dragons cannot set their title because it changes during the game.
937 910
938=head2 traps
939
940ERROR: not a command, but another help topic => move to a different file maybe?
941
942I recommend the following
943keybindings
944'bind search
945s
946'bind disarm
947d
948Then you can use the 's' and
949'd' keys for searching for and
950disarming traps.
951
952Traps appear at random in doors and in chests. Search those before you
953open them up. Search by going near where you suspect a trap, and type 's'
954
955=head2 unignore 911=head2 unignore
956 912
957 unignore <login> 913 unignore <login>
958 914
959Cancels all ignores set for the specified login. See B<ignore>. 915Cancels all ignores set for the specified login. See B<ignore>.
960 916
917=head2 uptime
918
919Tells you something about the time the server was started and how long ago
920that was.
921
922=head2 use_skill
923
924 use_skill <name of skill>
925
926Uses the given L<skill|pod/skill_help> immediately, once. See also
927L<ready_skill>.
928
961=head2 X<usekeys>usekeys (inventory|keyrings|containers) 929=head2 usekeys (inventory|keyrings|containers)
962 930
963The B<usekeys> option determines the behaviour of using keys. 931The B<usekeys> option determines the behaviour of using keys.
964 932
965Values are: 933Values are:
966 934
996Tells you some historical information on the region you are currently in. 964Tells you some historical information on the region you are currently in.
997 965
998=head2 who 966=head2 who
999 967
1000Shows what players are playing in the world and where they are. It may also 968Shows what players are playing in the world and where they are. It may also
1001show their levels and race or title. (See the L<title> command) 969show their levels and race or title. (See the L<title|command/title> command)
1002 970
1003B<who> optionally takes an argument that limits the players shown to 971B<who> optionally takes an argument that limits the players shown to
1004the specified region, e.g. B<who brest> will show all players playing 972the specified region, e.g. B<who brest> will show all players playing
1005somewhere in Brest. 973somewhere in Brest.
1006 974
1008 976
1009The wimpy level is the amount of health points (hp) that may be left before you 977The wimpy level is the amount of health points (hp) that may be left before you
1010automatically run away. This may be useful in hand-to-hand combats but should 978automatically run away. This may be useful in hand-to-hand combats but should
1011not be used when the opponent attacks with spells. 979not be used when the opponent attacks with spells.
1012 980
981
1013=head1 Authors 982=head1 Authors
1014 983
1015Parts of this document were originally taken from the crossfire server 984Parts of this document were originally taken from the crossfire server
1016help files with unknwon authors. 985help files with unknwon authors.
1017 986

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