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… | |
69 | |
69 | |
70 | See L<apply|command/apply>. |
70 | See L<apply|command/apply>. |
71 | |
71 | |
72 | =head2 body |
72 | =head2 body |
73 | |
73 | |
74 | Shows how much you are wielding on certain body parts. For example as |
74 | Shows how much (and what) you are wielding on certain body parts. |
|
|
75 | |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
76 | For example as fireborn, you have 4 fingers to put rings on. If you have |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
77 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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|
78 | full and one free. |
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|
79 | |
|
|
80 | Both items as well as skills and other more esoteric objects can use those |
|
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81 | body parts. |
77 | |
82 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
83 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
84 | |
80 | The C<bowmode> controls how you will fire arrows and bolts. |
85 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
86 | |
… | |
… | |
392 | If a name is specified then only pets with that |
397 | If a name is specified then only pets with that |
393 | name will be killed, e.g. killpets bat will kill bats |
398 | name will be killed, e.g. killpets bat will kill bats |
394 | but not bees. If a number is specified, the pet |
399 | but not bees. If a number is specified, the pet |
395 | corresponding to that number is killed. |
400 | corresponding to that number is killed. |
396 | |
401 | |
|
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402 | =head2 lock |
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403 | |
|
|
404 | lock [object] |
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405 | |
|
|
406 | The lock command is a quick and convenient way to |
|
|
407 | lock items in your inventory. |
|
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408 | |
|
|
409 | If a object name is specified then only the |
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410 | objects that match that name are locked. |
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411 | e.g. lock materials will lock any materials |
|
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412 | in your inventory and not touch anything else. |
|
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413 | |
|
|
414 | lock by itself will lock everything in your |
|
|
415 | inventory. |
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416 | |
397 | =head2 mapinfo |
417 | =head2 mapinfo |
398 | |
418 | |
399 | Shows some information about the map like this: |
419 | Shows some information about the map like this: |
400 | |
420 | |
401 | world_105_115 (/world/world_105_115) in scorn |
421 | world_105_115 (/world/world_105_115) in scorn |
… | |
… | |
426 | The server keeps maps in memory only for a short time (by default about |
446 | The server keeps maps in memory only for a short time (by default about |
427 | 40 seconds). After that time, it saves them to disk. As the server loads |
447 | 40 seconds). After that time, it saves them to disk. As the server loads |
428 | most maps in the background it is possible that you can see a map that is |
448 | most maps in the background it is possible that you can see a map that is |
429 | currently being loaded, but that's rare, as loading a map is fast. |
449 | currently being loaded, but that's rare, as loading a map is fast. |
430 | |
450 | |
431 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
451 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
432 | |
452 | |
433 | The server by default tries to save each map at least every 20 seconds if |
453 | The server by default tries to save each map at least every 20 seconds if |
434 | it changed, so in case of a disastrous crash (one where the server cannot |
454 | it changed, so in case of a disastrous crash (one where the server cannot |
435 | emergency save), at most 20 seconds of gameplay are lost. |
455 | emergency save), at most 20 seconds of gameplay are lost. |
436 | |
456 | |
… | |
… | |
461 | mark sword |
481 | mark sword |
462 | |
482 | |
463 | B<mark> will look for best match first, and then look for matches based |
483 | B<mark> will look for best match first, and then look for matches based |
464 | on shortened name, object name, archetype name. It prints the match it |
484 | on shortened name, object name, archetype name. It prints the match it |
465 | finds. |
485 | finds. |
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486 | |
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487 | =head2 me |
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488 | |
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489 | me <message> |
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490 | |
|
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491 | Sends a message to all players on the server, similar to chat, but instead |
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492 | of using C<name chats: message>, the form C<* name message> is used, which |
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493 | is useful to describe yourself, such as: |
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494 | |
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495 | me feels lonely |
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496 | => |
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497 | * schmorp feels lonely |
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498 | |
466 | |
499 | |
467 | =head2 motd |
500 | =head2 motd |
468 | |
501 | |
469 | Shows the message of the day. It takes no arguments. |
502 | Shows the message of the day. It takes no arguments. |
470 | |
503 | |
… | |
… | |
888 | |
921 | |
889 | unignore <login> |
922 | unignore <login> |
890 | |
923 | |
891 | Cancels all ignores set for the specified login. See B<ignore>. |
924 | Cancels all ignores set for the specified login. See B<ignore>. |
892 | |
925 | |
|
|
926 | =head2 unlock |
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|
927 | |
|
|
928 | unlock [object] |
|
|
929 | |
|
|
930 | The unlock command is a quick and convenient way |
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|
931 | to unlock items in your inventory. |
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|
932 | |
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|
933 | If a object name is specified then only the |
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934 | objects that match that name are unlocked. |
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|
935 | |
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|
936 | e.g. unlock materials will unlock any materials |
|
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937 | in your inventory and not touch anything else. |
|
|
938 | |
|
|
939 | unlock by itself will unlock everything in your |
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|
940 | inventory. |
|
|
941 | |
893 | =head2 uptime |
942 | =head2 uptime |
894 | |
943 | |
895 | Tells you something about the time the server was started and how long ago |
944 | Tells you something about the time the server was started and how long ago |
896 | that was. |
945 | that was. |
897 | |
946 | |