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Revision 1.2 by root, Sun Aug 13 02:43:23 2006 UTC vs.
Revision 1.46 by root, Sat Oct 16 22:46:31 2010 UTC

1=encoding utf-8
2
1=head1 Crossfire+ Command ListingX<command_help> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 8command. This will transfer you to the location you were invited to.
9 11
10Puts you into AFK (Away From Keyboard) mode. This can be used when you 12Puts you into AFK (Away From Keyboard) mode. This can be used when you
11are away for some time but not long enough to log off. It will not save 13are away for some time but not long enough to log off. It will not save
12you from starvation and will merely list you as AFK in the user list. 14you from starvation and will merely list you as AFK in the user list.
13 15
16An argument of C<0> disables and C<1> enables this option, no argument
17toggles the setting.
18
14=head2 apply 19=head2 apply
15 20
16Apply applies an object. 21Apply applies an object.
17 22
18If no options are given, it applies an object you are standing on. 23If no options are given, it applies an object you are standing on.
26 31
27These two options disable the toggling feature. 32These two options disable the toggling feature.
28 33
29=head2 X<applymode>applymode (nochoice|never|always) 34=head2 X<applymode>applymode (nochoice|never|always)
30 35
31Applymode controls what happens when you are equipping something that would 36the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 37require something else to be unequipped.
33 38
34The options are: 39The options are:
35 40
36=over 4 41=over 4
65 70
66If your character is currently wearing a suit of armor, and you try to 71If your character is currently wearing a suit of armor, and you try to
67equip another suit, both B<nochoice> and B<always> will cause the new suit 72equip another suit, both B<nochoice> and B<always> will cause the new suit
68to get equipped. 73to get equipped.
69 74
70See L<apply>. 75See L<apply|command/apply>.
71 76
72=head2 body 77=head2 body
73 78
74Shows how much you are wielding on certain bodyparts. For example as 79Shows how much (and what) you are wielding on certain body parts.
80
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 81For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 823 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
83full and one free.
84
85Both items as well as skills and other more esoteric objects can use those
86body parts.
77 87
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 88=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 89
80Bowmode controls how you will fire arrows and bolts. 90The C<bowmode> controls how you will fire arrows and bolts.
81 91
82The options are: 92The options are:
83 93
84=over 4 94=over 4
85 95
110 120
111When you enter the B<brace> command to brace your character, your 121When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 122character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 123spaces. Bracing can be useful to hold a location.
114 124
115When you are braced, you lose your dex bonus and incur a 2 point 125When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 126ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 127fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 128for killing creatures, and incur a 4 point WC (to hit) penalty.
129
130An argument of C<0> disables and C<1> enables this option, no argument
131toggles the setting.
132
133=head2 bumpmsg
134
135Toggles between wall bump messages (and sound) enabled and disabled. This
136greatly improves navigation experience in text-only clients, but works in
137any client.
138
139An argument of C<0> disables and C<1> enables this option, no argument
140toggles the setting.
119 141
120=head2 chat 142=head2 chat
121 143
122 chat <message> 144 chat <message>
123 145
124Sends a message to all players on the server that have L<listen> level 146Sends a message to all players on the server. This is the normal way to
125B<10> or higher. 147chat with others.
126 148
127=head2 cast 149=head2 cast
128 150
129You use the cast command to set your range-weapon to the spell you 151You use the cast command to set your range-action-slot to the spell you
130want. Example: 152want. Example:
131 153
132 cast burning hands 154 cast burning hands
133 155
134sets your I<range> weapon to B<spell: burning hands>. 156sets your I<range> slot to B<spell: burning hands>.
135 157
136If you don't know the spell, shows which spells you do know. 158If you don't know the spell, shows which spells you do know.
137 159
138It is helpful to bind string like B<cast burning hands> to keys. 160It is helpful to bind string like B<cast burning hands> to keys.
139 161
140See B<range> for more information on range weapons. 162See C<help range> for more information on range weapons.
141 163
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 164=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 165
144 drop [number] name 166 drop [number] name
145 167
149 171
150There are a few special name values: 172There are a few special name values:
151 173
152=over 4 174=over 4
153 175
154=item B<all> 176=item B<all>: matches any item.
155 177
156matches any item. 178=item B<unpaid>: matches unpaid items.
157 179
158=item B<unpaid> 180=item B<cursed>: drops items known to be cursed or damned.
