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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.2 by root, Sun Aug 13 02:43:23 2006 UTC vs.
Revision 1.41 by elmex, Fri Nov 13 15:54:24 2009 UTC

1=head1 Crossfire+ Command ListingX<command_help> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
65 65
66If your character is currently wearing a suit of armor, and you try to 66If your character is currently wearing a suit of armor, and you try to
67equip another suit, both B<nochoice> and B<always> will cause the new suit 67equip another suit, both B<nochoice> and B<always> will cause the new suit
68to get equipped. 68to get equipped.
69 69
70See L<apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have L<listen> level 129Sends a message to all players on the server. This is the normal way to
125B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
146B<name> is the name of the item(s) to drop. It may match multiple items. 151B<name> is the name of the item(s) to drop. It may match multiple items.
147The name is matched against the start of the objects in your inventory. 152An object name matches when it contains the name. The name matching is
148The name matching is case insensitive. 153case insensitive.
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
176 173
177See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
178objects. 175objects.
179 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
180=head2 dropall 193=head2 dropall
181 194
182 dropall [type] 195 dropall [type]
183 196
184B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
193=item B<weapons> 206=item B<weapons>
194 207
195Drops weapons, bows, and arrows. 208Drops weapons, bows, and arrows.
196 209
197=item B<armor> (armour) 210=item B<armor> (armour)
198 211
199Drops armor, shield, and helmets. 212Drops armor, shield, and helmets.
200 213
201=item B<misc> 214=item B<misc>
202 215
203Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, 216Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
252=head2 gsay 265=head2 gsay
253 266
254If you are in a party (party join or party form), you will be able to message 267If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 268only your party. Even people standing right next to you can't hear it.
256 269
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 270=head2 help
277 271
278Gives you online help for the command or help topic specified. 272Gives you online help for the command or help topic specified.
279 273
274=head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278Sets the I<hint mode> to the given value: Throughout the game you can find
279hints that sometimes help you to solve a puzzle or manage a situation
280better than without. You can change the display of these hints with this
281command:
282
283=over 4
284
285=item show
286
287Show the hints (the default mode).
288
289=item mark
290
291Do not show the hints themselves, but notify you when a hint would have
292been available.
293
294=item hide
295
296Hide all hints: You will not be able to tell whether there is a hint
297available or not.
298
299=back
300
280=head2 hiscore 301=head2 hiscore
281 302
282Shows a list of the highest level players in the game. 303Shows a list of the highest level players in the game.
283 304
284=head2 ignore 305=head2 ignore
285 306
307 ignore list
308
309Lists all players that you currently ignore.
310
286 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
287 312
288This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
289B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
290user). 315user).
291 316
292The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
293expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
294after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
295being ignored. 320they are being ignored.
296 321
297To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
298
299=head2 ignore list
300
301Lists all players that you currently ignore.
302 323
303=head2 inventory 324=head2 inventory
304 325
305Lists all items in your inventory along with their locked/applied/wielded 326Lists all items in your inventory along with their locked/applied/wielded
306status. Example: 327status. Example:
307 328
308 inventory 329 inventory
309 330
310 Inventory: 331 Inventory:
311 - arrow 0.1 332 - arrow 0.1
312 - Knife * 2 333 - Knife * 2
313 - long sword (wielded) 15 334 - long sword (wielded) 15
314 335
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 338currently using to attack.
318 339
342One can never transport from nor to an unholy place. That means, one can 363One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 364not be saved out of jail using invite.
344 365
345=head2 invoke 366=head2 invoke
346 367
347The invoke command is used 368The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 369necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 370weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 371
353Examples: 372Examples:
373
354'invoke restoration 374 invoke restoration
355'invoke magic rune of large fireball 375 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
357'invoke create food of waybread 377 invoke create food of waybread
358 378
359It is very helpful to bind healing 379It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 380I<playerbook>, tab I<spells>, the press the right mouse button on the
381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382recommended to bind a healing spell or potion to an easily-accessible-key,
383such as '1'.
361 384
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 385
396=head2 killpets 386=head2 killpets
387
388 killpets [name]
397 389
398The killpets command is a quick and convenient way 390The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 391to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 392useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 393they had will be left behind, but you will get no
402experience for their death. However, it kills them 394experience for their death. However, it kills them
403instantaneously. 395instantaneously.
