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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.11 by root, Sun Dec 24 10:16:47 2006 UTC vs.
Revision 1.36 by root, Sun Jan 11 00:11:06 2009 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much you are wielding on certain body parts. For example as
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 76say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77 77
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 79
80Bowmode controls how you will fire arrows and bolts. 80The C<bowmode> controls how you will fire arrows and bolts.
81 81
82The options are: 82The options are:
83 83
84=over 4 84=over 4
85 85
110 110
111When you enter the B<brace> command to brace your character, your 111When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 112character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 113spaces. Bracing can be useful to hold a location.
114 114
115When you are braced, you lose your dex bonus and incur a 2 point 115When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 116ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 117fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 118for killing creatures, and incur a 4 point WC (to hit) penalty.
119 119
120=head2 chat 120=head2 chat
121 121
122 chat <message> 122 chat <message>
123 123
124Sends a message to all players on the server that have 124Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 125chat with others.
126 126
127=head2 cast 127=head2 cast
128 128
129You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-action-slot to the spell you
130want. Example: 130want. Example:
131 131
132 cast burning hands 132 cast burning hands
133 133
134sets your I<range> weapon to B<spell: burning hands>. 134sets your I<range> slot to B<spell: burning hands>.
135 135
136If you don't know the spell, shows which spells you do know. 136If you don't know the spell, shows which spells you do know.
137 137
138It is helpful to bind string like B<cast burning hands> to keys. 138It is helpful to bind string like B<cast burning hands> to keys.
139 139
140See B<range> for more information on range weapons. 140See C<help range> for more information on range weapons.
141 141
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 143
144 drop [number] name 144 drop [number] name
145 145
149 149
150There are a few special name values: 150There are a few special name values:
151 151
152=over 4 152=over 4
153 153
154=item B<all> 154=item B<all>: matches any item.
155 155
156matches any item. 156=item B<unpaid>: matches unpaid items.
157 157
158=item B<unpaid> 158=item B<cursed>: drops items known to be cursed or damned.
159 159
160matches unpaid items 160=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 161
170=back 162=back
171 163
172B<number> is optional. This acts as the number of the object to drop. The 164B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 165objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 167will be dropped. A collection of 5 scrolls will not be dropped.
176 168
177See also B<dropall> and mouse button control within client for dropping 169See also B<dropall> and mouse button control within client for dropping
178objects. 170objects.
179 171
172
173=head2 cointoss
174
175Tosses a coin and reports the outcome to you and other players on the same
176map, much like the say command does.
177
178
179=head2 orcknuckle
180
181Throws your orcknuckle set and reports the outcome to you and other
182players on the same map, much like the say command does. Your first
183three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
184I<princess>, I<dragon>, while the fourth can additionally roll up to
185I<orc>.
186
187
180=head2 dropall 188=head2 dropall
181 189
182 dropall [type] 190 dropall [type]
183 191
184B<dropall> drops all items in your inventory to the ground, excepting 192B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 260=head2 gsay
253 261
254If you are in a party (party join or party form), you will be able to message 262If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 263only your party. Even people standing right next to you can't hear it.
256 264
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 265=head2 help
277 266
278Gives you online help for the command or help topic specified. 267Gives you online help for the command or help topic specified.
279 268
269=head2 hintmode (show|mark|hide)
270
271 hintmode show|mark|hide
272
273Sets the I<hint mode> to the given value: Throughout the game you can find
274hints that sometimes help you to solve a puzzle or manage a situation
275better than without. You can change the display of these hints with this
276command:
277
278=over 4
279
280=item show
281
282Show the hints (the default mode).
283
284=item mark
285
286Do not show the hints themselves, but notify you when a hint would have
287been available.
288
289=item hide
290
291Hide all hints: You will not be able to tell whether there is a hint
292available or not.
293
294=back
295
280=head2 hiscore 296=head2 hiscore
281 297
282Shows a list of the highest level players in the game. 298Shows a list of the highest level players in the game.
