|
|
1 | =encoding utf-8 |
|
|
2 | |
1 | =head1 Crossfire+ Command ListingX<command_help> |
3 | =head1 Deliantra Command ListingX<command> |
2 | |
4 | |
3 | =head2 accept-invitation |
5 | =head2 accept-invitation |
4 | |
6 | |
5 | Accepts an invitation previously issued by another player using the invite |
7 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
8 | command. This will transfer you to the location you were invited to. |
… | |
… | |
9 | |
11 | |
10 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
12 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
11 | are away for some time but not long enough to log off. It will not save |
13 | are away for some time but not long enough to log off. It will not save |
12 | you from starvation and will merely list you as AFK in the user list. |
14 | you from starvation and will merely list you as AFK in the user list. |
13 | |
15 | |
|
|
16 | An argument of C<0> disables and C<1> enables this option, no argument |
|
|
17 | toggles the setting. |
|
|
18 | |
14 | =head2 apply |
19 | =head2 apply |
15 | |
20 | |
16 | Apply applies an object. |
21 | Apply applies an object. |
17 | |
22 | |
18 | If no options are given, it applies an object you are standing on. |
23 | If no options are given, it applies an object you are standing on. |
… | |
… | |
26 | |
31 | |
27 | These two options disable the toggling feature. |
32 | These two options disable the toggling feature. |
28 | |
33 | |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
34 | =head2 X<applymode>applymode (nochoice|never|always) |
30 | |
35 | |
31 | Applymode controls what happens when you are equipping something that would |
36 | the C<applymode> controls what happens when you are equipping something that would |
32 | require something else to be unequipped. |
37 | require something else to be unequipped. |
33 | |
38 | |
34 | The options are: |
39 | The options are: |
35 | |
40 | |
36 | =over 4 |
41 | =over 4 |
… | |
… | |
65 | |
70 | |
66 | If your character is currently wearing a suit of armor, and you try to |
71 | If your character is currently wearing a suit of armor, and you try to |
67 | equip another suit, both B<nochoice> and B<always> will cause the new suit |
72 | equip another suit, both B<nochoice> and B<always> will cause the new suit |
68 | to get equipped. |
73 | to get equipped. |
69 | |
74 | |
70 | See L<apply>. |
75 | See L<apply|command/apply>. |
71 | |
76 | |
72 | =head2 body |
77 | =head2 body |
73 | |
78 | |
74 | Shows how much you are wielding on certain bodyparts. For example as |
79 | Shows how much (and what) you are wielding on certain body parts. |
|
|
80 | |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
81 | For example as fireborn, you have 4 fingers to put rings on. If you have |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
82 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
|
|
83 | full and one free. |
|
|
84 | |
|
|
85 | Both items as well as skills and other more esoteric objects can use those |
|
|
86 | body parts. |
77 | |
87 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
88 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
89 | |
80 | Bowmode controls how you will fire arrows and bolts. |
90 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
91 | |
82 | The options are: |
92 | The options are: |
83 | |
93 | |
84 | =over 4 |
94 | =over 4 |
85 | |
95 | |
… | |
… | |
110 | |
120 | |
111 | When you enter the B<brace> command to brace your character, your |
121 | When you enter the B<brace> command to brace your character, your |
112 | character will no longer move. It can still attack adjoining |
122 | character will no longer move. It can still attack adjoining |
113 | spaces. Bracing can be useful to hold a location. |
123 | spaces. Bracing can be useful to hold a location. |
114 | |
124 | |
115 | When you are braced, you lose your dex bonus and incur a 2 point |
125 | When you are braced, you lose your Dex bonus and incur a 2 point |
116 | ac penalty beyond that (if you have a negative dex bonus, you may in |
126 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
117 | fact come out ahead. You also only get 20% of the normal experience |
127 | fact come out ahead. You also only get 20% of the normal experience |
118 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
128 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
|
|
129 | |
|
|
130 | An argument of C<0> disables and C<1> enables this option, no argument |
|
|
131 | toggles the setting. |
|
|
132 | |
|
|
133 | =head2 bumpmsg |
|
|
134 | |
|
|
135 | Toggles between wall bump messages (and sound) enabled and disabled. This |
|
|
136 | greatly improves navigation experience in text-only clients, but works in |
|
|
137 | any client. |
|
|
138 | |
|
|
139 | An argument of C<0> disables and C<1> enables this option, no argument |
|
|
140 | toggles the setting. |
119 | |
141 | |
120 | =head2 chat |
142 | =head2 chat |
121 | |
143 | |
122 | chat <message> |
144 | chat <message> |
123 | |
145 | |
124 | Sends a message to all players on the server that have L<listen> level |
146 | Sends a message to all players on the server. This is the normal way to |
125 | B<10> or higher. |
147 | chat with others. |
126 | |
148 | |
127 | =head2 cast |
149 | =head2 cast |
128 | |
150 | |
129 | You use the cast command to set your range-weapon to the spell you |
151 | You use the cast command to set your range-action-slot to the spell you |
130 | want. Example: |
152 | want. Example: |
131 | |
153 | |
132 | cast burning hands |
154 | cast burning hands |
133 | |
155 | |
134 | sets your I<range> weapon to B<spell: burning hands>. |
156 | sets your I<range> slot to B<spell: burning hands>. |
135 | |
157 | |
136 | If you don't know the spell, shows which spells you do know. |
158 | If you don't know the spell, shows which spells you do know. |
137 | |
159 | |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
160 | It is helpful to bind string like B<cast burning hands> to keys. |
139 | |
161 | |
140 | See B<range> for more information on range weapons. |
162 | See C<help range> for more information on range weapons. |
