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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.36 by root, Sun Jan 11 00:11:06 2009 UTC vs.
Revision 1.44 by elmex, Mon May 10 15:45:49 2010 UTC

69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain body parts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80The C<bowmode> controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
392If a name is specified then only pets with that 397If a name is specified then only pets with that
393name will be killed, e.g. killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
394but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
395corresponding to that number is killed. 400corresponding to that number is killed.
396 401
402=head2 lock
403
404 lock [object]
405
406The lock command is a quick and convenient way to
407lock items in your inventory.
408
409If a object name is specified then only the
410objects that match that name are locked.
411e.g. lock materials will lock any materials
412in your inventory and not touch anything else.
413
414lock by itself will lock everything in your
415inventory.
416
397=head2 mapinfo 417=head2 mapinfo
398 418
399Shows some information about the map like this: 419Shows some information about the map like this:
400 420
401 world_105_115 (/world/world_105_115) in scorn 421 world_105_115 (/world/world_105_115) in scorn
426The server keeps maps in memory only for a short time (by default about 446The server keeps maps in memory only for a short time (by default about
42740 seconds). After that time, it saves them to disk. As the server loads 44740 seconds). After that time, it saves them to disk. As the server loads
428most maps in the background it is possible that you can see a map that is 448most maps in the background it is possible that you can see a map that is
429currently being loaded, but that's rare, as loading a map is fast. 449currently being loaded, but that's rare, as loading a map is fast.
430 450
431=item Svd: the amount of seconds the map was last saved (++ means >99). 451=item Svd: the amount of seconds since the map was last saved (++ means >99).
432 452
433The server by default tries to save each map at least every 20 seconds if 453The server by default tries to save each map at least every 20 seconds if
434it changed, so in case of a disastrous crash (one where the server cannot 454it changed, so in case of a disastrous crash (one where the server cannot
435emergency save), at most 20 seconds of gameplay are lost. 455emergency save), at most 20 seconds of gameplay are lost.
436 456
461 mark sword 481 mark sword
462 482
463B<mark> will look for best match first, and then look for matches based 483B<mark> will look for best match first, and then look for matches based
464on shortened name, object name, archetype name. It prints the match it 484on shortened name, object name, archetype name. It prints the match it
465finds. 485finds.
486
487=head2 me
488
489 me <message>
490
491Sends a message to all players on the server, similar to chat, but instead
492of using C<name chats: message>, the form C<* name message> is used, which
493is useful to describe yourself, such as:
494
495 me feels lonely
496 =>
497 * schmorp feels lonely
498
466 499
467=head2 motd 500=head2 motd
468 501
469Shows the message of the day. It takes no arguments. 502Shows the message of the day. It takes no arguments.
470 503
888 921
889 unignore <login> 922 unignore <login>
890 923
891Cancels all ignores set for the specified login. See B<ignore>. 924Cancels all ignores set for the specified login. See B<ignore>.
892 925
926=head2 unlock
927
928 unlock [object]
929
930The unlock command is a quick and convenient way
931to unlock items in your inventory.
932
933If a object name is specified then only the
934objects that match that name are unlocked.
935
936e.g. unlock materials will unlock any materials
937in your inventory and not touch anything else.
938
939unlock by itself will unlock everything in your
940inventory.
941
893=head2 uptime 942=head2 uptime
894 943
895Tells you something about the time the server was started and how long ago 944Tells you something about the time the server was started and how long ago
896that was. 945that was.
897 946

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