404 396
405If a name is specified then only pets with that 397If a name is specified then only pets with that
406name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
407but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
408corresponding to that number is killed. 400corresponding to that number is killed.
409 401
410=head2 listen
411
412Listen, sets the level of messages you will hear.
413Priorities are defined as follows:
414
415 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users
418 10 - General chatter with the 'chat' command.
419 11 - See what players kill what monster with what attack/spell. Very
420 verbose - only for the fanatics.
421
422=head2 logs 402=head2 lock
423 403
424TODO 404 lock [object]
405
406The lock command is a quick and convenient way to
407lock items in your inventory.
408
409If a object name is specified then only the
410objects that match that name are locked.
411e.g lock materials will lock any materials
412in your inventory and not touch anything else.
413
414lock by itself will lock everything in your
415inventory.
425 416
426=head2 mapinfo 417=head2 mapinfo
427 418
428Shows some information about the map like this: 419Shows some information about the map like this:
429 420
439The rest is information the mapper may or may not provide. Often, this is 430The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 431the mapper's name, email and map creation date as this example shows.
441 432
442=head2 maps 433=head2 maps
443 434
444Shows a list of maps that are currently being visited or have been visited. 435 maps <mapname>
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 436
447Path: The last part of the map path 437Shows a list of maps matching the regex <mapname> that are currently being
448Pl: Players on the map. 438known to the server. The different fields are Pl, I, Svd, Reset and Path:
449PlM: Players on the map recounted (should be the same as Pl). 439
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 440=over 4
4513) currently loading or 4) currently saving. 441
452TO: Timeout, when the map is swapped to disk. 442=item Pl: the number of players on that map currently.
453Dif: Map difficulty. 443
454Reset: Real server time when the map is going to reset. 444=item I: B<I>n memory, B<S>wapped out or B<L>oading.
445
446The server keeps maps in memory only for a short time (by default about
44740 seconds). After that time, it saves them to disk. As the server loads
448most maps in the background it is possible that you can see a map that is
449currently being loaded, but that's rare, as loading a map is fast.
450
451=item Svd: the amount of seconds the map was last saved (++ means >99).
452
453The server by default tries to save each map at least every 20 seconds if
454it changed, so in case of a disastrous crash (one where the server cannot
455emergency save), at most 20 seconds of gameplay are lost.
456
457=item Reset: the minimum number of seconds the map will stay as is (will not reset).
458
459Most maps will not reset as long as players are on it, and usually the
460reset counter only starts going down when all players left the map. Some
461maps will never reset in the common sense, these are usually marked with a
462very high number (such as C<1e+99>).
463
464=item Path: the name that uniquely identifies the map, can be used for goto etc.
465
466=back
467
455 468
456=head2 mark 469=head2 mark
457 470
458B<mark> is used to mark items for items that apply other items. Examples of 471B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 472these are flint & steel marked for apply torches, a weapon marked for
469 482
470B<mark> will look for best match first, and then look for matches based 483B<mark> will look for best match first, and then look for matches based
471on shortened name, object name, archetype name. It prints the match it 484on shortened name, object name, archetype name. It prints the match it
472finds. 485finds.
473 486
487=head2 me
488
489 me <message>
490
491Sends a message to all players on the server, similar to chat, but instead
492of using C<name chats: message>, the form C<* name message> is used, which
493is useful to describe yourself, such as:
494
495 me feels lonely
496 =>
497 * schmorp feels lonely
498
499
474=head2 motd 500=head2 motd
475 501
476Shows the message of the day. It takes no arguments. 502Shows the message of the day. It takes no arguments.
477 503
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 504=head2 output-count
552 505
553output-sync controls how often information is sent to the screen. Each 506 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 507
557output-count sets after how many messages of the same type, they are 508output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 509then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 510message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 5111 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 512buffering is disabled in this regard.
562 513
514output-sync controls how often information is sent to the screen. Each
515buffer has its own time value, and will be flushed independently. The
516default value is usually less than a second.
517
563See also L<output-sync>. 518See also L<output-sync>.