141 | |
163 | |
142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
164 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
143 | |
165 | |
144 | drop [number] name |
166 | drop [number] name |
145 | |
167 | |
… | |
… | |
149 | |
171 | |
150 | There are a few special name values: |
172 | There are a few special name values: |
151 | |
173 | |
152 | =over 4 |
174 | =over 4 |
153 | |
175 | |
154 | =item B<all> |
176 | =item B<all>: matches any item. |
155 | |
177 | |
156 | matches any item. |
178 | =item B<unpaid>: matches unpaid items. |
157 | |
179 | |
158 | =item B<unpaid> |
180 | =item B<cursed>: drops items known to be cursed or damned. |
159 | |
181 | |
160 | matches unpaid items |
182 | =item B<unlocked>: drops items not locked in your inventory. |
161 | |
|
|
162 | =item B<cursed> |
|
|
163 | |
|
|
164 | drops items known to be cursed or damned. |
|
|
165 | |
|
|
166 | =item B<unlocked> |
|
|
167 | |
|
|
168 | drops items not locked in your inventory |
|
|
169 | |
183 | |
170 | =back |
184 | =back |
171 | |
185 | |
172 | B<number> is optional. This acts as the number of the object to drop. The |
186 | B<number> is optional. This acts as the number of the object to drop. The |
173 | objects number must be at least the number for it to be dropped. For |
187 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
189 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
190 | |
177 | See also B<dropall> and mouse button control within client for dropping |
191 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
192 | objects. |
179 | |
193 | |
|
|
194 | |
|
|
195 | =head2 cointoss |
|
|
196 | |
|
|
197 | Tosses a coin and reports the outcome to you and other players on the same |
|
|
198 | map, much like the say command does. |
|
|
199 | |
|
|
200 | |
|
|
201 | =head2 orcknuckle |
|
|
202 | |
|
|
203 | Throws your orcknuckle set and reports the outcome to you and other |
|
|
204 | players on the same map, much like the say command does. Your first |
|
|
205 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
|
|
206 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
|
|
207 | I<orc>. |
|
|
208 | |
|
|
209 | |
180 | =head2 dropall |
210 | =head2 dropall |
181 | |
211 | |
182 | dropall [type] |
212 | dropall [type] |
183 | |
213 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
214 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
193 | =item B<weapons> |
223 | =item B<weapons> |
194 | |
224 | |
195 | Drops weapons, bows, and arrows. |
225 | Drops weapons, bows, and arrows. |
196 | |
226 | |
197 | =item B<armor> (armour) |
227 | =item B<armor> (armour) |
198 | |
228 | |
199 | Drops armor, shield, and helmets. |
229 | Drops armor, shield, and helmets. |
200 | |
230 | |
201 | =item B<misc> |
231 | =item B<misc> |
202 | |
232 | |
203 | Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
233 | Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
… | |
… | |
252 | =head2 gsay |
282 | =head2 gsay |
253 | |
283 | |
254 | If you are in a party (party join or party form), you will be able to message |
284 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
285 | only your party. Even people standing right next to you can't hear it. |
256 | |
286 | |
257 | =head2 golem |
|
|
258 | |
|
|
259 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
260 | |
|
|
261 | Golems are creatures that the player has some control over. Note that many |
|
|
262 | summoned creatures are considered golems, even if they are not called |
|
|
263 | golems. |
|
|
264 | |
|
|
265 | If you have a golem in control your spell type will be listed as golem, |
|
|
266 | with the creature name in parantheses. |
|
|
267 | |
|
|
268 | To control your golem, just press the fire key in the direction you want |
|
|
269 | your golem to move. Your golem will then start moving in that direction, |
|
|
270 | and keep moving in that direction until you change its direction. |
|
|
271 | |
|
|
272 | Note that once you leave the map that the golem is on, the golem will |
|
|
273 | disappear. Also, once you select another spell to cast, or change your |
|
|
274 | range type, your golem will disappear. |
|
|
275 | |
|
|
276 | =head2 help |
287 | =head2 help |
277 | |
288 | |
278 | Gives you online help for the command or help topic specified. |
289 | Gives you online help for the command or help topic specified. |
279 | |
290 | |
|
|
291 | =head2 hintmode (show|mark|hide) |
|
|
292 | |
|
|
293 | hintmode show|mark|hide |
|
|
294 | |
|
|
295 | Sets the I<hint mode> to the given value: Throughout the game you can find |
|
|
296 | hints that sometimes help you to solve a puzzle or manage a situation |
|
|
297 | better than without. You can change the display of these hints with this |
|
|
298 | command: |
|
|
299 | |
|
|
300 | =over 4 |
|
|
301 | |
|
|
302 | =item show |
|
|
303 | |
|
|
304 | Show the hints (the default mode). |
|
|
305 | |
|
|
306 | =item mark |
|
|
307 | |
|
|
308 | Do not show the hints themselves, but notify you when a hint would have |
|
|
309 | been available. |
|
|
310 | |
|
|
311 | =item hide |
|
|
312 | |
|
|
313 | Hide all hints: You will not be able to tell whether there is a hint |
|
|
314 | available or not. |
|
|
315 | |
|
|
316 | =back |
|
|
317 | |
280 | =head2 hiscore |
318 | =head2 hiscore |
281 | |
319 | |
282 | Shows a list of the highest level players in the game. |
320 | Shows a list of the highest level players in the game. |
283 | |
321 | |
284 | =head2 ignore |
322 | =head2 ignore |
285 | |
323 | |
|
|
324 | ignore list |
|
|
325 | |
|
|
326 | Lists all players that you currently ignore. |
|
|
327 | |
286 | ignore <player> <tell|shout|all> [timeout] |
328 | ignore <player> <tell|shout|all> [timeout] |
287 | |
329 | |
288 | This command ignores the specified messages (B<tell> ignores tells, |
330 | This command ignores the specified messages (B<tell> ignores tells, |
289 | B<shout> ignores chat and shout and all ignores everything from the given |
331 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
290 | user). |
332 | user). |
291 | |
333 | |