283 299
284=head2 ignore 300=head2 ignore
288Lists all players that you currently ignore. 304Lists all players that you currently ignore.
289 305
290 ignore <player> <tell|shout|all> [timeout] 306 ignore <player> <tell|shout|all> [timeout]
291 307
292This command ignores the specified messages (B<tell> ignores tells, 308This command ignores the specified messages (B<tell> ignores tells,
293B<shout> ignores chat and shout and all ignores everything from the given 309B<shout> ignores chat and shout and B<all> ignores everything from the given
294user). 310user).
295 311
296The optional timeout (specified in hours) specifies then the ignore entry 312The optional timeout (specified in hours) specifies when the ignore entry
297expires. The default is 24 (one day). The reason why all ignores expire 313expires. The default is 24 (one day). The reason why all ignore entries
298after a day by default is that most troublemakers stop soon after they are 314expire after a day by default is that most troublemakers stop soon after
299being ignored. 315they are being ignored.
300 316
301To revoke an ignore, use the B<unignore> command. 317To revoke an ignore, use the B<unignore> command.
302 318
303=head2 inventory 319=head2 inventory
304 320
306status. Example: 322status. Example:
307 323
308 inventory 324 inventory
309 325
310 Inventory: 326 Inventory:
311 - arrow 0.1 327 - arrow 0.1
312 - Knife * 2 328 - Knife * 2
313 - long sword (wielded) 15 329 - long sword (wielded) 15
314 330
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 331This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 332protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 333currently using to attack.
318 334
342One can never transport from nor to an unholy place. That means, one can 358One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 359not be saved out of jail using invite.
344 360
345=head2 invoke 361=head2 invoke
346 362
347The invoke command is used 363The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 364necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 365weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 366
353Examples: 367Examples:
368
354'invoke restoration 369 invoke restoration
355'invoke magic rune of large fireball 370 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 371 invoke reincarnation of Iamdead
357'invoke create food of waybread 372 invoke create food of waybread
358 373
359It is very helpful to bind healing 374It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 375I<playerbook>, tab I<spells>, the press the right mouse button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'.
361 379
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 380
396=head2 killpets 381=head2 killpets
397 382
398 killpets [name] 383 killpets [name]
399 384
403they had will be left behind, but you will get no 388they had will be left behind, but you will get no
404experience for their death. However, it kills them 389experience for their death. However, it kills them
405instantaneously. 390instantaneously.
406 391
407If a name is specified then only pets with that 392If a name is specified then only pets with that
408name will be killed, eg killpets bat will kill bats 393name will be killed, e.g. killpets bat will kill bats
409but not bees. If a number is specified, the pet 394but not bees. If a number is specified, the pet
410corresponding to that number is killed. 395corresponding to that number is killed.
411
412=head2 listen
413
414 listen <listen-level>
415
416Listen sets the level of messages you will hear.
417Priorities are defined as follows:
418
419 0 - Nothing, not even "You punch kobold." or "You say: hi".
420 1 - Only messages that have to do with yourself.
421 2 - Emergency calls from other users
422 10 - General chatter with the 'chat' command.
423 11 - See what players kill what monster with what attack/spell. Very
424 verbose - only for the fanatics.
425
426=head2 logs
427
428TODO
429 396
430=head2 mapinfo 397=head2 mapinfo
431 398
432Shows some information about the map like this: 399Shows some information about the map like this:
433 400
443The rest is information the mapper may or may not provide. Often, this is 410The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 411the mapper's name, email and map creation date as this example shows.
445 412
446=head2 maps 413=head2 maps
447 414
448Shows a list of maps that are currently being visited or have been visited. 415 maps <mapname>
449The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
450 416
451Path: The last part of the map path 417Shows a list of maps matching the regex <mapname> that are currently being
452Pl: Players on the map. 418known to the server. The different fields are Pl, I, Svd, Reset and Path:
453PlM: Players on the map recounted (should be the same as Pl). 419
454IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 420=over 4
4553) currently loading or 4) currently saving. 421
456TO: Timeout, when the map is swapped to disk. 422=item Pl: the number of players on that map currently.