564 519
520=head2 output-rate
521
522 output-rate [bytes per second]
523
524Show the current setting of the output-rate, or set it to the provided
525value. The server will try very hard not to send more than this many bytes
526per second to your client. If the rate is exceeded, the server tries to
527hold back less important information (such as new images) to increase
528responsiveness.
529
530The server-side default is usually quite high, around 100000. If the
531server is running on a Linux kernel, it will adjust to the actual
532bandwidth available, and output-rate only sets an upper bound. That is,
533the server will automatically set an optimal send rate and adjusting your
534output-rate is not required.
535
565=head2 output-sync 536=head2 output-sync
566 537
538 output-sync [seconds]
539
567output-sync controls how often information is sent to the screen. Each 540output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 541buffer has its own time value, and will be flushed independently. The
569default value is 16 ticks (about 2 seconds). 542default value is usually less than a second.
570 543
571output-count sets after how many messages of the same type, they are 544output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 545then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 546message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 5471 - this means that all messages get printed out as they are requested -
602party leave 575party leave
603 takes you out of current party 576 takes you out of current party
604 577
605=head2 peaceful 578=head2 peaceful
606 579
607TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 580TODO: rework for deliantra, intended future behaviour is to toggle
608peaceful mode with regards to npc and monsters only, not with regards to 581peaceful mode with regards to npc and monsters only, not with regards to
609players (which will be controlled by priests). 582players (which will be controlled by priests).
610 583
611The B<peaceful> command will switch you between peaceful and hostile attack 584The B<peaceful> command will switch you between peaceful and hostile attack
612modes. 585modes.
634 607
635=over 4 608=over 4
636 609
637=item B<normal> 610=item B<normal>
638 611
639As you would expect. 612Monsters behave normally, i.e. according to their own character.
640 613
641=item B<sad> (search and destroy) 614=item B<sad> (search and destroy)
642 615
643Pets will roam and seek out things to attack. 616Pets will roam and seek out things to attack.
644 617
652 625
653=back 626=back
654 627
655=head2 pickup 628=head2 pickup
656 629
630 pickup +mode
631 pickup -mode
632 pickup density
633
657B<pickup> changes how you pick up items when you step on them. to pickup 634B<pickup> changes whether you pick up items when you step on them. To
658an item manually, use the ',' key. 635pickup an item manually, use the ',' key.
659 636
660Mode 0: Don't pick up items. 637The B<Pickup> tab in the playerbook is usually a better way to modify your
638autopickup settings than using this command.
661 639
662Mode 1: Pick up one item 640Mode can be one of:
663 641
664Mode 2: Pickup up one item and stop 642 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
643 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
644 "key", "missile", "allweapon", "magical", "potion", "spellbook",
645 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
646 "flesh"
665 647
666Mode 3: Stop before picking up items 648If a number (C<density>, must be 0..15) is specified, then items of at
667 649least the specified value density are picked up. Value density is given as
668Mode 4: Pick up all items 650gold/weight in kilograms.
669
670Mode 5: Pick up all items and stop
671
672Mode 6: Pick up all magical items
673
674Mode 7: Pick up all coins and gems
675
676Modes above 7: Pickup items with
677a value density greater than the pickup mode.
678
679Value density is value in gold/weight in kilograms.
680 651
681The value in gold is what the item is worth if you sold it in the shop. 652The value in gold is what the item is worth if you sold it in the shop.
682 653
683Goldcoins have a value density of 66,
684
685Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
686Artifacts are also picked up.
687
688=head2 prepare 654=head2 prepare
689 655
690The same as cast. Usage: 656The same as cast. Usage:
691 657
692 prepare <spell> 658 prepare <spell>
693 659
694=head2 X<quests>quests (|finished|.*)
695
696The quests command lists the quests you are doing or have completed.
697
698Parameters are:
699
700=over 4
701
702=item no arguments: displays current quests.
703
704=item B<finished>: displays finished quests;
705
706=item anything else: displays details for quests (finished or not) with name containing the given string.
