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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.12 by root, Fri Jan 5 22:46:23 2007 UTC vs.
Revision 1.36 by root, Sun Jan 11 00:11:06 2009 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much you are wielding on certain body parts. For example as
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 76say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77 77
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 79
80Bowmode controls how you will fire arrows and bolts. 80The C<bowmode> controls how you will fire arrows and bolts.
81 81
82The options are: 82The options are:
83 83
84=over 4 84=over 4
85 85
110 110
111When you enter the B<brace> command to brace your character, your 111When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 112character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 113spaces. Bracing can be useful to hold a location.
114 114
115When you are braced, you lose your dex bonus and incur a 2 point 115When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 116ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 117fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 118for killing creatures, and incur a 4 point WC (to hit) penalty.
119 119
120=head2 chat 120=head2 chat
121 121
122 chat <message> 122 chat <message>
123 123
124Sends a message to all players on the server that have 124Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 125chat with others.
126 126
127=head2 cast 127=head2 cast
128 128
129You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-action-slot to the spell you
130want. Example: 130want. Example:
131 131
132 cast burning hands 132 cast burning hands
133 133
134sets your I<range> weapon to B<spell: burning hands>. 134sets your I<range> slot to B<spell: burning hands>.
135 135
136If you don't know the spell, shows which spells you do know. 136If you don't know the spell, shows which spells you do know.
137 137
138It is helpful to bind string like B<cast burning hands> to keys. 138It is helpful to bind string like B<cast burning hands> to keys.
139 139
140See B<range> for more information on range weapons. 140See C<help range> for more information on range weapons.
141 141
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 143
144 drop [number] name 144 drop [number] name
145 145
149 149
150There are a few special name values: 150There are a few special name values:
151 151
152=over 4 152=over 4
153 153
154=item B<all> 154=item B<all>: matches any item.
155 155
156matches any item. 156=item B<unpaid>: matches unpaid items.
157 157
158=item B<unpaid> 158=item B<cursed>: drops items known to be cursed or damned.
159 159
160matches unpaid items 160=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 161
170=back 162=back
171 163
172B<number> is optional. This acts as the number of the object to drop. The 164B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 165objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 167will be dropped. A collection of 5 scrolls will not be dropped.
176 168
177See also B<dropall> and mouse button control within client for dropping 169See also B<dropall> and mouse button control within client for dropping
178objects. 170objects.
179 171
172
173=head2 cointoss
174
175Tosses a coin and reports the outcome to you and other players on the same
176map, much like the say command does.
177
178
179=head2 orcknuckle
180
181Throws your orcknuckle set and reports the outcome to you and other
182players on the same map, much like the say command does. Your first
183three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
184I<princess>, I<dragon>, while the fourth can additionally roll up to
185I<orc>.
186
187
180=head2 dropall 188=head2 dropall
181 189
182 dropall [type] 190 dropall [type]
183 191
184B<dropall> drops all items in your inventory to the ground, excepting 192B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 260=head2 gsay
253 261
254If you are in a party (party join or party form), you will be able to message 262If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 263only your party. Even people standing right next to you can't hear it.
256 264
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 265=head2 help
277 266
278Gives you online help for the command or help topic specified. 267Gives you online help for the command or help topic specified.
279 268
269=head2 hintmode (show|mark|hide)
270
271 hintmode show|mark|hide
272
273Sets the I<hint mode> to the given value: Throughout the game you can find
274hints that sometimes help you to solve a puzzle or manage a situation
275better than without. You can change the display of these hints with this
276command:
277
278=over 4
279
280=item show
281
282Show the hints (the default mode).
283
284=item mark
285
286Do not show the hints themselves, but notify you when a hint would have
287been available.
288
289=item hide
290
291Hide all hints: You will not be able to tell whether there is a hint
292available or not.
293
294=back
295
280=head2 hiscore 296=head2 hiscore
281 297
282Shows a list of the highest level players in the game. 298Shows a list of the highest level players in the game.