159 181
160matches unpaid items 182=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 183
170=back 184=back
171 185
172B<number> is optional. This acts as the number of the object to drop. The 186B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 187objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 189will be dropped. A collection of 5 scrolls will not be dropped.
176 190
177See also B<dropall> and mouse button control within client for dropping 191See also B<dropall> and mouse button control within client for dropping
178objects. 192objects.
179 193
194
195=head2 cointoss
196
197Tosses a coin and reports the outcome to you and other players on the same
198map, much like the say command does.
199
200
201=head2 orcknuckle
202
203Throws your orcknuckle set and reports the outcome to you and other
204players on the same map, much like the say command does. Your first
205three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
206I<princess>, I<dragon>, while the fourth can additionally roll up to
207I<orc>.
208
209
180=head2 dropall 210=head2 dropall
181 211
182 dropall [type] 212 dropall [type]
183 213
184B<dropall> drops all items in your inventory to the ground, excepting 214B<dropall> drops all items in your inventory to the ground, excepting
193=item B<weapons> 223=item B<weapons>
194 224
195Drops weapons, bows, and arrows. 225Drops weapons, bows, and arrows.
196 226
197=item B<armor> (armour) 227=item B<armor> (armour)
198 228
199Drops armor, shield, and helmets. 229Drops armor, shield, and helmets.
200 230
201=item B<misc> 231=item B<misc>
202 232
203Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, 233Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
252=head2 gsay 282=head2 gsay
253 283
254If you are in a party (party join or party form), you will be able to message 284If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 285only your party. Even people standing right next to you can't hear it.
256 286
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 287=head2 help
277 288
278Gives you online help for the command or help topic specified. 289Gives you online help for the command or help topic specified.
279 290
291=head2 hintmode (show|mark|hide)
292
293 hintmode show|mark|hide
294
295Sets the I<hint mode> to the given value: Throughout the game you can find
296hints that sometimes help you to solve a puzzle or manage a situation
297better than without. You can change the display of these hints with this
298command:
299
300=over 4
301
302=item show
303
304Show the hints (the default mode).
305
306=item mark
307
308Do not show the hints themselves, but notify you when a hint would have
309been available.
310
311=item hide
312
313Hide all hints: You will not be able to tell whether there is a hint
314available or not.
315
316=back
317
280=head2 hiscore 318=head2 hiscore
281 319
282Shows a list of the highest level players in the game. 320Shows a list of the highest level players in the game.
283 321
284=head2 ignore 322=head2 ignore
285 323
324 ignore list
325
326Lists all players that you currently ignore.
327
286 ignore <player> <tell|shout|all> [timeout] 328 ignore <player> <tell|shout|all> [timeout]
287 329
288This command ignores the specified messages (B<tell> ignores tells, 330This command ignores the specified messages (B<tell> ignores tells,
289B<shout> ignores chat and shout and all ignores everything from the given 331B<shout> ignores chat and shout and B<all> ignores everything from the given
290user). 332user).
291 333
292The optional timeout (specified in hours) specifies then the ignore entry 334The optional timeout (specified in hours) specifies when the ignore entry
293expires. The default is 24 (one day). The reason why all ignores expire 335expires. The default is 24 (one day). The reason why all ignore entries
294after a day by default is that most troublemakers stop soon after they are 336expire after a day by default is that most troublemakers stop soon after
295being ignored. 337they are being ignored.
296 338
297To revoke an ignore, use the B<unignore> command. 339To revoke an ignore, use the B<unignore> command.
298
299=head2 ignore list
300
301Lists all players that you currently ignore.
302 340
303=head2 inventory 341=head2 inventory
304 342
305Lists all items in your inventory along with their locked/applied/wielded 343Lists all items in your inventory along with their locked/applied/wielded
306status. Example: 344status. Example:
307 345
308 inventory 346 inventory
309 347
310 Inventory: 348 Inventory:
311 - arrow 0.1 349 - arrow 0.1
312 - Knife * 2 350 - Knife * 2
313 - long sword (wielded) 15 351 - long sword (wielded) 15
314 352
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 353This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 354protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 355currently using to attack.
318 356
342One can never transport from nor to an unholy place. That means, one can 380One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 381not be saved out of jail using invite.