707
708=back
709 660
710=head2 quit 661=head2 quit
711 662
712Deletes your character from the server. If you want to quit the session 663Deletes your character from the server. If you want to quit the session
713without deleting your character, you must use a I<Bed to Reality>. Find a 664without deleting your character, you must use a I<Bed to Reality>. Find a
714bed (probably in a building close to where you entered the game), get on 665bed (probably in a building close to where you entered the game), get on
715top of it, and apply it using B<Tab> ro the B<apply> command. 666top of it, and apply it using B<Tab> ro the B<apply> command.
716 667
668
717=head2 range 669=head2 range
718 670
719Your range weapon can be one of several weapons, a spell you cast, a 671Your range weapon can be one of several weapons, a spell you cast, a
720bow-and-arrow, a rod, or a wand, to name a few. 672bow-and-arrow, a rod, or a wand, to name a few.
721 673
722Your range weapon is fired when you press SHIFT-direction, and will be 674Your range weapon is fired when you press SHIFT-direction, and will be
723fired in that direction. 675fired in that direction.
724 676
677
678=head2 ready_skill
679
680 ready_skill <name of skill>
681
682Readies the given L<skill|pod/skill_help> by putting it in your L<range
683slot|glossary/range slot>. Some skills are used automatically when
684readied, some need to be actively used by "firing" them.
685
686If you just want to invoke a skill once, leaving your range slot
687untouched, use L<use_skill> instead.
688
689
725=head2 rename 690=head2 rename
726 691
727Changes the custom name of an item. 692Changes/removes the custom name of given item (or the marked one).
728 693
729 rename <item name> to <new name> 694 rename oldname to newname
695 rename "old item name" to "new item name"
730 696
731(Note: the angle brackets (<>) are mandatory and part of the syntax) 697If either of the names contain spaces, you have to use the C<">-form,
698otherwise you can just write the name as-is. If you omit the old name, the
699marked item will be used instead.
732 700
733If '<item name>' is omitted, defaults to marked item. 701If the new name is empty (i.e. C<"">), then the original (before the
734 702rename) name will be restored.
735If 'to <new name>' is omitted, clears the custom name.
736 703
737Note: maximum allowed name length is 127 characters. 704Note: maximum allowed name length is 127 characters.
738 705
739=head2 reply
740
741 reply <message>
742
743Similar to tell, but instead of having to supply a username, it replies
744to the last player that sent you a tell. This is a bit racy (e.g. when
745somebody else tells you something while you type and you do not realise
746that), so be careful not to supply confidential information in the
747message.
748 706
749=head2 resistances 707=head2 resistances
750 708
751This shows you the resistances you have to specific attack types. 709This shows you the resistances you have to specific attack types.
752If you have for example "cold +20", it means you get 20% damage done 710If you have for example "cold +20", it means you get 20% damage done
789 747
790=head2 search-items 748=head2 search-items
791 749
792 search-items <word> 750 search-items <word>
793 751
794Automatically picks up all items with <word> in their name. search-items rod 752Automatically picks up all items with <word> in their name. C<search-items
795will pick up all rods and heavy rods. search-items of Fire will pick up all 753rod> will pick up all rods and heavy rods. C<search-items of fire> will
796bolts, arrows, swords, etc. of Fire. 754pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
755will pick up all items with magic+1, and so on, and so on.
756
757You can also specify C<all> (to pick up I<everything>), C<cursed> to pick
758up only cursed items or C<unpaid>, which picks up only unpaid items.
759
760While this mode is active, you will be slower and the normal autopickup is
761disabled. To disable search mode again, execute C<search-items> without
762any arguments.
797 763
798=head2 seen 764=head2 seen
799 765
800 seen <login> 766 seen <login>
801 767
804 770
805=head2 shout 771=head2 shout
806 772
807 shout <message> 773 shout <message>
808 774
809Sends a message to all players on the server that have L<listen> level 775Sends a message to all players on the server. It is mainly useful for
810B<10> or higher. It is mainly useful for emergency messages ("I am trapped 776emergency messages ("I am trapped on xxx, can somebody help me?") and
811on xxx, can somebody help me?") and should not be used for general 777should not be used for general chat. Use L<chat|command/chat> instead.
812chat. Use L<chat> instead.