283 299
284=head2 ignore 300=head2 ignore
288Lists all players that you currently ignore. 304Lists all players that you currently ignore.
289 305
290 ignore <player> <tell|shout|all> [timeout] 306 ignore <player> <tell|shout|all> [timeout]
291 307
292This command ignores the specified messages (B<tell> ignores tells, 308This command ignores the specified messages (B<tell> ignores tells,
293B<shout> ignores chat and shout and all ignores everything from the given 309B<shout> ignores chat and shout and B<all> ignores everything from the given
294user). 310user).
295 311
296The optional timeout (specified in hours) specifies then the ignore entry 312The optional timeout (specified in hours) specifies when the ignore entry
297expires. The default is 24 (one day). The reason why all ignores expire 313expires. The default is 24 (one day). The reason why all ignore entries
298after a day by default is that most troublemakers stop soon after they are 314expire after a day by default is that most troublemakers stop soon after
299being ignored. 315they are being ignored.
300 316
301To revoke an ignore, use the B<unignore> command. 317To revoke an ignore, use the B<unignore> command.
302 318
303=head2 inventory 319=head2 inventory
304 320
306status. Example: 322status. Example:
307 323
308 inventory 324 inventory
309 325
310 Inventory: 326 Inventory:
311 - arrow 0.1 327 - arrow 0.1
312 - Knife * 2 328 - Knife * 2
313 - long sword (wielded) 15 329 - long sword (wielded) 15
314 330
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 331This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 332protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 333currently using to attack.
318 334
342One can never transport from nor to an unholy place. That means, one can 358One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 359not be saved out of jail using invite.
344 360
345=head2 invoke 361=head2 invoke
346 362
347The invoke command is used 363The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 364necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 365weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 366
353Examples: 367Examples:
368
354'invoke restoration 369 invoke restoration
355'invoke magic rune of large fireball 370 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 371 invoke reincarnation of Iamdead
357'invoke create food of waybread 372 invoke create food of waybread
358 373
359It is very helpful to bind healing 374It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 375I<playerbook>, tab I<spells>, the press the right mouse button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'.
361 379
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 380
396=head2 killpets 381=head2 killpets
397 382
398 killpets [name] 383 killpets [name]
399 384
403they had will be left behind, but you will get no 388they had will be left behind, but you will get no
404experience for their death. However, it kills them 389experience for their death. However, it kills them
405instantaneously. 390instantaneously.
406 391
407If a name is specified then only pets with that 392If a name is specified then only pets with that
408name will be killed, eg killpets bat will kill bats 393name will be killed, e.g. killpets bat will kill bats
409but not bees. If a number is specified, the pet 394but not bees. If a number is specified, the pet
410corresponding to that number is killed. 395corresponding to that number is killed.
411
412=head2 listen
413
414 listen <listen-level>
415
416Listen sets the level of messages you will hear.
417Priorities are defined as follows:
418
419 0 - Nothing, not even "You punch kobold." or "You say: hi".
420 1 - Only messages that have to do with yourself.
421 2 - Emergency calls from other users
422 10 - General chatter with the 'chat' command.
423 11 - See what players kill what monster with what attack/spell. Very
424 verbose - only for the fanatics.
425
426=head2 logs
427
428TODO
429 396
430=head2 mapinfo 397=head2 mapinfo
431 398
432Shows some information about the map like this: 399Shows some information about the map like this:
433 400
443The rest is information the mapper may or may not provide. Often, this is 410The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 411the mapper's name, email and map creation date as this example shows.
445 412
446=head2 maps 413=head2 maps
447 414
448[crossfire+]
449
450 maps <mapname> 415 maps <mapname>
451 416
452Shows a list of maps matching the regex <mapname> that are currently being 417Shows a list of maps matching the regex <mapname> that are currently being
453known to the server. The different fields are Pl, I, Svd, Reset and Path: 418known to the server. The different fields are Pl, I, Svd, Reset and Path:
454 419
459=item I: B<I>n memory, B<S>wapped out or B<L>oading. 424=item I: B<I>n memory, B<S>wapped out or B<L>oading.
