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69 | |
69 | |
70 | See L<apply|command/apply>. |
70 | See L<apply|command/apply>. |
71 | |
71 | |
72 | =head2 body |
72 | =head2 body |
73 | |
73 | |
74 | Shows how much you are wielding on certain body parts. For example as |
74 | Shows how much (and what) you are wielding on certain body parts. |
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75 | |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
76 | For example as fireborn, you have 4 fingers to put rings on. If you have |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
77 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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78 | full and one free. |
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79 | |
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80 | Both items as well as skills and other more esoteric objects can use those |
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81 | body parts. |
77 | |
82 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
83 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
84 | |
80 | The C<bowmode> controls how you will fire arrows and bolts. |
85 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
86 | |
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142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
147 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
143 | |
148 | |
144 | drop [number] name |
149 | drop [number] name |
145 | |
150 | |
146 | B<name> is the name of the item(s) to drop. It may match multiple items. |
151 | B<name> is the name of the item(s) to drop. It may match multiple items. |
147 | The name is matched against the start of the objects in your inventory. |
152 | An object name matches when it contains the name. The name matching is |
148 | The name matching is case insensitive. |
153 | case insensitive. |
149 | |
154 | |
150 | There are a few special name values: |
155 | There are a few special name values: |
151 | |
156 | |
152 | =over 4 |
157 | =over 4 |
153 | |
158 | |
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461 | mark sword |
466 | mark sword |
462 | |
467 | |
463 | B<mark> will look for best match first, and then look for matches based |
468 | B<mark> will look for best match first, and then look for matches based |
464 | on shortened name, object name, archetype name. It prints the match it |
469 | on shortened name, object name, archetype name. It prints the match it |
465 | finds. |
470 | finds. |
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471 | |
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472 | =head2 me |
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473 | |
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474 | me <message> |
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475 | |
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476 | Sends a message to all players on the server, similar to chat, but instead |
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477 | of using C<name chats: message>, the form C<* name message> is used, which |
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478 | is useful to describe yourself, such as: |
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479 | |
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480 | me feels lonely |
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481 | => |
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482 | * schmorp feels lonely |
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483 | |
466 | |
484 | |
467 | =head2 motd |
485 | =head2 motd |
468 | |
486 | |
469 | Shows the message of the day. It takes no arguments. |
487 | Shows the message of the day. It takes no arguments. |
470 | |
488 | |