--- deliantra/Deliantra-Client/pod/command_help.pod 2009/01/11 00:11:06 1.36 +++ deliantra/Deliantra-Client/pod/command_help.pod 2010/10/16 22:46:31 1.46 @@ -1,3 +1,5 @@ +=encoding utf-8 + =head1 Deliantra Command ListingX =head2 accept-invitation @@ -11,6 +13,9 @@ are away for some time but not long enough to log off. It will not save you from starvation and will merely list you as AFK in the user list. +An argument of C<0> disables and C<1> enables this option, no argument +toggles the setting. + =head2 apply Apply applies an object. @@ -71,9 +76,14 @@ =head2 body -Shows how much you are wielding on certain body parts. For example as -fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will -say: "on your finger 3 1", meaning you have 3 fingers full and one free. +Shows how much (and what) you are wielding on certain body parts. + +For example as fireborn, you have 4 fingers to put rings on. If you have +3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers +full and one free. + +Both items as well as skills and other more esoteric objects can use those +body parts. =head2 Xbowmode (normal|threewide|spreadshot|bestarrow|.*) @@ -117,6 +127,18 @@ fact come out ahead. You also only get 20% of the normal experience for killing creatures, and incur a 4 point WC (to hit) penalty. +An argument of C<0> disables and C<1> enables this option, no argument +toggles the setting. + +=head2 bumpmsg + +Toggles between wall bump messages (and sound) enabled and disabled. This +greatly improves navigation experience in text-only clients, but works in +any client. + +An argument of C<0> disables and C<1> enables this option, no argument +toggles the setting. + =head2 chat chat @@ -394,6 +416,21 @@ but not bees. If a number is specified, the pet corresponding to that number is killed. +=head2 lock + + lock [object] + +The lock command is a quick and convenient way to +lock items in your inventory. + +If a object name is specified then only the +objects that match that name are locked. +e.g. lock materials will lock any materials +in your inventory and not touch anything else. + +lock by itself will lock everything in your +inventory. + =head2 mapinfo Shows some information about the map like this: @@ -428,7 +465,7 @@ most maps in the background it is possible that you can see a map that is currently being loaded, but that's rare, as loading a map is fast. -=item Svd: the amount of seconds the map was last saved (++ means >99). +=item Svd: the amount of seconds since the map was last saved (++ means >99). The server by default tries to save each map at least every 20 seconds if it changed, so in case of a disastrous crash (one where the server cannot @@ -464,6 +501,19 @@ on shortened name, object name, archetype name. It prints the match it finds. +=head2 me + + me + +Sends a message to all players on the server, similar to chat, but instead +of using C, the form C<* name message> is used, which +is useful to describe yourself, such as: + + me feels lonely + => + * schmorp feels lonely + + =head2 motd Shows the message of the day. It takes no arguments. @@ -786,6 +836,9 @@ sound effect command to the client and is enabled if the client supports sound (i.e. always for the deliantra client). +An argument of C<0> disables and C<1> enables this option, no argument +toggles the setting. + =head2 sourcecode This command displays the means to download the source code (server code, @@ -890,6 +943,22 @@ Cancels all ignores set for the specified login. See B. +=head2 unlock + + unlock [object] + +The unlock command is a quick and convenient way +to unlock items in your inventory. + +If a object name is specified then only the +objects that match that name are unlocked. + +e.g. unlock materials will unlock any materials +in your inventory and not touch anything else. + +unlock by itself will unlock everything in your +inventory. + =head2 uptime Tells you something about the time the server was started and how long ago