457Dif: Map difficulty. 423
458Reset: Real server time when the map is going to reset. 424=item I: B<I>n memory, B<S>wapped out or B<L>oading.
425
426The server keeps maps in memory only for a short time (by default about
42740 seconds). After that time, it saves them to disk. As the server loads
428most maps in the background it is possible that you can see a map that is
429currently being loaded, but that's rare, as loading a map is fast.
430
431=item Svd: the amount of seconds the map was last saved (++ means >99).
432
433The server by default tries to save each map at least every 20 seconds if
434it changed, so in case of a disastrous crash (one where the server cannot
435emergency save), at most 20 seconds of gameplay are lost.
436
437=item Reset: the minimum number of seconds the map will stay as is (will not reset).
438
439Most maps will not reset as long as players are on it, and usually the
440reset counter only starts going down when all players left the map. Some
441maps will never reset in the common sense, these are usually marked with a
442very high number (such as C<1e+99>).
443
444=item Path: the name that uniquely identifies the map, can be used for goto etc.
445
446=back
447
459 448
460=head2 mark 449=head2 mark
461 450
462B<mark> is used to mark items for items that apply other items. Examples of 451B<mark> is used to mark items for items that apply other items. Examples of
463these are flint & steel marked for apply torches, a weapon marked for 452these are flint & steel marked for apply torches, a weapon marked for
477 466
478=head2 motd 467=head2 motd
479 468
480Shows the message of the day. It takes no arguments. 469Shows the message of the day. It takes no arguments.
481 470
482=head2 melee
483
484ERROR: not a command, but another help topic => move to a different file maybe?
485
486You fight to kill monsters. You can either use magic or weapons.
487
488To use weapons, simply wield a weapon (and armour!) and move into the
489monster you want to attack.
490
491To use magic or bows, read
492'help spells
493and
494'help range
495and
496'help cast
497and
498'help invoke
499
500=head2 mode
501
502ERROR: not a command, but another help topic => move to a different file maybe?
503
504The mode commands are as follows:
505
506Applymode, adjusts how items are applied
507Bowmode, adjusts the way bows work
508Peaceful, sets how you react to other players
509Petmode, adjusts how your pets behave
510
511=head2 mouse
512
513ERROR: not a command, but another help topic => move to a different file maybe?
514
515The mouse isn't a great way to move your character. It'll work, but you'll
516be handicapped unless you use the keyboard for this. However, the mouse
517has the following inventory uses:
518
519Middle button on item: apply
520or equip
521
522Right button: drop or pickup
523item on ground
524
525Left button: info on item
526
527=head2 move
528
529ERROR: not a command, but another help topic => move to a different file maybe?
530ERROR: same as "keys"?
531
532These are the basic movement
533keys:
534 yku
535 h l
536 bjn
537
538Running is done by holding
539control and move. Running
540is recommended.
541
542Firing the range weapon (help range)
543is done by holding shift and
544move.
545
546'help mouse for help on what the
547mouse buttons do.
548
549'help melee for advice on how to
550fight
551
552'help traps for help with finding
553and disarming traps
554
555=head2 output-count 471=head2 output-count
556 472
557output-sync controls how often information is sent to the screen. Each 473 output-count [lines]
558buffer has its own time value, and will be flushed independantly. The
559default value is 16 ticks (about 2 seconds).
560 474
561output-count sets after how many messages of the same type, they are 475output-count sets after how many messages of the same type, they are
562then printed out. If the value was 10, then after killing ten orcs, the 476then printed out. If the value was 10, then after killing ten orcs, the
563message '10 times you kill orc' would be printed out. The default value is 477message '10 times you kill orc' would be printed out. The default value is
5641 - this means that all messages get printed out as they are requested - 4781 - this means that all messages get printed out as they are requested -
565buffering is disabled in this regard. 479buffering is disabled in this regard.
