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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.19 by root, Sat Jul 14 06:41:34 2007 UTC vs.
Revision 1.36 by root, Sun Jan 11 00:11:06 2009 UTC

1=head1 Crossfire TRT Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much you are wielding on certain body parts. For example as
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 76say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77 77
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 79
80Bowmode controls how you will fire arrows and bolts. 80The C<bowmode> controls how you will fire arrows and bolts.
81 81
82The options are: 82The options are:
83 83
84=over 4 84=over 4
85 85
110 110
111When you enter the B<brace> command to brace your character, your 111When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 112character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 113spaces. Bracing can be useful to hold a location.
114 114
115When you are braced, you lose your dex bonus and incur a 2 point 115When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 116ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 117fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 118for killing creatures, and incur a 4 point WC (to hit) penalty.
119 119
120=head2 chat 120=head2 chat
121 121
122 chat <message> 122 chat <message>
123 123
124Sends a message to all players on the server that have 124Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 125chat with others.
126 126
127=head2 cast 127=head2 cast
128 128
129You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-action-slot to the spell you
130want. Example: 130want. Example:
131 131
132 cast burning hands 132 cast burning hands
133 133
134sets your I<range> weapon to B<spell: burning hands>. 134sets your I<range> slot to B<spell: burning hands>.
135 135
136If you don't know the spell, shows which spells you do know. 136If you don't know the spell, shows which spells you do know.
137 137
138It is helpful to bind string like B<cast burning hands> to keys. 138It is helpful to bind string like B<cast burning hands> to keys.
139 139
140See B<range> for more information on range weapons. 140See C<help range> for more information on range weapons.
141 141
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 143
144 drop [number] name 144 drop [number] name
145 145
149 149
150There are a few special name values: 150There are a few special name values:
151 151
152=over 4 152=over 4
153 153
154=item B<all> 154=item B<all>: matches any item.
155 155
156matches any item. 156=item B<unpaid>: matches unpaid items.
157 157
158=item B<unpaid> 158=item B<cursed>: drops items known to be cursed or damned.
159 159
160matches unpaid items 160=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 161
170=back 162=back
171 163
172B<number> is optional. This acts as the number of the object to drop. The 164B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 165objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 167will be dropped. A collection of 5 scrolls will not be dropped.
176 168
177See also B<dropall> and mouse button control within client for dropping 169See also B<dropall> and mouse button control within client for dropping
178objects. 170objects.
179 171
172
173=head2 cointoss
174
175Tosses a coin and reports the outcome to you and other players on the same
176map, much like the say command does.
177
178
179=head2 orcknuckle
180
181Throws your orcknuckle set and reports the outcome to you and other
182players on the same map, much like the say command does. Your first
183three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
184I<princess>, I<dragon>, while the fourth can additionally roll up to
185I<orc>.
186
187
180=head2 dropall 188=head2 dropall
181 189
182 dropall [type] 190 dropall [type]
183 191
184B<dropall> drops all items in your inventory to the ground, excepting 192B<dropall> drops all items in your inventory to the ground, excepting
278Do not show the hints themselves, but notify you when a hint would have 286Do not show the hints themselves, but notify you when a hint would have
279been available. 287been available.
280 288
281=item hide 289=item hide
282 290
283Hide all hints: You will not be able to tell wether there is a hint 291Hide all hints: You will not be able to tell whether there is a hint
284available or not. 292available or not.
285 293
286=back 294=back
287 295
288=head2 hiscore 296=head2 hiscore
296Lists all players that you currently ignore. 304Lists all players that you currently ignore.
297 305
298 ignore <player> <tell|shout|all> [timeout] 306 ignore <player> <tell|shout|all> [timeout]
299 307
300This command ignores the specified messages (B<tell> ignores tells, 308This command ignores the specified messages (B<tell> ignores tells,
301B<shout> ignores chat and shout and all ignores everything from the given 309B<shout> ignores chat and shout and B<all> ignores everything from the given
302user). 310user).