344 382
345=head2 invoke 383=head2 invoke
346 384
347The invoke command is used 385The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 386necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 387weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 388
353Examples: 389Examples:
390
354'invoke restoration 391 invoke restoration
355'invoke magic rune of large fireball 392 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 393 invoke reincarnation of Iamdead
357'invoke create food of waybread 394 invoke create food of waybread
358 395
359It is very helpful to bind healing 396It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 397I<playerbook>, tab I<spells>, the press the right mouse button on the
398spell I<medium healing> and choose C<bind invoke ... to a key>. It is
399recommended to bind a healing spell or potion to an easily-accessible-key,
400such as '1'.
361 401
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 402
396=head2 killpets 403=head2 killpets
404
405 killpets [name]
397 406
398The killpets command is a quick and convenient way 407The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 408to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 409useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 410they had will be left behind, but you will get no
402experience for their death. However, it kills them 411experience for their death. However, it kills them
403instantaneously. 412instantaneously.
404 413
405If a name is specified then only pets with that 414If a name is specified then only pets with that
406name will be killed, eg killpets bat will kill bats 415name will be killed, e.g. killpets bat will kill bats
407but not bees. If a number is specified, the pet 416but not bees. If a number is specified, the pet
408corresponding to that number is killed. 417corresponding to that number is killed.
409 418
410=head2 listen
411
412Listen, sets the level of messages you will hear.
413Priorities are defined as follows:
414
415 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users
418 10 - General chatter with the 'chat' command.
419 11 - See what players kill what monster with what attack/spell. Very
420 verbose - only for the fanatics.
421
422=head2 logs 419=head2 lock
423 420
424TODO 421 lock [object]
422
423The lock command is a quick and convenient way to
424lock items in your inventory.
425
426If a object name is specified then only the
427objects that match that name are locked.
428e.g. lock materials will lock any materials
429in your inventory and not touch anything else.
430
431lock by itself will lock everything in your
432inventory.
425 433
426=head2 mapinfo 434=head2 mapinfo
427 435
428Shows some information about the map like this: 436Shows some information about the map like this:
429 437
439The rest is information the mapper may or may not provide. Often, this is 447The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 448the mapper's name, email and map creation date as this example shows.
441 449
442=head2 maps 450=head2 maps
443 451
444Shows a list of maps that are currently being visited or have been visited. 452 maps <mapname>
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 453
447Path: The last part of the map path 454Shows a list of maps matching the regex <mapname> that are currently being
448Pl: Players on the map. 455known to the server. The different fields are Pl, I, Svd, Reset and Path:
449PlM: Players on the map recounted (should be the same as Pl). 456
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 457=over 4
4513) currently loading or 4) currently saving. 458
452TO: Timeout, when the map is swapped to disk. 459=item Pl: the number of players on that map currently.
453Dif: Map difficulty. 460
454Reset: Real server time when the map is going to reset. 461=item I: B<I>n memory, B<S>wapped out or B<L>oading.
462
463The server keeps maps in memory only for a short time (by default about
46440 seconds). After that time, it saves them to disk. As the server loads
465most maps in the background it is possible that you can see a map that is
466currently being loaded, but that's rare, as loading a map is fast.
467
468=item Svd: the amount of seconds since the map was last saved (++ means >99).
469
470The server by default tries to save each map at least every 20 seconds if
471it changed, so in case of a disastrous crash (one where the server cannot
472emergency save), at most 20 seconds of gameplay are lost.
473
474=item Reset: the minimum number of seconds the map will stay as is (will not reset).
475
476Most maps will not reset as long as players are on it, and usually the
477reset counter only starts going down when all players left the map. Some
478maps will never reset in the common sense, these are usually marked with a
479very high number (such as C<1e+99>).
480
481=item Path: the name that uniquely identifies the map, can be used for goto etc.
482
483=back
484
455 485
456=head2 mark 486=head2 mark
457 487
458B<mark> is used to mark items for items that apply other items. Examples of 488B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 489these are flint & steel marked for apply torches, a weapon marked for
469 499
470B<mark> will look for best match first, and then look for matches based 500B<mark> will look for best match first, and then look for matches based
471on shortened name, object name, archetype name. It prints the match it 501on shortened name, object name, archetype name. It prints the match it
472finds. 502finds.