813 778
814=head2 showpets 779=head2 showpets
815 780
816 showpets <number> 781 showpets <number>
817 782
842applies to new items you pick up - items that you are already holding will 807applies to new items you pick up - items that you are already holding will
843not be sorted. 808not be sorted.
844 809
845If sort_inventory is not set (default), items will be inserted via type, 810If sort_inventory is not set (default), items will be inserted via type,
846subtype and magic. This, all axes will be grouped together in magic order, 811subtype and magic. This, all axes will be grouped together in magic order,
847all daggers by magic order, etc. Unforunately, for scrolls and rings, new 812all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
848ones just get inserted last. 813ones just get inserted last.
849 814
850If you have a lot of stuff that is not in alphabetical order but you would 815If you have a lot of stuff that is not in alphabetical order but you would
851like it to be, the best method is to drop all of it and then pick it up. 816like it to be, the best method is to drop all of it and then pick it up.
852 817
853=head2 sound 818=head2 sound
854 819
855Toggles between sound enabled and disabled. This has no relevance to the 820Toggles between sound enabled and disabled. This has no relevance to the
856sound settings of the client, it only governs wether the server will send 821sound settings of the client, it only governs whether the server will send
857sound effect command to the client and is enabled if the client supports 822sound effect command to the client and is enabled if the client supports
858sound (i.e. always for cfplus). 823sound (i.e. always for the deliantra client).
824
825=head2 sourcecode
826
827This command displays the means to download the source code (server code,
828maps and archetypes) used to implement this version of the game.
829
830Every player has the right to download and modify the source code of the
831server, as required by both the GNU General Public License and the GNU
832Affero General Public license.
833
834If you modify your version of the server, you will have to provide a means
835to download the modified sources (and resources) via this command. If you
836run an unmodified version of the server, the default will do.
859 837
860=head2 statistics 838=head2 statistics
861 839
862B<statistics> shows various useful information about your character. 840B<statistics> shows various useful information about your character.
863None of the information it shows is stuff that is not contained in the 841None of the information it shows is stuff that is not contained in the
877Kills yourself. No, really. 855Kills yourself. No, really.
878 856
879This command might not look useful at first, but sometimes you can get 857This command might not look useful at first, but sometimes you can get
880yourself into a corner you can't escape anymore, either due to a map 858yourself into a corner you can't escape anymore, either due to a map
881bug or your own stupidity. Killing oneself can be difficult and time 859bug or your own stupidity. Killing oneself can be difficult and time
882consuming, thats why this command is provided. It is fast, painless, 860consuming, that's why this command is provided. It is fast, painless,
883effective, humane. 861effective, humane.
884 862
885=head2 take 863=head2 take
886 864
887The take commands take object(s) on the space the player is standing on, 865The take commands take object(s) on the space the player is standing on,
913thrown away. God-given items can not be thrown. You need the skill throwing 891thrown away. God-given items can not be thrown. You need the skill throwing
914for this to work. 892for this to work.
915 893
916=head2 time 894=head2 time
917 895
918Shows the Crossfire in-game time, not the server time. It looks like this: 896Shows the Deliantra in-game time, not the server time. It looks like this:
919 897
920 It is 52 minutes past 8 o'clock am, on the Day of the Bull 898 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
921 The 2nd Day of the Month of the Frost Giant, Year 63 899 the 2nd Day of the Month of the Frost Giant, Year 63.
922 Time of Year: The Season of New Year 900 Time of Year: The Season of New Year.
923 901
924It is partially just for fun but it affects the darkness outside and the 902An hour of game time passes in 3 minutes of real time. The time and
925weather if weather is enabled in the server. 903calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
904five weeks per month, and 17 months per year. The year is additionally
905split into four seasons of 4 months each, except the season of the
906Blizzard, which is 5 months long.
907
908The number "zero" is unknown, which is why the minutes go from 1 to 60.
909
910Seasons and the time of the day affect the overall outdoor daylight.
926 911
927=head2 title 912=head2 title
913
914 title <new title>
915 title clear # Sets your title back to your race.
928 916
929Players can change their title. For example you called yourself Gandalf and 917Players can change their title. For example you called yourself Gandalf and
930your race is elf, you can use the title command to change your name from 918your race is elf, you can use the title command to change your name from
931"Gandalf the elf" to "Gandalf the white". Usage: 919"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
932
933 title <new title>
934 title clear # Sets your title back to your race.