460 425
461The server keeps maps in memory only for a short time (by default about 426The server keeps maps in memory only for a short time (by default about
46240 seconds). After that time, it saves them to disk. As the server loads 42740 seconds). After that time, it saves them to disk. As the server loads
463most maps in the background it is possible that you can see a map that is 428most maps in the background it is possible that you can see a map that is
464currently being loaded, but thats rare, as loading a map is fast. 429currently being loaded, but that's rare, as loading a map is fast.
465 430
466=item Svd: the amount of seconds the map was last saved (++ means >99). 431=item Svd: the amount of seconds the map was last saved (++ means >99).
467 432
468The server by default tries to save each map at least every 20 seconds if 433The server by default tries to save each map at least every 20 seconds if
469it changed, so in case of a disastrous crash (one where the server cannot 434it changed, so in case of a disastrous crash (one where the server cannot
470emergency save), at most 20 seconds of gameplay are lost. 435emergency save), at most 20 seconds of gameplay are lost.
471 436
472=item Reset: the minimum number of seconds the map will stay as is (will not reset). 437=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473 438
474Most maps will not reset as long as players are on it, and usually the 439Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map. 440reset counter only starts going down when all players left the map. Some
441maps will never reset in the common sense, these are usually marked with a
442very high number (such as C<1e+99>).
476 443
477=item Path: the name that uniquely identifies the map, can be used for goto etc. 444=item Path: the name that uniquely identifies the map, can be used for goto etc.
478 445
479=back 446=back
480 447
499 466
500=head2 motd 467=head2 motd
501 468
502Shows the message of the day. It takes no arguments. 469Shows the message of the day. It takes no arguments.
503 470
504=head2 melee
505
506ERROR: not a command, but another help topic => move to a different file maybe?
507
508You fight to kill monsters. You can either use magic or weapons.
509
510To use weapons, simply wield a weapon (and armour!) and move into the
511monster you want to attack.
512
513To use magic or bows, read
514'help spells
515and
516'help range
517and
518'help cast
519and
520'help invoke
521
522=head2 mode
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mode commands are as follows:
527
528Applymode, adjusts how items are applied
529Bowmode, adjusts the way bows work
530Peaceful, sets how you react to other players
531Petmode, adjusts how your pets behave
532
533=head2 mouse
534
535ERROR: not a command, but another help topic => move to a different file maybe?
536
537The mouse isn't a great way to move your character. It'll work, but you'll
538be handicapped unless you use the keyboard for this. However, the mouse
539has the following inventory uses:
540
541Middle button on item: apply
542or equip
543
544Right button: drop or pickup
545item on ground
546
547Left button: info on item
548
549=head2 move
550
551ERROR: not a command, but another help topic => move to a different file maybe?
552ERROR: same as "keys"?
553
554These are the basic movement
555keys:
556 yku
557 h l
558 bjn
559
560Running is done by holding
561control and move. Running
562is recommended.
563
564Firing the range weapon (help range)
565is done by holding shift and
566move.
567
568'help mouse for help on what the
569mouse buttons do.
570
571'help melee for advice on how to
572fight
573
574'help traps for help with finding
575and disarming traps
576
577=head2 output-count 471=head2 output-count
578 472
579output-sync controls how often information is sent to the screen. Each 473 output-count [lines]
580buffer has its own time value, and will be flushed independantly. The
581default value is 16 ticks (about 2 seconds).
582 474
583output-count sets after how many messages of the same type, they are 475output-count sets after how many messages of the same type, they are
584then printed out. If the value was 10, then after killing ten orcs, the 476then printed out. If the value was 10, then after killing ten orcs, the
585message '10 times you kill orc' would be printed out. The default value is 477message '10 times you kill orc' would be printed out. The default value is
5861 - this means that all messages get printed out as they are requested - 4781 - this means that all messages get printed out as they are requested -
587buffering is disabled in this regard. 479buffering is disabled in this regard.