292 | The optional timeout (specified in hours) specifies then the ignore entry |
334 | The optional timeout (specified in hours) specifies when the ignore entry |
293 | expires. The default is 24 (one day). The reason why all ignores expire |
335 | expires. The default is 24 (one day). The reason why all ignore entries |
294 | after a day by default is that most troublemakers stop soon after they are |
336 | expire after a day by default is that most troublemakers stop soon after |
295 | being ignored. |
337 | they are being ignored. |
296 | |
338 | |
297 | To revoke an ignore, use the B<unignore> command. |
339 | To revoke an ignore, use the B<unignore> command. |
298 | |
|
|
299 | =head2 ignore list |
|
|
300 | |
|
|
301 | Lists all players that you currently ignore. |
|
|
302 | |
340 | |
303 | =head2 inventory |
341 | =head2 inventory |
304 | |
342 | |
305 | Lists all items in your inventory along with their locked/applied/wielded |
343 | Lists all items in your inventory along with their locked/applied/wielded |
306 | status. Example: |
344 | status. Example: |
307 | |
345 | |
308 | inventory |
346 | inventory |
309 | |
347 | |
310 | Inventory: |
348 | Inventory: |
311 | - arrow 0.1 |
349 | - arrow 0.1 |
312 | - Knife * 2 |
350 | - Knife * 2 |
313 | - long sword (wielded) 15 |
351 | - long sword (wielded) 15 |
314 | |
352 | |
315 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
353 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
316 | protected from dropping by locking it as well as a long sword which you are |
354 | protected from dropping by locking it as well as a long sword which you are |
317 | currently using to attack. |
355 | currently using to attack. |
318 | |
356 | |
… | |
… | |
342 | One can never transport from nor to an unholy place. That means, one can |
380 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
381 | not be saved out of jail using invite. |
344 | |
382 | |
345 | =head2 invoke |
383 | =head2 invoke |
346 | |
384 | |
347 | The invoke command is used |
385 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
386 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
387 | weapon. |
350 | a parameter to the spell. Invoke |
|
|
351 | will not set the range weapon. |
|
|
352 | |
388 | |
353 | Examples: |
389 | Examples: |
|
|
390 | |
354 | 'invoke restoration |
391 | invoke restoration |
355 | 'invoke magic rune of large fireball |
392 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
393 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
394 | invoke create food of waybread |
358 | |
395 | |
359 | It is very helpful to bind healing |
396 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
397 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
|
|
398 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
|
|
399 | recommended to bind a healing spell or potion to an easily-accessible-key, |
|
|
400 | such as '1'. |
361 | |
401 | |
362 | 'bind invoke medium healing |
|
|
363 | c |
|
|
364 | |
|
|
365 | the c key now casts medium healing |
|
|
366 | instantly |
|
|
367 | |
|
|
368 | =head2 keys |
|
|
369 | |
|
|
370 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
371 | ERROR: its wrong anyways |
|
|
372 | |
|
|
373 | These are the basic movement |
|
|
374 | keys: |
|
|
375 | yku |
|
|
376 | h l |
|
|
377 | bjn |
|
|
378 | |
|
|
379 | Running is done by holding |
|
|
380 | control and move. Running |
|
|
381 | is recommended. |
|
|
382 | |
|
|
383 | Firing the range weapon (help range) |
|
|
384 | is done by holding shift and |
|
|
385 | move. |
|
|
386 | |
|
|
387 | 'help mouse for help on what the |
|
|
388 | mouse buttons do. |
|
|
389 | |
|
|
390 | 'help melee for advice on how to |
|
|
391 | fight |
|
|
392 | |
|
|
393 | 'help traps for help with finding |
|
|
394 | and disarming traps |
|
|
395 | |
402 | |
396 | =head2 killpets |
403 | =head2 killpets |
|
|
404 | |
|
|
405 | killpets [name] |
397 | |
406 | |
398 | The killpets command is a quick and convenient way |
407 | The killpets command is a quick and convenient way |
399 | to get rid of all your pets when they are no longer |
408 | to get rid of all your pets when they are no longer |
400 | useful or are getting in the way. Any equipment |
409 | useful or are getting in the way. Any equipment |
401 | they had will be left behind, but you will get no |
410 | they had will be left behind, but you will get no |
402 | experience for their death. However, it kills them |
411 | experience for their death. However, it kills them |
403 | instantaneously. |
412 | instantaneously. |
404 | |
413 | |
405 | If a name is specified then only pets with that |
414 | If a name is specified then only pets with that |
406 | name will be killed, eg killpets bat will kill bats |
415 | name will be killed, e.g. killpets bat will kill bats |
407 | but not bees. If a number is specified, the pet |
416 | but not bees. If a number is specified, the pet |
408 | corresponding to that number is killed. |
417 | corresponding to that number is killed. |
409 | |
418 | |
410 | =head2 listen |
|
|
411 | |
|
|
412 | Listen, sets the level of messages you will hear. |
|
|
413 | Priorities are defined as follows: |
|
|
414 | |
|
|
415 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
|
|
416 | 1 - Only messages that have to do with yourself. |
|
|
417 | 2 - Emergency calls from other users |
|
|
418 | 10 - General chatter with the 'chat' command. |
|
|
419 | 11 - See what players kill what monster with what attack/spell. Very |
|
|
420 | verbose - only for the fanatics. |
|
|
421 | |
|
|
422 | =head2 logs |
419 | =head2 lock |
423 | |
420 | |
424 | TODO |
421 | lock [object] |
|
|
422 | |
|
|
423 | The lock command is a quick and convenient way to |
|
|
424 | lock items in your inventory. |
|
|
425 | |
|
|
426 | If a object name is specified then only the |
|
|
427 | objects that match that name are locked. |
|
|
428 | e.g. lock materials will lock any materials |
|
|
429 | in your inventory and not touch anything else. |
|
|
430 | |
|
|
431 | lock by itself will lock everything in your |
|
|
432 | inventory. |
425 | |
433 | |
426 | =head2 mapinfo |
434 | =head2 mapinfo |
