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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.36 by root, Sun Jan 11 00:11:06 2009 UTC vs.
Revision 1.46 by root, Sat Oct 16 22:46:31 2010 UTC

1=encoding utf-8
2
1=head1 Deliantra Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
8=head2 afk 10=head2 afk
9 11
10Puts you into AFK (Away From Keyboard) mode. This can be used when you 12Puts you into AFK (Away From Keyboard) mode. This can be used when you
11are away for some time but not long enough to log off. It will not save 13are away for some time but not long enough to log off. It will not save
12you from starvation and will merely list you as AFK in the user list. 14you from starvation and will merely list you as AFK in the user list.
15
16An argument of C<0> disables and C<1> enables this option, no argument
17toggles the setting.
13 18
14=head2 apply 19=head2 apply
15 20
16Apply applies an object. 21Apply applies an object.
17 22
69 74
70See L<apply|command/apply>. 75See L<apply|command/apply>.
71 76
72=head2 body 77=head2 body
73 78
74Shows how much you are wielding on certain body parts. For example as 79Shows how much (and what) you are wielding on certain body parts.
80
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 81For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 823 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
83full and one free.
84
85Both items as well as skills and other more esoteric objects can use those
86body parts.
77 87
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 88=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 89
80The C<bowmode> controls how you will fire arrows and bolts. 90The C<bowmode> controls how you will fire arrows and bolts.
81 91
114 124
115When you are braced, you lose your Dex bonus and incur a 2 point 125When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative Dex bonus, you may in 126ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 127fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incur a 4 point WC (to hit) penalty. 128for killing creatures, and incur a 4 point WC (to hit) penalty.
129
130An argument of C<0> disables and C<1> enables this option, no argument
131toggles the setting.
132
133=head2 bumpmsg
134
135Toggles between wall bump messages (and sound) enabled and disabled. This
136greatly improves navigation experience in text-only clients, but works in
137any client.
138
139An argument of C<0> disables and C<1> enables this option, no argument
140toggles the setting.
119 141
120=head2 chat 142=head2 chat
121 143
122 chat <message> 144 chat <message>
123 145
392If a name is specified then only pets with that 414If a name is specified then only pets with that
393name will be killed, e.g. killpets bat will kill bats 415name will be killed, e.g. killpets bat will kill bats
394but not bees. If a number is specified, the pet 416but not bees. If a number is specified, the pet
395corresponding to that number is killed. 417corresponding to that number is killed.
396 418
419=head2 lock
420
421 lock [object]
422
423The lock command is a quick and convenient way to
424lock items in your inventory.
425
426If a object name is specified then only the
427objects that match that name are locked.
428e.g. lock materials will lock any materials
429in your inventory and not touch anything else.
430
431lock by itself will lock everything in your
432inventory.
433
397=head2 mapinfo 434=head2 mapinfo
398 435
399Shows some information about the map like this: 436Shows some information about the map like this:
400 437
401 world_105_115 (/world/world_105_115) in scorn 438 world_105_115 (/world/world_105_115) in scorn
426The server keeps maps in memory only for a short time (by default about 463The server keeps maps in memory only for a short time (by default about
42740 seconds). After that time, it saves them to disk. As the server loads 46440 seconds). After that time, it saves them to disk. As the server loads
428most maps in the background it is possible that you can see a map that is 465most maps in the background it is possible that you can see a map that is
429currently being loaded, but that's rare, as loading a map is fast. 466currently being loaded, but that's rare, as loading a map is fast.
430 467
431=item Svd: the amount of seconds the map was last saved (++ means >99). 468=item Svd: the amount of seconds since the map was last saved (++ means >99).
432 469
433The server by default tries to save each map at least every 20 seconds if 470The server by default tries to save each map at least every 20 seconds if
434it changed, so in case of a disastrous crash (one where the server cannot 471it changed, so in case of a disastrous crash (one where the server cannot
435emergency save), at most 20 seconds of gameplay are lost. 472emergency save), at most 20 seconds of gameplay are lost.
436 473
461 mark sword 498 mark sword
462 499
463B<mark> will look for best match first, and then look for matches based 500B<mark> will look for best match first, and then look for matches based
464on shortened name, object name, archetype name. It prints the match it 501on shortened name, object name, archetype name. It prints the match it
465finds. 502finds.
503
504=head2 me
505
506 me <message>
507
508Sends a message to all players on the server, similar to chat, but instead
509of using C<name chats: message>, the form C<* name message> is used, which
510is useful to describe yourself, such as:
511
512 me feels lonely
513 =>
514 * schmorp feels lonely
515
466 516
467=head2 motd 517=head2 motd
468 518
469Shows the message of the day. It takes no arguments. 519Shows the message of the day. It takes no arguments.
470 520
784Toggles between sound enabled and disabled. This has no relevance to the 834Toggles between sound enabled and disabled. This has no relevance to the
785sound settings of the client, it only governs whether the server will send 835sound settings of the client, it only governs whether the server will send
786sound effect command to the client and is enabled if the client supports 836sound effect command to the client and is enabled if the client supports
787sound (i.e. always for the deliantra client). 837sound (i.e. always for the deliantra client).
788 838
839An argument of C<0> disables and C<1> enables this option, no argument
840toggles the setting.
841
789=head2 sourcecode 842=head2 sourcecode
790 843
791This command displays the means to download the source code (server code, 844This command displays the means to download the source code (server code,
792maps and archetypes) used to implement this version of the game. 845maps and archetypes) used to implement this version of the game.
793 846
888 941
889 unignore <login> 942 unignore <login>
890 943
891Cancels all ignores set for the specified login. See B<ignore>. 944Cancels all ignores set for the specified login. See B<ignore>.
892 945
946=head2 unlock
947
948 unlock [object]
949
950The unlock command is a quick and convenient way
951to unlock items in your inventory.
952
953If a object name is specified then only the
954objects that match that name are unlocked.
955
956e.g. unlock materials will unlock any materials
957in your inventory and not touch anything else.
958
959unlock by itself will unlock everything in your
960inventory.
961
893=head2 uptime 962=head2 uptime
894 963
895Tells you something about the time the server was started and how long ago 964Tells you something about the time the server was started and how long ago
896that was. 965that was.
897 966

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