566 480
481output-sync controls how often information is sent to the screen. Each
482buffer has its own time value, and will be flushed independently. The
483default value is usually less than a second.
484
567See also L<output-sync>. 485See also L<output-sync>.
568 486
487=head2 output-rate
488
489 output-rate [bytes per second]
490
491Show the current setting of the output-rate, or set it to the provided
492value. The server will try very hard not to send more than this many bytes
493per second to your client. If the rate is exceeded, the server tries to
494hold back less important information (such as new images) to increase
495responsiveness.
496
497The server-side default is usually quite high, around 100000. If the
498server is running on a Linux kernel, it will adjust to the actual
499bandwidth available, and output-rate only sets an upper bound. That is,
500the server will automatically set an optimal send rate and adjusting your
501output-rate is not required.
502
569=head2 output-sync 503=head2 output-sync
570 504
505 output-sync [seconds]
506
571output-sync controls how often information is sent to the screen. Each 507output-sync controls how often information is sent to the screen. Each
572buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independently. The
573default value is 16 ticks (about 2 seconds). 509default value is usually less than a second.
574 510
575output-count sets after how many messages of the same type, they are 511output-count sets after how many messages of the same type, they are
576then printed out. If the value was 10, then after killing ten orcs, the 512then printed out. If the value was 10, then after killing ten orcs, the
577message '10 times you kill orc' would be printed out. The default value is 513message '10 times you kill orc' would be printed out. The default value is
5781 - this means that all messages get printed out as they are requested - 5141 - this means that all messages get printed out as they are requested -
606party leave 542party leave
607 takes you out of current party 543 takes you out of current party
608 544
609=head2 peaceful 545=head2 peaceful
610 546
611TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 547TODO: rework for deliantra, intended future behaviour is to toggle
612peaceful mode with regards to npc and monsters only, not with regards to 548peaceful mode with regards to npc and monsters only, not with regards to
613players (which will be controlled by priests). 549players (which will be controlled by priests).
614 550
615The B<peaceful> command will switch you between peaceful and hostile attack 551The B<peaceful> command will switch you between peaceful and hostile attack
616modes. 552modes.
638 574
639=over 4 575=over 4
640 576
641=item B<normal> 577=item B<normal>
642 578
643As you would expect. 579Monsters behave normally, i.e. according to their own character.
644 580
645=item B<sad> (search and destroy) 581=item B<sad> (search and destroy)
646 582
647Pets will roam and seek out things to attack. 583Pets will roam and seek out things to attack.
648 584
656 592
657=back 593=back
658 594
659=head2 pickup 595=head2 pickup
660 596
597 pickup +mode
598 pickup -mode
599 pickup density
600
661B<pickup> changes how you pick up items when you step on them. to pickup 601B<pickup> changes whether you pick up items when you step on them. To
662an item manually, use the ',' key. 602pickup an item manually, use the ',' key.
663 603
664Mode 0: Don't pick up items. 604The B<Pickup> tab in the playerbook is usually a better way to modify your
605autopickup settings than using this command.
665 606
666Mode 1: Pick up one item 607Mode can be one of:
667 608
668Mode 2: Pickup up one item and stop 609 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
610 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
611 "key", "missile", "allweapon", "magical", "potion", "spellbook",
612 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
613 "flesh"
669 614
670Mode 3: Stop before picking up items 615If a number (C<density>, must be 0..15) is specified, then items of at
671 616least the specified value density are picked up. Value density is given as
672Mode 4: Pick up all items 617gold/weight in kilograms.
673
674Mode 5: Pick up all items and stop
675
676Mode 6: Pick up all magical items
677
678Mode 7: Pick up all coins and gems
679
680Modes above 7: Pickup items with
681a value density greater than the pickup mode.
682
683Value density is value in gold/weight in kilograms.