427 | |
435 | |
428 | Shows some information about the map like this: |
436 | Shows some information about the map like this: |
429 | |
437 | |
… | |
… | |
439 | The rest is information the mapper may or may not provide. Often, this is |
447 | The rest is information the mapper may or may not provide. Often, this is |
440 | the mapper's name, email and map creation date as this example shows. |
448 | the mapper's name, email and map creation date as this example shows. |
441 | |
449 | |
442 | =head2 maps |
450 | =head2 maps |
443 | |
451 | |
444 | Shows a list of maps that are currently being visited or have been visited. |
452 | maps <mapname> |
445 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
|
|
446 | |
453 | |
447 | Path: The last part of the map path |
454 | Shows a list of maps matching the regex <mapname> that are currently being |
448 | Pl: Players on the map. |
455 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
449 | PlM: Players on the map recounted (should be the same as Pl). |
456 | |
450 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
457 | =over 4 |
451 | 3) currently loading or 4) currently saving. |
458 | |
452 | TO: Timeout, when the map is swapped to disk. |
459 | =item Pl: the number of players on that map currently. |
453 | Dif: Map difficulty. |
460 | |
454 | Reset: Real server time when the map is going to reset. |
461 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
|
|
462 | |
|
|
463 | The server keeps maps in memory only for a short time (by default about |
|
|
464 | 40 seconds). After that time, it saves them to disk. As the server loads |
|
|
465 | most maps in the background it is possible that you can see a map that is |
|
|
466 | currently being loaded, but that's rare, as loading a map is fast. |
|
|
467 | |
|
|
468 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
|
|
469 | |
|
|
470 | The server by default tries to save each map at least every 20 seconds if |
|
|
471 | it changed, so in case of a disastrous crash (one where the server cannot |
|
|
472 | emergency save), at most 20 seconds of gameplay are lost. |
|
|
473 | |
|
|
474 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
|
|
475 | |
|
|
476 | Most maps will not reset as long as players are on it, and usually the |
|
|
477 | reset counter only starts going down when all players left the map. Some |
|
|
478 | maps will never reset in the common sense, these are usually marked with a |
|
|
479 | very high number (such as C<1e+99>). |
|
|
480 | |
|
|
481 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
|
|
482 | |
|
|
483 | =back |
|
|
484 | |
455 | |
485 | |
456 | =head2 mark |
486 | =head2 mark |
457 | |
487 | |
458 | B<mark> is used to mark items for items that apply other items. Examples of |
488 | B<mark> is used to mark items for items that apply other items. Examples of |
459 | these are flint & steel marked for apply torches, a weapon marked for |
489 | these are flint & steel marked for apply torches, a weapon marked for |
… | |
… | |
469 | |
499 | |
470 | B<mark> will look for best match first, and then look for matches based |
500 | B<mark> will look for best match first, and then look for matches based |
471 | on shortened name, object name, archetype name. It prints the match it |
501 | on shortened name, object name, archetype name. It prints the match it |
472 | finds. |
502 | finds. |
473 | |
503 | |
|
|
504 | =head2 me |
|
|
505 | |
|
|
506 | me <message> |
|
|
507 | |
|
|
508 | Sends a message to all players on the server, similar to chat, but instead |
|
|
509 | of using C<name chats: message>, the form C<* name message> is used, which |
|
|
510 | is useful to describe yourself, such as: |
|
|
511 | |
|
|
512 | me feels lonely |
|
|
513 | => |
|
|
514 | * schmorp feels lonely |
|
|
515 | |
|
|
516 | |
474 | =head2 motd |
517 | =head2 motd |
475 | |
518 | |
476 | Shows the message of the day. It takes no arguments. |
519 | Shows the message of the day. It takes no arguments. |
477 | |
520 | |
478 | =head2 melee |
|
|
479 | |
|
|
480 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
481 | |
|
|
482 | You fight to kill monsters. You can either use magic or weapons. |
|
|
483 | |
|
|
484 | To use weapons, simply wield a weapon (and armour!) and move into the |
|
|
485 | monster you want to attack. |
|
|
486 | |
|
|
487 | To use magic or bows, read |
|
|
488 | 'help spells |
|
|
489 | and |
|
|
490 | 'help range |
|
|
491 | and |
|
|
492 | 'help cast |
|
|
493 | and |
|
|
494 | 'help invoke |
|
|
495 | |
|
|
496 | =head2 mode |
|
|
497 | |
|
|
498 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
499 | |
|
|
500 | The mode commands are as follows: |
|
|
501 | |
|
|
502 | Applymode, adjusts how items are applied |
|
|
503 | Bowmode, adjusts the way bows work |
|
|
504 | Peaceful, sets how you react to other players |
|
|
505 | Petmode, adjusts how your pets behave |
|
|
506 | |
|
|
507 | =head2 mouse |
|
|
508 | |
|
|
509 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
510 | |
|
|
511 | The mouse isn't a great way to move your character. It'll work, but you'll |
|
|
512 | be handicapped unless you use the keyboard for this. However, the mouse |
|
|
513 | has the following inventory uses: |
|
|
514 | |
|
|
515 | Middle button on item: apply |
|
|
516 | or equip |
|
|
517 | |
|
|
518 | Right button: drop or pickup |
|
|
519 | item on ground |
|
|
520 | |
|
|
521 | Left button: info on item |
|
|
522 | |
|
|
523 | =head2 move |
|
|
524 | |
|
|
525 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
526 | ERROR: same as "keys"? |
|
|
527 | |
|
|
528 | These are the basic movement |
|
|
529 | keys: |
|
|
530 | yku |
|
|
531 | h l |
|
|
532 | bjn |
|
|
533 | |
|
|
534 | Running is done by holding |
|
|
535 | control and move. Running |
|
|
536 | is recommended. |
|
|
537 | |
|
|
538 | Firing the range weapon (help range) |
|
|
539 | is done by holding shift and |
|
|
540 | move. |
|
|
541 | |
|
|
542 | 'help mouse for help on what the |
|
|
543 | mouse buttons do. |
|
|
544 | |
|
|
545 | 'help melee for advice on how to |
|
|
546 | fight |
|
|
547 | |
|
|