473 503
504=head2 me
505
506 me <message>
507
508Sends a message to all players on the server, similar to chat, but instead
509of using C<name chats: message>, the form C<* name message> is used, which
510is useful to describe yourself, such as:
511
512 me feels lonely
513 =>
514 * schmorp feels lonely
515
516
474=head2 motd 517=head2 motd
475 518
476Shows the message of the day. It takes no arguments. 519Shows the message of the day. It takes no arguments.
477 520
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 521=head2 output-count
552 522
553output-sync controls how often information is sent to the screen. Each 523 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 524
557output-count sets after how many messages of the same type, they are 525output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 526then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 527message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 5281 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 529buffering is disabled in this regard.
562 530
531output-sync controls how often information is sent to the screen. Each
532buffer has its own time value, and will be flushed independently. The
533default value is usually less than a second.
534
563See also L<output-sync>. 535See also L<output-sync>.
564 536
537=head2 output-rate
538
539 output-rate [bytes per second]
540
541Show the current setting of the output-rate, or set it to the provided
542value. The server will try very hard not to send more than this many bytes
543per second to your client. If the rate is exceeded, the server tries to
544hold back less important information (such as new images) to increase
545responsiveness.
546
547The server-side default is usually quite high, around 100000. If the
548server is running on a Linux kernel, it will adjust to the actual
549bandwidth available, and output-rate only sets an upper bound. That is,
550the server will automatically set an optimal send rate and adjusting your
551output-rate is not required.
552
565=head2 output-sync 553=head2 output-sync
566 554
555 output-sync [seconds]
556
567output-sync controls how often information is sent to the screen. Each 557output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 558buffer has its own time value, and will be flushed independently. The
569default value is 16 ticks (about 2 seconds). 559default value is usually less than a second.
570 560
571output-count sets after how many messages of the same type, they are 561output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 562then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 563message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 5641 - this means that all messages get printed out as they are requested -
602party leave 592party leave
603 takes you out of current party 593 takes you out of current party
604 594
605=head2 peaceful 595=head2 peaceful
606 596
607TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 597TODO: rework for deliantra, intended future behaviour is to toggle
608peaceful mode with regards to npc and monsters only, not with regards to 598peaceful mode with regards to npc and monsters only, not with regards to
609players (which will be controlled by priests). 599players (which will be controlled by priests).
610 600
611The B<peaceful> command will switch you between peaceful and hostile attack 601The B<peaceful> command will switch you between peaceful and hostile attack
612modes. 602modes.
634 624
635=over 4 625=over 4
636 626
637=item B<normal> 627=item B<normal>
638 628
639As you would expect. 629Monsters behave normally, i.e. according to their own character.
640 630
641=item B<sad> (search and destroy) 631=item B<sad> (search and destroy)
642 632
643Pets will roam and seek out things to attack. 633Pets will roam and seek out things to attack.
644 634
652 642
653=back 643=back
654 644
655=head2 pickup 645=head2 pickup
656 646
647 pickup +mode
648 pickup -mode
649 pickup density
650
657B<pickup> changes how you pick up items when you step on them. to pickup 651B<pickup> changes whether you pick up items when you step on them. To
658an item manually, use the ',' key. 652pickup an item manually, use the ',' key.
659 653
660Mode 0: Don't pick up items. 654The B<Pickup> tab in the playerbook is usually a better way to modify your
655autopickup settings than using this command.
661 656
662Mode 1: Pick up one item 657Mode can be one of:
663 658
664Mode 2: Pickup up one item and stop 659 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
660 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
661 "key", "missile", "allweapon", "magical", "potion", "spellbook",
662 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
663 "flesh"
665 664
666Mode 3: Stop before picking up items 665If a number (C<density>, must be 0..15) is specified, then items of at
667 666least the specified value density are picked up. Value density is given as
668Mode 4: Pick up all items 667gold/weight in kilograms.
669
670Mode 5: Pick up all items and stop
671
672Mode 6: Pick up all magical items
673
674Mode 7: Pick up all coins and gems
675
676Modes above 7: Pickup items with
677a value density greater than the pickup mode.
678
679Value density is value in gold/weight in kilograms.
680 668
681The value in gold is what the item is worth if you sold it in the shop. 669The value in gold is what the item is worth if you sold it in the shop.
682 670
683Goldcoins have a value density of 66,
684
685Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
686Artifacts are also picked up.