588 480
481output-sync controls how often information is sent to the screen. Each
482buffer has its own time value, and will be flushed independently. The
483default value is usually less than a second.
484
589See also L<output-sync>. 485See also L<output-sync>.
590 486
487=head2 output-rate
488
489 output-rate [bytes per second]
490
491Show the current setting of the output-rate, or set it to the provided
492value. The server will try very hard not to send more than this many bytes
493per second to your client. If the rate is exceeded, the server tries to
494hold back less important information (such as new images) to increase
495responsiveness.
496
497The server-side default is usually quite high, around 100000. If the
498server is running on a Linux kernel, it will adjust to the actual
499bandwidth available, and output-rate only sets an upper bound. That is,
500the server will automatically set an optimal send rate and adjusting your
501output-rate is not required.
502
591=head2 output-sync 503=head2 output-sync
592 504
505 output-sync [seconds]
506
593output-sync controls how often information is sent to the screen. Each 507output-sync controls how often information is sent to the screen. Each
594buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independently. The
595default value is 16 ticks (about 2 seconds). 509default value is usually less than a second.
596 510
597output-count sets after how many messages of the same type, they are 511output-count sets after how many messages of the same type, they are
598then printed out. If the value was 10, then after killing ten orcs, the 512then printed out. If the value was 10, then after killing ten orcs, the
599message '10 times you kill orc' would be printed out. The default value is 513message '10 times you kill orc' would be printed out. The default value is
6001 - this means that all messages get printed out as they are requested - 5141 - this means that all messages get printed out as they are requested -
628party leave 542party leave
629 takes you out of current party 543 takes you out of current party
630 544
631=head2 peaceful 545=head2 peaceful
632 546
633TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 547TODO: rework for deliantra, intended future behaviour is to toggle
634peaceful mode with regards to npc and monsters only, not with regards to 548peaceful mode with regards to npc and monsters only, not with regards to
635players (which will be controlled by priests). 549players (which will be controlled by priests).
636 550
637The B<peaceful> command will switch you between peaceful and hostile attack 551The B<peaceful> command will switch you between peaceful and hostile attack
638modes. 552modes.
660 574
661=over 4 575=over 4
662 576
663=item B<normal> 577=item B<normal>
664 578
665As you would expect. 579Monsters behave normally, i.e. according to their own character.
666 580
667=item B<sad> (search and destroy) 581=item B<sad> (search and destroy)
668 582
669Pets will roam and seek out things to attack. 583Pets will roam and seek out things to attack.
670 584
678 592
679=back 593=back
680 594
681=head2 pickup 595=head2 pickup
682 596
597 pickup +mode
598 pickup -mode
599 pickup density
600
683B<pickup> changes how you pick up items when you step on them. to pickup 601B<pickup> changes whether you pick up items when you step on them. To
684an item manually, use the ',' key. 602pickup an item manually, use the ',' key.
685 603
686Mode 0: Don't pick up items. 604The B<Pickup> tab in the playerbook is usually a better way to modify your
605autopickup settings than using this command.
687 606
688Mode 1: Pick up one item 607Mode can be one of:
689 608
690Mode 2: Pickup up one item and stop 609 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
610 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
611 "key", "missile", "allweapon", "magical", "potion", "spellbook",
612 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
613 "flesh"
691 614
692Mode 3: Stop before picking up items 615If a number (C<density>, must be 0..15) is specified, then items of at
693 616least the specified value density are picked up. Value density is given as
694Mode 4: Pick up all items 617gold/weight in kilograms.
695
696Mode 5: Pick up all items and stop
697
698Mode 6: Pick up all magical items
699
700Mode 7: Pick up all coins and gems
701
702Modes above 7: Pickup items with
703a value density greater than the pickup mode.