548 | 'help traps for help with finding |
|
|
549 | and disarming traps |
|
|
550 | |
|
|
551 | =head2 output-count |
521 | =head2 output-count |
552 | |
522 | |
553 | output-sync controls how often information is sent to the screen. Each |
523 | output-count [lines] |
554 | buffer has its own time value, and will be flushed independantly. The |
|
|
555 | default value is 16 ticks (about 2 seconds). |
|
|
556 | |
524 | |
557 | output-count sets after how many messages of the same type, they are |
525 | output-count sets after how many messages of the same type, they are |
558 | then printed out. If the value was 10, then after killing ten orcs, the |
526 | then printed out. If the value was 10, then after killing ten orcs, the |
559 | message '10 times you kill orc' would be printed out. The default value is |
527 | message '10 times you kill orc' would be printed out. The default value is |
560 | 1 - this means that all messages get printed out as they are requested - |
528 | 1 - this means that all messages get printed out as they are requested - |
561 | buffering is disabled in this regard. |
529 | buffering is disabled in this regard. |
562 | |
530 | |
|
|
531 | output-sync controls how often information is sent to the screen. Each |
|
|
532 | buffer has its own time value, and will be flushed independently. The |
|
|
533 | default value is usually less than a second. |
|
|
534 | |
563 | See also L<output-sync>. |
535 | See also L<output-sync>. |
564 | |
536 | |
|
|
537 | =head2 output-rate |
|
|
538 | |
|
|
539 | output-rate [bytes per second] |
|
|
540 | |
|
|
541 | Show the current setting of the output-rate, or set it to the provided |
|
|
542 | value. The server will try very hard not to send more than this many bytes |
|
|
543 | per second to your client. If the rate is exceeded, the server tries to |
|
|
544 | hold back less important information (such as new images) to increase |
|
|
545 | responsiveness. |
|
|
546 | |
|
|
547 | The server-side default is usually quite high, around 100000. If the |
|
|
548 | server is running on a Linux kernel, it will adjust to the actual |
|
|
549 | bandwidth available, and output-rate only sets an upper bound. That is, |
|
|
550 | the server will automatically set an optimal send rate and adjusting your |
|
|
551 | output-rate is not required. |
|
|
552 | |
565 | =head2 output-sync |
553 | =head2 output-sync |
566 | |
554 | |
|
|
555 | output-sync [seconds] |
|
|
556 | |
567 | output-sync controls how often information is sent to the screen. Each |
557 | output-sync controls how often information is sent to the screen. Each |
568 | buffer has its own time value, and will be flushed independantly. The |
558 | buffer has its own time value, and will be flushed independently. The |
569 | default value is 16 ticks (about 2 seconds). |
559 | default value is usually less than a second. |
570 | |
560 | |
571 | output-count sets after how many messages of the same type, they are |
561 | output-count sets after how many messages of the same type, they are |
572 | then printed out. If the value was 10, then after killing ten orcs, the |
562 | then printed out. If the value was 10, then after killing ten orcs, the |
573 | message '10 times you kill orc' would be printed out. The default value is |
563 | message '10 times you kill orc' would be printed out. The default value is |
574 | 1 - this means that all messages get printed out as they are requested - |
564 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
602 | party leave |
592 | party leave |
603 | takes you out of current party |
593 | takes you out of current party |
604 | |
594 | |
605 | =head2 peaceful |
595 | =head2 peaceful |
606 | |
596 | |
607 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
597 | TODO: rework for deliantra, intended future behaviour is to toggle |
608 | peaceful mode with regards to npc and monsters only, not with regards to |
598 | peaceful mode with regards to npc and monsters only, not with regards to |
609 | players (which will be controlled by priests). |
599 | players (which will be controlled by priests). |
610 | |
600 | |
611 | The B<peaceful> command will switch you between peaceful and hostile attack |
601 | The B<peaceful> command will switch you between peaceful and hostile attack |
612 | modes. |
602 | modes. |
… | |
… | |
634 | |
624 | |
635 | =over 4 |
625 | =over 4 |
636 | |
626 | |
637 | =item B<normal> |
627 | =item B<normal> |
638 | |
628 | |
639 | As you would expect. |
629 | Monsters behave normally, i.e. according to their own character. |
640 | |
630 | |
641 | =item B<sad> (search and destroy) |
631 | =item B<sad> (search and destroy) |
642 | |
632 | |
643 | Pets will roam and seek out things to attack. |
633 | Pets will roam and seek out things to attack. |
644 | |
634 | |
… | |
… | |
652 | |
642 | |
653 | =back |
643 | =back |
654 | |
644 | |
655 | =head2 pickup |
645 | =head2 pickup |
656 | |
646 | |
|
|
647 | pickup +mode |
|
|
648 | pickup -mode |
|
|
649 | pickup density |
|
|
650 | |
657 | B<pickup> changes how you pick up items when you step on them. to pickup |
651 | B<pickup> changes whether you pick up items when you step on them. To |
658 | an item manually, use the ',' key. |
652 | pickup an item manually, use the ',' key. |
659 | |
653 | |
660 | Mode 0: Don't pick up items. |
654 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
655 | autopickup settings than using this command. |
661 | |
656 | |
662 | Mode 1: Pick up one item |
657 | Mode can be one of: |
663 | |
658 | |
664 | Mode 2: Pickup up one item and stop |
659 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
660 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
661 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
662 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
663 | "flesh" |
665 | |
664 | |
666 | Mode 3: Stop before picking up items |
665 | If a number (C<density>, must be 0..15) is specified, then items of at |
667 | |
666 | least the specified value density are picked up. Value density is given as |
668 | Mode 4: Pick up all items |
667 | gold/weight in kilograms. |