687
688=head2 prepare 671=head2 prepare
689 672
690The same as cast. Usage: 673The same as cast. Usage:
691 674
692 prepare <spell> 675 prepare <spell>
693 676
694=head2 X<quests>quests (|finished|.*)
695
696The quests command lists the quests you are doing or have completed.
697
698Parameters are:
699
700=over 4
701
702=item no arguments: displays current quests.
703
704=item B<finished>: displays finished quests;
705
706=item anything else: displays details for quests (finished or not) with name containing the given string.
707
708=back
709 677
710=head2 quit 678=head2 quit
711 679
712Deletes your character from the server. If you want to quit the session 680Deletes your character from the server. If you want to quit the session
713without deleting your character, you must use a I<Bed to Reality>. Find a 681without deleting your character, you must use a I<Bed to Reality>. Find a
714bed (probably in a building close to where you entered the game), get on 682bed (probably in a building close to where you entered the game), get on
715top of it, and apply it using B<Tab> ro the B<apply> command. 683top of it, and apply it using B<Tab> ro the B<apply> command.
716 684
685
717=head2 range 686=head2 range
718 687
719Your range weapon can be one of several weapons, a spell you cast, a 688Your range weapon can be one of several weapons, a spell you cast, a
720bow-and-arrow, a rod, or a wand, to name a few. 689bow-and-arrow, a rod, or a wand, to name a few.
721 690
722Your range weapon is fired when you press SHIFT-direction, and will be 691Your range weapon is fired when you press SHIFT-direction, and will be
723fired in that direction. 692fired in that direction.
724 693
694
695=head2 ready_skill
696
697 ready_skill <name of skill>
698
699Readies the given L<skill|pod/skill_help> by putting it in your L<range
700slot|glossary/range slot>. Some skills are used automatically when
701readied, some need to be actively used by "firing" them.
702
703If you just want to invoke a skill once, leaving your range slot
704untouched, use L<use_skill> instead.
705
706
725=head2 rename 707=head2 rename
726 708
727Changes the custom name of an item. 709Changes/removes the custom name of given item (or the marked one).
728 710
729 rename <item name> to <new name> 711 rename oldname to newname
712 rename "old item name" to "new item name"
730 713
731(Note: the angle brackets (<>) are mandatory and part of the syntax) 714If either of the names contain spaces, you have to use the C<">-form,
715otherwise you can just write the name as-is. If you omit the old name, the
716marked item will be used instead.
732 717
733If '<item name>' is omitted, defaults to marked item. 718If the new name is empty (i.e. C<"">), then the original (before the
734 719rename) name will be restored.
735If 'to <new name>' is omitted, clears the custom name.
736 720
737Note: maximum allowed name length is 127 characters. 721Note: maximum allowed name length is 127 characters.
738 722
739=head2 reply
740
741 reply <message>
742
743Similar to tell, but instead of having to supply a username, it replies
744to the last player that sent you a tell. This is a bit racy (e.g. when
745somebody else tells you something while you type and you do not realise
746that), so be careful not to supply confidential information in the
747message.
748 723
749=head2 resistances 724=head2 resistances
750 725
751This shows you the resistances you have to specific attack types. 726This shows you the resistances you have to specific attack types.
752If you have for example "cold +20", it means you get 20% damage done 727If you have for example "cold +20", it means you get 20% damage done
789 764
790=head2 search-items 765=head2 search-items
791 766
792 search-items <word> 767 search-items <word>
793 768
794Automatically picks up all items with <word> in their name. search-items rod 769Automatically picks up all items with <word> in their name. C<search-items
795will pick up all rods and heavy rods. search-items of Fire will pick up all 770rod> will pick up all rods and heavy rods. C<search-items of Fire> will
796bolts, arrows, swords, etc. of Fire. 771pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
772will pick up all items with magic+1, and so on, and so on.
773
774While this mode is active, you will be slower and the normal autopickup is
775disabled. To disable search mode again, execute C<search-items> without
776any arguments.
797 777
798=head2 seen 778=head2 seen
799 779
800 seen <login> 780 seen <login>
801 781
804 784
805=head2 shout 785=head2 shout
806 786
807 shout <message> 787 shout <message>
808 788
809Sends a message to all players on the server that have L<listen> level 789Sends a message to all players on the server. It is mainly useful for
810B<10> or higher. It is mainly useful for emergency messages ("I am trapped 790emergency messages ("I am trapped on xxx, can somebody help me?") and
811on xxx, can somebody help me?") and should not be used for general 791should not be used for general chat. Use L<chat|command/chat> instead.