303 311
304The optional timeout (specified in hours) specifies then the ignore entry 312The optional timeout (specified in hours) specifies when the ignore entry
305expires. The default is 24 (one day). The reason why all ignores expire 313expires. The default is 24 (one day). The reason why all ignore entries
306after a day by default is that most troublemakers stop soon after they are 314expire after a day by default is that most troublemakers stop soon after
307being ignored. 315they are being ignored.
308 316
309To revoke an ignore, use the B<unignore> command. 317To revoke an ignore, use the B<unignore> command.
310 318
311=head2 inventory 319=head2 inventory
312 320
314status. Example: 322status. Example:
315 323
316 inventory 324 inventory
317 325
318 Inventory: 326 Inventory:
319 - arrow 0.1 327 - arrow 0.1
320 - Knife * 2 328 - Knife * 2
321 - long sword (wielded) 15 329 - long sword (wielded) 15
322 330
323This shows that you have one arrow which weighs 0.1kg and one Knife which you 331This shows that you have one arrow which weighs 0.1kg and one Knife which you
324protected from dropping by locking it as well as a long sword which you are 332protected from dropping by locking it as well as a long sword which you are
325currently using to attack. 333currently using to attack.
326 334
362 invoke magic rune of large fireball 370 invoke magic rune of large fireball
363 invoke reincarnation of Iamdead 371 invoke reincarnation of Iamdead
364 invoke create food of waybread 372 invoke create food of waybread
365 373
366It is very helpful to bind healing spells to keys, for example go to your 374It is very helpful to bind healing spells to keys, for example go to your
367I<playerbook>, tab I<spells>, the press the right mosue button on the 375I<playerbook>, tab I<spells>, the press the right mouse button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is 376spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key, 377recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'. 378such as '1'.
371 379
372 380
380they had will be left behind, but you will get no 388they had will be left behind, but you will get no
381experience for their death. However, it kills them 389experience for their death. However, it kills them
382instantaneously. 390instantaneously.
383 391
384If a name is specified then only pets with that 392If a name is specified then only pets with that
385name will be killed, eg killpets bat will kill bats 393name will be killed, e.g. killpets bat will kill bats
386but not bees. If a number is specified, the pet 394but not bees. If a number is specified, the pet
387corresponding to that number is killed. 395corresponding to that number is killed.
388
389=head2 listen
390
391 listen <listen-level>
392
393Listen sets the level of messages you will hear.
394Priorities are defined as follows:
395
396 0 - Nothing, not even "You punch kobold." or "You say: hi".
397 1 - Only messages that have to do with yourself.
398 2 - Emergency calls from other users
399 10 - General chatter with the 'chat' command.
400 11 - See what players kill what monster with what attack/spell. Very
401 verbose - only for the fanatics.
402
403=head2 logs
404
405TODO
406 396
407=head2 mapinfo 397=head2 mapinfo
408 398
409Shows some information about the map like this: 399Shows some information about the map like this:
410 400
420The rest is information the mapper may or may not provide. Often, this is 410The rest is information the mapper may or may not provide. Often, this is
421the mapper's name, email and map creation date as this example shows. 411the mapper's name, email and map creation date as this example shows.
422 412
423=head2 maps 413=head2 maps
424 414
425[crossfire+]
426
427 maps <mapname> 415 maps <mapname>
428 416
429Shows a list of maps matching the regex <mapname> that are currently being 417Shows a list of maps matching the regex <mapname> that are currently being
430known to the server. The different fields are Pl, I, Svd, Reset and Path: 418known to the server. The different fields are Pl, I, Svd, Reset and Path:
431 419
436=item I: B<I>n memory, B<S>wapped out or B<L>oading. 424=item I: B<I>n memory, B<S>wapped out or B<L>oading.
437 425
438The server keeps maps in memory only for a short time (by default about 426The server keeps maps in memory only for a short time (by default about
43940 seconds). After that time, it saves them to disk. As the server loads 42740 seconds). After that time, it saves them to disk. As the server loads
440most maps in the background it is possible that you can see a map that is 428most maps in the background it is possible that you can see a map that is
441currently being loaded, but thats rare, as loading a map is fast. 429currently being loaded, but that's rare, as loading a map is fast.