669 | |
|
|
670 | Mode 5: Pick up all items and stop |
|
|
671 | |
|
|
672 | Mode 6: Pick up all magical items |
|
|
673 | |
|
|
674 | Mode 7: Pick up all coins and gems |
|
|
675 | |
|
|
676 | Modes above 7: Pickup items with |
|
|
677 | a value density greater than the pickup mode. |
|
|
678 | |
|
|
679 | Value density is value in gold/weight in kilograms. |
|
|
680 | |
668 | |
681 | The value in gold is what the item is worth if you sold it in the shop. |
669 | The value in gold is what the item is worth if you sold it in the shop. |
682 | |
670 | |
683 | Goldcoins have a value density of 66, |
|
|
684 | |
|
|
685 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
686 | Artifacts are also picked up. |
|
|
687 | |
|
|
688 | =head2 prepare |
671 | =head2 prepare |
689 | |
672 | |
690 | The same as cast. Usage: |
673 | The same as cast. Usage: |
691 | |
674 | |
692 | prepare <spell> |
675 | prepare <spell> |
693 | |
676 | |
694 | =head2 X<quests>quests (|finished|.*) |
|
|
695 | |
|
|
696 | The quests command lists the quests you are doing or have completed. |
|
|
697 | |
|
|
698 | Parameters are: |
|
|
699 | |
|
|
700 | =over 4 |
|
|
701 | |
|
|
702 | =item no arguments: displays current quests. |
|
|
703 | |
|
|
704 | =item B<finished>: displays finished quests; |
|
|
705 | |
|
|
706 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
707 | |
|
|
708 | =back |
|
|
709 | |
677 | |
710 | =head2 quit |
678 | =head2 quit |
711 | |
679 | |
712 | Deletes your character from the server. If you want to quit the session |
680 | Deletes your character from the server. If you want to quit the session |
713 | without deleting your character, you must use a I<Bed to Reality>. Find a |
681 | without deleting your character, you must use a I<Bed to Reality>. Find a |
714 | bed (probably in a building close to where you entered the game), get on |
682 | bed (probably in a building close to where you entered the game), get on |
715 | top of it, and apply it using B<Tab> ro the B<apply> command. |
683 | top of it, and apply it using B<Tab> ro the B<apply> command. |
716 | |
684 | |
|
|
685 | |
717 | =head2 range |
686 | =head2 range |
718 | |
687 | |
719 | Your range weapon can be one of several weapons, a spell you cast, a |
688 | Your range weapon can be one of several weapons, a spell you cast, a |
720 | bow-and-arrow, a rod, or a wand, to name a few. |
689 | bow-and-arrow, a rod, or a wand, to name a few. |
721 | |
690 | |
722 | Your range weapon is fired when you press SHIFT-direction, and will be |
691 | Your range weapon is fired when you press SHIFT-direction, and will be |
723 | fired in that direction. |
692 | fired in that direction. |
724 | |
693 | |
|
|
694 | |
|
|
695 | =head2 ready_skill |
|
|
696 | |
|
|
697 | ready_skill <name of skill> |
|
|
698 | |
|
|
699 | Readies the given L<skill|pod/skill_help> by putting it in your L<range |
|
|
700 | slot|glossary/range slot>. Some skills are used automatically when |
|
|
701 | readied, some need to be actively used by "firing" them. |
|
|
702 | |
|
|
703 | If you just want to invoke a skill once, leaving your range slot |
|
|
704 | untouched, use L<use_skill> instead. |
|
|
705 | |
|
|
706 | |
725 | =head2 rename |
707 | =head2 rename |
726 | |
708 | |
727 | Changes the custom name of an item. |
709 | Changes/removes the custom name of given item (or the marked one). |
728 | |
710 | |
729 | rename <item name> to <new name> |
711 | rename oldname to newname |
|
|
712 | rename "old item name" to "new item name" |
730 | |
713 | |
731 | (Note: the angle brackets (<>) are mandatory and part of the syntax) |
714 | If either of the names contain spaces, you have to use the C<">-form, |
|
|
715 | otherwise you can just write the name as-is. If you omit the old name, the |
|
|
716 | marked item will be used instead. |
732 | |
717 | |
733 | If '<item name>' is omitted, defaults to marked item. |
718 | If the new name is empty (i.e. C<"">), then the original (before the |
734 | |
719 | rename) name will be restored. |
735 | If 'to <new name>' is omitted, clears the custom name. |
|
|
736 | |
720 | |
737 | Note: maximum allowed name length is 127 characters. |
721 | Note: maximum allowed name length is 127 characters. |
738 | |
722 | |
739 | =head2 reply |
|
|
740 | |
|
|
741 | reply <message> |
|
|
742 | |
|
|
743 | Similar to tell, but instead of having to supply a username, it replies |
|
|
744 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
745 | somebody else tells you something while you type and you do not realise |
|
|
746 | that), so be careful not to supply confidential information in the |
|
|
747 | message. |
|
|
748 | |
723 | |
749 | =head2 resistances |
724 | =head2 resistances |
750 | |
725 | |
751 | This shows you the resistances you have to specific attack types. |
726 | This shows you the resistances you have to specific attack types. |
752 | If you have for example "cold +20", it means you get 20% damage done |
727 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
789 | |
764 | |
790 | =head2 search-items |
765 | =head2 search-items |
791 | |
766 | |
792 | search-items <word> |
767 | search-items <word> |
793 | |
768 | |
794 | Automatically picks up all items with <word> in their name. search-items rod |
769 | Automatically picks up all items with <word> in their name. C<search-items |
795 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
770 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
796 | bolts, arrows, swords, etc. of Fire. |
771 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
772 | will pick up all items with magic+1, and so on, and so on. |
|
|
773 | |
|
|
774 | While this mode is active, you will be slower and the normal autopickup is |
|
|
775 | disabled. To disable search mode again, execute C<search-items> without |
|
|
776 | any arguments. |
797 | |
777 | |
798 | =head2 seen |
778 | =head2 seen |
799 | |
779 | |
800 | seen <login> |
780 | seen <login> |
801 | |
781 | |
… | |
… | |
804 | |
784 | |
805 | =head2 shout |
785 | =head2 shout |
806 | |
786 | |
807 | shout <message> |
787 | shout <message> |
808 | |
788 | |