704
705Value density is value in gold/weight in kilograms.
706 618
707The value in gold is what the item is worth if you sold it in the shop. 619The value in gold is what the item is worth if you sold it in the shop.
708 620
709Goldcoins have a value density of 66,
710
711Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
712Artifacts are also picked up.
713
714=head2 prepare 621=head2 prepare
715 622
716The same as cast. Usage: 623The same as cast. Usage:
717 624
718 prepare <spell> 625 prepare <spell>
719 626
720=head2 X<quests>quests (|finished|.*)
721
722The quests command lists the quests you are doing or have completed.
723
724Parameters are:
725
726=over 4
727
728=item no arguments: displays current quests.
729
730=item B<finished>: displays finished quests;
731
732=item anything else: displays details for quests (finished or not) with name containing the given string.
733
734=back
735 627
736=head2 quit 628=head2 quit
737 629
738Deletes your character from the server. If you want to quit the session 630Deletes your character from the server. If you want to quit the session
739without deleting your character, you must use a I<Bed to Reality>. Find a 631without deleting your character, you must use a I<Bed to Reality>. Find a
740bed (probably in a building close to where you entered the game), get on 632bed (probably in a building close to where you entered the game), get on
741top of it, and apply it using B<Tab> ro the B<apply> command. 633top of it, and apply it using B<Tab> ro the B<apply> command.
742 634
635
743=head2 range 636=head2 range
744 637
745Your range weapon can be one of several weapons, a spell you cast, a 638Your range weapon can be one of several weapons, a spell you cast, a
746bow-and-arrow, a rod, or a wand, to name a few. 639bow-and-arrow, a rod, or a wand, to name a few.
747 640
748Your range weapon is fired when you press SHIFT-direction, and will be 641Your range weapon is fired when you press SHIFT-direction, and will be
749fired in that direction. 642fired in that direction.
643
750 644
751=head2 ready_skill 645=head2 ready_skill
752 646
753 ready_skill <name of skill> 647 ready_skill <name of skill>
754 648
757readied, some need to be actively used by "firing" them. 651readied, some need to be actively used by "firing" them.
758 652
759If you just want to invoke a skill once, leaving your range slot 653If you just want to invoke a skill once, leaving your range slot
760untouched, use L<use_skill> instead. 654untouched, use L<use_skill> instead.
761 655
656
762=head2 rename 657=head2 rename
763 658
764Changes/removes the custom name of given item (or the marked one). 659Changes/removes the custom name of given item (or the marked one).
765 660
766 rename oldname to newname 661 rename oldname to newname
768 663
769If either of the names contain spaces, you have to use the C<">-form, 664If either of the names contain spaces, you have to use the C<">-form,
770otherwise you can just write the name as-is. If you omit the old name, the 665otherwise you can just write the name as-is. If you omit the old name, the
771marked item will be used instead. 666marked item will be used instead.
772 667
773If the new name is empty (i.e. C<"">), then the original (unrenamed) name 668If the new name is empty (i.e. C<"">), then the original (before the
774will be restored. 669rename) name will be restored.
775 670
776Note: maximum allowed name length is 127 characters. 671Note: maximum allowed name length is 127 characters.
777 672
778=head2 reply
779
780 reply <message>
781
782Similar to tell, but instead of having to supply a username, it replies
783to the last player that sent you a tell. This is a bit racy (e.g. when
784somebody else tells you something while you type and you do not realise
785that), so be careful not to supply confidential information in the
786message.
787 673
788=head2 resistances 674=head2 resistances
789 675
790This shows you the resistances you have to specific attack types. 676This shows you the resistances you have to specific attack types.
791If you have for example "cold +20", it means you get 20% damage done 677If you have for example "cold +20", it means you get 20% damage done
828 714
829=head2 search-items 715=head2 search-items
830 716
831 search-items <word> 717 search-items <word>
832 718
833Automatically picks up all items with <word> in their name. search-items rod 719Automatically picks up all items with <word> in their name. C<search-items
834will pick up all rods and heavy rods. search-items of Fire will pick up all 720rod> will pick up all rods and heavy rods. C<search-items of Fire> will
835bolts, arrows, swords, etc. of Fire. 721pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
722will pick up all items with magic+1, and so on, and so on.