812chat. Use L<chat> instead.
813 792
814=head2 showpets 793=head2 showpets
815 794
816 showpets <number> 795 showpets <number>
817 796
842applies to new items you pick up - items that you are already holding will 821applies to new items you pick up - items that you are already holding will
843not be sorted. 822not be sorted.
844 823
845If sort_inventory is not set (default), items will be inserted via type, 824If sort_inventory is not set (default), items will be inserted via type,
846subtype and magic. This, all axes will be grouped together in magic order, 825subtype and magic. This, all axes will be grouped together in magic order,
847all daggers by magic order, etc. Unforunately, for scrolls and rings, new 826all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
848ones just get inserted last. 827ones just get inserted last.
849 828
850If you have a lot of stuff that is not in alphabetical order but you would 829If you have a lot of stuff that is not in alphabetical order but you would
851like it to be, the best method is to drop all of it and then pick it up. 830like it to be, the best method is to drop all of it and then pick it up.
852 831
853=head2 sound 832=head2 sound
854 833
855Toggles between sound enabled and disabled. This has no relevance to the 834Toggles between sound enabled and disabled. This has no relevance to the
856sound settings of the client, it only governs wether the server will send 835sound settings of the client, it only governs whether the server will send
857sound effect command to the client and is enabled if the client supports 836sound effect command to the client and is enabled if the client supports
858sound (i.e. always for cfplus). 837sound (i.e. always for the deliantra client).
838
839An argument of C<0> disables and C<1> enables this option, no argument
840toggles the setting.
841
842=head2 sourcecode
843
844This command displays the means to download the source code (server code,
845maps and archetypes) used to implement this version of the game.
846
847Every player has the right to download and modify the source code of the
848server, as required by both the GNU General Public License and the GNU
849Affero General Public license.
850
851If you modify your version of the server, you will have to provide a means
852to download the modified sources (and resources) via this command. If you
853run an unmodified version of the server, the default will do.
859 854
860=head2 statistics 855=head2 statistics
861 856
862B<statistics> shows various useful information about your character. 857B<statistics> shows various useful information about your character.
863None of the information it shows is stuff that is not contained in the 858None of the information it shows is stuff that is not contained in the
877Kills yourself. No, really. 872Kills yourself. No, really.
878 873
879This command might not look useful at first, but sometimes you can get 874This command might not look useful at first, but sometimes you can get
880yourself into a corner you can't escape anymore, either due to a map 875yourself into a corner you can't escape anymore, either due to a map
881bug or your own stupidity. Killing oneself can be difficult and time 876bug or your own stupidity. Killing oneself can be difficult and time
882consuming, thats why this command is provided. It is fast, painless, 877consuming, that's why this command is provided. It is fast, painless,
883effective, humane. 878effective, humane.
884 879
885=head2 take 880=head2 take
886 881
887The take commands take object(s) on the space the player is standing on, 882The take commands take object(s) on the space the player is standing on,
913thrown away. God-given items can not be thrown. You need the skill throwing 908thrown away. God-given items can not be thrown. You need the skill throwing
914for this to work. 909for this to work.
915 910
916=head2 time 911=head2 time
917 912
918Shows the Crossfire in-game time, not the server time. It looks like this: 913Shows the Deliantra in-game time, not the server time. It looks like this:
919 914
920 It is 52 minutes past 8 o'clock am, on the Day of the Bull 915 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
921 The 2nd Day of the Month of the Frost Giant, Year 63 916 the 2nd Day of the Month of the Frost Giant, Year 63.
922 Time of Year: The Season of New Year 917 Time of Year: The Season of New Year.
923 918
924It is partially just for fun but it affects the darkness outside and the 919An hour of game time passes in 3 minutes of real time. The time and
925weather if weather is enabled in the server. 920calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
921five weeks per month, and 17 months per year. The year is additionally
922split into four seasons of 4 months each, except the season of the
923Blizzard, which is 5 months long.
924
925The number "zero" is unknown, which is why the minutes go from 1 to 60.
926
927Seasons and the time of the day affect the overall outdoor daylight.
926 928
927=head2 title 929=head2 title
930
931 title <new title>
932 title clear # Sets your title back to your race.