809 | Sends a message to all players on the server that have L<listen> level |
789 | Sends a message to all players on the server. It is mainly useful for |
810 | B<10> or higher. It is mainly useful for emergency messages ("I am trapped |
790 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
811 | on xxx, can somebody help me?") and should not be used for general |
791 | should not be used for general chat. Use L<chat|command/chat> instead. |
812 | chat. Use L<chat> instead. |
|
|
813 | |
792 | |
814 | =head2 showpets |
793 | =head2 showpets |
815 | |
794 | |
816 | showpets <number> |
795 | showpets <number> |
817 | |
796 | |
… | |
… | |
842 | applies to new items you pick up - items that you are already holding will |
821 | applies to new items you pick up - items that you are already holding will |
843 | not be sorted. |
822 | not be sorted. |
844 | |
823 | |
845 | If sort_inventory is not set (default), items will be inserted via type, |
824 | If sort_inventory is not set (default), items will be inserted via type, |
846 | subtype and magic. This, all axes will be grouped together in magic order, |
825 | subtype and magic. This, all axes will be grouped together in magic order, |
847 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
826 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
848 | ones just get inserted last. |
827 | ones just get inserted last. |
849 | |
828 | |
850 | If you have a lot of stuff that is not in alphabetical order but you would |
829 | If you have a lot of stuff that is not in alphabetical order but you would |
851 | like it to be, the best method is to drop all of it and then pick it up. |
830 | like it to be, the best method is to drop all of it and then pick it up. |
852 | |
831 | |
853 | =head2 sound |
832 | =head2 sound |
854 | |
833 | |
855 | Toggles between sound enabled and disabled. This has no relevance to the |
834 | Toggles between sound enabled and disabled. This has no relevance to the |
856 | sound settings of the client, it only governs wether the server will send |
835 | sound settings of the client, it only governs whether the server will send |
857 | sound effect command to the client and is enabled if the client supports |
836 | sound effect command to the client and is enabled if the client supports |
858 | sound (i.e. always for cfplus). |
837 | sound (i.e. always for the deliantra client). |
|
|
838 | |
|
|
839 | An argument of C<0> disables and C<1> enables this option, no argument |
|
|
840 | toggles the setting. |
|
|
841 | |
|
|
842 | =head2 sourcecode |
|
|
843 | |
|
|
844 | This command displays the means to download the source code (server code, |
|
|
845 | maps and archetypes) used to implement this version of the game. |
|
|
846 | |
|
|
847 | Every player has the right to download and modify the source code of the |
|
|
848 | server, as required by both the GNU General Public License and the GNU |
|
|
849 | Affero General Public license. |
|
|
850 | |
|
|
851 | If you modify your version of the server, you will have to provide a means |
|
|
852 | to download the modified sources (and resources) via this command. If you |
|
|
853 | run an unmodified version of the server, the default will do. |
859 | |
854 | |
860 | =head2 statistics |
855 | =head2 statistics |
861 | |
856 | |
862 | B<statistics> shows various useful information about your character. |
857 | B<statistics> shows various useful information about your character. |
863 | None of the information it shows is stuff that is not contained in the |
858 | None of the information it shows is stuff that is not contained in the |
… | |
… | |
877 | Kills yourself. No, really. |
872 | Kills yourself. No, really. |
878 | |
873 | |
879 | This command might not look useful at first, but sometimes you can get |
874 | This command might not look useful at first, but sometimes you can get |
880 | yourself into a corner you can't escape anymore, either due to a map |
875 | yourself into a corner you can't escape anymore, either due to a map |
881 | bug or your own stupidity. Killing oneself can be difficult and time |
876 | bug or your own stupidity. Killing oneself can be difficult and time |
882 | consuming, thats why this command is provided. It is fast, painless, |
877 | consuming, that's why this command is provided. It is fast, painless, |
883 | effective, humane. |
878 | effective, humane. |
884 | |
879 | |
885 | =head2 take |
880 | =head2 take |
886 | |
881 | |
887 | The take commands take object(s) on the space the player is standing on, |
882 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
913 | thrown away. God-given items can not be thrown. You need the skill throwing |
908 | thrown away. God-given items can not be thrown. You need the skill throwing |
914 | for this to work. |
909 | for this to work. |
915 | |
910 | |
916 | =head2 time |
911 | =head2 time |
917 | |
912 | |
918 | Shows the Crossfire in-game time, not the server time. It looks like this: |
913 | Shows the Deliantra in-game time, not the server time. It looks like this: |
919 | |
914 | |
920 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
915 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
921 | The 2nd Day of the Month of the Frost Giant, Year 63 |
916 | the 2nd Day of the Month of the Frost Giant, Year 63. |
922 | Time of Year: The Season of New Year |
917 | Time of Year: The Season of New Year. |
923 | |
918 | |
924 | It is partially just for fun but it affects the darkness outside and the |
919 | An hour of game time passes in 3 minutes of real time. The time and |
925 | weather if weather is enabled in the server. |
920 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
921 | five weeks per month, and 17 months per year. The year is additionally |
|
|
922 | split into four seasons of 4 months each, except the season of the |
|
|
923 | Blizzard, which is 5 months long. |
|
|
924 | |
|
|
925 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
926 | |
|
|
927 | Seasons and the time of the day affect the overall outdoor daylight. |
926 | |
928 | |
927 | =head2 title |
929 | =head2 title |
|
|
930 | |
|
|