442 430
443=item Svd: the amount of seconds the map was last saved (++ means >99). 431=item Svd: the amount of seconds the map was last saved (++ means >99).
444 432
445The server by default tries to save each map at least every 20 seconds if 433The server by default tries to save each map at least every 20 seconds if
446it changed, so in case of a disastrous crash (one where the server cannot 434it changed, so in case of a disastrous crash (one where the server cannot
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 437=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 438
451Most maps will not reset as long as players are on it, and usually the 439Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. Some 440reset counter only starts going down when all players left the map. Some
453maps will never reset in the common sense, these are usually marked with a 441maps will never reset in the common sense, these are usually marked with a
454very high number (sucha s C<1e+99>). 442very high number (such as C<1e+99>).
455 443
456=item Path: the name that uniquely identifies the map, can be used for goto etc. 444=item Path: the name that uniquely identifies the map, can be used for goto etc.
457 445
458=back 446=back
459 447
489message '10 times you kill orc' would be printed out. The default value is 477message '10 times you kill orc' would be printed out. The default value is
4901 - this means that all messages get printed out as they are requested - 4781 - this means that all messages get printed out as they are requested -
491buffering is disabled in this regard. 479buffering is disabled in this regard.
492 480
493output-sync controls how often information is sent to the screen. Each 481output-sync controls how often information is sent to the screen. Each
494buffer has its own time value, and will be flushed independantly. The 482buffer has its own time value, and will be flushed independently. The
495default value is usually less than a second. 483default value is usually less than a second.
496 484
497See also L<output-sync>. 485See also L<output-sync>.
498 486
487=head2 output-rate
488
499=head2 output-rate [bytes per second] 489 output-rate [bytes per second]
500 490
501Show the current setting of the output-rate, or set it to the provided 491Show the current setting of the output-rate, or set it to the provided
502value. The server will try not to send (much) more than this many bytes 492value. The server will try very hard not to send more than this many bytes
503per second to your client. If the rate is exceeded, the server tries to 493per second to your client. If the rate is exceeded, the server tries to
504hold back less important information (such as new images), to increase 494hold back less important information (such as new images) to increase
495responsiveness.
496
505responsiveness. The server-side default is usually quite high, around 497The server-side default is usually quite high, around 100000. If the
506100000, so if you have a slow link and want to be able to control your 498server is running on a Linux kernel, it will adjust to the actual
507character even when downloading faces, set this to a lower value, such as 499bandwidth available, and output-rate only sets an upper bound. That is,
5087000 (for ISDN). 500the server will automatically set an optimal send rate and adjusting your
501output-rate is not required.
509 502
510=head2 output-sync 503=head2 output-sync
511 504
512 output-sync [seconds] 505 output-sync [seconds]
513 506
514output-sync controls how often information is sent to the screen. Each 507output-sync controls how often information is sent to the screen. Each
515buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independently. The
516default value is usually less than a second. 509default value is usually less than a second.
517 510
518output-count sets after how many messages of the same type, they are 511output-count sets after how many messages of the same type, they are
519then printed out. If the value was 10, then after killing ten orcs, the 512then printed out. If the value was 10, then after killing ten orcs, the
520message '10 times you kill orc' would be printed out. The default value is 513message '10 times you kill orc' would be printed out. The default value is
549party leave 542party leave
550 takes you out of current party 543 takes you out of current party
551 544
552=head2 peaceful 545=head2 peaceful
553 546
554TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 547TODO: rework for deliantra, intended future behaviour is to toggle
555peaceful mode with regards to npc and monsters only, not with regards to 548peaceful mode with regards to npc and monsters only, not with regards to
556players (which will be controlled by priests). 549players (which will be controlled by priests).
557 550
558The B<peaceful> command will switch you between peaceful and hostile attack 551The B<peaceful> command will switch you between peaceful and hostile attack
559modes. 552modes.
581 574
582=over 4 575=over 4
583 576
584=item B<normal> 577=item B<normal>
585 578
586As you would expect. 579Monsters behave normally, i.e. according to their own character.