935 920
936Dragons cannot set their title because it changes during the game. 921Dragons cannot set their title because it changes during the game.
937 922
938=head2 traps
939
940ERROR: not a command, but another help topic => move to a different file maybe?
941
942I recommend the following
943keybindings
944'bind search
945s
946'bind disarm
947d
948Then you can use the 's' and
949'd' keys for searching for and
950disarming traps.
951
952Traps appear at random in doors and in chests. Search those before you
953open them up. Search by going near where you suspect a trap, and type 's'
954
955=head2 unignore 923=head2 unignore
956 924
957 unignore <login> 925 unignore <login>
958 926
959Cancels all ignores set for the specified login. See B<ignore>. 927Cancels all ignores set for the specified login. See B<ignore>.
960 928
929=head2 unlock
930
931 unlock [object]
932
933The unlock command is a quick and convenient way to
934unlock items in your inventory.
935
936If a object name is specified then only the
937objects that match that name are unlocked.
938
939e.g unlock materials will unlock any materials
940in your inventory and not touch anything else.
941
942unlock by itself will unlock everything in your
943inventory.
944
945=head2 uptime
946
947Tells you something about the time the server was started and how long ago
948that was.
949
950=head2 use_skill
951
952 use_skill <name of skill>
953
954Uses the given L<skill|pod/skill_help> immediately, once. See also
955L<ready_skill>.
956
961=head2 X<usekeys>usekeys (inventory|keyrings|containers) 957=head2 usekeys (inventory|keyrings|containers)
962 958
963The B<usekeys> option determines the behaviour of using keys. 959The B<usekeys> option determines the behaviour of using keys.
964 960
965Values are: 961Values are:
966 962
963=over 4
964
967inventory: Only keys in the top level inventory are used (default) 965=item B<inventory>: Only keys in the top level inventory are used (default)
968 966
969keyrings: Only keys in active keyrings are used. 967=item B<keyrings>: Only keys in active key rings are used.
970 968
971containers: Only keys in active containers are used. 969=item B<containers>: Only keys in active containers are used.
972 970
971=back
972
973Note that keyrings are just a specialized container, so the containers 973Note that key rings are just a specialized container, so the containers
974will also find keys in keyrings. 974will also find keys in key rings.
975 975
976Only active containers are used - keys will not jump out of closed 976Only active containers are used - keys will not jump out of closed
977containers, but hints will be given if you have keys in such containers. 977containers, but hints will be given if you have keys in such containers.
978 978
979=head2 version 979=head2 version
996Tells you some historical information on the region you are currently in. 996Tells you some historical information on the region you are currently in.
997 997
998=head2 who 998=head2 who
999 999
1000Shows what players are playing in the world and where they are. It may also 1000Shows what players are playing in the world and where they are. It may also
1001show their levels and race or title. (See the L<title> command) 1001show their levels and race or title. (See the L<title|command/title> command)
1002 1002
1003B<who> optionally takes an argument that limits the players shown to 1003B<who> optionally takes an argument that limits the players shown to
1004the specified region, e.g. B<who brest> will show all players playing 1004the specified region, e.g. B<who brest> will show all players playing
1005somewhere in Brest. 1005somewhere in Brest.
1006 1006
1008 1008
1009The wimpy level is the amount of health points (hp) that may be left before you 1009The wimpy level is the amount of health points (hp) that may be left before you
1010automatically run away. This may be useful in hand-to-hand combats but should 1010automatically run away. This may be useful in hand-to-hand combats but should
1011not be used when the opponent attacks with spells. 1011not be used when the opponent attacks with spells.
1012 1012
1013
1013=head1 Authors 1014=head1 Authors
1014 1015
1015Parts of this document were originally taken from the crossfire server 1016Parts of this document were originally taken from the crossfire server
1016help files with unknwon authors. 1017help files with unknown authors.
1017 1018
1018Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1019Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1019Steenhoven and Marc A. Lehmann. 1020Steenhoven and Marc A. Lehmann.
1020 1021

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