931 | title <new title> |
|
|
932 | title clear # Sets your title back to your race. |
928 | |
933 | |
929 | Players can change their title. For example you called yourself Gandalf and |
934 | Players can change their title. For example you called yourself Gandalf and |
930 | your race is elf, you can use the title command to change your name from |
935 | your race is elf, you can use the title command to change your name from |
931 | "Gandalf the elf" to "Gandalf the white". Usage: |
936 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
932 | |
|
|
933 | title <new title> |
|
|
934 | title clear # Sets your title back to your race. |
|
|
935 | |
937 | |
936 | Dragons cannot set their title because it changes during the game. |
938 | Dragons cannot set their title because it changes during the game. |
937 | |
939 | |
938 | =head2 traps |
|
|
939 | |
|
|
940 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
941 | |
|
|
942 | I recommend the following |
|
|
943 | keybindings |
|
|
944 | 'bind search |
|
|
945 | s |
|
|
946 | 'bind disarm |
|
|
947 | d |
|
|
948 | Then you can use the 's' and |
|
|
949 | 'd' keys for searching for and |
|
|
950 | disarming traps. |
|
|
951 | |
|
|
952 | Traps appear at random in doors and in chests. Search those before you |
|
|
953 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
954 | |
|
|
955 | =head2 unignore |
940 | =head2 unignore |
956 | |
941 | |
957 | unignore <login> |
942 | unignore <login> |
958 | |
943 | |
959 | Cancels all ignores set for the specified login. See B<ignore>. |
944 | Cancels all ignores set for the specified login. See B<ignore>. |
960 | |
945 | |
|
|
946 | =head2 unlock |
|
|
947 | |
|
|
948 | unlock [object] |
|
|
949 | |
|
|
950 | The unlock command is a quick and convenient way |
|
|
951 | to unlock items in your inventory. |
|
|
952 | |
|
|
953 | If a object name is specified then only the |
|
|
954 | objects that match that name are unlocked. |
|
|
955 | |
|
|
956 | e.g. unlock materials will unlock any materials |
|
|
957 | in your inventory and not touch anything else. |
|
|
958 | |
|
|
959 | unlock by itself will unlock everything in your |
|
|
960 | inventory. |
|
|
961 | |
|
|
962 | =head2 uptime |
|
|
963 | |
|
|
964 | Tells you something about the time the server was started and how long ago |
|
|
965 | that was. |
|
|
966 | |
|
|
967 | =head2 use_skill |
|
|
968 | |
|
|
969 | use_skill <name of skill> |
|
|
970 | |
|
|
971 | Uses the given L<skill|pod/skill_help> immediately, once. See also |
|
|
972 | L<ready_skill>. |
|
|
973 | |
961 | =head2 X<usekeys>usekeys (inventory|keyrings|containers) |
974 | =head2 usekeys (inventory|keyrings|containers) |
962 | |
975 | |
963 | The B<usekeys> option determines the behaviour of using keys. |
976 | The B<usekeys> option determines the behaviour of using keys. |
964 | |
977 | |
965 | Values are: |
978 | Values are: |
966 | |
979 | |
|
|
980 | =over 4 |
|
|
981 | |
967 | inventory: Only keys in the top level inventory are used (default) |
982 | =item B<inventory>: Only keys in the top level inventory are used (default) |
968 | |
983 | |
969 | keyrings: Only keys in active keyrings are used. |
984 | =item B<keyrings>: Only keys in active key rings are used. |
970 | |
985 | |
971 | containers: Only keys in active containers are used. |
986 | =item B<containers>: Only keys in active containers are used. |
972 | |
987 | |
|
|
988 | =back |
|
|
989 | |
973 | Note that keyrings are just a specialized container, so the containers |
990 | Note that key rings are just a specialized container, so the containers |
974 | will also find keys in keyrings. |
991 | will also find keys in key rings. |
975 | |
992 | |
976 | Only active containers are used - keys will not jump out of closed |
993 | Only active containers are used - keys will not jump out of closed |
977 | containers, but hints will be given if you have keys in such containers. |
994 | containers, but hints will be given if you have keys in such containers. |
978 | |
995 | |
979 | =head2 version |
996 | =head2 version |
… | |
… | |
996 | Tells you some historical information on the region you are currently in. |
1013 | Tells you some historical information on the region you are currently in. |
997 | |
1014 | |
998 | =head2 who |
1015 | =head2 who |
999 | |
1016 | |
1000 | Shows what players are playing in the world and where they are. It may also |
1017 | Shows what players are playing in the world and where they are. It may also |
1001 | show their levels and race or title. (See the L<title> command) |
1018 | show their levels and race or title. (See the L<title|command/title> command) |
1002 | |
1019 | |
1003 | B<who> optionally takes an argument that limits the players shown to |
1020 | B<who> optionally takes an argument that limits the players shown to |
1004 | the specified region, e.g. B<who brest> will show all players playing |
1021 | the specified region, e.g. B<who brest> will show all players playing |
1005 | somewhere in Brest. |
1022 | somewhere in Brest. |
1006 | |
1023 | |
… | |
… | |
1008 | |
1025 | |
1009 | The wimpy level is the amount of health points (hp) that may be left before you |
1026 | The wimpy level is the amount of health points (hp) that may be left before you |
1010 | automatically run away. This may be useful in hand-to-hand combats but should |
1027 | automatically run away. This may be useful in hand-to-hand combats but should |
1011 | not be used when the opponent attacks with spells. |
1028 | not be used when the opponent attacks with spells. |
1012 | |
1029 | |
|
|
1030 | |
1013 | =head1 Authors |
1031 | =head1 Authors |
1014 | |
1032 | |
1015 | Parts of this document were originally taken from the crossfire server |
1033 | Parts of this document were originally taken from the crossfire server |
1016 | help files with unknwon authors. |
1034 | help files with unknown authors. |
1017 | |
1035 | |
1018 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
1036 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1019 | Steenhoven and Marc A. Lehmann. |
1037 | Steenhoven and Marc A. Lehmann. |
1020 | |
1038 | |