587 580
588=item B<sad> (search and destroy) 581=item B<sad> (search and destroy)
589 582
590Pets will roam and seek out things to attack. 583Pets will roam and seek out things to attack.
591 584
599 592
600=back 593=back
601 594
602=head2 pickup 595=head2 pickup
603 596
597 pickup +mode
598 pickup -mode
599 pickup density
600
604B<pickup> changes how you pick up items when you step on them. to pickup 601B<pickup> changes whether you pick up items when you step on them. To
605an item manually, use the ',' key. 602pickup an item manually, use the ',' key.
606 603
607Mode 0: Don't pick up items. 604The B<Pickup> tab in the playerbook is usually a better way to modify your
605autopickup settings than using this command.
608 606
609Mode 1: Pick up one item 607Mode can be one of:
610 608
611Mode 2: Pickup up one item and stop 609 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
610 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
611 "key", "missile", "allweapon", "magical", "potion", "spellbook",
612 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
613 "flesh"
612 614
613Mode 3: Stop before picking up items 615If a number (C<density>, must be 0..15) is specified, then items of at
614 616least the specified value density are picked up. Value density is given as
615Mode 4: Pick up all items 617gold/weight in kilograms.
616
617Mode 5: Pick up all items and stop
618
619Mode 6: Pick up all magical items
620
621Mode 7: Pick up all coins and gems
622
623Modes above 7: Pickup items with
624a value density greater than the pickup mode.
625
626Value density is value in gold/weight in kilograms.
627 618
628The value in gold is what the item is worth if you sold it in the shop. 619The value in gold is what the item is worth if you sold it in the shop.
629 620
630Goldcoins have a value density of 66,
631
632Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
633Artifacts are also picked up.
634
635=head2 prepare 621=head2 prepare
636 622
637The same as cast. Usage: 623The same as cast. Usage:
638 624
639 prepare <spell> 625 prepare <spell>
640 626
641=head2 X<quests>quests (|finished|.*)
642
643The quests command lists the quests you are doing or have completed.
644
645Parameters are:
646
647=over 4
648
649=item no arguments: displays current quests.
650
651=item B<finished>: displays finished quests;
652
653=item anything else: displays details for quests (finished or not) with name containing the given string.
654
655=back
656 627
657=head2 quit 628=head2 quit
658 629
659Deletes your character from the server. If you want to quit the session 630Deletes your character from the server. If you want to quit the session
660without deleting your character, you must use a I<Bed to Reality>. Find a 631without deleting your character, you must use a I<Bed to Reality>. Find a
661bed (probably in a building close to where you entered the game), get on 632bed (probably in a building close to where you entered the game), get on
662top of it, and apply it using B<Tab> ro the B<apply> command. 633top of it, and apply it using B<Tab> ro the B<apply> command.
663 634
635
664=head2 range 636=head2 range
665 637
666Your range weapon can be one of several weapons, a spell you cast, a 638Your range weapon can be one of several weapons, a spell you cast, a
667bow-and-arrow, a rod, or a wand, to name a few. 639bow-and-arrow, a rod, or a wand, to name a few.
668 640
669Your range weapon is fired when you press SHIFT-direction, and will be 641Your range weapon is fired when you press SHIFT-direction, and will be
670fired in that direction. 642fired in that direction.
643
671 644
672=head2 ready_skill 645=head2 ready_skill
673 646
674 ready_skill <name of skill> 647 ready_skill <name of skill>
675 648
678readied, some need to be actively used by "firing" them. 651readied, some need to be actively used by "firing" them.
679 652
680If you just want to invoke a skill once, leaving your range slot 653If you just want to invoke a skill once, leaving your range slot
681untouched, use L<use_skill> instead. 654untouched, use L<use_skill> instead.
682 655
656
683=head2 rename 657=head2 rename
684 658
685Changes/removes the custom name of given item (or the marked one). 659Changes/removes the custom name of given item (or the marked one).