684 618
685The value in gold is what the item is worth if you sold it in the shop. 619The value in gold is what the item is worth if you sold it in the shop.
686 620
687Goldcoins have a value density of 66,
688
689Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
690Artifacts are also picked up.
691
692=head2 prepare 621=head2 prepare
693 622
694The same as cast. Usage: 623The same as cast. Usage:
695 624
696 prepare <spell> 625 prepare <spell>
697 626
698=head2 X<quests>quests (|finished|.*)
699
700The quests command lists the quests you are doing or have completed.
701
702Parameters are:
703
704=over 4
705
706=item no arguments: displays current quests.
707
708=item B<finished>: displays finished quests;
709
710=item anything else: displays details for quests (finished or not) with name containing the given string.
711
712=back
713 627
714=head2 quit 628=head2 quit
715 629
716Deletes your character from the server. If you want to quit the session 630Deletes your character from the server. If you want to quit the session
717without deleting your character, you must use a I<Bed to Reality>. Find a 631without deleting your character, you must use a I<Bed to Reality>. Find a
718bed (probably in a building close to where you entered the game), get on 632bed (probably in a building close to where you entered the game), get on
719top of it, and apply it using B<Tab> ro the B<apply> command. 633top of it, and apply it using B<Tab> ro the B<apply> command.
720 634
635
721=head2 range 636=head2 range
722 637
723Your range weapon can be one of several weapons, a spell you cast, a 638Your range weapon can be one of several weapons, a spell you cast, a
724bow-and-arrow, a rod, or a wand, to name a few. 639bow-and-arrow, a rod, or a wand, to name a few.
725 640
726Your range weapon is fired when you press SHIFT-direction, and will be 641Your range weapon is fired when you press SHIFT-direction, and will be
727fired in that direction. 642fired in that direction.
643
728 644
729=head2 ready_skill 645=head2 ready_skill
730 646
731 ready_skill <name of skill> 647 ready_skill <name of skill>
732 648
735readied, some need to be actively used by "firing" them. 651readied, some need to be actively used by "firing" them.
736 652
737If you just want to invoke a skill once, leaving your range slot 653If you just want to invoke a skill once, leaving your range slot
738untouched, use L<use_skill> instead. 654untouched, use L<use_skill> instead.
739 655
656
740=head2 rename 657=head2 rename
741 658
742Changes/removes the custom name of given item (or the marked one). 659Changes/removes the custom name of given item (or the marked one).
743 660
744 rename oldname to newname 661 rename oldname to newname
746 663
747If either of the names contain spaces, you have to use the C<">-form, 664If either of the names contain spaces, you have to use the C<">-form,
748otherwise you can just write the name as-is. If you omit the old name, the 665otherwise you can just write the name as-is. If you omit the old name, the
749marked item will be used instead. 666marked item will be used instead.
750 667
751If the new name is empty (i.e. C<"">), then the original (unrenamed) name 668If the new name is empty (i.e. C<"">), then the original (before the
752will be restored. 669rename) name will be restored.
753 670
754Note: maximum allowed name length is 127 characters. 671Note: maximum allowed name length is 127 characters.
755 672
756=head2 reply
757
758 reply <message>
759
760Similar to tell, but instead of having to supply a username, it replies
761to the last player that sent you a tell. This is a bit racy (e.g. when
762somebody else tells you something while you type and you do not realise
763that), so be careful not to supply confidential information in the
764message.
765 673
766=head2 resistances 674=head2 resistances
767 675
768This shows you the resistances you have to specific attack types. 676This shows you the resistances you have to specific attack types.
769If you have for example "cold +20", it means you get 20% damage done 677If you have for example "cold +20", it means you get 20% damage done
806 714
807=head2 search-items 715=head2 search-items
808 716
809 search-items <word> 717 search-items <word>
810 718
811Automatically picks up all items with <word> in their name. search-items rod 719Automatically picks up all items with <word> in their name. C<search-items
812will pick up all rods and heavy rods. search-items of Fire will pick up all 720rod> will pick up all rods and heavy rods. C<search-items of Fire> will
813bolts, arrows, swords, etc. of Fire. 721pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
722will pick up all items with magic+1, and so on, and so on.