723
724While this mode is active, you will be slower and the normal autopickup is
725disabled. To disable search mode again, execute C<search-items> without
726any arguments.
836 727
837=head2 seen 728=head2 seen
838 729
839 seen <login> 730 seen <login>
840 731
843 734
844=head2 shout 735=head2 shout
845 736
846 shout <message> 737 shout <message>
847 738
848Sends a message to all players on the server that have 739Sends a message to all players on the server. It is mainly useful for
849L<listen|command/listen> level B<10> or higher. It is mainly useful for
850emergency messages ("I am trapped on xxx, can somebody help me?") and 740emergency messages ("I am trapped on xxx, can somebody help me?") and
851should not be used for general chat. Use L<chat|command/chat> instead. 741should not be used for general chat. Use L<chat|command/chat> instead.
852 742
853=head2 showpets 743=head2 showpets
854 744
881applies to new items you pick up - items that you are already holding will 771applies to new items you pick up - items that you are already holding will
882not be sorted. 772not be sorted.
883 773
884If sort_inventory is not set (default), items will be inserted via type, 774If sort_inventory is not set (default), items will be inserted via type,
885subtype and magic. This, all axes will be grouped together in magic order, 775subtype and magic. This, all axes will be grouped together in magic order,
886all daggers by magic order, etc. Unforunately, for scrolls and rings, new 776all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
887ones just get inserted last. 777ones just get inserted last.
888 778
889If you have a lot of stuff that is not in alphabetical order but you would 779If you have a lot of stuff that is not in alphabetical order but you would
890like it to be, the best method is to drop all of it and then pick it up. 780like it to be, the best method is to drop all of it and then pick it up.
891 781
892=head2 sound 782=head2 sound
893 783
894Toggles between sound enabled and disabled. This has no relevance to the 784Toggles between sound enabled and disabled. This has no relevance to the
895sound settings of the client, it only governs wether the server will send 785sound settings of the client, it only governs whether the server will send
896sound effect command to the client and is enabled if the client supports 786sound effect command to the client and is enabled if the client supports
897sound (i.e. always for cfplus). 787sound (i.e. always for the deliantra client).
788
789=head2 sourcecode
790
791This command displays the means to download the source code (server code,
792maps and archetypes) used to implement this version of the game.
793
794Every player has the right to download and modify the source code of the
795server, as required by both the GNU General Public License and the GNU
796Affero General Public license.
797
798If you modify your version of the server, you will have to provide a means
799to download the modified sources (and resources) via this command. If you
800run an unmodified version of the server, the default will do.
898 801
899=head2 statistics 802=head2 statistics
900 803
901B<statistics> shows various useful information about your character. 804B<statistics> shows various useful information about your character.
902None of the information it shows is stuff that is not contained in the 805None of the information it shows is stuff that is not contained in the
916Kills yourself. No, really. 819Kills yourself. No, really.
917 820
918This command might not look useful at first, but sometimes you can get 821This command might not look useful at first, but sometimes you can get
919yourself into a corner you can't escape anymore, either due to a map 822yourself into a corner you can't escape anymore, either due to a map
920bug or your own stupidity. Killing oneself can be difficult and time 823bug or your own stupidity. Killing oneself can be difficult and time
921consuming, thats why this command is provided. It is fast, painless, 824consuming, that's why this command is provided. It is fast, painless,
922effective, humane. 825effective, humane.
923 826
924=head2 take 827=head2 take
925 828
926The take commands take object(s) on the space the player is standing on, 829The take commands take object(s) on the space the player is standing on,
952thrown away. God-given items can not be thrown. You need the skill throwing 855thrown away. God-given items can not be thrown. You need the skill throwing
953for this to work. 856for this to work.