686 660
687 rename oldname to newname 661 rename oldname to newname
689 663
690If either of the names contain spaces, you have to use the C<">-form, 664If either of the names contain spaces, you have to use the C<">-form,
691otherwise you can just write the name as-is. If you omit the old name, the 665otherwise you can just write the name as-is. If you omit the old name, the
692marked item will be used instead. 666marked item will be used instead.
693 667
694If the new name is empty (i.e. C<"">), then the original (unrenamed) name 668If the new name is empty (i.e. C<"">), then the original (before the
695will be restored. 669rename) name will be restored.
696 670
697Note: maximum allowed name length is 127 characters. 671Note: maximum allowed name length is 127 characters.
698 672
699=head2 reply
700
701 reply <message>
702
703Similar to tell, but instead of having to supply a username, it replies
704to the last player that sent you a tell. This is a bit racy (e.g. when
705somebody else tells you something while you type and you do not realise
706that), so be careful not to supply confidential information in the
707message.
708 673
709=head2 resistances 674=head2 resistances
710 675
711This shows you the resistances you have to specific attack types. 676This shows you the resistances you have to specific attack types.
712If you have for example "cold +20", it means you get 20% damage done 677If you have for example "cold +20", it means you get 20% damage done
749 714
750=head2 search-items 715=head2 search-items
751 716
752 search-items <word> 717 search-items <word>
753 718
754Automatically picks up all items with <word> in their name. search-items rod 719Automatically picks up all items with <word> in their name. C<search-items
755will pick up all rods and heavy rods. search-items of Fire will pick up all 720rod> will pick up all rods and heavy rods. C<search-items of Fire> will
756bolts, arrows, swords, etc. of Fire. 721pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
722will pick up all items with magic+1, and so on, and so on.
723
724While this mode is active, you will be slower and the normal autopickup is
725disabled. To disable search mode again, execute C<search-items> without
726any arguments.
757 727
758=head2 seen 728=head2 seen
759 729
760 seen <login> 730 seen <login>
761 731
764 734
765=head2 shout 735=head2 shout
766 736
767 shout <message> 737 shout <message>
768 738
769Sends a message to all players on the server that have 739Sends a message to all players on the server. It is mainly useful for
770L<listen|command/listen> level B<10> or higher. It is mainly useful for
771emergency messages ("I am trapped on xxx, can somebody help me?") and 740emergency messages ("I am trapped on xxx, can somebody help me?") and
772should not be used for general chat. Use L<chat|command/chat> instead. 741should not be used for general chat. Use L<chat|command/chat> instead.
773 742
774=head2 showpets 743=head2 showpets
775 744
802applies to new items you pick up - items that you are already holding will 771applies to new items you pick up - items that you are already holding will
803not be sorted. 772not be sorted.
804 773
805If sort_inventory is not set (default), items will be inserted via type, 774If sort_inventory is not set (default), items will be inserted via type,
806subtype and magic. This, all axes will be grouped together in magic order, 775subtype and magic. This, all axes will be grouped together in magic order,
807all daggers by magic order, etc. Unforunately, for scrolls and rings, new 776all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
808ones just get inserted last. 777ones just get inserted last.
809 778
810If you have a lot of stuff that is not in alphabetical order but you would 779If you have a lot of stuff that is not in alphabetical order but you would
811like it to be, the best method is to drop all of it and then pick it up. 780like it to be, the best method is to drop all of it and then pick it up.
812 781
813=head2 sound 782=head2 sound
814 783
815Toggles between sound enabled and disabled. This has no relevance to the 784Toggles between sound enabled and disabled. This has no relevance to the
816sound settings of the client, it only governs wether the server will send 785sound settings of the client, it only governs whether the server will send
817sound effect command to the client and is enabled if the client supports 786sound effect command to the client and is enabled if the client supports
818sound (i.e. always for cfplus). 787sound (i.e. always for the deliantra client).
819 788
820=head2 sourcecode 789=head2 sourcecode
821 790
822This command displays the means to download the sourcecode (server code, 791This command displays the means to download the source code (server code,
823maps and archetypes) used to implement this version of the game. 792maps and archetypes) used to implement this version of the game.