928 933
929Players can change their title. For example you called yourself Gandalf and 934Players can change their title. For example you called yourself Gandalf and
930your race is elf, you can use the title command to change your name from 935your race is elf, you can use the title command to change your name from
931"Gandalf the elf" to "Gandalf the white". Usage: 936"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
932
933 title <new title>
934 title clear # Sets your title back to your race.
935 937
936Dragons cannot set their title because it changes during the game. 938Dragons cannot set their title because it changes during the game.
937 939
938=head2 traps
939
940ERROR: not a command, but another help topic => move to a different file maybe?
941
942I recommend the following
943keybindings
944'bind search
945s
946'bind disarm
947d
948Then you can use the 's' and
949'd' keys for searching for and
950disarming traps.
951
952Traps appear at random in doors and in chests. Search those before you
953open them up. Search by going near where you suspect a trap, and type 's'
954
955=head2 unignore 940=head2 unignore
956 941
957 unignore <login> 942 unignore <login>
958 943
959Cancels all ignores set for the specified login. See B<ignore>. 944Cancels all ignores set for the specified login. See B<ignore>.
960 945
946=head2 unlock
947
948 unlock [object]
949
950The unlock command is a quick and convenient way
951to unlock items in your inventory.
952
953If a object name is specified then only the
954objects that match that name are unlocked.
955
956e.g. unlock materials will unlock any materials
957in your inventory and not touch anything else.
958
959unlock by itself will unlock everything in your
960inventory.
961
962=head2 uptime
963
964Tells you something about the time the server was started and how long ago
965that was.
966
967=head2 use_skill
968
969 use_skill <name of skill>
970
971Uses the given L<skill|pod/skill_help> immediately, once. See also
972L<ready_skill>.
973
961=head2 X<usekeys>usekeys (inventory|keyrings|containers) 974=head2 usekeys (inventory|keyrings|containers)
962 975
963The B<usekeys> option determines the behaviour of using keys. 976The B<usekeys> option determines the behaviour of using keys.
964 977
965Values are: 978Values are:
966 979
980=over 4
981
967inventory: Only keys in the top level inventory are used (default) 982=item B<inventory>: Only keys in the top level inventory are used (default)
968 983
969keyrings: Only keys in active keyrings are used. 984=item B<keyrings>: Only keys in active key rings are used.
970 985
971containers: Only keys in active containers are used. 986=item B<containers>: Only keys in active containers are used.
972 987
988=back
989
973Note that keyrings are just a specialized container, so the containers 990Note that key rings are just a specialized container, so the containers
974will also find keys in keyrings. 991will also find keys in key rings.
975 992
976Only active containers are used - keys will not jump out of closed 993Only active containers are used - keys will not jump out of closed
977containers, but hints will be given if you have keys in such containers. 994containers, but hints will be given if you have keys in such containers.
978 995
979=head2 version 996=head2 version
996Tells you some historical information on the region you are currently in. 1013Tells you some historical information on the region you are currently in.
997 1014
998=head2 who 1015=head2 who
999 1016
1000Shows what players are playing in the world and where they are. It may also 1017Shows what players are playing in the world and where they are. It may also
1001show their levels and race or title. (See the L<title> command) 1018show their levels and race or title. (See the L<title|command/title> command)
1002 1019
1003B<who> optionally takes an argument that limits the players shown to 1020B<who> optionally takes an argument that limits the players shown to
1004the specified region, e.g. B<who brest> will show all players playing 1021the specified region, e.g. B<who brest> will show all players playing
1005somewhere in Brest. 1022somewhere in Brest.
1006 1023
1008 1025
1009The wimpy level is the amount of health points (hp) that may be left before you 1026The wimpy level is the amount of health points (hp) that may be left before you
1010automatically run away. This may be useful in hand-to-hand combats but should 1027automatically run away. This may be useful in hand-to-hand combats but should
1011not be used when the opponent attacks with spells. 1028not be used when the opponent attacks with spells.
1012 1029
1030
1013=head1 Authors 1031=head1 Authors
1014 1032
1015Parts of this document were originally taken from the crossfire server 1033Parts of this document were originally taken from the crossfire server
1016help files with unknwon authors. 1034help files with unknown authors.
1017 1035
1018Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1036Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1019Steenhoven and Marc A. Lehmann. 1037Steenhoven and Marc A. Lehmann.
1020 1038

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