954 857
955=head2 time 858=head2 time
956 859
957Shows the Crossfire in-game time, not the server time. It looks like this: 860Shows the Deliantra in-game time, not the server time. It looks like this:
958 861
959 It is 52 minutes past 8 o'clock am, on the Day of the Bull 862 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
960 The 2nd Day of the Month of the Frost Giant, Year 63 863 the 2nd Day of the Month of the Frost Giant, Year 63.
961 Time of Year: The Season of New Year 864 Time of Year: The Season of New Year.
962 865
963It is partially just for fun but it affects the darkness outside and the 866An hour of game time passes in 3 minutes of real time. The time and
964weather if weather is enabled in the server. 867calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
868five weeks per month, and 17 months per year. The year is additionally
869split into four seasons of 4 months each, except the season of the
870Blizzard, which is 5 months long.
871
872The number "zero" is unknown, which is why the minutes go from 1 to 60.
873
874Seasons and the time of the day affect the overall outdoor daylight.
965 875
966=head2 title 876=head2 title
877
878 title <new title>
879 title clear # Sets your title back to your race.
967 880
968Players can change their title. For example you called yourself Gandalf and 881Players can change their title. For example you called yourself Gandalf and
969your race is elf, you can use the title command to change your name from 882your race is elf, you can use the title command to change your name from
970"Gandalf the elf" to "Gandalf the white". Usage: 883"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
971
972 title <new title>
973 title clear # Sets your title back to your race.
974 884
975Dragons cannot set their title because it changes during the game. 885Dragons cannot set their title because it changes during the game.
976
977=head2 traps
978
979ERROR: not a command, but another help topic => move to a different file maybe?
980
981I recommend the following
982keybindings
983'bind search
984s
985'bind disarm
986d
987Then you can use the 's' and
988'd' keys for searching for and
989disarming traps.
990
991Traps appear at random in doors and in chests. Search those before you
992open them up. Search by going near where you suspect a trap, and type 's'
993 886
994=head2 unignore 887=head2 unignore
995 888
996 unignore <login> 889 unignore <login>
997 890
1013 906
1014The B<usekeys> option determines the behaviour of using keys. 907The B<usekeys> option determines the behaviour of using keys.
1015 908
1016Values are: 909Values are:
1017 910
911=over 4
912
1018inventory: Only keys in the top level inventory are used (default) 913=item B<inventory>: Only keys in the top level inventory are used (default)
1019 914
1020keyrings: Only keys in active keyrings are used. 915=item B<keyrings>: Only keys in active key rings are used.
1021 916
1022containers: Only keys in active containers are used. 917=item B<containers>: Only keys in active containers are used.
1023 918
919=back
920
1024Note that keyrings are just a specialized container, so the containers 921Note that key rings are just a specialized container, so the containers
1025will also find keys in keyrings. 922will also find keys in key rings.
1026 923
1027Only active containers are used - keys will not jump out of closed 924Only active containers are used - keys will not jump out of closed
1028containers, but hints will be given if you have keys in such containers. 925containers, but hints will be given if you have keys in such containers.
1029 926
1030=head2 version 927=head2 version
1059 956
1060The wimpy level is the amount of health points (hp) that may be left before you 957The wimpy level is the amount of health points (hp) that may be left before you
1061automatically run away. This may be useful in hand-to-hand combats but should 958automatically run away. This may be useful in hand-to-hand combats but should
1062not be used when the opponent attacks with spells. 959not be used when the opponent attacks with spells.
1063 960
961
1064=head1 Authors 962=head1 Authors
1065 963
1066Parts of this document were originally taken from the crossfire server 964Parts of this document were originally taken from the crossfire server
1067help files with unknwon authors. 965help files with unknown authors.
1068 966
1069Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 967Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1070Steenhoven and Marc A. Lehmann. 968Steenhoven and Marc A. Lehmann.
1071 969

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