824 793
825Every player has the right to download and modify the source code of the 794Every player has the right to download and modify the source code of the
826server, as required by both the GNU General Public License and the GNU 795server, as required by both the GNU General Public License and the GNU
827Affero General Public license. 796Affero General Public license.
850Kills yourself. No, really. 819Kills yourself. No, really.
851 820
852This command might not look useful at first, but sometimes you can get 821This command might not look useful at first, but sometimes you can get
853yourself into a corner you can't escape anymore, either due to a map 822yourself into a corner you can't escape anymore, either due to a map
854bug or your own stupidity. Killing oneself can be difficult and time 823bug or your own stupidity. Killing oneself can be difficult and time
855consuming, thats why this command is provided. It is fast, painless, 824consuming, that's why this command is provided. It is fast, painless,
856effective, humane. 825effective, humane.
857 826
858=head2 take 827=head2 take
859 828
860The take commands take object(s) on the space the player is standing on, 829The take commands take object(s) on the space the player is standing on,
886thrown away. God-given items can not be thrown. You need the skill throwing 855thrown away. God-given items can not be thrown. You need the skill throwing
887for this to work. 856for this to work.
888 857
889=head2 time 858=head2 time
890 859
891Shows the Crossfire in-game time, not the server time. It looks like this: 860Shows the Deliantra in-game time, not the server time. It looks like this:
892 861
893 It is 52 minutes past 8 o'clock am, on the Day of the Bull 862 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
894 The 2nd Day of the Month of the Frost Giant, Year 63 863 the 2nd Day of the Month of the Frost Giant, Year 63.
895 Time of Year: The Season of New Year 864 Time of Year: The Season of New Year.
896 865
897It is partially just for fun but it affects the darkness outside and the 866An hour of game time passes in 3 minutes of real time. The time and
898weather if weather is enabled in the server. 867calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
868five weeks per month, and 17 months per year. The year is additionally
869split into four seasons of 4 months each, except the season of the
870Blizzard, which is 5 months long.
871
872The number "zero" is unknown, which is why the minutes go from 1 to 60.
873
874Seasons and the time of the day affect the overall outdoor daylight.
899 875
900=head2 title 876=head2 title
877
878 title <new title>
879 title clear # Sets your title back to your race.
901 880
902Players can change their title. For example you called yourself Gandalf and 881Players can change their title. For example you called yourself Gandalf and
903your race is elf, you can use the title command to change your name from 882your race is elf, you can use the title command to change your name from
904"Gandalf the elf" to "Gandalf the white". Usage: 883"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
905
906 title <new title>
907 title clear # Sets your title back to your race.
908 884
909Dragons cannot set their title because it changes during the game. 885Dragons cannot set their title because it changes during the game.
910 886
911=head2 unignore 887=head2 unignore
912 888
930 906
931The B<usekeys> option determines the behaviour of using keys. 907The B<usekeys> option determines the behaviour of using keys.
932 908
933Values are: 909Values are:
934 910
911=over 4
912
935inventory: Only keys in the top level inventory are used (default) 913=item B<inventory>: Only keys in the top level inventory are used (default)
936 914
937keyrings: Only keys in active keyrings are used. 915=item B<keyrings>: Only keys in active key rings are used.
938 916
939containers: Only keys in active containers are used. 917=item B<containers>: Only keys in active containers are used.
940 918
919=back
920
941Note that keyrings are just a specialized container, so the containers 921Note that key rings are just a specialized container, so the containers
942will also find keys in keyrings. 922will also find keys in key rings.
943 923
944Only active containers are used - keys will not jump out of closed 924Only active containers are used - keys will not jump out of closed
945containers, but hints will be given if you have keys in such containers. 925containers, but hints will be given if you have keys in such containers.
946 926
947=head2 version 927=head2 version
980 960
981 961
982=head1 Authors 962=head1 Authors
983 963
984Parts of this document were originally taken from the crossfire server 964Parts of this document were originally taken from the crossfire server
985help files with unknwon authors. 965help files with unknown authors.
986 966
987Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 967Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
988Steenhoven and Marc A. Lehmann. 968Steenhoven and Marc A. Lehmann.
989 969

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