723
724While this mode is active, you will be slower and the normal autopickup is
725disabled. To disable search mode again, execute C<search-items> without
726any arguments.
814 727
815=head2 seen 728=head2 seen
816 729
817 seen <login> 730 seen <login>
818 731
821 734
822=head2 shout 735=head2 shout
823 736
824 shout <message> 737 shout <message>
825 738
826Sends a message to all players on the server that have 739Sends a message to all players on the server. It is mainly useful for
827L<listen|command/listen> level B<10> or higher. It is mainly useful for
828emergency messages ("I am trapped on xxx, can somebody help me?") and 740emergency messages ("I am trapped on xxx, can somebody help me?") and
829should not be used for general chat. Use L<chat|command/chat> instead. 741should not be used for general chat. Use L<chat|command/chat> instead.
830 742
831=head2 showpets 743=head2 showpets
832 744
859applies to new items you pick up - items that you are already holding will 771applies to new items you pick up - items that you are already holding will
860not be sorted. 772not be sorted.
861 773
862If sort_inventory is not set (default), items will be inserted via type, 774If sort_inventory is not set (default), items will be inserted via type,
863subtype and magic. This, all axes will be grouped together in magic order, 775subtype and magic. This, all axes will be grouped together in magic order,
864all daggers by magic order, etc. Unforunately, for scrolls and rings, new 776all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
865ones just get inserted last. 777ones just get inserted last.
866 778
867If you have a lot of stuff that is not in alphabetical order but you would 779If you have a lot of stuff that is not in alphabetical order but you would
868like it to be, the best method is to drop all of it and then pick it up. 780like it to be, the best method is to drop all of it and then pick it up.
869 781
870=head2 sound 782=head2 sound
871 783
872Toggles between sound enabled and disabled. This has no relevance to the 784Toggles between sound enabled and disabled. This has no relevance to the
873sound settings of the client, it only governs wether the server will send 785sound settings of the client, it only governs whether the server will send
874sound effect command to the client and is enabled if the client supports 786sound effect command to the client and is enabled if the client supports
875sound (i.e. always for cfplus). 787sound (i.e. always for the deliantra client).
788
789=head2 sourcecode
790
791This command displays the means to download the source code (server code,
792maps and archetypes) used to implement this version of the game.
793
794Every player has the right to download and modify the source code of the
795server, as required by both the GNU General Public License and the GNU
796Affero General Public license.
797
798If you modify your version of the server, you will have to provide a means
799to download the modified sources (and resources) via this command. If you
800run an unmodified version of the server, the default will do.
876 801
877=head2 statistics 802=head2 statistics
878 803
879B<statistics> shows various useful information about your character. 804B<statistics> shows various useful information about your character.
880None of the information it shows is stuff that is not contained in the 805None of the information it shows is stuff that is not contained in the
894Kills yourself. No, really. 819Kills yourself. No, really.
895 820
896This command might not look useful at first, but sometimes you can get 821This command might not look useful at first, but sometimes you can get
897yourself into a corner you can't escape anymore, either due to a map 822yourself into a corner you can't escape anymore, either due to a map
898bug or your own stupidity. Killing oneself can be difficult and time 823bug or your own stupidity. Killing oneself can be difficult and time
899consuming, thats why this command is provided. It is fast, painless, 824consuming, that's why this command is provided. It is fast, painless,
900effective, humane. 825effective, humane.
901 826
902=head2 take 827=head2 take
903 828
904The take commands take object(s) on the space the player is standing on, 829The take commands take object(s) on the space the player is standing on,
930thrown away. God-given items can not be thrown. You need the skill throwing 855thrown away. God-given items can not be thrown. You need the skill throwing
931for this to work. 856for this to work.
932 857
933=head2 time 858=head2 time
934 859
935Shows the Crossfire in-game time, not the server time. It looks like this: 860Shows the Deliantra in-game time, not the server time. It looks like this:
936 861
937 It is 52 minutes past 8 o'clock am, on the Day of the Bull 862 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
938 The 2nd Day of the Month of the Frost Giant, Year 63 863 the 2nd Day of the Month of the Frost Giant, Year 63.
939 Time of Year: The Season of New Year 864 Time of Year: The Season of New Year.
940 865
941It is partially just for fun but it affects the darkness outside and the 866An hour of game time passes in 3 minutes of real time. The time and
942weather if weather is enabled in the server. 867calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
868five weeks per month, and 17 months per year. The year is additionally
869split into four seasons of 4 months each, except the season of the
870Blizzard, which is 5 months long.
871
872The number "zero" is unknown, which is why the minutes go from 1 to 60.
873
874Seasons and the time of the day affect the overall outdoor daylight.
943 875
944=head2 title 876=head2 title
877
878 title <new title>
879 title clear # Sets your title back to your race.
945 880
946Players can change their title. For example you called yourself Gandalf and 881Players can change their title. For example you called yourself Gandalf and
947your race is elf, you can use the title command to change your name from 882your race is elf, you can use the title command to change your name from
948"Gandalf the elf" to "Gandalf the white". Usage: 883"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
949
950 title <new title>
951 title clear # Sets your title back to your race.
952 884
953Dragons cannot set their title because it changes during the game. 885Dragons cannot set their title because it changes during the game.
954
955=head2 traps
956
957ERROR: not a command, but another help topic => move to a different file maybe?
958
959I recommend the following
960keybindings
961'bind search
962s
963'bind disarm
964d
965Then you can use the 's' and
966'd' keys for searching for and
967disarming traps.
968
969Traps appear at random in doors and in chests. Search those before you
970open them up. Search by going near where you suspect a trap, and type 's'
971 886
972=head2 unignore 887=head2 unignore
973 888
974 unignore <login> 889 unignore <login>
975 890
991 906
992The B<usekeys> option determines the behaviour of using keys. 907The B<usekeys> option determines the behaviour of using keys.
993 908
994Values are: 909Values are:
995 910
911=over 4
912
996inventory: Only keys in the top level inventory are used (default) 913=item B<inventory>: Only keys in the top level inventory are used (default)
997 914
998keyrings: Only keys in active keyrings are used. 915=item B<keyrings>: Only keys in active key rings are used.
999 916
1000containers: Only keys in active containers are used. 917=item B<containers>: Only keys in active containers are used.
1001 918
919=back
920
1002Note that keyrings are just a specialized container, so the containers 921Note that key rings are just a specialized container, so the containers
1003will also find keys in keyrings. 922will also find keys in key rings.
1004 923
1005Only active containers are used - keys will not jump out of closed 924Only active containers are used - keys will not jump out of closed
1006containers, but hints will be given if you have keys in such containers. 925containers, but hints will be given if you have keys in such containers.
1007 926
1008=head2 version 927=head2 version
1037 956
1038The wimpy level is the amount of health points (hp) that may be left before you 957The wimpy level is the amount of health points (hp) that may be left before you
1039automatically run away. This may be useful in hand-to-hand combats but should 958automatically run away. This may be useful in hand-to-hand combats but should
1040not be used when the opponent attacks with spells. 959not be used when the opponent attacks with spells.
1041 960
961
1042=head1 Authors 962=head1 Authors
1043 963
1044Parts of this document were originally taken from the crossfire server 964Parts of this document were originally taken from the crossfire server
1045help files with unknwon authors. 965help files with unknown authors.
1046 966
1047Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 967Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1048Steenhoven and Marc A. Lehmann. 968Steenhoven and Marc A. Lehmann.
1049 969

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